Infinite Warfare Jitter
Infinite Warfare Jitter
Scroll down to the 2nd edit for the current working Jitter.
Been working on this since the beta and noticed some posts under my MWR Jitter thread asking for IW Jitter, decided to create a new thread and post it here to keep the games separated.
The following Jitters require dexterity and a tactical. (You can use anything except portable radar)
Banshee:
DCM-8 / Reaver:
Rack-9 / S-Ravage:
Bonus for those that want an all in one Jitter script:
Use L2 + D-pad left/right to cycle between the Banshee, DCM-8 / Reaver, and Rack-9 / S-Ravage Jitter.
Use L2 + L1 to activate the non tactical Jitter. (Credit to Locraptor for showing that Jitter is possible with taunts. )
Note: If playing with a PS4 controller, the back-light will turn red for the Banshee, green for the DCM-8 / Reaver, and yellow for the Rack-9 / S-Ravage.
EDIT:
Updated the bonus script to include non tactical Jitter and decided to remove the weapon switch Jitters. (There was no noticeable performance improvements, it also helps clean up the post a little.)
EDIT #2:
The original Jitter method was patched, I have discovered a new method, It requires dexterity and a tactical. Non tactical Jitter has been removed from the bonus script since it no longer works.
Banshee:
DCM-8 / Reaver:
Rack-9 / S-Ravage:
All in one Jitter script:
Use L2 + D-pad left/right to cycle between the Banshee, DCM-8 / Reaver, and Rack-9 / S-Ravage Jitter.
Note: If playing with a PS4 controller, the back-light will turn red for the Banshee, green for the DCM-8 / Reaver, and yellow for the Rack-9 / S-Ravage.
Been working on this since the beta and noticed some posts under my MWR Jitter thread asking for IW Jitter, decided to create a new thread and post it here to keep the games separated.
The following Jitters require dexterity and a tactical. (You can use anything except portable radar)
Banshee:
- Code: Select all
main
{
if (get_val(PS4_R2))
{
combo_run(Jitter);
}
}
combo Jitter
{
wait(10);
set_val(PS4_L1, 100);
wait(20);
set_val(PS4_L1, 100);
set_val(PS4_R1, 100);
set_val(PS4_SQUARE, 100);
wait(200);
}
DCM-8 / Reaver:
- Code: Select all
main
{
if (get_val(PS4_R2))
{
combo_run(Jitter);
}
}
combo Jitter
{
wait(10);
set_val(PS4_L1, 100);
wait(20);
set_val(PS4_L1, 100);
set_val(PS4_R1, 100);
set_val(PS4_SQUARE, 100);
wait(20);
}
Rack-9 / S-Ravage:
- Code: Select all
main
{
if (get_val(PS4_R2))
{
combo_run(Jitter);
}
}
combo Jitter
{
wait(10);
set_val(PS4_L1, 100);
wait(20);
set_val(PS4_L1, 100);
set_val(PS4_R1, 100);
set_val(PS4_SQUARE, 100);
wait(120);
}
Bonus for those that want an all in one Jitter script:
Use L2 + D-pad left/right to cycle between the Banshee, DCM-8 / Reaver, and Rack-9 / S-Ravage Jitter.
Use L2 + L1 to activate the non tactical Jitter. (Credit to Locraptor for showing that Jitter is possible with taunts. )
Note: If playing with a PS4 controller, the back-light will turn red for the Banshee, green for the DCM-8 / Reaver, and yellow for the Rack-9 / S-Ravage.
