Converting scripts from titan two
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Converting scripts from titan two
hello im tryna convort titan two right now this one viewtopic.php?f=26&t=7099 could any1 tell me what all button 1,2,3,4 and ect are and if some1 wanna help me convort this beacus many people want an fortnite script and titan two only has that and not titan 1
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blazter - Sergeant
- Posts: 8
- Joined: Thu Jan 04, 2018 8:48 pm
Re: Converting scripts from titan two
Converted:
- Code: Select all
define FIRE_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
main {
// EASY SPRINT
if(get_val(PS4_LY) <= -75) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
// RAPIDFIRE
if(get_val(FIRE_BUTTON)) {
set_val(FIRE_BUTTON, 0.0);
combo_run(Rapidfire);
combo_stop(EasySprint);
}
}
combo Rapidfire {
set_val(PS4_L2, 100);
wait(40);
set_val(PS4_L2, 100);
set_val(FIRE_BUTTON, 100);
wait(40);
set_val(PS4_L2, 0);
set_val(FIRE_BUTTON, 0);
wait(40);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Converting scripts from titan two
ty but im most looking for the quick building which u didnt convert
-
blazter - Sergeant
- Posts: 8
- Joined: Thu Jan 04, 2018 8:48 pm
Re: Converting scripts from titan two
- Code: Select all
if(BuildStair || BuildFloor) {
set_val(STICK_2_Y, 0.0);
set_val(BUTTON_14, 0.0);
set_val(BUTTON_15, 0.0);
set_val(BUTTON_17, 0.0);
set_val(BUTTON_4, 0.0);
set_val(BUTTON_5, 0.0);
set_val(BUTTON_6, 0.0);
set_val(BUTTON_7, 0.0);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_9, 0.0);
combo_stop(BuildWall);
combo_stop(EasySprint);
}
if(BuildWall) {
set_val(STICK_2_Y, 0.0);
set_val(BUTTON_14, 0.0);
set_val(BUTTON_15, 0.0);
set_val(BUTTON_17, 0.0);
set_val(BUTTON_4, 0.0);
set_val(BUTTON_5, 0.0);
set_val(BUTTON_6, 0.0);
set_val(BUTTON_7, 0.0);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_9, 0.0);
combo_stop(EasySprint);
combo_stop(EasySprint);
}
}
combo Rapidfire {
set_val(BUTTON_8, 100.0);
wait(10);
set_val(BUTTON_8, 100.0);
set_val(FIRE_BUTTON, 100.0);
wait(20);
set_val(BUTTON_8, 0.0);
set_val(FIRE_BUTTON, 0.0);
wait(10);
}
combo BuildWall {
wait(20);
set_val(BUTTON_15, 100.0);
wait(100);
set_val(BUTTON_15, 0.0);
wait(350);
set_val(FIRE_BUTTON, 100.0);
wait(140);
set_val(FIRE_BUTTON, 0.0);
wait(80);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
wait(20);
}
combo BuildStair {
wait(20);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
wait(80);
set_val(BUTTON_14, 100.0);
wait(80);
set_val(BUTTON_14, 0.0);
wait(80);
set_val(BUTTON_14, 100.0);
wait(80);
set_val(BUTTON_14, 0.0);
wait(200);
set_val(FIRE_BUTTON, 100.0);
wait(80);
set_val(FIRE_BUTTON, 0.0);
wait(80);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
wait(20);
}
combo BuildFloor {
wait(20);
set_val(BUTTON_15, 100.0);
wait(110);
set_val(BUTTON_15, 0.0);
wait(200);
set_val(BUTTON_14, 100.0);
wait(110);
set_val(BUTTON_14, 0.0);
wait(140);
set_val(FIRE_BUTTON, 100.0);
wait(120);
set_val(FIRE_BUTTON, 0.0);
wait(80);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
wait(20);
}
combo ChangeMat {
wait(20);
set_val(BUTTON_15, 100.0);
wait(110);
set_val(BUTTON_15, 0.0);
wait(340);
set_val(BUTTON_7, 100.0);
wait(80);
set_val(BUTTON_7, 0.0);
wait(80);
set_val(BUTTON_15, 100.0);
wait(80);
set_val(BUTTON_15, 0.0);
wait(20);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100.0);
}
:joia:
J2Kbr wrote:Converted:
- Code: Select all
define FIRE_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
main {
// EASY SPRINT
if(get_val(PS4_LY) <= -75) {
combo_run(EasySprint);
} else {
combo_stop(EasySprint);
}
// RAPIDFIRE
if(get_val(FIRE_BUTTON)) {
set_val(FIRE_BUTTON, 0.0);
combo_run(Rapidfire);
combo_stop(EasySprint);
}
}
combo Rapidfire {
set_val(PS4_L2, 100);
wait(40);
set_val(PS4_L2, 100);
set_val(FIRE_BUTTON, 100);
wait(40);
set_val(PS4_L2, 0);
set_val(FIRE_BUTTON, 0);
wait(40);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
}
-
blazter - Sergeant
- Posts: 8
- Joined: Thu Jan 04, 2018 8:48 pm
Re: Converting scripts from titan two
converted the other part.
