Longer wait times on Titan One?
12 posts
• Page 1 of 2 • 1, 2
Longer wait times on Titan One?
Hi,
I saw that the ripoff off the TitanOne (Cr****M**) supports much longer wait times since the last FW update (longer than 4000).. will this be implemented for the Titan one too? Would be cool to get that feature as well
I saw that the ripoff off the TitanOne (Cr****M**) supports much longer wait times since the last FW update (longer than 4000).. will this be implemented for the Titan one too? Would be cool to get that feature as well
-
seyko - Sergeant First Class
- Posts: 16
- Joined: Fri Dec 11, 2015 8:37 pm
Re: Longer wait times on Titan One?
You can have wait() statements in sequence to achieve a longer wait time, example for 10s:
The Titan Two is more flexible on this aspect, supporting wait values up to 32767ms (32 seconds).
- Code: Select all
combo MyCombo {
wait(4000);
wait(4000);
wait(2000);
}
The Titan Two is more flexible on this aspect, supporting wait values up to 32767ms (32 seconds).
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Longer wait times on Titan One?
I tried that but the script does not work anymore as intended.. could you rewrite it to work with the T1 perhaps?
- Code: Select all
//------------------------------------—
// use the name of the color
define LED_OFF = 2;
define Light_Blue = 1;
define Light_Red = 2;
define Light_Green = 3;
define Light_Pink = 4;
define Light_SkyBlue = 5;
define Light_Yellow = 6;
define Light_White = 7;
define Blue = 8;
define Red = 9;
define Green = 10;
define Pink = 11;
define SkyBlue = 12;
define Yellow = 13;
define White = 14;
define Dim_Blue = 15;
define Dim_Red = 16;
define Dim_Green = 17;
define Dim_Pink = 18;
define Dim_SkyBlue = 19;
define Dim_Yellow = 20;
define Dim_White = 21;
data(1,// begin of data segment------—
1,0,0,0, //1. Light_Blue
0,1,0,0, //2. Light_Red
0,0,1,0, //3. Light_Green
0,0,0,1, //4. Light_Pink
1,0,1,0, //5. Light_SkyBlue
0,1,1,0, //6. Light_Yellow
1,1,1,1, //7. Light_White
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Green
0,0,0,2, //4. Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2, //7. White
3,0,0,0, //1. Dim_Blue
0,3,0,0, //2. Dim_Red
0,0,3,0, //3. Dim_Green
0,0,0,3, //4. Dim_Pink
3,0,3,0, //5. Dim_SkyBlue
0,3,3,0, //6. Dim_Yellow
3,3,3,3 //7. Dim_White
); // end of data segment------------—
///////////////////////////////////////
// variables
int Col_ind;
int onoff;
int timer;
int cross_timer;
int options;
int secs;
int mins;
int X_count;
int matches;
main {//---------------------------------
////////////////////////////////
// LED color indication
if(onoff) colourled(Green); // ON
else colourled(Red);// OFF
if(get_val(PS4_TOUCH) && event_press(PS4_UP)) {
onoff = !onoff;
matches = 1;
mins = 0;
secs = 0;
timer = 0;
}
if(onoff && matches < 11){
timer = timer + get_rtime();
cross_timer = cross_timer + get_rtime();
options = options + get_rtime();
if(timer >= 1000){
timer = 0;
secs ++;
if(secs >= 60){
secs =0;
mins ++;
}
}
if(mins < 1 ){
if(options >= 10000){
combo_run(IN_GAME);
options = 0;
}
else if(cross_timer >= 3000){
cross_timer = 0;
if(!combo_running(MENU) && !combo_running(IN_GAME)) {
combo_run(PRESS_CROSS);
}
}
}
if(mins > 5 && mins < 17 ){
if(options >= 10000){
combo_run(IN_GAME);
options = 0;
}
else if(cross_timer >= 3000){
cross_timer = 0;
if(!combo_running(MENU) && !combo_running(IN_GAME)) {
combo_run(PRESS_CROSS);
}
}
}
if(mins >= 25){
combo_run(MENU);
mins = 0;
secs = 0;
timer = 0;
}
}
set_val(TRACE_1,secs);
set_val(TRACE_2,mins);
set_val(TRACE_3,options/100);
}//---------------------------------------—
// COMBO BLOCKS
//------------------------------------------------------------—
combo IN_GAME {
set_val(PS4_OPTIONS, 100);
wait(60);
wait(2500);
set_val(PS4_CIRCLE, 100);
wait(60);
wait(5000);
}
combo PRESS_CROSS {
set_val(PS4_CROSS, 100);
wait(60);
wait(500);
X_count ++;
}
combo MENU{
call (PRESS_CROSS);
wait(10000);
call (PRESS_CROSS);
wait(10000);
call (PRESS_CROSS);
wait(10000);
call (PRESS_CROSS);
wait(10000);
call (PRESS_CROSS);
wait(10000);
call (PRESS_CROSS);
wait(10000);
call (PRESS_CROSS);
wait(10000);
call (PRESS_CROSS);
wait(30000);
//------------------------------
set_val(PS4_L1, 100);
wait(60);
wait(500);
set_val(PS4_RIGHT, 100);
wait(60);
wait(500);
set_val(PS4_UP, 100);
wait(60);
wait(500);
call (PRESS_CROSS);
wait(10000);
options = 0;
matches ++;
}
// COLOR LED function
//------------------------------------------------------------—
function colourled(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}
-
seyko - Sergeant First Class
- Posts: 16
- Joined: Fri Dec 11, 2015 8:37 pm
Re: Longer wait times on Titan One?
