Infinite Warfare Jitter

GPC1 script programming for Titan One. Code examples, questions, requests.

Infinite Warfare Jitter

Postby PaulaTheKoala » Thu Nov 10, 2016 5:28 pm

Scroll down to the 2nd edit for the current working Jitter.

Been working on this since the beta and noticed some posts under my MWR Jitter thread asking for IW Jitter, decided to create a new thread and post it here to keep the games separated.

The following Jitters require dexterity and a tactical. (You can use anything except portable radar)

Banshee:

Code: Select all
main
{
    if (get_val(PS4_R2))
    {
        combo_run(Jitter);
    }
}
 
combo Jitter
{
    wait(10);
    set_val(PS4_L1, 100);
    wait(20);
    set_val(PS4_L1, 100);
    set_val(PS4_R1, 100);
    set_val(PS4_SQUARE, 100);
    wait(200);
}



DCM-8 / Reaver:

Code: Select all
main
{
    if (get_val(PS4_R2))
    {
        combo_run(Jitter);
    }
}
 
combo Jitter
{
    wait(10);
    set_val(PS4_L1, 100);
    wait(20);
    set_val(PS4_L1, 100);
    set_val(PS4_R1, 100);
    set_val(PS4_SQUARE, 100);
    wait(20);
}


Rack-9 / S-Ravage:

Code: Select all
main
{
    if (get_val(PS4_R2))
    {
        combo_run(Jitter);
    }
}
 
combo Jitter
{
    wait(10);
    set_val(PS4_L1, 100);
    wait(20);
    set_val(PS4_L1, 100);
    set_val(PS4_R1, 100);
    set_val(PS4_SQUARE, 100);
    wait(120);
}


Bonus for those that want an all in one Jitter script:

Use L2 + D-pad left/right to cycle between the Banshee, DCM-8 / Reaver, and Rack-9 / S-Ravage Jitter.
Use L2 + L1 to activate the non tactical Jitter. (Credit to Locraptor for showing that Jitter is possible with taunts. :joia:)

Note: If playing with a PS4 controller, the back-light will turn red for the Banshee, green for the DCM-8 / Reaver, and yellow for the Rack-9 / S-Ravage.

Code: Select all
data
(
    0, 1, 0, 0,                                 // Red
    0, 0, 1, 0,                                 // Green
    0, 1, 1, 0,                                 // Yellow
 
    20, 200,                                    // Jitter Speeds (Banshee)
    20, 20,                                     // Jitter Speeds (DCM-8 / Reaver)
    20, 120                                     // Jitter Speeds (Rack-9 / S-Ravage)
);
 
int AltJitter = FALSE;
int State = 0;
 
main
{
    if (get_val(PS4_L2))
    {
        if (event_press(PS4_L1))
        {
            AltJitter = !AltJitter;
            combo_run(Rumble);
        }
 
        if (event_press(PS4_LEFT))
        {
            State = State - 1;
            combo_run(Rumble);
        }
 
        if (event_press(PS4_RIGHT))
        {
            State = State + 1;
            combo_run(Rumble);
        }
 
        if (State > 3)
        {
            State = 0;
        }
 
        if (State < 0)
        {
            State = 3;
        }
 
        if (State > 0)
        {
            set_led(LED_1, dbyte(((State - 1) * 4)));
            set_led(LED_2, dbyte(((State - 1) * 4) + 1));
            set_led(LED_3, dbyte(((State - 1) * 4) + 2));
            set_led(LED_4, dbyte(((State - 1) * 4) + 3));
        }
        else
        {
            reset_leds();
        }
    }
 
    if (State > 0)
    {
        if (get_val(PS4_R2))
        {
            if ((AltJitter) && (AltJitter != 40))
            {
                AltJitter = 40;
            }
 
            combo_run(Jitter);
        }
    }
}
 
combo Jitter
{
    if (AltJitter)
    {
        set_val(PS4_LEFT, 100);
    }
 
    wait(AltJitter);
    set_val(PS4_L1, 100);
    wait(dbyte(12 + ((State - 1) * 2)));
    set_val(PS4_L1, 100);
    set_val(PS4_R1, 100);
    set_val(PS4_SQUARE, 100);
    wait(dbyte(12 + (((State - 1) * 2) + 1)));
}
 
combo Rumble
{
    set_rumble(RUMBLE_A, 50);
    set_rumble(RUMBLE_B, 50);
    set_rumble(RUMBLE_RT, 50);
    set_rumble(RUMBLE_LT, 50);
    wait(200);
    set_rumble(RUMBLE_A, 0);
    set_rumble(RUMBLE_B, 0);
    set_rumble(RUMBLE_RT, 0);
    set_rumble(RUMBLE_LT, 0);
}


EDIT:

Updated the bonus script to include non tactical Jitter and decided to remove the weapon switch Jitters. (There was no noticeable performance improvements, it also helps clean up the post a little.)

