Help Request: Convert Fortnite Script to Titan One
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Help Request: Convert Fortnite Script to Titan One
Can anyone convert this for the Titan One? It's from 3rne5t0's Fortnite Script
- Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
#pragma METAINFO("Fortnite", 1, 0, "3rne5t0")
#define LeftTrigger BUTTON_8
#define FIRE_BUTTON BUTTON_5
#define SPRINT_BUTTON BUTTON_9
bool dtap_flag;
uint8 b_Run = 0;
uint32 MSElapsed = 0;
uint32 ButtonPressSpeed = 40;
uint32 ButtonPressHold = 320;
main {
//L2Aim
MSElapsed += elapsed_time();
if(MSElapsed >= ButtonPressHold) {
if(get_val(LeftTrigger) >= 90.0){
set_val(LeftTrigger, 0.0);
}
}
if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
MSElapsed -= ButtonPressHold+ButtonPressSpeed;
}
// EASY SPRINT
if(get_val(STICK_2_Y) <= -75.0) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
//AUTORUN
if(event_release(BUTTON_6)) {
dtap_flag = 0;
} else if(event_active(BUTTON_6) && time_release(BUTTON_6) < 120) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(BUTTON_6, 0.0);
dtap_flag = 0;
b_Run = 2;
}
// \/ let go of the stick first before checking for activity to stop the running
if(b_Run == 1 && get_val(STICK_2_Y) >= -10.0) b_Run = 2;
if (b_Run >= 1) {
combo_run(Easyrun);
if ( b_Run >= 2 && get_val(FIRE_BUTTON)) b_Run = 0;
}
if(event_active(BUTTON_8) || get_val(STICK_2_Y) > 15f) {
b_Run = 0;
}
// RAPIDFIRE
if(get_val(BUTTON_9)) {
set_val(BUTTON_9, 0.0);
combo_run(Easyfire);
}
if(get_val(BUTTON_16)) {
set_val(BUTTON_16, 0.0);
combo_run(EasyJump);
}
//BUILD COMBOS
if(event_release(BUTTON_7)) {
dtap_flag = 0;
} else if(event_active(BUTTON_7) && time_release(BUTTON_7) < 120) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(BUTTON_7, 0.0);
dtap_flag = 0;
combo_run(ChangeMat);
}
}
combo Easyfire {
set_val(STICK_2_X, 100.0);
wait(360);
set_val(STICK_2_X, 0.0);
wait(80);
set_val(STICK_2_X, -100.0);
wait(360);
set_val(STICK_2_X, 0.0);
wait(80);
}
combo EasyJump {
set_val(BUTTON_16, 100.0);
wait(120);
set_val(BUTTON_16, 0.0);
wait(400);
}
combo ChangeMat {
wait(40);
set_val(BUTTON_15, 100.0);
wait(120);
set_val(BUTTON_15, 0.0);
wait(320);
set_val(BUTTON_7, 100.0);
wait(80);
set_val(BUTTON_7, 0.0);
wait(80);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100.0);
}
combo Easyrun {
set_val(STICK_2_Y, -100.0);
set_val(SPRINT_BUTTON, 100.0);
}
-
ShortEssay - Sergeant First Class
- Posts: 20
- Joined: Tue Apr 04, 2017 12:53 am
Re: Help Request: Convert Fortnite Script to Titan One
Converted, hopefully it works as the original (haven't tested)
- Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
define LeftTrigger = PS4_L2;
define FIRE_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
main {
//L2Aim
MSElapsed = MSElapsed + get_rtime();
if(MSElapsed >= ButtonPressHold) {
if(get_val(LeftTrigger) >= 90){
set_val(LeftTrigger, 0);
}
}
if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
}
// EASY SPRINT
if(get_val(PS4_LY) <= -75) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
//AUTORUN
if(event_release(PS4_R3)) {
dtap_flag = 0;
} else if(event_press(PS4_R3)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_R3, 0);
dtap_flag = 0;
b_Run = 2;
}
// \/ let go of the stick first before checking for activity to stop the running
if(b_Run == 1 && get_val(PS4_LY) >= -10) b_Run = 2;
if (b_Run >= 1) {
combo_run(Easyrun);
if ( b_Run >= 2 && get_val(FIRE_BUTTON)) b_Run = 0;
}
if(event_press(PS4_L2) || get_val(PS4_LY) > 15) {
b_Run = 0;
}
// RAPIDFIRE
if(get_val(PS4_L3)) {
set_val(PS4_L3, 0);
combo_run(Easyfire);
}
if(get_val(PS4_CROSS)) {
set_val(PS4_CROSS, 0);
combo_run(EasyJump);
}
//BUILD COMBOS
if(event_release(PS4_L1)) {
dtap_flag = 0;
} else if(event_press(PS4_L1)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_L1, 0);