- Code: Select all
main {
if(combo_running(BuildStair) || combo_running(BuildFloor)) {
set_val(PS4_LY, 0);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_CIRCLE, 0);
set_val(PS4_SQUARE, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 0);
set_val(PS4_R3, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
set_val(PS4_L3, 0);
combo_stop(BuildWall);
combo_stop(EasySprint);
}
if(combo_running(BuildWall)) {
set_val(PS4_LY, 0);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_CIRCLE, 0);
set_val(PS4_SQUARE, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 0);
set_val(PS4_R3, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
set_val(PS4_L3, 0);
combo_stop(EasySprint);
combo_stop(EasySprint);
}
}
combo Rapidfire {
set_val(PS4_L2, 100);
wait(10);
set_val(PS4_L2, 100);
set_val(PS4_R2, 100);
wait(20);
set_val(PS4_L2, 0);
set_val(PS4_R2, 0);
wait(10);
}
combo BuildWall {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(350);
set_val(PS4_R2, 100);
wait(140);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo BuildStair {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(80);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(80);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(200);
set_val(PS4_R2, 100);
wait(80);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo BuildFloor {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(110);
set_val(PS4_CIRCLE, 0);
wait(200);
set_val(PS4_TRIANGLE, 100);
wait(110);
set_val(PS4_TRIANGLE, 0);
wait(140);
set_val(PS4_R2, 100);
wait(120);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo ChangeMat {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(110);
set_val(PS4_CIRCLE, 0);
wait(340);
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo EasySprint {
set_val(PS4_L3, 100);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Converting scripts from titan two
J2Kbr wrote:converted the other part.
- Code: Select all
main {
if(combo_running(BuildStair) || combo_running(BuildFloor)) {
set_val(PS4_LY, 0);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_CIRCLE, 0);
set_val(PS4_SQUARE, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 0);
set_val(PS4_R3, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
set_val(PS4_L3, 0);
combo_stop(BuildWall);
combo_stop(EasySprint);
}
if(combo_running(BuildWall)) {
set_val(PS4_LY, 0);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_CIRCLE, 0);
set_val(PS4_SQUARE, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 0);
set_val(PS4_R3, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
set_val(PS4_L3, 0);
combo_stop(EasySprint);
combo_stop(EasySprint);
}
}
combo Rapidfire {
set_val(PS4_L2, 100);
wait(10);
set_val(PS4_L2, 100);
set_val(PS4_R2, 100);
wait(20);
set_val(PS4_L2, 0);
set_val(PS4_R2, 0);
wait(10);
}
combo BuildWall {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(350);
set_val(PS4_R2, 100);
wait(140);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo BuildStair {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(80);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(80);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(200);
set_val(PS4_R2, 100);
wait(80);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo BuildFloor {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(110);
set_val(PS4_CIRCLE, 0);
wait(200);
set_val(PS4_TRIANGLE, 100);
wait(110);
set_val(PS4_TRIANGLE, 0);
wait(140);
set_val(PS4_R2, 100);
wait(120);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo ChangeMat {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(110);
set_val(PS4_CIRCLE, 0);
wait(340);
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo EasySprint {
set_val(PS4_L3, 100);
}
how do i usethem theres no activate button
-
blazter - Sergeant
- Posts: 8
- Joined: Thu Jan 04, 2018 8:48 pm
Re: Converting scripts from titan two
Added extra code to activate the "Build Stair" and "Build Floor" with dpad left/right.
- Code: Select all
main {
if(event_press(PS4_LEFT)) {
combo_run(BuildStair);
}
if(event_press(PS4_RIGHT)) {
combo_run(BuildFloor);
}
if(combo_running(BuildStair) || combo_running(BuildFloor)) {
set_val(PS4_LY, 0);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_CIRCLE, 0);
set_val(PS4_SQUARE, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 0);
set_val(PS4_R3, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
set_val(PS4_L3, 0);
combo_stop(BuildWall);
combo_stop(EasySprint);
}
if(combo_running(BuildWall)) {
set_val(PS4_LY, 0);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_CIRCLE, 0);
set_val(PS4_SQUARE, 0);
set_val(PS4_R1, 0);
set_val(PS4_R2, 0);
set_val(PS4_R3, 0);
set_val(PS4_L1, 0);
set_val(PS4_L2, 0);
set_val(PS4_L3, 0);
combo_stop(EasySprint);
combo_stop(EasySprint);
}
}
combo Rapidfire {
set_val(PS4_L2, 100);
wait(10);
set_val(PS4_L2, 100);
set_val(PS4_R2, 100);
wait(20);
set_val(PS4_L2, 0);
set_val(PS4_R2, 0);
wait(10);
}
combo BuildWall {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(350);
set_val(PS4_R2, 100);
wait(140);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo BuildStair {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(80);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(80);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(200);
set_val(PS4_R2, 100);
wait(80);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo BuildFloor {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(110);
set_val(PS4_CIRCLE, 0);
wait(200);
set_val(PS4_TRIANGLE, 100);
wait(110);
set_val(PS4_TRIANGLE, 0);
wait(140);
set_val(PS4_R2, 100);
wait(120);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo ChangeMat {
wait(20);
set_val(PS4_CIRCLE, 100);
wait(110);
set_val(PS4_CIRCLE, 0);
wait(340);
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(20);
}
combo EasySprint {
set_val(PS4_L3, 100);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
7 posts
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