please could someone add aim assist to this script please
11 posts
• Page 1 of 2 • 1, 2
please could someone add aim assist to this script please
- Code: Select all
//Posted : Friday 16th of February, 2018 22:26 UTC
//-------------------------------------------------------------------------------------------// Version : 1.0
// Game : Starwars battlefront (EE3)
// Author : 737
//-------------------------------------------------------------------------------------------
define AR_Release = 70; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
//-------------------------------------------------------------------------------------------
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
//-------------------------------------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
);
//-------------------------------------------------------------------------------------------
//VARIABLES - int
int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
int rapid_onoff = TRUE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
////////////////////////////////
int ANTI_RECOIL = 28; // change this value for vertical recoil
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
int Col_ind;
////////////////////////////////////////
// change to TRUE if you want flipped R2 --> R1 & L2 --> L1
int flipped = TRUE;
int easy_run = FALSE;
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
//-------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//MAIN BLOCK ROUTINES
main {
if(easy_run){
if(get_val(PS4_LY) < -90) combo_run(SPRINT);
}
////////////////////////////////////////////////
// FLIPPED
if(flipped){
swap(PS4_R2,PS4_R1);
swap(PS4_L2,PS4_L1);
}
if(get_val(FIRE_BTN)) {
combo_run(Turbo_1);
}
if(flipped) colourled(Green);
else colourled(Pink);
/////////////////////////////////////////////////
// ANTI RECOIL
if(!get_val(ADS_BTN) && get_val(FIRE_BTN )) {
combo_run(AntiRecoil);
}
if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
combo_stop (AntiRecoil);
}
}
//-------------------------------------------------------------------------------------------
//COMBO BLOCKS
combo SPRINT {
set_val(PS4_L3,100);
wait(40);
wait(100);
}
combo Turbo_1 {
set_val(FIRE_BTN, 100);
wait(60);
set_val(FIRE_BTN, 0);
wait(20);
set_val(FIRE_BTN, 0);
}
combo AntiRecoil {
if(recoil_onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}// End
-
clockworkbullets - First Sergeant
- Posts: 56
- Joined: Thu Sep 22, 2016 10:24 am
Re: please could someone add aim assist to this script pleas
Added, it will trigger with the L2 press.
- Code: Select all
//Posted : Friday 16th of February, 2018 22:26 UTC
//-------------------------------------------------------------------------------------------// Version : 1.0
// Game : Starwars battlefront (EE3)
// Author : 737
//-------------------------------------------------------------------------------------------
define AR_Release = 70; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
//-------------------------------------------------------------------------------------------
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
//-------------------------------------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
);
//-------------------------------------------------------------------------------------------
//VARIABLES - int
int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
int rapid_onoff = TRUE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
////////////////////////////////
int ANTI_RECOIL = 28; // change this value for vertical recoil
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
int Col_ind;
////////////////////////////////////////
// change to TRUE if you want flipped R2 --> R1 & L2 --> L1
int flipped = TRUE;
int easy_run = FALSE;
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
//-------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//MAIN BLOCK ROUTINES
main {
if(easy_run){
if(get_val(PS4_LY) < -90) combo_run(SPRINT);
}
////////////////////////////////////////////////
// FLIPPED
if(flipped){
swap(PS4_R2,PS4_R1);
swap(PS4_L2,PS4_L1);
}
if(get_val(FIRE_BTN)) {
combo_run(Turbo_1);
}
if(flipped) colourled(Green);
else colourled(Pink);
if(get_val(PS4_L2)) {
combo_run(AimAssist);
} else combo_stop(AimAssist);
/////////////////////////////////////////////////
// ANTI RECOIL
if(!get_val(ADS_BTN) && get_val(FIRE_BTN )) {
combo_run(AntiRecoil);
}
if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
combo_stop (AntiRecoil);
}
}
//-------------------------------------------------------------------------------------------
//COMBO BLOCKS
combo SPRINT {
set_val(PS4_L3,100);
wait(40);
wait(100);
}
combo Turbo_1 {
set_val(FIRE_BTN, 100);
wait(60);
set_val(FIRE_BTN, 0);
wait(20);
set_val(FIRE_BTN, 0);
}
combo AimAssist {
wait(240);
set_val(PS4_L2, 0);
wait(50);
}
combo AntiRecoil {
if(recoil_onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}// End
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: please could someone add aim assist to this script pleas
J2Kbr wrote:Added, it will trigger with the L2 press.
