Converting scripts from titan two

GPC1 script programming for Titan One. Code examples, questions, requests.

Converting scripts from titan two

Postby blazter » Sat Jan 06, 2018 6:26 pm

hello im tryna convort titan two right now this one viewtopic.php?f=26&t=7099 could any1 tell me what all button 1,2,3,4 and ect are and if some1 wanna help me convort this beacus many people want an fortnite script and titan two only has that and not titan 1
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Re: Converting scripts from titan two

Postby J2Kbr » Thu Jan 11, 2018 6:02 pm

Converted:
Code: Select all
define FIRE_BUTTON     = PS4_R2;
define SPRINT_BUTTON   = PS4_L3;
 
main {
    // EASY SPRINT
    if(get_val(PS4_LY) <= -75) {
        combo_run(EasySprint);
    } else {
        combo_stop(EasySprint);
    }
 
    // RAPIDFIRE
    if(get_val(FIRE_BUTTON)) {
        set_val(FIRE_BUTTON, 0.0);
        combo_run(Rapidfire);
        combo_stop(EasySprint);
    }
}
 combo Rapidfire {
    set_val(PS4_L2, 100);
    wait(40);
    set_val(PS4_L2, 100);
    set_val(FIRE_BUTTON, 100);
    wait(40);
    set_val(PS4_L2, 0);
    set_val(FIRE_BUTTON, 0);
    wait(40);
}
 
combo EasySprint {
    set_val(SPRINT_BUTTON, 100);
}
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Re: Converting scripts from titan two

Postby blazter » Sat Jan 13, 2018 3:18 pm

ty but im most looking for the quick building which u didnt convert
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Re: Converting scripts from titan two

Postby blazter » Sat Jan 13, 2018 3:19 pm

Code: Select all
  if(BuildStair || BuildFloor) {
        set_val(STICK_2_Y, 0.0);
        set_val(BUTTON_14, 0.0);
        set_val(BUTTON_15, 0.0);
        set_val(BUTTON_17, 0.0);
        set_val(BUTTON_4, 0.0);
        set_val(BUTTON_5, 0.0);
        set_val(BUTTON_6, 0.0);
        set_val(BUTTON_7, 0.0);
        set_val(BUTTON_8, 0.0);
        set_val(BUTTON_9, 0.0);
    combo_stop(BuildWall);
    combo_stop(EasySprint);
    }
    if(BuildWall) {
        set_val(STICK_2_Y, 0.0);
        set_val(BUTTON_14, 0.0);
        set_val(BUTTON_15, 0.0);
        set_val(BUTTON_17, 0.0);
        set_val(BUTTON_4, 0.0);
        set_val(BUTTON_5, 0.0);
        set_val(BUTTON_6, 0.0);
        set_val(BUTTON_7, 0.0);
        set_val(BUTTON_8, 0.0);
        set_val(BUTTON_9, 0.0);
    combo_stop(EasySprint);
    combo_stop(EasySprint);
    }
 
}
combo Rapidfire {
    set_val(BUTTON_8, 100.0);
    wait(10);
    set_val(BUTTON_8, 100.0);
    set_val(FIRE_BUTTON, 100.0);
    wait(20);
    set_val(BUTTON_8, 0.0);
    set_val(FIRE_BUTTON, 0.0);
    wait(10);
}
 