EDIT #2:

The original Jitter method was patched, I have discovered a new method, It requires dexterity and a tactical. Non tactical Jitter has been removed from the bonus script since it no longer works.


Banshee:

Code: Select all
main
{
    if (get_val(PS4_R2))
    {
        combo_run(Jitter);
    }
}
 
combo Jitter
{
    set_val(PS4_TRIANGLE, 100);
    wait(40);
    set_val(PS4_L1, 100);
    wait(20);
    set_val(PS4_L1, 100);
    set_val(PS4_R1, 100);
    set_val(PS4_SQUARE, 100);
    wait(200);
}



DCM-8 / Reaver:

Code: Select all
main
{
    if (get_val(PS4_R2))
    {
        combo_run(Jitter);
    }
}
 
combo Jitter
{
    set_val(PS4_TRIANGLE, 100);
    wait(40);
    set_val(PS4_L1, 100);
    wait(20);
    set_val(PS4_L1, 100);
    set_val(PS4_R1, 100);
    set_val(PS4_SQUARE, 100);
    wait(20);
}


Rack-9 / S-Ravage:

Code: Select all
main
{
    if (get_val(PS4_R2))
    {
        combo_run(Jitter);
    }
}
 
combo Jitter
{
    set_val(PS4_TRIANGLE, 100);
    wait(40);
    set_val(PS4_L1, 100);
    wait(20);
    set_val(PS4_L1, 100);
    set_val(PS4_R1, 100);
    set_val(PS4_SQUARE, 100);
    wait(120);
}


All in one Jitter script:

Use L2 + D-pad left/right to cycle between the Banshee, DCM-8 / Reaver, and Rack-9 / S-Ravage Jitter.

Note: If playing with a PS4 controller, the back-light will turn red for the Banshee, green for the DCM-8 / Reaver, and yellow for the Rack-9 / S-Ravage.

Code: Select all
data
(
    0, 1, 0, 0,                                 // Red
    0, 0, 1, 0,                                 // Green
    0, 1, 1, 0,                                 // Yellow
 
    40, 200,                                    // Jitter Speeds (Banshee)
    40, 20,                                     // Jitter Speeds (DCM-8 / Reaver)
    40, 120                                     // Jitter Speeds (Rack-9 / S-Ravage)
);
 
int State = 0;
 
main
{
    if (get_val(PS4_L2))
    {
        if (event_press(PS4_LEFT))
        {
            State = State - 1;
            combo_run(Rumble);
        }
 
        if (event_press(PS4_RIGHT))
        {
            State = State + 1;
            combo_run(Rumble);
        }
 
        if (State > 3)
        {
            State = 0;
        }
 
        if (State < 0)
        {
            State = 3;
        }
 
        if (State > 0)
        {
            set_led(LED_1, dbyte(((State - 1) * 4)));
            set_led(LED_2, dbyte(((State - 1) * 4) + 1));
            set_led(LED_3, dbyte(((State - 1) * 4) + 2));
            set_led(LED_4, dbyte(((State - 1) * 4) + 3));
        }
        else
        {
            reset_leds();
        }
    }
 
    if (State > 0)
    {
        if (get_val(PS4_R2))
        {
            combo_run(Jitter);
        }
    }
}
 
combo Jitter
{
    set_val(PS4_TRIANGLE, 100);
    wait(dbyte(12 + ((State - 1) * 2)));
    set_val(PS4_L1, 100);
    wait(20);
    set_val(PS4_L1, 100);
    set_val(PS4_R1, 100);
    set_val(PS4_SQUARE, 100);
    wait(dbyte(12 + (((State - 1) * 2) + 1)));
}
 
combo Rumble
{
    set_rumble(RUMBLE_A, 50);
    set_rumble(RUMBLE_B, 50);
    set_rumble(RUMBLE_RT, 50);
    set_rumble(RUMBLE_LT, 50);
    wait(200);
    set_rumble(RUMBLE_A, 0);
    set_rumble(RUMBLE_B, 0);
    set_rumble(RUMBLE_RT, 0);
    set_rumble(RUMBLE_LT, 0);
}
Last edited by PaulaTheKoala on Sun Jan 29, 2017 8:43 pm, edited 25 times in total.
User avatar
PaulaTheKoala
Command Sergeant Major
Command Sergeant Major
 
