BRAWLHALLA PS4 COMBO SCRIPTS PLEASSSEE!!!
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Re: BRAWLHALLA PS4 COMBO SCRIPTS PLEASSSEE!!!
VvV wrote:I know I'm a tad late but I've made a decent script for a good amount of legends on this game. Will post if anyone is still interested.
u still gonna post gpc scripts for brawlhalla? ive been waiting for 2 years now for someone to make some kinda decent combo scripts
xD
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tdg242 - Private First Class
- Posts: 2
- Joined: Tue Dec 12, 2017 8:24 am
Re: BRAWLHALLA PS4 COMBO SCRIPTS PLEASSSEE!!!
VvV wrote:I know I'm a tad late but I've made a decent script for a good amount of legends on this game. Will post if anyone is still interested.
Yoooo pm me pass them my wayyyyy
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derominus - Sergeant Major
- Posts: 76
- Joined: Mon Feb 05, 2018 5:41 am
Re: BRAWLHALLA PS4 COMBO SCRIPTS PLEASSSEE!!!
Fighting games can be tricky with the timings, so the best way is for you guys to record the combos when playing using GameRec. viewtopic.php?f=18&t=7724#p56819
If you then post your recorded combos and a button you would like to activate it we can help you put something together
If you then post your recorded combos and a button you would like to activate it we can help you put something together
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
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- Joined: Wed May 22, 2019 5:39 am
Re: BRAWLHALLA PS4 COMBO SCRIPTS PLEASSSEE!!!
tdg242 wrote:VvV wrote:I know I'm a tad late but I've made a decent script for a good amount of legends on this game. Will post if anyone is still interested.
u still gonna post gpc scripts for brawlhalla? ive been waiting for 2 years now for someone to make some kinda decent combo scripts
xD
I'm sorry for the hiatus but this is a scirpt I have that haves combos that work very well with Katar legends. But If you like using katars then these combos will easily get you to gold or even platinum.
- Code: Select all
/*
Author: VvV
Features:
Dash Left = Tap L2
Dash Right = Tap R2
Gravity Cancels/Blocking must be done with R1
Circle - True Unarmed Combo (DLight, Jump, NAir)
Touchpad = Quick Dair (Extremely useful for looping combos
Katar combos are mapped to L3 & R3'
Effective Combos:
SLight,Touchpad, L3 is a decently consistent combo and does a lot of damage.
SLight, Touchpad, R3, L3, is a more advanced combo that can get your opponent close to red
SLight, Touchpad, NLight -You can gimp your oppenent off the map if you perform
this once they are close to the edge.
Tip:
Be sure to practice looping these combos together in training mode.
Add me for Questions or 1v1's - THE_WAVE_GOD
Color Identification:
if Double Pump && !Rapid Fire && Drop Shot) colourled(White);
if Double Pump && Rapid Fire && Drop Shot) colourled(Green);
*/
//----------------------------------------
define R_X = 9;
define R_Y = 10;
define L_X = 11;
define L_Y = 12;
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
data(1, // begin of data segment--------
2, 0, 0, 0, //1. Blue
0, 2, 0, 0, //2. Red
0, 0, 2, 0, //3. Green
0, 0, 0, 2, //4. Pink
2, 0, 2, 0, //5. SkyBlue
0, 2, 2, 0, //6. Yellow
2, 2, 2, 2 //7. White
);
remap PS4_SQUARE -> PS4_CIRCLE;
unmap PS4_CIRCLE;
unmap PS4_TOUCH;
unmap PS4_R1;
unmap PS4_SHARE;
unmap PS4_OPTIONS;
unmap PS4_PS;
unmap PS4_ACCX;
unmap PS4_ACCY;
unmap PS4_ACCZ;
int build_on = 1;
int Col_ind;
// Values higher than 25 would be so fast that the
// game probably will not detect 100% of the events.