Sure
- Code: Select all
//------------------------------------—
// use the name of the color
define LED_OFF = 2;
define Light_Blue = 1;
define Light_Red = 2;
define Light_Green = 3;
define Light_Pink = 4;
define Light_SkyBlue = 5;
define Light_Yellow = 6;
define Light_White = 7;
define Blue = 8;
define Red = 9;
define Green = 10;
define Pink = 11;
define SkyBlue = 12;
define Yellow = 13;
define White = 14;
define Dim_Blue = 15;
define Dim_Red = 16;
define Dim_Green = 17;
define Dim_Pink = 18;
define Dim_SkyBlue = 19;
define Dim_Yellow = 20;
define Dim_White = 21;
data(1,// begin of data segment------—
1,0,0,0, //1. Light_Blue
0,1,0,0, //2. Light_Red
0,0,1,0, //3. Light_Green
0,0,0,1, //4. Light_Pink
1,0,1,0, //5. Light_SkyBlue
0,1,1,0, //6. Light_Yellow
1,1,1,1, //7. Light_White
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Green
0,0,0,2, //4. Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2, //7. White
3,0,0,0, //1. Dim_Blue
0,3,0,0, //2. Dim_Red
0,0,3,0, //3. Dim_Green
0,0,0,3, //4. Dim_Pink
3,0,3,0, //5. Dim_SkyBlue
0,3,3,0, //6. Dim_Yellow
3,3,3,3 //7. Dim_White
); // end of data segment------------—
///////////////////////////////////////
// variables
int Col_ind;
int onoff;
int timer;
int cross_timer;
int options;
int secs;
int mins;
int X_count;
int matches;
main {//---------------------------------
////////////////////////////////
// LED color indication
if(onoff) colourled(Green); // ON
else colourled(Red);// OFF
if(get_val(PS4_TOUCH) && event_press(PS4_UP)) {
onoff = !onoff;
matches = 1;
mins = 0;
secs = 0;
timer = 0;
}
if(onoff && matches < 11){
timer = timer + get_rtime();
cross_timer = cross_timer + get_rtime();
options = options + get_rtime();
if(timer >= 1000){
timer = 0;
secs ++;
if(secs >= 60){
secs =0;
mins ++;
}
}
if(mins < 1 ){
if(options >= 10000){
combo_run(IN_GAME);
options = 0;
}
else if(cross_timer >= 3000){
cross_timer = 0;
if(!combo_running(MENU) && !combo_running(IN_GAME)) {
combo_run(PRESS_CROSS);
}
}
}
if(mins > 5 && mins < 17 ){
if(options >= 10000){
combo_run(IN_GAME);
options = 0;
}
else if(cross_timer >= 3000){
cross_timer = 0;
if(!combo_running(MENU) && !combo_running(IN_GAME)) {
combo_run(PRESS_CROSS);
}
}
}
if(mins >= 25){
combo_run(MENU);
mins = 0;
secs = 0;
timer = 0;
}
}
set_val(TRACE_1,secs);
set_val(TRACE_2,mins);
set_val(TRACE_3,options/100);
}//---------------------------------------—
// COMBO BLOCKS
//------------------------------------------------------------—
combo IN_GAME {
set_val(PS4_OPTIONS, 100);
wait(60);
wait(2500);
set_val(PS4_CIRCLE, 100);
wait(60);
wait(4000);
wait(1000);
}
combo PRESS_CROSS {
set_val(PS4_CROSS, 100);
wait(60);
wait(500);
X_count ++;
}
combo MENU{
call (PRESS_CROSS);
wait(4000);
wait(4000);
wait(2000);
call (PRESS_CROSS);
wait(4000);
wait(4000);
wait(2000);
call (PRESS_CROSS);
wait(4000);
wait(4000);
wait(2000);
call (PRESS_CROSS);
wait(4000);
wait(4000);
wait(2000);
call (PRESS_CROSS);
wait(4000);
wait(4000);
wait(2000);
call (PRESS_CROSS);
wait(4000);
wait(4000);
wait(2000);
call (PRESS_CROSS);
wait(4000);
wait(4000);
wait(2000);
call (PRESS_CROSS);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(2000);
//------------------------------
set_val(PS4_L1, 100);
wait(60);
wait(500);
set_val(PS4_RIGHT, 100);
wait(60);
wait(500);
set_val(PS4_UP, 100);
wait(60);
wait(500);
call (PRESS_CROSS);
wait(4000);