combo BuildWall {
    wait(20);
    set_val(BUTTON_15, 100.0);
    wait(100);
    set_val(BUTTON_15, 0.0);
    wait(350);
    set_val(FIRE_BUTTON, 100.0);
    wait(140);
    set_val(FIRE_BUTTON, 0.0);
    wait(80);
    set_val(BUTTON_15, 100.0);
    wait(80);
    set_val(BUTTON_15, 0.0);
    wait(20);
}
combo BuildStair {
    wait(20);
    set_val(BUTTON_15, 100.0);
    wait(80);
    set_val(BUTTON_15, 0.0);
    wait(80);
    set_val(BUTTON_14, 100.0);
    wait(80);
    set_val(BUTTON_14, 0.0);
    wait(80);
    set_val(BUTTON_14, 100.0);
    wait(80);
    set_val(BUTTON_14, 0.0);
    wait(200);
    set_val(FIRE_BUTTON, 100.0);
    wait(80);
    set_val(FIRE_BUTTON, 0.0);
    wait(80);
    set_val(BUTTON_15, 100.0);
    wait(80);
    set_val(BUTTON_15, 0.0);
    wait(20);
}
combo BuildFloor {
    wait(20);
    set_val(BUTTON_15, 100.0);
    wait(110);
    set_val(BUTTON_15, 0.0);
    wait(200);
    set_val(BUTTON_14, 100.0);
    wait(110);
    set_val(BUTTON_14, 0.0);
    wait(140);
    set_val(FIRE_BUTTON, 100.0);
    wait(120);
    set_val(FIRE_BUTTON, 0.0);
    wait(80);
    set_val(BUTTON_15, 100.0);
    wait(80);
    set_val(BUTTON_15, 0.0);
    wait(20);
}
combo ChangeMat {
    wait(20);
    set_val(BUTTON_15, 100.0);
    wait(110);
    set_val(BUTTON_15, 0.0);
    wait(340);
    set_val(BUTTON_7, 100.0);
    wait(80);
    set_val(BUTTON_7, 0.0);
    wait(80);
    set_val(BUTTON_15, 100.0);
    wait(80);
    set_val(BUTTON_15, 0.0);
    wait(20);
}
combo EasySprint {
    set_val(SPRINT_BUTTON, 100.0);
}
 
 
:joia:
J2Kbr wrote:Converted:
Code: Select all
define FIRE_BUTTON     = PS4_R2;
define SPRINT_BUTTON   = PS4_L3;
 
main {
    // EASY SPRINT
    if(get_val(PS4_LY) <= -75) {
        combo_run(EasySprint);
    } else {
        combo_stop(EasySprint);
    }
 
    // RAPIDFIRE
    if(get_val(FIRE_BUTTON)) {
        set_val(FIRE_BUTTON, 0.0);
        combo_run(Rapidfire);
        combo_stop(EasySprint);
    }
}
 combo Rapidfire {
    set_val(PS4_L2, 100);
    wait(40);
    set_val(PS4_L2, 100);
    set_val(FIRE_BUTTON, 100);
    wait(40);
    set_val(PS4_L2, 0);
    set_val(FIRE_BUTTON, 0);
    wait(40);
}
 
combo EasySprint {
    set_val(SPRINT_BUTTON, 100);
}
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Re: Converting scripts from titan two

Postby J2Kbr » Mon Jan 15, 2018 4:03 pm

converted the other part.
Code: Select all
main {
  if(combo_running(BuildStair) || combo_running(BuildFloor)) {
        set_val(PS4_LY, 0);
        set_val(PS4_TRIANGLE, 0);
        set_val(PS4_CIRCLE, 0);
        set_val(PS4_SQUARE, 0);
        set_val(PS4_R1, 0);
        set_val(PS4_R2, 0);
        set_val(PS4_R3, 0);
        set_val(PS4_L1, 0);
        set_val(PS4_L2, 0);
        set_val(PS4_L3, 0);
        combo_stop(BuildWall);
        combo_stop(EasySprint);
    }
    if(combo_running(BuildWall)) {
        set_val(PS4_LY, 0);
        set_val(PS4_TRIANGLE, 0);
        set_val(PS4_CIRCLE, 0);
        set_val(PS4_SQUARE, 0);
        set_val(PS4_R1, 0);
        set_val(PS4_R2, 0);
        set_val(PS4_R3, 0);
        set_val(PS4_L1, 0);
        set_val(PS4_L2, 0);
        set_val(PS4_L3, 0);
        combo_stop(EasySprint);
        combo_stop(EasySprint);
    }
}
 