dtap_flag = 0;
combo_run(ChangeMat);
}
}
combo Easyfire {
set_val(PS4_LX, 100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
set_val(PS4_LX, -100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
}
combo EasyJump {
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
wait(400);
}
combo ChangeMat {
wait(40);
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(320);
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
}
combo Easyrun {
set_val(PS4_LY, -100);
set_val(SPRINT_BUTTON, 100);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Help Request: Convert Fortnite Script to Titan One
J2Kbr wrote:Converted, hopefully it works as the original (haven't tested)
- Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
define LeftTrigger = PS4_L2;
define FIRE_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
main {
//L2Aim
MSElapsed = MSElapsed + get_rtime();
if(MSElapsed >= ButtonPressHold) {
if(get_val(LeftTrigger) >= 90){
set_val(LeftTrigger, 0);
}
}
if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
}
// EASY SPRINT
if(get_val(PS4_LY) <= -75) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
//AUTORUN
if(event_release(PS4_R3)) {
dtap_flag = 0;
} else if(event_press(PS4_R3)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_R3, 0);
dtap_flag = 0;
b_Run = 2;
}
// \/ let go of the stick first before checking for activity to stop the running
if(b_Run == 1 && get_val(PS4_LY) >= -10) b_Run = 2;
if (b_Run >= 1) {
combo_run(Easyrun);
if ( b_Run >= 2 && get_val(FIRE_BUTTON)) b_Run = 0;
}
if(event_press(PS4_L2) || get_val(PS4_LY) > 15) {
b_Run = 0;
}
// RAPIDFIRE
if(get_val(PS4_L3)) {
set_val(PS4_L3, 0);
combo_run(Easyfire);
}
if(get_val(PS4_CROSS)) {
set_val(PS4_CROSS, 0);
combo_run(EasyJump);
}
//BUILD COMBOS
if(event_release(PS4_L1)) {
dtap_flag = 0;
} else if(event_press(PS4_L1)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_L1, 0);
dtap_flag = 0;
combo_run(ChangeMat);
}
}
combo Easyfire {
set_val(PS4_LX, 100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
set_val(PS4_LX, -100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
}
combo EasyJump {
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
wait(400);
}
combo ChangeMat {
wait(40);
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(320);
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
}
combo Easyrun {
set_val(PS4_LY, -100);
set_val(SPRINT_BUTTON, 100);
}
Thanks! Will test when I get the chance
-
ShortEssay - Sergeant First Class
- Posts: 20
- Joined: Tue Apr 04, 2017 12:53 am
Re: Help Request: Convert Fortnite Script to Titan One
Hey is there a way to add rapid fire, and does it help on fortnite
-
alencroat - Lieutenant
- Posts: 320
- Joined: Sun Oct 15, 2017 5:58 pm
Re: Help Request: Convert Fortnite Script to Titan One
Rapidfire added. ;)
- Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
define LeftTrigger = PS4_L2;
define FIRE_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
main {
//L2Aim
MSElapsed = MSElapsed + get_rtime();
if(MSElapsed >= ButtonPressHold) {
if(get_val(LeftTrigger) >= 90){
set_val(LeftTrigger, 0);
}
}
if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
}
// EASY SPRINT
if(get_val(PS4_LY) <= -75) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
//AUTORUN
if(event_release(PS4_R3)) {
dtap_flag = 0;
} else if(event_press(PS4_R3)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_R3, 0);
dtap_flag = 0;
b_Run = 2;
}
// \/ let go of the stick first before checking for activity to stop the running
if(b_Run == 1 && get_val(PS4_LY) >= -10) b_Run = 2;
if (b_Run >= 1) {
combo_run(Easyrun);
if ( b_Run >= 2 && get_val(FIRE_BUTTON)) b_Run = 0;
}
if(event_press(PS4_L2) || get_val(PS4_LY) > 15) {
b_Run = 0;
}
