BRAWLHALLA PS4 COMBO SCRIPTS PLEASSSEE!!!

GPC1 script programming for Titan One. Code examples, questions, requests.

Re: BRAWLHALLA PS4 COMBO SCRIPTS PLEASSSEE!!!

Postby tdg242 » Thu Jun 27, 2019 4:16 pm

VvV wrote:I know I'm a tad late but I've made a decent script for a good amount of legends on this game. Will post if anyone is still interested.


u still gonna post gpc scripts for brawlhalla? ive been waiting for 2 years now for someone to make some kinda decent combo scripts
xD
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Re: BRAWLHALLA PS4 COMBO SCRIPTS PLEASSSEE!!!

Postby derominus » Sat Jul 27, 2019 6:30 pm

VvV wrote:I know I'm a tad late but I've made a decent script for a good amount of legends on this game. Will post if anyone is still interested.



Yoooo pm me pass them my wayyyyy
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Re: BRAWLHALLA PS4 COMBO SCRIPTS PLEASSSEE!!!

Postby Mad » Sat Jul 27, 2019 10:03 pm

Fighting games can be tricky with the timings, so the best way is for you guys to record the combos when playing using GameRec. viewtopic.php?f=18&t=7724#p56819

If you then post your recorded combos and a button you would like to activate it we can help you put something together :smile0517:
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Re: BRAWLHALLA PS4 COMBO SCRIPTS PLEASSSEE!!!

Postby VvV » Sun Aug 18, 2019 4:18 pm

tdg242 wrote:
VvV wrote:I know I'm a tad late but I've made a decent script for a good amount of legends on this game. Will post if anyone is still interested.


u still gonna post gpc scripts for brawlhalla? ive been waiting for 2 years now for someone to make some kinda decent combo scripts
xD


I'm sorry for the hiatus but this is a scirpt I have that haves combos that work very well with Katar legends. But If you like using katars then these combos will easily get you to gold or even platinum.
Code: Select all
 
/*
 
Author: VvV
 
 
Features:
Dash Left = Tap L2
Dash Right = Tap R2
Gravity Cancels/Blocking must be done with R1
Circle - True Unarmed Combo (DLight, Jump, NAir)
Touchpad = Quick Dair (Extremely useful for looping combos
Katar combos are mapped to L3 & R3'
 
Effective Combos:
SLight,Touchpad, L3 is a decently consistent combo and does a lot of damage.
SLight, Touchpad, R3, L3, is a more advanced combo that can get your opponent close to red
SLight, Touchpad, NLight -You can gimp your oppenent off the map if you perform
this once they are close to the edge.
 
Tip:
Be sure to practice looping these combos together in training mode.
Add me for Questions or 1v1's - THE_WAVE_GOD
 
Color Identification:
if Double Pump && !Rapid Fire && Drop Shot) colourled(White);
if Double Pump && Rapid Fire && Drop Shot) colourled(Green);
 
*/

 
 
//----------------------------------------
 
 
define R_X = 9;
define R_Y = 10;
define L_X = 11;
define L_Y = 12;
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
 
 
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
 
 
data(1, // begin of data segment--------                                       
    2, 0, 0, 0, //1. Blue                                 
    0, 2, 0, 0, //2. Red                                 
    0, 0, 2, 0, //3. Green                               
    0, 0, 0, 2, //4. Pink                                 
    2, 0, 2, 0, //5. SkyBlue                             
    0, 2, 2, 0, //6. Yellow                               
    2, 2, 2, 2 //7. White
);
remap PS4_SQUARE -> PS4_CIRCLE;
unmap PS4_CIRCLE;
unmap PS4_TOUCH;
unmap PS4_R1;
unmap PS4_SHARE;
unmap PS4_OPTIONS;
unmap PS4_PS;
unmap PS4_ACCX;
unmap PS4_ACCY;
unmap PS4_ACCZ;
 
 
 
int build_on = 1;
int Col_ind;
 
// Values higher than 25 would be so fast that the
// game probably will not detect 100% of the events.
 
int Katar_offon = TRUE;
int Sword_offon = TRUE;
int CheapShot_offon = TRUE;
//-------------------------------------------------------------------------------------------
define save = 2; // XB1_MENU - PS4_OPTIONS
//-------------------------------------------------------------------------------------------
 
main {
               if (get_val(PS4_R1)) {
             combo_run (GravityCancel);
             } else if (combo_running (GravityCancel)){
      }
 
                     if (get_val(PS4_OPTIONS)) {
             combo_run (SlowThrow);
             } else if (combo_running (SlowThrow)){
      }
                          if (get_val(PS4_SHARE)) {
             combo_run (JumpGCSLightLeft );
             } else if (combo_running (JumpGCSLightLeft)){
      }
 
            if (get_val(PS4_R2)) {
             combo_run (DashRight);
             } else if (combo_running (DashRight)){
      }
 
 
            if (get_val(PS4_CIRCLE)) {
             combo_run (DLightNAir);
             } else if (combo_running (DLightNAir)){
      }
 