wait(4000);
wait(2000);
options = 0;
matches ++;
}
// COLOR LED function
//------------------------------------------------------------—
function colourled(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Longer wait times on Titan One?
Edit: see new post
-
seyko - Sergeant First Class
- Posts: 16
- Joined: Fri Dec 11, 2015 8:37 pm
Re: Longer wait times on Titan One?
Because the script didn't work like I wanted it to work I recorded my own button presses with GameRec and that works fine.. but I don't want to use my PC to run the script all the time, so I wanted to split the GPC file (because it's too long) but that didn't work out either.. I converted the GRD to GPC and this is what I got..
I tried to split this into several slots but it does not work? The presses seem random and out of sync.. the GRD file works perfectly though..
1:
2
3
4
5
6
7
Could you please split the long script for me properly so I can use it without my PC directly with the T1?
Would be really cool if you could do so
- Code: Select all
//
// 2018-03-1 18:57:59
// GPC Generated by GRD2GPC v1.0
//----------------------------------------
combo grd2gpc {
wait(1070);
set_val(PS4_CROSS, 100);
wait(900);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(680);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(560);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(490);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(2900);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(2510);
set_val(PS4_CROSS, 100);
wait(2030);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(350);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(1660);
set_val(PS4_TRIANGLE, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(1440);
set_val(PS4_DOWN, 100);
wait(190);
set_val(PS4_DOWN, 100);
wait(690);
set_val(PS4_DOWN, 100);
wait(520);
set_val(PS4_DOWN, 100);
wait(200);
set_val(PS4_DOWN, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(2260);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(330);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(410);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(340);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(340);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(320);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(340);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(2230);
set_val(PS4_OPTIONS, 100);
wait(1010);
set_val(PS4_CIRCLE, 100);
wait(840);
set_val(PS4_OPTIONS, 100);
wait(750);
set_val(PS4_CIRCLE, 100);
wait(630);
set_val(PS4_OPTIONS, 100);
wait(930);
set_val(PS4_CIRCLE, 100);
wait(980);
set_val(PS4_OPTIONS, 100);
wait(1320);
set_val(PS4_CIRCLE, 100);
wait(920);
set_val(PS4_OPTIONS, 100);
wait(1310);
set_val(PS4_CIRCLE, 100);
wait(970);
set_val(PS4_OPTIONS, 100);
wait(1220);
set_val(PS4_CIRCLE, 100);
wait(1100);
set_val(PS4_OPTIONS, 100);
wait(1400);
set_val(PS4_CIRCLE, 100);
wait(880);
set_val(PS4_OPTIONS, 100);
wait(1590);
set_val(PS4_CIRCLE, 100);
wait(1000);
set_val(PS4_OPTIONS, 100);
wait(1550);
set_val(PS4_CIRCLE, 100);
wait(910);
set_val(PS4_OPTIONS, 100);
wait(1400);
set_val(PS4_CIRCLE, 100);
wait(1000);
set_val(PS4_OPTIONS, 100);
wait(1730);
set_val(PS4_CIRCLE, 100);
wait(750);
set_val(PS4_OPTIONS, 100);
wait(2090);
set_val(PS4_CIRCLE, 100);
wait(1520);
set_val(PS4_OPTIONS, 100);
wait(1320);
set_val(PS4_CIRCLE, 100);
wait(820);
