[Request] Combine scripts
3 posts
• Page 1 of 1
[Request] Combine scripts
Hi to console tuner forum!
i would like to ask if someone can combine these scripts (i try but i FAIL )
the scripts is for Titan 1 , PS4 & the game destiny 2 (and probably for all fps games with the right mapping )
SCRIPTS:
1) From the antithesis destiny fun packs want the :
Rapid-Fire: Separate Primary and Special ON/OFF rapid-fire modes
Includes SHOOT hold and SHOOT rest times for Primary and Special in both HIP and ADS, allowing fine control over fire-rates
Works with all weapons, including Fusion Rifles and can improve the ADS fire-rate of Automatic Rifles in Focused Fire mode including Suros Regime
Anti-Recoil: Primary and Special left, right and vertical anti-recoil, with separate HIP and ADS modes
Anti-recoil supports Xim 4 and MaxAim, as well as controllers
Sniper Mode: Reduced sensitivity while ADS for improved accuracy and experimenting with Aim Assist lock-on
2) From Bonefisher aim assist script.
these are the scipts if someone can help..
i would like to ask if someone can combine these scripts (i try but i FAIL )
the scripts is for Titan 1 , PS4 & the game destiny 2 (and probably for all fps games with the right mapping )
SCRIPTS:
1) From the antithesis destiny fun packs want the :
Rapid-Fire: Separate Primary and Special ON/OFF rapid-fire modes
Includes SHOOT hold and SHOOT rest times for Primary and Special in both HIP and ADS, allowing fine control over fire-rates
Works with all weapons, including Fusion Rifles and can improve the ADS fire-rate of Automatic Rifles in Focused Fire mode including Suros Regime
Anti-Recoil: Primary and Special left, right and vertical anti-recoil, with separate HIP and ADS modes
Anti-recoil supports Xim 4 and MaxAim, as well as controllers
Sniper Mode: Reduced sensitivity while ADS for improved accuracy and experimenting with Aim Assist lock-on
2) From Bonefisher aim assist script.
these are the scipts if someone can help..
-
zanvog - First Sergeant
- Posts: 50
- Joined: Fri Aug 18, 2017 10:10 pm
Re: [Request] Combine scripts
zanvog wrote:Hi to console tuner forum!
i would like to ask if someone can combine these scripts (i try but i FAIL )
the scripts is for Titan 1 , PS4 & the game destiny 2 (and probably for all fps games with the right mapping )
SCRIPTS:
1) From the antithesis destiny fun packs want the :
Rapid-Fire: Separate Primary and Special ON/OFF rapid-fire modes
Includes SHOOT hold and SHOOT rest times for Primary and Special in both HIP and ADS, allowing fine control over fire-rates
Works with all weapons, including Fusion Rifles and can improve the ADS fire-rate of Automatic Rifles in Focused Fire mode including Suros Regime
Anti-Recoil: Primary and Special left, right and vertical anti-recoil, with separate HIP and ADS modes
Anti-recoil supports Xim 4 and MaxAim, as well as controllers
Sniper Mode: Reduced sensitivity while ADS for improved accuracy and experimenting with Aim Assist lock-on
2) From Bonefisher aim assist script.
these are the scipts if someone can help..
try this you can add to it.
- Code: Select all
// DESTINY LOST MIDA COUPLED switch
// Antirecoil
// Rapidfire - primary (switchable with change weapon button or with dpad right if you respawn with the other weapon)
// Autorevive (double tap on reload button)
//--------------------------------------------------------------
//DECLARARATIONS - define
//--------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
data(1,// begin of data segment--------
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
); // end of data segment--------------
//DECLARARATIONS - define
//--------------------------------------------------------------
define ANTI_RECOIL = 41; // change this value to compensate to the vertical recoil
define ANTI_RECOIL_LEFT = 16; // change this value to compensate to the left
define ANTI_RECOIL_RIGHT = 0; // change this value to compensate to the right
define REVIVE_TIME = 6000;// Revive time is 4 seconds which is 4000ms Decrease if using Crest of Alpha Lupi or Light Beyond Nemesis
define TIME_LIMIT = 300;
define RATE_OF_FIRE = 13; // Range: 1 to 25 RPS (Round/s)
define SENS_INCREASE_BY = 20; // Increase sensitivity by 100%
define SENS_REDUCE_BY = 2; // Reduce sensitivity by 5%
define TIMEOUT = 100; // 100 ms
define SHOOT_BUTTON = XB1_RT;
define TRIGGER_BUTTON = XB1_LT;
define MELEE_BUTTON = XB1_RB;
define GRENADE_BUTTON = XB1_LB;