 
    //Sword
        if(Sword_offon){
       if (get_val(PS4_L3)){
               combo_run(SwordComboLeft );
      }else if(combo_running(SwordComboLeft)){   
 
 
      }
 
 
 
 
                    if (get_val(PS4_L2)) {
             combo_run (DashLeft);
             } else if (combo_running (DashLeft)){
      }
 
          //Katars
        if(Katar_offon){
       if (get_val(PS4_L3)){
               combo_run(KatarComboLeft);
      }else if(combo_running(KatarComboLeft)){ 
            combo_stop (SwordComboLeft);
 
 
      }
 
 
 
 
 
                //Cheap
        if(CheapShot_offon){
       if (get_val(PS4_TOUCH)){
               combo_run(CheapShot);
      }else if(combo_running(CheapShot)){ 
            combo_stop (SwordComboLeft);
 
 
      }
 
 
             if (get_val(PS4_CIRCLE)){
               combo_run(GroundPound);
      }else if(combo_running(GroundPound)){   
 
 
      }
 
 
             if (get_val(PS4_R3)){
               combo_run(DLightRecovery);
      }else if(combo_running(DLightRecovery)){   
 
      }
 
 
 
 
 
 
 
    }}
 
}}
// COMBO BLOCKS
 
combo KatarComboLeft {
    set_val(PS4_DOWN, 100);
    wait(20);
    set_val(PS4_DOWN, 100);
    set_val(PS4_SQUARE, 100);
    wait(110);
    set_val(PS4_DOWN, 100);
    set_val(PS4_LEFT, 100);
    set_val(PS4_SQUARE, 100);
    wait(20);
    set_val(PS4_DOWN, 100);
    set_val(PS4_LEFT, 100);
    set_val(PS4_SQUARE, 0);
    wait(10);
    set_val(PS4_DOWN, 0);
    set_val(PS4_LEFT, 100);
    wait(10);
    set_val(PS4_LEFT, 0);
    wait(40);
    set_val(PS4_TRIANGLE, 100);
    wait(10);
    set_val(PS4_UP, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(70);
    set_val(PS4_UP, 100);
    set_val(PS4_TRIANGLE, 0);
    wait(60);
    set_val(PS4_UP, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(60);
    set_val(PS4_UP, 100);
    set_val(PS4_TRIANGLE, 0);
    wait(70);
    set_val(PS4_UP, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(70);
    set_val(PS4_UP, 100);
    set_val(PS4_TRIANGLE, 0);
    wait(40);
    set_val(PS4_UP, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(40);
    set_val(PS4_UP, 0);
    set_val(PS4_TRIANGLE, 100);
    wait(30);
    set_val(PS4_TRIANGLE, 0);
}
 
combo SwordComboLeft {
    set_val(PS4_DOWN, 100);
    wait(20);
    set_val(PS4_DOWN, 100);
    set_val(PS4_SQUARE, 100);
    wait(80);
    set_val(PS4_DOWN, 100);
    set_val(PS4_LEFT, 100);
    set_val(PS4_SQUARE, 100);
    wait(10);
    set_val(PS4_DOWN, 0);
    set_val(PS4_LEFT, 100);
    set_val(PS4_SQUARE, 100);
    wait(10);
    set_val(PS4_LEFT, 100);
    set_val(PS4_SQUARE, 0);
    wait(10);
    set_val(PS4_LEFT, 0);
    wait(30);
    set_val(PS4_LEFT, 100);
    wait(20);
    set_val(PS4_LEFT, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(80);
    set_val(PS4_LEFT, 100);
    set_val(PS4_TRIANGLE, 0);
    wait(60);
    set_val(PS4_LEFT, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(70);
    set_val(PS4_LEFT, 100);
    set_val(PS4_TRIANGLE, 0);
    wait(40);
    set_val(PS4_LEFT, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(80);
    set_val(PS4_LEFT, 100);
    set_val(PS4_TRIANGLE, 0);
    wait(40);
    set_val(PS4_LEFT, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(60);
    set_val(PS4_LEFT, 100);
    set_val(PS4_TRIANGLE, 0);
    wait(40);
    set_val(PS4_LEFT, 0);
}
combo DLightNAir {
    set_val(PS4_DOWN, 100);
    wait(20);
    set_val(PS4_DOWN, 100);
    set_val(PS4_SQUARE, 100);
    wait(150);
    set_val(PS4_DOWN, 0);
    set_val(PS4_SQUARE, 0);
    wait(120);
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 0);
    wait(60);
    set_val(PS4_SQUARE, 100);
    wait(80);
    set_val(PS4_SQUARE, 0);
}
combo CheapShot {
    set_val(PS4_DOWN, 100);
    wait(80);
    set_val(PS4_DOWN, 100);
    set_val(PS4_CROSS, 100);
    wait(10);
    set_val(PS4_DOWN, 100);
    set_val(PS4_CROSS, 100);
    set_val(PS4_SQUARE, 100);
    wait(130);
    set_val(PS4_DOWN, 0);
    set_val(PS4_CROSS, 100);
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_CROSS, 0);
    set_val(PS4_SQUARE, 0);
    wait(140);
 
