[REQUEST] Script for Anti Recoil for COD WWII on PS4

GPC1 script programming for Titan One. Code examples, questions, requests.

[REQUEST] Script for Anti Recoil for COD WWII on PS4

Postby Mr Wick » Wed Dec 27, 2017 6:01 am

I am new on here and I am looking for the same GPC code as the other guy that
post something like this..
Can someone please help me out here I am looking for a GPC that works so I can
run a Rapid Fire / and Anti Recoil.
Can someone please help me out.
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Re: [REQUEST] Script for Anti Recoil for COD WWII on PS4

Postby J2Kbr » Thu Jan 11, 2018 5:54 pm

Please note the defines at the beginning of the code, you can customize the script by changing the values. :smile0517:

Code: Select all
define ANTIRECOIL_FORCE     = 30.0;
define ANTIRECOIL_ADSONLY   = FALSE;
 
define RAPIDFIRE_SPEED      = 40;
 
define FIRE_BUTTON          = PS4_R2;
define ADS_BUTTON           = PS4_L2;
 
int tmp;
 
main {
    if(get_val(FIRE_BUTTON)) {
        combo_run(Rapidfire);
    }
 
    if(get_val(FIRE_BUTTON) && (!ANTIRECOIL_ADSONLY || get_val(ADS_BUTTON))) {
        tmp = get_val(PS4_RY) + ANTIRECOIL_FORCE;
        if(tmp > 100) tmp = 100; else if(tmp < -100) tmp = -100;
        set_val(PS4_RY, tmp);
    }
}
 
combo Rapidfire {
    set_val(FIRE_BUTTON, 100);
    wait(RAPIDFIRE_SPEED);
    set_val(FIRE_BUTTON, 0);
    wait(RAPIDFIRE_SPEED);
    set_val(FIRE_BUTTON, 0);
}
  
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Re: [REQUEST] Script for Anti Recoil for COD WWII on PS4

Postby Burks » Sun Jan 14, 2018 8:42 pm

Has anyone tried this to confirm it works? Trying to decide on which tuner I want to purchase and this community looks a little more active than the "other".
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Re: [REQUEST] Script for Anti Recoil for COD WWII on PS4

Postby bonefisher » Sun Jan 14, 2018 11:37 pm

Burks wrote:Has anyone tried this to confirm it works? Trying to decide on which tuner I want to purchase and this community looks a little more active than the "other".

Titan Two would be your best bet since everyone moving to the newest and greatest!
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Re: [REQUEST] Script for Anti Recoil for COD WWII on PS4

Postby Burks » Mon Jan 15, 2018 4:24 am

bonefisher wrote:
Burks wrote:Has anyone tried this to confirm it works? Trying to decide on which tuner I want to purchase and this community looks a little more active than the "other".

Titan Two would be your best bet since everyone moving to the newest and greatest!


If I went with a Titan, I'd go for the Two. I just want to go with a platform I know works, and can be proven to work
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Re: [REQUEST] Script for Anti Recoil for COD WWII on PS4

Postby bonefisher » Mon Jan 15, 2018 9:57 am

Burks wrote:
bonefisher wrote:
Burks wrote:Has anyone tried this to confirm it works? Trying to decide on which tuner I want to purchase and this community looks a little more active than the "other".

Titan Two would be your best bet since everyone moving to the newest and greatest!


If I went with a Titan, I'd go for the Two. I just want to go with a platform I know works, and can be proven to work

If platform you talking about devise then your at the right place because J2Kbr made both from the beginning and now the future is Titan Two that works hands down over anything out there for sure.... :smile0517:
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Re: [REQUEST] Script for Anti Recoil for COD WWII on PS4

Postby Burks » Mon Jan 15, 2018 2:21 pm

No crap? I had no idea he made both. Well, that's pretty damn cool. :smile0517: So I can assume scripts for one works for scripts on the other?
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Re: [REQUEST] Script for Anti Recoil for COD WWII on PS4

Postby bonefisher » Mon Jan 15, 2018 3:55 pm

Burks wrote:No crap? I had no idea he made both. Well, that's pretty damn cool. :smile0517: So I can assume scripts for one works for scripts on the other?

They made a gph. file that you add to the titan one scripts so you can run old scripts on the Titan Two but lot of the new features of the Titan Two can't be used on Titan One due to its capabilities.
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