set_val(PS4_OPTIONS, 100);
wait(1370);
set_val(PS4_CIRCLE, 100);
wait(870);
set_val(PS4_OPTIONS, 100);
wait(1060);
set_val(PS4_CIRCLE, 100);
wait(820);
set_val(PS4_OPTIONS, 100);
wait(1290);
set_val(PS4_CIRCLE, 100);
wait(770);
set_val(PS4_OPTIONS, 100);
wait(1340);
set_val(PS4_CIRCLE, 100);
wait(800);
set_val(PS4_OPTIONS, 100);
wait(1200);
set_val(PS4_CIRCLE, 100);
wait(930);
set_val(PS4_OPTIONS, 100);
wait(1170);
set_val(PS4_CIRCLE, 100);
wait(780);
set_val(PS4_OPTIONS, 100);
wait(1130);
set_val(PS4_CIRCLE, 100);
wait(1040);
set_val(PS4_OPTIONS, 100);
wait(1340);
set_val(PS4_CIRCLE, 100);
wait(760);
set_val(PS4_OPTIONS, 100);
wait(1300);
set_val(PS4_CIRCLE, 100);
wait(900);
set_val(PS4_OPTIONS, 100);
wait(1290);
set_val(PS4_CIRCLE, 100);
wait(930);
set_val(PS4_OPTIONS, 100);
wait(1130);
set_val(PS4_CIRCLE, 100);
wait(880);
set_val(PS4_OPTIONS, 100);
wait(1400);
set_val(PS4_CIRCLE, 100);
wait(780);
set_val(PS4_OPTIONS, 100);
wait(1550);
set_val(PS4_CIRCLE, 100);
wait(710);
set_val(PS4_OPTIONS, 100);
wait(1950);
set_val(PS4_CIRCLE, 100);
wait(940);
set_val(PS4_OPTIONS, 100);
wait(1540);
set_val(PS4_CIRCLE, 100);
wait(1000);
set_val(PS4_OPTIONS, 100);
wait(1820);
set_val(PS4_CIRCLE, 100);
wait(900);
set_val(PS4_OPTIONS, 100);
wait(1130);
set_val(PS4_CIRCLE, 100);
wait(1090);
set_val(PS4_OPTIONS, 100);
wait(1500);
set_val(PS4_CIRCLE, 100);
wait(1140);
set_val(PS4_OPTIONS, 100);
wait(1030);
set_val(PS4_CIRCLE, 100);
wait(1360);
set_val(PS4_OPTIONS, 100);
wait(1490);
set_val(PS4_CIRCLE, 100);
wait(1240);
set_val(PS4_OPTIONS, 100);
wait(1260);
set_val(PS4_CIRCLE, 100);
wait(1060);
set_val(PS4_OPTIONS, 100);
wait(1320);
set_val(PS4_CIRCLE, 100);
wait(960);
set_val(PS4_OPTIONS, 100);
wait(1560);
set_val(PS4_CIRCLE, 100);
wait(910);
set_val(PS4_OPTIONS, 100);
wait(1240);
set_val(PS4_CIRCLE, 100);
wait(1030);
set_val(PS4_OPTIONS, 100);
wait(1180);
set_val(PS4_CIRCLE, 100);
wait(950);
set_val(PS4_OPTIONS, 100);
wait(1250);
set_val(PS4_CIRCLE, 100);
wait(910);
set_val(PS4_OPTIONS, 100);
wait(1340);
set_val(PS4_CIRCLE, 100);
wait(1090);
set_val(PS4_OPTIONS, 100);
wait(1190);
set_val(PS4_CIRCLE, 100);
wait(1570);
set_val(PS4_OPTIONS, 100);
wait(1250);
set_val(PS4_CIRCLE, 100);
wait(1140);
set_val(PS4_OPTIONS, 100);
wait(1460);
set_val(PS4_CIRCLE, 100);
wait(1320);
set_val(PS4_OPTIONS, 100);
wait(1460);
set_val(PS4_CIRCLE, 100);
wait(1050);
set_val(PS4_OPTIONS, 100);
wait(1410);
set_val(PS4_CIRCLE, 100);
wait(670);
set_val(PS4_OPTIONS, 100);
wait(1410);
set_val(PS4_CIRCLE, 100);
wait(680);
set_val(PS4_OPTIONS, 100);
wait(1420);
set_val(PS4_CIRCLE, 100);
wait(670);
set_val(PS4_OPTIONS, 100);
wait(1210);
set_val(PS4_CIRCLE, 100);
wait(780);
set_val(PS4_OPTIONS, 100);
wait(940);
set_val(PS4_CIRCLE, 100);
wait(930);
set_val(PS4_OPTIONS, 100);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(740);
set_val(PS4_OPTIONS, 100);
wait(980);
set_val(PS4_CIRCLE, 100);
wait(730);
set_val(PS4_OPTIONS, 100);
wait(1050);
set_val(PS4_CIRCLE, 100);
wait(740);
set_val(PS4_OPTIONS, 100);
wait(810);
set_val(PS4_CIRCLE, 100);
wait(990);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(930);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(750);
set_val(PS4_LEFT, 100);
wait(3910);
}
I tried to split this into several slots but it does not work? The presses seem random and out of sync.. the GRD file works perfectly though..