}
combo vibrate {
    set_rumble(RUMBLE_A, 100);
    wait(300);
    reset_rumble();
}
 
//--------------------------------------------------------------
 
 
combo DashLeft {
    set_val(PS4_LEFT, 100);
    wait(120);
    set_val(PS4_LEFT, 0);
}
 
 
 
combo ForcedNLight {
    set_val(PS4_UP, 100);
    wait(60);
    set_val(PS4_UP, 0);
    wait (60);
    set_val(PS4_SQUARE, 100);
    wait(60);
 
}
 
 
combo DashRight {
    set_val(PS4_RIGHT, 100);
    wait(120);
    set_val(PS4_RIGHT, 0);
}
combo GravityCancel {
    set_val(PS4_R2, 100);
    wait(150);
    set_val(PS4_R2, 0);
 
}
 
 
combo DLightRecovery {
    set_val(PS4_DOWN, 100);
    set_val(PS4_SQUARE, 100);
    wait(110);
    set_val(PS4_DOWN, 0);
    set_val(PS4_SQUARE, 0);
    wait(60);
    set_val(PS4_TRIANGLE, 100);
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 0);
    set_val(PS4_CROSS, 100);
    wait(10);
    set_val(PS4_CROSS, 0);
}
 
 
combo GroundPound {
    set_val(PS4_DOWN, 100);
    wait(60);
    set_val(PS4_DOWN, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(90);
    set_val(PS4_DOWN, 0);
    set_val(PS4_TRIANGLE, 100);
    wait(10);
    set_val(PS4_TRIANGLE, 0);
}
combo DLight {
    set_val(PS4_DOWN, 100);
    wait(170);
    set_val(PS4_DOWN, 100);
    set_val(PS4_SQUARE, 100);
    wait(140);
    set_val(PS4_DOWN, 100);
    set_val(PS4_SQUARE, 0);
    wait(130);
    set_val(PS4_DOWN, 0);
}
 
combo JumpGCSLightLeft {
    set_val(PS4_CROSS, 100);
    wait(110);
    set_val(PS4_R2, 100);
    set_val(PS4_CROSS, 0);
    wait(120);
    set_val(PS4_R2, 100);
    set_val(PS4_LEFT, 100);
    wait(20);
    set_val(PS4_R2, 0);
    set_val(PS4_LEFT, 100);
    wait(60);
    set_val(PS4_LEFT, 100);
    set_val(PS4_SQUARE, 100);
    wait(90);
    set_val(PS4_LEFT, 100);
    set_val(PS4_SQUARE, 0);
    wait(150);
    set_val(PS4_LEFT, 0);
}
combo NLightDLight {
    set_val(PS4_SQUARE, 100);
    wait(110);
    set_val(PS4_SQUARE, 0);
    wait(590);
    set_val(PS4_DOWN, 100);
    wait(70);
    set_val(PS4_DOWN, 100);
    set_val(PS4_SQUARE, 100);
    wait(80);
    set_val(PS4_DOWN, 0);
    set_val(PS4_SQUARE, 100);
    wait(20);
    set_val(PS4_SQUARE, 0);
}
 
combo FakeOut {
    set_val(PS4_LEFT, 100);
    wait(60);
    set_val(PS4_RIGHT, 100);
    wait(60);
    }
    combo SlowThrow {
    set_val(PS4_L1, 100);
    set_val(PS4_UP, 100);
    wait(140);
    set_val(PS4_L1, 100);
    set_val(PS4_UP, 0);
    wait(20);
    set_val(PS4_L1, 0);
}
 
 
// COLOR LED function                               
//--------------------------------------------------------------
 
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