- Code: Select all
//Posted : Friday 16th of February, 2018 22:26 UTC
//-------------------------------------------------------------------------------------------// Version : 1.0
// Game : Starwars battlefront (EE3)
// Author : 737
//-------------------------------------------------------------------------------------------
define AR_Release = 70; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
//-------------------------------------------------------------------------------------------
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
//-------------------------------------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
);
//-------------------------------------------------------------------------------------------
//VARIABLES - int
int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
int rapid_onoff = TRUE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
////////////////////////////////
int ANTI_RECOIL = 28; // change this value for vertical recoil
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
int Col_ind;
////////////////////////////////////////
// change to TRUE if you want flipped R2 --> R1 & L2 --> L1
int flipped = TRUE;
int easy_run = FALSE;
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
//-------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//MAIN BLOCK ROUTINES
main {
if(easy_run){
if(get_val(PS4_LY) < -90) combo_run(SPRINT);
}
////////////////////////////////////////////////
// FLIPPED
if(flipped){
swap(PS4_R2,PS4_R1);
swap(PS4_L2,PS4_L1);
}
if(get_val(FIRE_BTN)) {
combo_run(Turbo_1);
}
if(flipped) colourled(Green);
else colourled(Pink);
if(get_val(PS4_L2)) {
combo_run(AimAssist);
} else combo_stop(AimAssist);
/////////////////////////////////////////////////
// ANTI RECOIL
if(!get_val(ADS_BTN) && get_val(FIRE_BTN )) {
combo_run(AntiRecoil);
}
if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
combo_stop (AntiRecoil);
}
}
//-------------------------------------------------------------------------------------------
//COMBO BLOCKS
combo SPRINT {
set_val(PS4_L3,100);
wait(40);
wait(100);
}
combo Turbo_1 {
set_val(FIRE_BTN, 100);
wait(60);
set_val(FIRE_BTN, 0);
wait(20);
set_val(FIRE_BTN, 0);
}
combo AimAssist {
wait(240);
set_val(PS4_L2, 0);
wait(50);
}
combo AntiRecoil {
if(recoil_onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}// End
I aim down sight with L1..
wouldn’t that not work ?
is there a hipfire aim assist?
-
clockworkbullets - First Sergeant
- Posts: 56
- Joined: Thu Sep 22, 2016 10:24 am
Re: please could someone add aim assist to this script pleas
J2Kbr wrote:Added, it will trigger with the L2 press.
- Code: Select all
//Posted : Friday 16th of February, 2018 22:26 UTC
//-------------------------------------------------------------------------------------------// Version : 1.0
// Game : Starwars battlefront (EE3)
// Author : 737
//-------------------------------------------------------------------------------------------
define AR_Release = 70; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
//-------------------------------------------------------------------------------------------
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
//-------------------------------------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
);
//-------------------------------------------------------------------------------------------
//VARIABLES - int
int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
int rapid_onoff = TRUE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
////////////////////////////////
int ANTI_RECOIL = 28; // change this value for vertical recoil
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
int Col_ind;
////////////////////////////////////////
// change to TRUE if you want flipped R2 --> R1 & L2 --> L1
int flipped = TRUE;
int easy_run = FALSE;
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
//-------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//MAIN BLOCK ROUTINES
main {
if(easy_run){
if(get_val(PS4_LY) < -90) combo_run(SPRINT);
}
////////////////////////////////////////////////
// FLIPPED
if(flipped){
swap(PS4_R2,PS4_R1);
swap(PS4_L2,PS4_L1);
}
if(get_val(FIRE_BTN)) {
combo_run(Turbo_1);
}
if(flipped) colourled(Green);
else colourled(Pink);
if(get_val(PS4_L2)) {
combo_run(AimAssist);
} else combo_stop(AimAssist);
/////////////////////////////////////////////////
// ANTI RECOIL
if(!get_val(ADS_BTN) && get_val(FIRE_BTN )) {
combo_run(AntiRecoil);
}
if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
combo_stop (AntiRecoil);
}
}
//-------------------------------------------------------------------------------------------
//COMBO BLOCKS
combo SPRINT {
set_val(PS4_L3,100);
wait(40);
wait(100);
}
combo Turbo_1 {
set_val(FIRE_BTN, 100);
wait(60);
set_val(FIRE_BTN, 0);
wait(20);
set_val(FIRE_BTN, 0);
}
combo AimAssist {
wait(240);
set_val(PS4_L2, 0);
wait(50);
}
combo AntiRecoil {
if(recoil_onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}// End
Any chance the aim assist could be hipfire ?
also I noticed that anti recoil isn’t in effect when aiming down sight and shooting any ideas on a fix for that
Thanks for your help
-
clockworkbullets - First Sergeant
- Posts: 56
- Joined: Thu Sep 22, 2016 10:24 am
Re: please could someone add aim assist to this script pleas
To trigger the game aim assist ADSing is needed. For HIP firing do you want the script to auto ADS?
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: please could someone add aim assist to this script pleas
J2Kbr wrote:To trigger the game aim assist ADSing is needed. For HIP firing do you want the script to auto ADS?
no thats fine but could you fix the anti recoil when aiming down sight i noticed that it stops working when aiming down sight with the weapons i use on starwars battlefront.