combo Rapidfire {
    set_val(PS4_L2, 100);
    wait(10);
    set_val(PS4_L2, 100);
    set_val(PS4_R2, 100);
    wait(20);
    set_val(PS4_L2, 0);
    set_val(PS4_R2, 0);
    wait(10);
}
 
combo BuildWall {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(100);
    set_val(PS4_CIRCLE, 0);
    wait(350);
    set_val(PS4_R2, 100);
    wait(140);
    set_val(PS4_R2, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo BuildStair {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(80);
    set_val(PS4_TRIANGLE, 100);
    wait(80);
    set_val(PS4_TRIANGLE, 0);
    wait(80);
    set_val(PS4_TRIANGLE, 100);
    wait(80);
    set_val(PS4_TRIANGLE, 0);
    wait(200);
    set_val(PS4_R2, 100);
    wait(80);
    set_val(PS4_R2, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo BuildFloor {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(110);
    set_val(PS4_CIRCLE, 0);
    wait(200);
    set_val(PS4_TRIANGLE, 100);
    wait(110);
    set_val(PS4_TRIANGLE, 0);
    wait(140);
    set_val(PS4_R2, 100);
    wait(120);
    set_val(PS4_R2, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo ChangeMat {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(110);
    set_val(PS4_CIRCLE, 0);
    wait(340);
    set_val(PS4_L1, 100);
    wait(80);
    set_val(PS4_L1, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo EasySprint {
    set_val(PS4_L3, 100);
}
 
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Re: Converting scripts from titan two

Postby blazter » Sun Feb 18, 2018 10:07 am

J2Kbr wrote:converted the other part.
Code: Select all
main {
  if(combo_running(BuildStair) || combo_running(BuildFloor)) {
        set_val(PS4_LY, 0);
        set_val(PS4_TRIANGLE, 0);
        set_val(PS4_CIRCLE, 0);
        set_val(PS4_SQUARE, 0);
        set_val(PS4_R1, 0);
        set_val(PS4_R2, 0);
        set_val(PS4_R3, 0);
        set_val(PS4_L1, 0);
        set_val(PS4_L2, 0);
        set_val(PS4_L3, 0);
        combo_stop(BuildWall);
        combo_stop(EasySprint);
    }
    if(combo_running(BuildWall)) {
        set_val(PS4_LY, 0);
        set_val(PS4_TRIANGLE, 0);
        set_val(PS4_CIRCLE, 0);
        set_val(PS4_SQUARE, 0);
        set_val(PS4_R1, 0);
        set_val(PS4_R2, 0);
        set_val(PS4_R3, 0);
        set_val(PS4_L1, 0);
        set_val(PS4_L2, 0);
        set_val(PS4_L3, 0);
        combo_stop(EasySprint);
        combo_stop(EasySprint);
    }
}
 
combo Rapidfire {
    set_val(PS4_L2, 100);
    wait(10);
    set_val(PS4_L2, 100);
    set_val(PS4_R2, 100);
    wait(20);
    set_val(PS4_L2, 0);
    set_val(PS4_R2, 0);
    wait(10);
}
 
combo BuildWall {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(100);
    set_val(PS4_CIRCLE, 0);
    wait(350);
    set_val(PS4_R2, 100);
    wait(140);
    set_val(PS4_R2, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo BuildStair {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(80);
    set_val(PS4_TRIANGLE, 100);
    wait(80);
    set_val(PS4_TRIANGLE, 0);
    wait(80);
    set_val(PS4_TRIANGLE, 100);
    wait(80);
    set_val(PS4_TRIANGLE, 0);
    wait(200);
    set_val(PS4_R2, 100);
    wait(80);
    set_val(PS4_R2, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo BuildFloor {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(110);
    set_val(PS4_CIRCLE, 0);
    wait(200);
    set_val(PS4_TRIANGLE, 100);
    wait(110);
    set_val(PS4_TRIANGLE, 0);
    wait(140);
    set_val(PS4_R2, 100);
    wait(120);
    set_val(PS4_R2, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo ChangeMat {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(110);
    set_val(PS4_CIRCLE, 0);
    wait(340);
    set_val(PS4_L1, 100);
    wait(80);
    set_val(PS4_L1, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo EasySprint {
    set_val(PS4_L3, 100);
}
 