// EASY FIRE
if(get_val(PS4_L3)) {
set_val(PS4_L3, 0);
combo_run(Easyfire);
}
if(get_val(PS4_CROSS)) {
set_val(PS4_CROSS, 0);
combo_run(EasyJump);
}
//BUILD COMBOS
if(event_release(PS4_L1)) {
dtap_flag = 0;
} else if(event_press(PS4_L1)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_L1, 0);
dtap_flag = 0;
combo_run(ChangeMat);
}
// RAPIDFIRE
if(get_val(PS4_R2)) {
combo_run(Rapidfire);
}
}
combo Rapidfire {
set_val(PS4_R2, 100);
wait(40);
set_val(PS4_R2, 0);
wait(30);
set_val(PS4_R2, 0);
}
combo Easyfire {
set_val(PS4_LX, 100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
set_val(PS4_LX, -100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
}
combo EasyJump {
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
wait(400);
}
combo ChangeMat {
wait(40);
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(320);
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
}
combo Easyrun {
set_val(PS4_LY, -100);
set_val(SPRINT_BUTTON, 100);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Help Request: Convert Fortnite Script to Titan One
Again the best many thanks
-
alencroat - Lieutenant
- Posts: 320
- Joined: Sun Oct 15, 2017 5:58 pm
Re: Help Request: Convert Fortnite Script to Titan One
is this work for xbox one?
-
bmpt guard - Command Sergeant Major
- Posts: 142
- Joined: Thu May 12, 2016 9:33 pm
Re: Help Request: Convert Fortnite Script to Titan One
norge1 wrote:is this work for xbox one?
yes, it will work on XB1. No need make any change.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Help Request: Convert Fortnite Script to Titan One
- Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
define LeftTrigger = PS4_L2;
define FIRE_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
main {
//L2Aim
MSElapsed = MSElapsed + get_rtime();
if(MSElapsed >= ButtonPressHold) {
if(get_val(LeftTrigger) >= 90){
set_val(LeftTrigger, 0);
}
}
if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
}
// EASY SPRINT
if(get_val(PS4_LY) <= -75) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
//AUTORUN
if(event_release(PS4_R3)) {
dtap_flag = 0;
} else if(event_press(PS4_R3)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_R3, 0);
dtap_flag = 0;
b_Run = 2;
}
// \/ let go of the stick first before checking for activity to stop the running
if(b_Run == 1 && get_val(PS4_LY) >= -10) b_Run = 2;
if (b_Run >= 1) {
combo_run(Easyrun);
if ( b_Run >= 2 && get_val(FIRE_BUTTON)) b_Run = 0;
}
if(event_press(PS4_L2) || get_val(PS4_LY) > 15) {
b_Run = 0;
}
// RAPIDFIRE
if(get_val(PS4_L3)) {
set_val(PS4_L3, 0);
combo_run(Easyfire);
}
if(get_val(PS4_CROSS)) {
set_val(PS4_CROSS, 0);
combo_run(EasyJump);
}
//BUILD COMBOS
if(event_release(PS4_L1)) {
dtap_flag = 0;
} else if(event_press(PS4_L1)) {
dtap_flag = 1;
}
if(dtap_flag) {
set_val(PS4_L1, 0);
dtap_flag = 0;
combo_run(ChangeMat);
}
}
combo Easyfire {
set_val(PS4_LX, 100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
set_val(PS4_LX, -100);
wait(360);
set_val(PS4_LX, 0);
wait(80);
}
combo EasyJump {
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
wait(400);
}
combo ChangeMat {
wait(40);
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(320);
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
}
combo Easyrun {
set_val(PS4_LY, -100);
set_val(SPRINT_BUTTON, 100);
}
can someone make it so i can crouch without it popping build menu up and have it stay crouched when hitting LB
-
bmpt guard - Command Sergeant Major
- Posts: 142
- Joined: Thu May 12, 2016 9:33 pm
Re: Help Request: Convert Fortnite Script to Titan One
perhaps it is just a button layout issue. What is the button layout you have set on the game?
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
32 posts
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