- Code: Select all
data
(
0, 1, 0, 0, // Red
0, 0, 1, 0, // Green
0, 1, 1, 0, // Yellow
20, 200, // Jitter Speeds (Banshee)
20, 20, // Jitter Speeds (DCM-8 / Reaver)
20, 120 // Jitter Speeds (Rack-9 / S-Ravage)
);
int AltJitter = FALSE;
int State = 0;
main
{
if (get_val(PS4_L2))
{
if (event_press(PS4_L1))
{
AltJitter = !AltJitter;
combo_run(Rumble);
}
if (event_press(PS4_LEFT))
{
State = State - 1;
combo_run(Rumble);
}
if (event_press(PS4_RIGHT))
{
State = State + 1;
combo_run(Rumble);
}
if (State > 3)
{
State = 0;
}
if (State < 0)
{
State = 3;
}
if (State > 0)
{
set_led(LED_1, dbyte(((State - 1) * 4)));
set_led(LED_2, dbyte(((State - 1) * 4) + 1));
set_led(LED_3, dbyte(((State - 1) * 4) + 2));
set_led(LED_4, dbyte(((State - 1) * 4) + 3));
}
else
{
reset_leds();
}
}
if (State > 0)
{
if (get_val(PS4_R2))
{
if ((AltJitter) && (AltJitter != 40))
{
AltJitter = 40;
}
combo_run(Jitter);
}
}
}
combo Jitter
{
if (AltJitter)
{
set_val(PS4_LEFT, 100);
}
wait(AltJitter);
set_val(PS4_L1, 100);
wait(dbyte(12 + ((State - 1) * 2)));
set_val(PS4_L1, 100);
set_val(PS4_R1, 100);
set_val(PS4_SQUARE, 100);
wait(dbyte(12 + (((State - 1) * 2) + 1)));
}
combo Rumble
{
set_rumble(RUMBLE_A, 50);
set_rumble(RUMBLE_B, 50);
set_rumble(RUMBLE_RT, 50);
set_rumble(RUMBLE_LT, 50);
wait(200);
set_rumble(RUMBLE_A, 0);
set_rumble(RUMBLE_B, 0);
set_rumble(RUMBLE_RT, 0);
set_rumble(RUMBLE_LT, 0);
}
EDIT:
Updated the bonus script to include non tactical Jitter and decided to remove the weapon switch Jitters. (There was no noticeable performance improvements, it also helps clean up the post a little.)
EDIT #2:
The original Jitter method was patched, I have discovered a new method, It requires dexterity and a tactical. Non tactical Jitter has been removed from the bonus script since it no longer works.
Banshee:
- Code: Select all
main
{
if (get_val(PS4_R2))
{
combo_run(Jitter);
}
}
combo Jitter
{
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_L1, 100);
wait(20);
set_val(PS4_L1, 100);
set_val(PS4_R1, 100);
set_val(PS4_SQUARE, 100);
wait(200);
}
DCM-8 / Reaver:
- Code: Select all
main
{
if (get_val(PS4_R2))
{
combo_run(Jitter);
}
}
combo Jitter
{
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_L1, 100);
wait(20);
set_val(PS4_L1, 100);
set_val(PS4_R1, 100);
set_val(PS4_SQUARE, 100);
wait(20);
}
Rack-9 / S-Ravage:
- Code: Select all
main
{
if (get_val(PS4_R2))
{
combo_run(Jitter);
}
}
combo Jitter
{
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_L1, 100);
wait(20);
set_val(PS4_L1, 100);
set_val(PS4_R1, 100);
set_val(PS4_SQUARE, 100);
wait(120);
}
All in one Jitter script:
Use L2 + D-pad left/right to cycle between the Banshee, DCM-8 / Reaver, and Rack-9 / S-Ravage Jitter.
Note: If playing with a PS4 controller, the back-light will turn red for the Banshee, green for the DCM-8 / Reaver, and yellow for the Rack-9 / S-Ravage.