define SPRINT_BUTTON = XB1_LS;
define RELOAD_BUTTON = XB1_X;
define WEAPON_SWITCH_BUTTON = XB1_Y;
define WAVE_BUTTON = XB1_UP;
define JUMP_BUTTON = XB1_A;
//VARIABLES - int
//--------------------------------------------------------------
int REVIVE_ONOFF = TRUE; // AUTOREVIVE on by default
int rf_onoff = FALSE;
int onoff;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
int hold_time, rest_time;
int Col_ind;
int DOUBLE_CLICK = 0;
//INITIALIZATION - init
//--------------------------------------------------------------
init {
hold_time = 500 / RATE_OF_FIRE;
rest_time = hold_time - 20;
if(rest_time < 0) rest_time = 0;
}
//MAIN BLOCK RUTINES
//--------------------------------------------------------------
main { // Start of MAIN BLOCK
if(REVIVE_ONOFF){
if(DOUBLE_CLICK > 0) DOUBLE_CLICK = DOUBLE_CLICK - get_rtime();
if(event_press(RELOAD_BUTTON) && DOUBLE_CLICK <= 0) {DOUBLE_CLICK = TIME_LIMIT; }
else if(event_press(RELOAD_BUTTON) && DOUBLE_CLICK > 0) {
combo_run(REVIVE_COMBO);
}}
// SENSITIVITY
if(get_val(SHOOT_BUTTON )>5)set_val(SHOOT_BUTTON ,100);
if(get_val(TRIGGER_BUTTON )>5)set_val(TRIGGER_BUTTON ,100);
sensitivity(XB1_RX, NOT_USE, 100 - SENS_REDUCE_BY);
sensitivity(XB1_RY, NOT_USE, 100 - SENS_REDUCE_BY);
// RAPIDFIRE SWITCH
// ON/OFF mode
// if(get_val(XB1_Y) && get_ptime(XB1_Y)>=400){ rf_onoff = TRUE;}
// RAPIDFIRE COLOR INDICATION
if(!rf_onoff) colourled(Green);
else colourled(Red);
// RAPIDFIRE
// Mode ON OFF
if(event_press(XB1_Y)) {rf_onoff = !rf_onoff;}
if(event_press(XB1_RIGHT)) {rf_onoff = !rf_onoff;}
if(!rf_onoff) {if(get_val(4)) {combo_run(rapidfire);}}
// Sensitivity increase to 100% on LT & RT for quickest aim or shoot.
if(get_val(TRIGGER_BUTTON) || get_val(SHOOT_BUTTON)) {
sensitivity(XB1_LT, NOT_USE, 100 + SENS_INCREASE_BY);
sensitivity(XB1_RT, NOT_USE, 100 + SENS_INCREASE_BY);}
// Sensitivity reduce by 5% on RIGHT analog stick when either trigger buttons are pressed.
if(get_val(TRIGGER_BUTTON) || get_val(SHOOT_BUTTON)) {
sensitivity(XB1_RX, NOT_USE, 100 - SENS_REDUCE_BY);
sensitivity(XB1_RY, NOT_USE, 100 - SENS_REDUCE_BY);}
// Increase sensitivity when moving either LEFT or RIGHT analog sticks.
else if(!get_val(TRIGGER_BUTTON) || !get_val(SHOOT_BUTTON)) {
sensitivity(XB1_RX, NOT_USE, 100 + SENS_INCREASE_BY);
sensitivity(XB1_RY, NOT_USE, 100 + SENS_INCREASE_BY); }
// Press Dpad up button for Super Ability
if(event_press(WAVE_BUTTON)){ combo_run(SuperAbility);
set_val(WAVE_BUTTON, 0); }
// AutoSprint
if(get_val(7) && event_press(18)) {
combo_run (vibrate);
onoff=!onoff;
}
if(onoff) {
if(get_val(XB1_LY) < -90) { combo_run(AutoSprint); }
}
// Stop AutoSprint from running when either triggers are pressed.
if(combo_running(AutoSprint) && get_val(TRIGGER_BUTTON) || get_val(SHOOT_BUTTON)) {
combo_stop(AutoSprint);
}
if (get_val(4)) {
combo_run(AntiRecoil);
}
if ((get_val(10) <-70) || (get_val(10) > 70) || (get_val(9) <-70) || (get_val(9) > 70)) {
combo_stop (AntiRecoil);
}
}
// End of MAIN BLOCK
//COMBO BLOCKS
//--------------------------------------------------------------
combo vibrate {
set_rumble(RUMBLE_A, 40);
wait(200);
reset_rumble();
}
combo REVIVE_COMBO{
set_val(RELOAD_BUTTON, 100);
wait(REVIVE_TIME);
set_val(RELOAD_BUTTON, 0);
}
combo SuperAbility {
rf_onoff = TRUE;
set_val(GRENADE_BUTTON, 100);
set_val(MELEE_BUTTON, 100);
wait(200);
set_val(GRENADE_BUTTON, 0);
set_val(MELEE_BUTTON, 0);
}
combo AutoSprint {
set_val(SPRINT_BUTTON, 100);
wait(200);
set_val(SPRINT_BUTTON, 0);
wait(200);
set_val(SPRINT_BUTTON, 0);
}
combo rapidfire {
set_val(4, 100);
wait(hold_time);
set_val(4, 0);
wait(rest_time);
set_val(4, 0);
}
combo AntiRecoil {//Antirecoil This combo must be the last one
if(get_val(4)) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
if(anti_recoil_left > 100) anti_recoil_left = 100;
set_val(9, anti_recoil_left);
anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(9, anti_recoil_right);
}
}//end
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind=(Colour*4) - 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind + 1));
set_led(LED_3,dbyte(Col_ind + 2));
set_led(LED_4,dbyte(Col_ind + 3));
}
-
bmpt guard - Command Sergeant Major
- Posts: 142
- Joined: Thu May 12, 2016 9:33 pm
Re: [Request] Combine scripts
WoW thanx a lot for the reply !! i will try it right now!! Thanx again
-
zanvog - First Sergeant
- Posts: 50
- Joined: Fri Aug 18, 2017 10:10 pm
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