how do i usethem theres no activate button
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Re: Converting scripts from titan two

Postby J2Kbr » Sun Feb 18, 2018 4:00 pm

Added extra code to activate the "Build Stair" and "Build Floor" with dpad left/right.
Code: Select all
main {
    if(event_press(PS4_LEFT)) {
        combo_run(BuildStair);
    }
    if(event_press(PS4_RIGHT)) {
        combo_run(BuildFloor);
    }
 
  if(combo_running(BuildStair) || combo_running(BuildFloor)) {
        set_val(PS4_LY, 0);
        set_val(PS4_TRIANGLE, 0);
        set_val(PS4_CIRCLE, 0);
        set_val(PS4_SQUARE, 0);
        set_val(PS4_R1, 0);
        set_val(PS4_R2, 0);
        set_val(PS4_R3, 0);
        set_val(PS4_L1, 0);
        set_val(PS4_L2, 0);
        set_val(PS4_L3, 0);
        combo_stop(BuildWall);
        combo_stop(EasySprint);
    }
    if(combo_running(BuildWall)) {
        set_val(PS4_LY, 0);
        set_val(PS4_TRIANGLE, 0);
        set_val(PS4_CIRCLE, 0);
        set_val(PS4_SQUARE, 0);
        set_val(PS4_R1, 0);
        set_val(PS4_R2, 0);
        set_val(PS4_R3, 0);
        set_val(PS4_L1, 0);
        set_val(PS4_L2, 0);
        set_val(PS4_L3, 0);
        combo_stop(EasySprint);
        combo_stop(EasySprint);
    }
}
 
combo Rapidfire {
    set_val(PS4_L2, 100);
    wait(10);
    set_val(PS4_L2, 100);
    set_val(PS4_R2, 100);
    wait(20);
    set_val(PS4_L2, 0);
    set_val(PS4_R2, 0);
    wait(10);
}
 
combo BuildWall {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(100);
    set_val(PS4_CIRCLE, 0);
    wait(350);
    set_val(PS4_R2, 100);
    wait(140);
    set_val(PS4_R2, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo BuildStair {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(80);
    set_val(PS4_TRIANGLE, 100);
    wait(80);
    set_val(PS4_TRIANGLE, 0);
    wait(80);
    set_val(PS4_TRIANGLE, 100);
    wait(80);
    set_val(PS4_TRIANGLE, 0);
    wait(200);
    set_val(PS4_R2, 100);
    wait(80);
    set_val(PS4_R2, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo BuildFloor {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(110);
    set_val(PS4_CIRCLE, 0);
    wait(200);
    set_val(PS4_TRIANGLE, 100);
    wait(110);
    set_val(PS4_TRIANGLE, 0);
    wait(140);
    set_val(PS4_R2, 100);
    wait(120);
    set_val(PS4_R2, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo ChangeMat {
    wait(20);
    set_val(PS4_CIRCLE, 100);
    wait(110);
    set_val(PS4_CIRCLE, 0);
    wait(340);
    set_val(PS4_L1, 100);
    wait(80);
    set_val(PS4_L1, 0);
    wait(80);
    set_val(PS4_CIRCLE, 100);
    wait(80);
    set_val(PS4_CIRCLE, 0);
    wait(20);
}
combo EasySprint {
    set_val(PS4_L3, 100);
}
 
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