Different Methods for RapidFire

GPC1 script programming for Titan One. Code examples, questions, requests.

Different Methods for RapidFire

Postby ShortEssay » Sun Jan 14, 2018 7:16 pm

What are all the different methods of making a rapid fire script?

This method of rapidfire works fine on most games
Code: Select all
combo RapidFire {
    set_val(RAPIDFIRE_BUTTON, 100);
    wait(40);
    set_val(RAPIDFIRE_BUTTON, 0);
    wait(30);
    set_val(RAPIDFIRE_BUTTON, 0);
}


However, on fortnite, this part of the combo doesn't allow the rapidfire to work well so you're better off using no rapidfire
Code: Select all
    wait(30);
    set_val(RAPIDFIRE_BUTTON, 0);
}


After removing this section of the combo it works alot better, but the combo doesn't stop/restart correctly, so it's a little bit buggy, anybody know how I can overcome this issue? Perhaps there are other methods for a rapidfire script?
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Re: Different Methods for RapidFire

Postby bonefisher » Sun Jan 14, 2018 11:29 pm

if your moving that part of the combo out and running it then it doesn't need rapid fire. Without any script does it fire solid?
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Re: Different Methods for RapidFire

Postby J2Kbr » Mon Jan 15, 2018 4:10 pm

by removing that part will make the "release" period of the combo be 10ms. which -depending on the game- can make the weapon shoot faster.
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