1:
- Code: Select all
define TOGGLE_BUTTON = PS4_UP;
int toggle;
main {
if(event_press(TOGGLE_BUTTON)) {
toggle = !toggle;
}
if(toggle) {
combo_run(eins);
}
}
combo eins {
wait(1070);
set_val(PS4_CROSS, 100);
wait(900);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(680);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(560);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(490);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(2900);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(2510);
set_val(PS4_CROSS, 100);
wait(2030);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(350);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(1660);
set_val(PS4_TRIANGLE, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(1440);
set_val(PS4_DOWN, 100);
wait(190);
set_val(PS4_DOWN, 100);
wait(690);
set_val(PS4_DOWN, 100);
wait(520);
set_val(PS4_DOWN, 100);
wait(200);
set_val(PS4_DOWN, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(2260);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
load_slot(3);
}
2
- Code: Select all
main {
combo_run(zwei);
}
combo zwei {
wait(1070);
set_val(PS4_CROSS, 100);
wait(900);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(680);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(560);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(490);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(2900);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(2510);
set_val(PS4_CROSS, 100);
wait(2030);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(350);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(1660);
set_val(PS4_TRIANGLE, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(1440);
set_val(PS4_DOWN, 100);
wait(190);
set_val(PS4_DOWN, 100);
wait(690);
set_val(PS4_DOWN, 100);
wait(520);
set_val(PS4_DOWN, 100);
wait(200);
set_val(PS4_DOWN, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(2260);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
load_slot(3);
}
3
- Code: Select all
main {
combo_run(drei);
}
combo drei {
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(330);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(410);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(190);
load_slot(4);
}
4
- Code: Select all
main {
combo_run(vier);
}
combo vier {
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(340);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(340);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(320);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
load_slot(5);
}
5
- Code: Select all
main {
combo_run(funf);
}
combo funf {
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(340);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(160);
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(2230);
set_val(PS4_OPTIONS, 100);
wait(1010);
set_val(PS4_CIRCLE, 100);
wait(840);
set_val(PS4_OPTIONS, 100);
wait(750);
set_val(PS4_CIRCLE, 100);
wait(630);
set_val(PS4_OPTIONS, 100);
wait(930);
set_val(PS4_CIRCLE, 100);
wait(980);
set_val(PS4_OPTIONS, 100);
wait(1320);
set_val(PS4_CIRCLE, 100);
wait(920);
set_val(PS4_OPTIONS, 100);
wait(1310);
set_val(PS4_CIRCLE, 100);
wait(970);
set_val(PS4_OPTIONS, 100);
wait(1220);
set_val(PS4_CIRCLE, 100);
wait(1100);
set_val(PS4_OPTIONS, 100);
wait(1400);
set_val(PS4_CIRCLE, 100);
wait(880);
set_val(PS4_OPTIONS, 100);
wait(1590);
set_val(PS4_CIRCLE, 100);
wait(1000);
set_val(PS4_OPTIONS, 100);
wait(1550);
set_val(PS4_CIRCLE, 100);
wait(910);
set_val(PS4_OPTIONS, 100);
wait(1400);