-
clockworkbullets - First Sergeant
- Posts: 56
- Joined: Thu Sep 22, 2016 10:24 am
Re: please could someone add aim assist to this script pleas
Done ;)
- Code: Select all
//Posted : Friday 16th of February, 2018 22:26 UTC
//-------------------------------------------------------------------------------------------// Version : 1.0
// Game : Starwars battlefront (EE3)
// Author : 737
//-------------------------------------------------------------------------------------------
define AR_Release = 70; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
//-------------------------------------------------------------------------------------------
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
//-------------------------------------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
);
//-------------------------------------------------------------------------------------------
//VARIABLES - int
int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
int rapid_onoff = TRUE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
////////////////////////////////
int ANTI_RECOIL = 28; // change this value for vertical recoil
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
int Col_ind;
////////////////////////////////////////
// change to TRUE if you want flipped R2 --> R1 & L2 --> L1
int flipped = TRUE;
int easy_run = FALSE;
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
//-------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//MAIN BLOCK ROUTINES
main {
if(easy_run){
if(get_val(PS4_LY) < -90) combo_run(SPRINT);
}
////////////////////////////////////////////////
// FLIPPED
if(flipped){
swap(PS4_R2,PS4_R1);
swap(PS4_L2,PS4_L1);
}
if(get_val(FIRE_BTN)) {
combo_run(Turbo_1);
}
if(flipped) colourled(Green);
else colourled(Pink);
if(get_val(PS4_L2)) {
combo_run(AimAssist);
} else combo_stop(AimAssist);
/////////////////////////////////////////////////
// ANTI RECOIL
if(get_val(FIRE_BTN )) {
combo_run(AntiRecoil);
}
if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
combo_stop (AntiRecoil);
}
}
//-------------------------------------------------------------------------------------------
//COMBO BLOCKS
combo SPRINT {
set_val(PS4_L3,100);
wait(40);
wait(100);
}
combo Turbo_1 {
set_val(FIRE_BTN, 100);
wait(60);
set_val(FIRE_BTN, 0);
wait(20);
set_val(FIRE_BTN, 0);
}
combo AimAssist {
wait(240);
set_val(PS4_L2, 0);
wait(50);
}
combo AntiRecoil {
if(recoil_onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}// End
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: please could someone add aim assist to this script pleas
J2Kbr wrote:Done ;)
- Code: Select all
//Posted : Friday 16th of February, 2018 22:26 UTC
//-------------------------------------------------------------------------------------------// Version : 1.0
// Game : Starwars battlefront (EE3)
// Author : 737
//-------------------------------------------------------------------------------------------
define AR_Release = 70; // change this value to set when antirecoil stops working (min: antirecoil value + 10)
//-------------------------------------------------------------------------------------------
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
//-------------------------------------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
);
//-------------------------------------------------------------------------------------------
//VARIABLES - int
int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
int rapid_onoff = TRUE; // if TRUE Rapidfire is ON by default - if FALSE, OFF by default
////////////////////////////////
int ANTI_RECOIL = 28; // change this value for vertical recoil
int ANTI_RECOIL_H = 0;
int anti_recoil;
int anti_recoil_H;
int Col_ind;
////////////////////////////////////////
// change to TRUE if you want flipped R2 --> R1 & L2 --> L1
int flipped = TRUE;
int easy_run = FALSE;
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
//-------------------------------------------------------------------------------------------
//-------------------------------------------------------------------------------------------
//MAIN BLOCK ROUTINES
main {
if(easy_run){
if(get_val(PS4_LY) < -90) combo_run(SPRINT);
}
////////////////////////////////////////////////
// FLIPPED
if(flipped){
swap(PS4_R2,PS4_R1);
swap(PS4_L2,PS4_L1);
}
if(get_val(FIRE_BTN)) {
combo_run(Turbo_1);
}
if(flipped) colourled(Green);
else colourled(Pink);
if(get_val(PS4_L2)) {
combo_run(AimAssist);
} else combo_stop(AimAssist);
/////////////////////////////////////////////////
// ANTI RECOIL
if(get_val(FIRE_BTN )) {
combo_run(AntiRecoil);
}
if( abs(get_val(10)) > AR_Release || abs(get_val(9)) > AR_Release) {
combo_stop (AntiRecoil);
}
}
//-------------------------------------------------------------------------------------------
//COMBO BLOCKS
combo SPRINT {
set_val(PS4_L3,100);
wait(40);
wait(100);
}
combo Turbo_1 {
set_val(FIRE_BTN, 100);
wait(60);
set_val(FIRE_BTN, 0);
wait(20);
set_val(FIRE_BTN, 0);
}
combo AimAssist {
wait(240);
set_val(PS4_L2, 0);
wait(50);
}
combo AntiRecoil {
if(recoil_onoff) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_H = get_val(9) + ANTI_RECOIL_H;
if(anti_recoil_H > 100) anti_recoil_H = 100;
set_val(9, anti_recoil_H);
}
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}// End
i use flipped layout so presume i change the aim assist aim down sight to L1?
-
clockworkbullets - First Sergeant
- Posts: 56
- Joined: Thu Sep 22, 2016 10:24 am
Re: please could someone add aim assist to this script pleas
The script have a flipped option, which is set to TRUE, so the changes made will work with L1 was you want. ;)
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: please could someone add aim assist to this script pleas
J2Kbr wrote:The script have a flipped option, which is set to TRUE, so the changes made will work with L1 was you want. ;)
i notice the recoil still has alot of kick, is it because its a 3rd person shooter?
-
clockworkbullets - First Sergeant
- Posts: 56
- Joined: Thu Sep 22, 2016 10:24 am
11 posts
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