int Katar_offon = TRUE;
int Sword_offon = TRUE;
int CheapShot_offon = TRUE;
//-------------------------------------------------------------------------------------------
define save = 2; // XB1_MENU - PS4_OPTIONS
//-------------------------------------------------------------------------------------------
main {
if (get_val(PS4_R1)) {
combo_run (GravityCancel);
} else if (combo_running (GravityCancel)){
}
if (get_val(PS4_OPTIONS)) {
combo_run (SlowThrow);
} else if (combo_running (SlowThrow)){
}
if (get_val(PS4_SHARE)) {
combo_run (JumpGCSLightLeft );
} else if (combo_running (JumpGCSLightLeft)){
}
if (get_val(PS4_R2)) {
combo_run (DashRight);
} else if (combo_running (DashRight)){
}
if (get_val(PS4_CIRCLE)) {
combo_run (DLightNAir);
} else if (combo_running (DLightNAir)){
}
//Sword
if(Sword_offon){
if (get_val(PS4_L3)){
combo_run(SwordComboLeft );
}else if(combo_running(SwordComboLeft)){
}
if (get_val(PS4_L2)) {
combo_run (DashLeft);
} else if (combo_running (DashLeft)){
}
//Katars
if(Katar_offon){
if (get_val(PS4_L3)){
combo_run(KatarComboLeft);
}else if(combo_running(KatarComboLeft)){
combo_stop (SwordComboLeft);
}
//Cheap
if(CheapShot_offon){
if (get_val(PS4_TOUCH)){
combo_run(CheapShot);
}else if(combo_running(CheapShot)){
combo_stop (SwordComboLeft);
}
if (get_val(PS4_CIRCLE)){
combo_run(GroundPound);
}else if(combo_running(GroundPound)){
}
if (get_val(PS4_R3)){
combo_run(DLightRecovery);
}else if(combo_running(DLightRecovery)){
}
}}
}}
// COMBO BLOCKS
combo KatarComboLeft {
set_val(PS4_DOWN, 100);
wait(20);
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(110);
set_val(PS4_DOWN, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 100);
wait(20);
set_val(PS4_DOWN, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 0);
wait(10);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 100);
wait(10);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(10);
set_val(PS4_UP, 100);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_UP, 100);
set_val(PS4_TRIANGLE, 0);
wait(60);
set_val(PS4_UP, 100);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_UP, 100);
set_val(PS4_TRIANGLE, 0);
wait(70);
set_val(PS4_UP, 100);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_UP, 100);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_UP, 100);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_UP, 0);
set_val(PS4_TRIANGLE, 100);
wait(30);
set_val(PS4_TRIANGLE, 0);
}
combo SwordComboLeft {
set_val(PS4_DOWN, 100);
wait(20);
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_DOWN, 100);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 100);
wait(10);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 100);
wait(10);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 0);
wait(10);
set_val(PS4_LEFT, 0);
wait(30);
set_val(PS4_LEFT, 100);
wait(20);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 0);
wait(60);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_LEFT, 100);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_LEFT, 0);
}
combo DLightNAir {
set_val(PS4_DOWN, 100);
wait(20);
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(150);
set_val(PS4_DOWN, 0);
set_val(PS4_SQUARE, 0);
wait(120);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(60);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo CheapShot {
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 100);
set_val(PS4_CROSS, 100);
wait(10);
set_val(PS4_DOWN, 100);
set_val(PS4_CROSS, 100);
set_val(PS4_SQUARE, 100);
wait(130);
set_val(PS4_DOWN, 0);
set_val(PS4_CROSS, 100);
set_val(PS4_SQUARE, 100);
wait(40);
set_val(PS4_CROSS, 0);
set_val(PS4_SQUARE, 0);
wait(140);
}
combo vibrate {
set_rumble(RUMBLE_A, 100);
wait(300);
reset_rumble();
}
//--------------------------------------------------------------
combo DashLeft {
set_val(PS4_LEFT, 100);
wait(120);
set_val(PS4_LEFT, 0);
}
combo ForcedNLight {
set_val(PS4_UP, 100);
wait(60);
set_val(PS4_UP, 0);
wait (60);
set_val(PS4_SQUARE, 100);
wait(60);
}
combo DashRight {
set_val(PS4_RIGHT, 100);
wait(120);
set_val(PS4_RIGHT, 0);
}
combo GravityCancel {
set_val(PS4_R2, 100);
wait(150);
set_val(PS4_R2, 0);
}
combo DLightRecovery {
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(110);
set_val(PS4_DOWN, 0);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_TRIANGLE, 100);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_CROSS, 100);
wait(10);
set_val(PS4_CROSS, 0);
}
combo GroundPound {
set_val(PS4_DOWN, 100);
wait(60);
set_val(PS4_DOWN, 100);
set_val(PS4_TRIANGLE, 100);
wait(90);
set_val(PS4_DOWN, 0);
set_val(PS4_TRIANGLE, 100);
wait(10);
set_val(PS4_TRIANGLE, 0);
}
combo DLight {
set_val(PS4_DOWN, 100);
wait(170);
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(140);
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 0);
wait(130);
set_val(PS4_DOWN, 0);
}
combo JumpGCSLightLeft {
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_R2, 100);
set_val(PS4_CROSS, 0);
wait(120);
set_val(PS4_R2, 100);
set_val(PS4_LEFT, 100);
wait(20);
set_val(PS4_R2, 0);
set_val(PS4_LEFT, 100);
wait(60);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 100);
wait(90);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 0);
wait(150);
set_val(PS4_LEFT, 0);
}
combo NLightDLight {
set_val(PS4_SQUARE, 100);
wait(110);
set_val(PS4_SQUARE, 0);
wait(590);
set_val(PS4_DOWN, 100);
wait(70);
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_DOWN, 0);
set_val(PS4_SQUARE, 100);
wait(20);
set_val(PS4_SQUARE, 0);
}
combo FakeOut {
set_val(PS4_LEFT, 100);
wait(60);
set_val(PS4_RIGHT, 100);
wait(60);
}
combo SlowThrow {
set_val(PS4_L1, 100);
set_val(PS4_UP, 100);
wait(140);
set_val(PS4_L1, 100);
set_val(PS4_UP, 0);
wait(20);
set_val(PS4_L1, 0);
}
// COLOR LED function
//--------------------------------------------------------------
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VvV - Sergeant Major
- Posts: 87
- Joined: Mon Jun 18, 2018 12:04 pm
14 posts
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