set_val(PS4_CIRCLE, 100);
wait(1000);
set_val(PS4_OPTIONS, 100);
wait(1730);
set_val(PS4_CIRCLE, 100);
wait(750);
set_val(PS4_OPTIONS, 100);
wait(2090);
set_val(PS4_CIRCLE, 100);
wait(1520);
set_val(PS4_OPTIONS, 100);
wait(1320);
set_val(PS4_CIRCLE, 100);
wait(820);
set_val(PS4_OPTIONS, 100);
wait(1370);
set_val(PS4_CIRCLE, 100);
wait(870);
set_val(PS4_OPTIONS, 100);
wait(1060);
set_val(PS4_CIRCLE, 100);
wait(820);
set_val(PS4_OPTIONS, 100);
wait(1290);
set_val(PS4_CIRCLE, 100);
wait(770);
set_val(PS4_OPTIONS, 100);
wait(1340);
set_val(PS4_CIRCLE, 100);
wait(800);
set_val(PS4_OPTIONS, 100);
wait(1200);
set_val(PS4_CIRCLE, 100);
wait(930);
set_val(PS4_OPTIONS, 100);
wait(1170);
set_val(PS4_CIRCLE, 100);
wait(780);
set_val(PS4_OPTIONS, 100);
wait(1130);
set_val(PS4_CIRCLE, 100);
wait(1040);
set_val(PS4_OPTIONS, 100);
wait(1340);
set_val(PS4_CIRCLE, 100);
wait(760);
set_val(PS4_OPTIONS, 100);
wait(1300);
set_val(PS4_CIRCLE, 100);
wait(900);
set_val(PS4_OPTIONS, 100);
wait(1290);
set_val(PS4_CIRCLE, 100);
wait(930);
set_val(PS4_OPTIONS, 100);
wait(1130);
set_val(PS4_CIRCLE, 100);
wait(880);
set_val(PS4_OPTIONS, 100);
wait(1400);
set_val(PS4_CIRCLE, 100);
wait(780);
set_val(PS4_OPTIONS, 100);
wait(1550);
set_val(PS4_CIRCLE, 100);
wait(710);
set_val(PS4_OPTIONS, 100);
wait(1950);
set_val(PS4_CIRCLE, 100);
wait(940);
set_val(PS4_OPTIONS, 100);
wait(1540);
set_val(PS4_CIRCLE, 100);
wait(1000);
set_val(PS4_OPTIONS, 100);
wait(1820);
set_val(PS4_CIRCLE, 100);
wait(900);
set_val(PS4_OPTIONS, 100);
wait(1130);
set_val(PS4_CIRCLE, 100);
wait(1090);
set_val(PS4_OPTIONS, 100);
wait(1500);
set_val(PS4_CIRCLE, 100);
wait(1140);
set_val(PS4_OPTIONS, 100);
wait(1030);
load_slot(6);
}
6
- Code: Select all
main {
combo_run(sechs);
}
combo sechs {
set_val(PS4_CIRCLE, 100);
wait(1360);
set_val(PS4_OPTIONS, 100);
wait(1490);
set_val(PS4_CIRCLE, 100);
wait(1240);
set_val(PS4_OPTIONS, 100);
wait(1260);
set_val(PS4_CIRCLE, 100);
wait(1060);
set_val(PS4_OPTIONS, 100);
wait(1320);
set_val(PS4_CIRCLE, 100);
wait(960);
set_val(PS4_OPTIONS, 100);
wait(1560);
set_val(PS4_CIRCLE, 100);
wait(910);
set_val(PS4_OPTIONS, 100);
wait(1240);
set_val(PS4_CIRCLE, 100);
wait(1030);
set_val(PS4_OPTIONS, 100);
wait(1180);
set_val(PS4_CIRCLE, 100);
wait(950);
set_val(PS4_OPTIONS, 100);
wait(1250);
set_val(PS4_CIRCLE, 100);
wait(910);
set_val(PS4_OPTIONS, 100);
wait(1340);
set_val(PS4_CIRCLE, 100);
wait(1090);
set_val(PS4_OPTIONS, 100);
wait(1190);
set_val(PS4_CIRCLE, 100);
wait(1570);
set_val(PS4_OPTIONS, 100);
wait(1250);
set_val(PS4_CIRCLE, 100);
wait(1140);
set_val(PS4_OPTIONS, 100);
wait(1460);
set_val(PS4_CIRCLE, 100);
wait(1320);
set_val(PS4_OPTIONS, 100);
wait(1460);
set_val(PS4_CIRCLE, 100);
wait(1050);
set_val(PS4_OPTIONS, 100);
wait(1410);
set_val(PS4_CIRCLE, 100);
wait(670);
set_val(PS4_OPTIONS, 100);
wait(1410);
set_val(PS4_CIRCLE, 100);
wait(680);
set_val(PS4_OPTIONS, 100);
wait(1420);
set_val(PS4_CIRCLE, 100);
wait(670);
set_val(PS4_OPTIONS, 100);
wait(1210);
set_val(PS4_CIRCLE, 100);
wait(780);
set_val(PS4_OPTIONS, 100);
wait(940);
set_val(PS4_CIRCLE, 100);
wait(930);
set_val(PS4_OPTIONS, 100);
wait(1000);
set_val(PS4_CIRCLE, 100);
wait(740);
set_val(PS4_OPTIONS, 100);
wait(980);
set_val(PS4_CIRCLE, 100);
wait(730);
set_val(PS4_OPTIONS, 100);
wait(1050);
set_val(PS4_CIRCLE, 100);
wait(740);
set_val(PS4_OPTIONS, 100);
wait(810);
set_val(PS4_CIRCLE, 100);
wait(990);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
load_slot(7);
}
7
- Code: Select all
main {