- Code: Select all
data
(
0, 1, 0, 0, // Red
0, 0, 1, 0, // Green
0, 1, 1, 0, // Yellow
40, 200, // Jitter Speeds (Banshee)
40, 20, // Jitter Speeds (DCM-8 / Reaver)
40, 120 // Jitter Speeds (Rack-9 / S-Ravage)
);
int State = 0;
main
{
if (get_val(PS4_L2))
{
if (event_press(PS4_LEFT))
{
State = State - 1;
combo_run(Rumble);
}
if (event_press(PS4_RIGHT))
{
State = State + 1;
combo_run(Rumble);
}
if (State > 3)
{
State = 0;
}
if (State < 0)
{
State = 3;
}
if (State > 0)
{
set_led(LED_1, dbyte(((State - 1) * 4)));
set_led(LED_2, dbyte(((State - 1) * 4) + 1));
set_led(LED_3, dbyte(((State - 1) * 4) + 2));
set_led(LED_4, dbyte(((State - 1) * 4) + 3));
}
else
{
reset_leds();
}
}
if (State > 0)
{
if (get_val(PS4_R2))
{
combo_run(Jitter);
}
}
}
combo Jitter
{
set_val(PS4_TRIANGLE, 100);
wait(dbyte(12 + ((State - 1) * 2)));
set_val(PS4_L1, 100);
wait(20);
set_val(PS4_L1, 100);
set_val(PS4_R1, 100);
set_val(PS4_SQUARE, 100);
wait(dbyte(12 + (((State - 1) * 2) + 1)));
}
combo Rumble
{
set_rumble(RUMBLE_A, 50);
set_rumble(RUMBLE_B, 50);
set_rumble(RUMBLE_RT, 50);
set_rumble(RUMBLE_LT, 50);
wait(200);
set_rumble(RUMBLE_A, 0);
set_rumble(RUMBLE_B, 0);
set_rumble(RUMBLE_RT, 0);
set_rumble(RUMBLE_LT, 0);
}
Last edited by PaulaTheKoala on Sun Jan 29, 2017 8:43 pm, edited 25 times in total.
-
PaulaTheKoala - Command Sergeant Major
- Posts: 131
- Joined: Wed Aug 26, 2015 3:45 am
Re: Infinite Warfare Jitter
Awesome work!! I am amazed, after some many CoDs the Jitter glitch still possible. I am stating to think it is intentional.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Infinite Warfare Jitter
J2Kbr wrote:Awesome work!! I am amazed, after some many CoDs the Jitter glitch still possible. I am stating to think it is intentional.
Every now and then they'll patch one method but not the other, maybe they do that for the people who complain about it and leave another method for the people who only play the game because of it, who knows lol.
-
PaulaTheKoala - Command Sergeant Major
- Posts: 131
- Joined: Wed Aug 26, 2015 3:45 am
Re: Infinite Warfare Jitter
How do you add them this way,I tried and I cant figure it out, I can do it when l from gpro but not this way
-
Dez Slime - Master Sergeant
- Posts: 34
- Joined: Sun Aug 28, 2016 4:39 pm
Re: Infinite Warfare Jitter
Dez Slime wrote:How do you add them this way,I tried and I cant figure it out, I can do it when l from gpro but not this way
The basic steps to load a script into Titan One from the forum are:
1) Copy and paste the FULL code into a blank document in Gtuner's Compiler panel;
2) Save the script;
3) Go to the the Programmer Panel;
4) Drag-and-drop the script name to any memory slot;
5) Click on the "Program Device" button;
6) Follow the programming wizard until it finishes;
7) Connect the Titan One on console, launch the game and press the button on the device until the display shows the same number you programmed the script.
That's all. hope it helps.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Infinite Warfare Jitter
ty ill try later
-
Dez Slime - Master Sergeant
- Posts: 34
- Joined: Sun Aug 28, 2016 4:39 pm
Re: Infinite Warfare Jitter
Great work Paula! I was working on one for a few minutes that involves R1, L1, Y and Bio knife for the snipers firing real fast but started tinkering with the T2.
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Infinite Warfare Jitter
Which one of the two would you recommend?
-
Bleak5170 - Sergeant Major of the Army
- Posts: 278
- Joined: Fri Aug 28, 2015 10:04 pm
Re: Infinite Warfare Jitter
Bleak5170 wrote:Which one of the two would you recommend?
It's really up to you. Personally I use the experimental fast non weapon switch one but only because I was unable to get that one working with weapon switch.
-
PaulaTheKoala - Command Sergeant Major
- Posts: 131
- Joined: Wed Aug 26, 2015 3:45 am
Re: Infinite Warfare Jitter
The fast Jitter works ridiculously well in infected for some reason.
-
PaulaTheKoala - Command Sergeant Major
- Posts: 131
- Joined: Wed Aug 26, 2015 3:45 am
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