Posts: 131
Joined: Wed Aug 26, 2015 3:45 am

Re: Infinite Warfare Jitter

Postby J2Kbr » Thu Nov 10, 2016 7:21 pm

Awesome work!! :) I am amazed, after some many CoDs the Jitter glitch still possible. I am stating to think it is intentional.
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Infinite Warfare Jitter

Postby PaulaTheKoala » Thu Nov 10, 2016 7:48 pm

J2Kbr wrote:Awesome work!! :) I am amazed, after some many CoDs the Jitter glitch still possible. I am stating to think it is intentional.


Every now and then they'll patch one method but not the other, maybe they do that for the people who complain about it and leave another method for the people who only play the game because of it, who knows lol.
User avatar
PaulaTheKoala
Command Sergeant Major
Command Sergeant Major
 
Posts: 131
Joined: Wed Aug 26, 2015 3:45 am

Re: Infinite Warfare Jitter

Postby Dez Slime » Thu Nov 10, 2016 8:52 pm

How do you add them this way,I tried and I cant figure it out, I can do it when l from gpro but not this way
User avatar
Dez Slime
Master Sergeant
Master Sergeant
 
Posts: 34
Joined: Sun Aug 28, 2016 4:39 pm

Re: Infinite Warfare Jitter

Postby J2Kbr » Thu Nov 10, 2016 8:55 pm

Dez Slime wrote:How do you add them this way,I tried and I cant figure it out, I can do it when l from gpro but not this way

The basic steps to load a script into Titan One from the forum are:

1) Copy and paste the FULL code into a blank document in Gtuner's Compiler panel;
2) Save the script;
3) Go to the the Programmer Panel;
4) Drag-and-drop the script name to any memory slot;
5) Click on the "Program Device" button;
6) Follow the programming wizard until it finishes;

7) Connect the Titan One on console, launch the game and press the button on the device until the display shows the same number you programmed the script.

That's all. hope it helps.
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Infinite Warfare Jitter

Postby Dez Slime » Fri Nov 11, 2016 12:47 am

ty ill try later
User avatar
Dez Slime
Master Sergeant
Master Sergeant
 
Posts: 34
Joined: Sun Aug 28, 2016 4:39 pm

Re: Infinite Warfare Jitter

Postby bonefisher » Fri Nov 11, 2016 1:16 am

Great work Paula! :joia: I was working on one for a few minutes that involves R1, L1, Y and Bio knife for the snipers firing real fast but started tinkering with the T2.
bonefisher
Lieutenant General
Lieutenant General
 
Posts: 5413
Joined: Thu Jan 29, 2015 10:49 am

Re: Infinite Warfare Jitter

Postby Bleak5170 » Fri Nov 11, 2016 8:00 pm

Which one of the two would you recommend?
User avatar
Bleak5170
Sergeant Major of the Army
Sergeant Major of the Army
 
Posts: 278
Joined: Fri Aug 28, 2015 10:04 pm

Re: Infinite Warfare Jitter

Postby PaulaTheKoala » Fri Nov 11, 2016 9:10 pm

Bleak5170 wrote:Which one of the two would you recommend?


It's really up to you. Personally I use the experimental fast non weapon switch one but only because I was unable to get that one working with weapon switch.
User avatar
PaulaTheKoala
Command Sergeant Major
Command Sergeant Major
 
Posts: 131
Joined: Wed Aug 26, 2015 3:45 am

Re: Infinite Warfare Jitter

Postby PaulaTheKoala » Mon Nov 14, 2016 8:51 am

The fast Jitter works ridiculously well in infected for some reason.
User avatar
PaulaTheKoala
Command Sergeant Major
Command Sergeant Major
 
Posts: 131
Joined: Wed Aug 26, 2015 3:45 am

Next

Return to GPC1 Script Programming

Who is online

Users browsing this forum: No registered users and 136 guests