1. Skate is deceptively quick - it's still plenty fast enough to kill you when hitting a wall. It's tuned for to be low to hit more Shoulder Charges in Crucible maps but can be tweaked in the TITAN SKATE defines section and is currently set to 25ms. Muck around with other values, but values in the range of 25-30ms were the fastest and most consistent by far.
The problem with skating is it's dependent on terrain, whereas a script needs to perform the same sequence the same way every single time regardless of terrain. I tested Titan Skate alone for at least a dozen hours to get it somewhere close to consistent and as fast as possible, but it's never going to be perfect. Bytecode's also a HUGE problem for Titan One scripts and we're all outta space.
2. That's not the script, it can't forget anything because the PVARs save the toggle states on-board the Titan One.
What is likely happening is mods are disabled when the OPTIONS menu is opened to prevent accidental weapon swaps in-game. But if you have that menu open when entering a game without pressing CROUCH to close it (which re-enables the mods), you can start a game with mods still disabled.
This happens to me pretty frequently and I thought the Titan One or script had bombed, but it's always because the OPTIONS menu is still open when the entering a map.
What I'll do is add conditions for ADS and SHOOT to disable the OPTIONS menu stuff, which should sort that out
3. The Hunter script is available now, I'll post Warlock once I figure out the skate timing. Shadestep is a simple hold CROUCH move, like Titan Evade without the JUMP. Rumble will indicate the cooldown. Hold GRENADE for 150ms for the Wombo Combo.
4. Follow-up melee after shooting is already in all scripts, but is dependent on moving forward or backwards to activate, so you can still hit a Special weapon shot without the follow-up melee while stationery or strafing in and out of cover. Enable auto-melee, no-scope and quick-scope to get it working.
Now that I've tied the follow-up melee attack to Special weapons, I might remove the moving forwards / backwards requirement as I'm constantly missing that follow-up insta-melee myself, which sucks in game modes like Supremacy. That will mess up Sniper and Sidearm play, but follow-up melee is really only intended for Shotguns, so the answer might be to only enable auto-melee while using a Shotgun build.
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Long story short -
I'll rework the OPTIONS code to re-enable all mods if ADS or SHOOT are pressed. That's safe as neither are used for menu navigation.
Skate is as good as it's going to get as it depends on terrain. I've included the ability to adjust the timing, so play with it.
I'll pull the forward / back movement conditions for auto-melee follow-up when Shotgunning. I'll need to test that it doesn't wreck the SHOOT > Shoulder Charge behaviour.
I'm also aware of auto-sprint causing issues when riding a Sparrow, but I may need more bytecode to fix it than is available. Removing some code for auto-melee might make room, I'll experiment and see what comes of it.