combo_run(sieben);
}
combo sieben {
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(210);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(200);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(180);
set_val(PS4_CROSS, 100);
wait(930);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 100);
wait(170);
set_val(PS4_CROSS, 100);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
wait(750);
set_val(PS4_LEFT, 100);
wait(3910);
load_slot(2);
}
Could you please split the long script for me properly so I can use it without my PC directly with the T1?
Would be really cool if you could do so
-
seyko - Sergeant First Class
- Posts: 16
- Joined: Fri Dec 11, 2015 8:37 pm
Re: Longer wait times on Titan One?
What you did should work, I noticed something that may need be fixed.
On 1. Change load_slot(3); to load_slot(2);
and, on 7. Remove load_slot(2);
On 1. Change load_slot(3); to load_slot(2);
and, on 7. Remove load_slot(2);
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Longer wait times on Titan One?
I did that on purpose.. 1 and 2 are almost the same but without the toggle thingy.. because when it switches back to the start of the script it would wait for the toggle button? and how will it load the beginning of the script if I remove the last load_slot(2);?
But everything besides that the script does NOT work as intended.. when I load the GRD file and play it via GameRec it works flawlessly.. using the split up GPC does not work, it does random stuff
But everything besides that the script does NOT work as intended.. when I load the GRD file and play it via GameRec it works flawlessly.. using the split up GPC does not work, it does random stuff
-
seyko - Sergeant First Class
- Posts: 16
- Joined: Fri Dec 11, 2015 8:37 pm
Re: Longer wait times on Titan One?
understood, okay, I thought it was an error.
The scripts will run the all the combos in sequence. It may have a few ms delay to jump from one slot to the other, but this shouldn'd be a problem. I believe the issue is in the sequence of the combos, which is not producing the expected results. This sequence was generated using Combo Magick plugin?
The scripts will run the all the combos in sequence. It may have a few ms delay to jump from one slot to the other, but this shouldn'd be a problem. I believe the issue is in the sequence of the combos, which is not producing the expected results. This sequence was generated using Combo Magick plugin?
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Longer wait times on Titan One?
J2Kbr wrote:understood, okay, I thought it was an error.
The scripts will run the all the combos in sequence. It may have a few ms delay to jump from one slot to the other, but this shouldn'd be a problem. I believe the issue is in the sequence of the combos, which is not producing the expected results. This sequence was generated using Combo Magick plugin?
No Combo Magick does record way too short.. I recorded a whole match with the button presses needed via GameRec.. than turnt the GRD file from there into a GPC with GRD2GPC
Here is my GRD file if needed:
https://fex.net/#!621935985725?fileId=331598218
This does the job for me flawlessly (tested it for about 5-6 hours straight in a loop), but I don't want to use my PC all the time to use this
-
seyko - Sergeant First Class
- Posts: 16
- Joined: Fri Dec 11, 2015 8:37 pm
12 posts
• Page 1 of 2 • 1, 2
Return to GPC1 Script Programming
Who is online
Users browsing this forum: No registered users and 64 guests