fortnite script i get an error when i try to run it
4 posts
• Page 1 of 1
fortnite script i get an error when i try to run it
- Code: Select all
// GPC Online Library
// fortnite_all_in_one_1.06_.gpc
// GPC Online Library
// fortnite_all_in_one_1.06_.gpc
// GPC Online Library
// fortnite_all_in_one_1.06_.gpc
// GPC Online Library
// fortnite_all_in_one_1.06_.gpc
/*
Author: WalterHMartinez
Credits:
HH4rdCor3 : Tap script
CONSOLES: PS4 & XBOX 1
FEATURES:
ADVANCED Anti Recoil
DROPSHOT - HOLD ADS + PRESS RS(R3)
Rapid Fire - HOLD LT/L2 + TRIANGLE(Y)
=
Double PUMP - RIGHT D-PAD -- HOLD ADS + SHOOT BUTTON
Aim Abuse (Auto Aim) - LT/L2 + LEFT
SENSITIVE AIM ASSIST - LT/L2 + LEFT
Aim Assist - LT/L2 + UP
Auto Run - ON BY DEFAULT
Ghost Peeking - ALWAYS ON -- HOLD ADS + LB/L1 -- FOR SINGLE SHOT WEAPONS
100% ACCURACY - ALWAYS ON -- HOLD ADS + RB/R1 -- FOR SINGLE SHOT WEAPONS
------------------------------------------------------------------------
------------------------------------------------------------------------
--LED INICATOR--
FLASH GREEN = ON
FLASH RED = OFF
100% ACCURACY = FLASH YELLOW WHILE USIN
GHOST PEEK = FLASH GREEN EVERYTIME YOU HOLD ADS + TAP LB
*/
//RAPID FIRE OFF BY DEFAULT: HOLD L2 (LT) AND HOLD R2 (RT)
int rapid_onoff = FALSE; // HOLD "ADS_BTN" and TAP "RAPID" BUTTON for toggle ON_OFF
//AUTORUN ON BY DEFAULT
int AutoRun = TRUE;//CHANGE 'TRUE' TO 'FALSE' TO TURN AUTO RUN OFF
// OG DOUBLE TACT SHOTGUN JITTER: HOLD L2 (LT) AND HOLD R2 (RT)
int Double_Tact = FALSE; // TAP "TACT" BUTTON for toggle ON_OFF
//AR OP AIM ABUSE AUTO AIM WHEN ADS AND FIRE
int AR_AimAssist_on = TRUE; // HOLD "ADS_BTN" and TAP "LEFT" for toggle ON_OFF
//AIM ASSIST V2
int AimAssist_onoff = FALSE; // HOLD "ADS_BTN" and TAP "UP" for toggle ON_OFF
//AIM ASSIST V2 HOW MUCH SCREEN SHAKE
int shake = 20; //V2 //23 is Good for SG
//OLD SCHOOL AIM ABUSE (HOLD L2(LT) MORE THAN 90%)
int SENASSIST_onoff = FALSE; // HOLD "ADS_BTN" and TAP "LEFT" for toggle ON_OFF
//DROPSHOT (HOLD LT(L2) AND PRESS RS(R3)
int Drop_onoff = FALSE
int Ghost_Peek
//BUTTONS:
//RAPID FIRE BUTTON
int RAPID = 17; // TRIANGLE(Y)
//GHOST PEEK BUTTON
define DROP = 20;
//DOUBLE TACT BUTTON
define Double_Tact_Button = 16; //RIGHT //CHANGED TO DOUBLE PUMP
//----------------------------------------
// BUTTON LAYOUT: COMBAT PRO
int a; int b;
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define LEFT_BUMP = 6; //XB1_LT //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define WALL_BTN = 4; //XB1_RB //PS4_R2
define STAIRS_BTN = 7; //XB1_LB //PS4_L2
define FLOOR_BTN = 3; //XB1_RT //PS4_R1
define ROOF_BTN = 6; //XB1_LT //PS4_L1
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define R_X = 9; //XB1_RX //PS4_RX
define R_Y = 10; //XB1_RY //PS4_RY
define L_X = 11; //XB1_LX //PS4_LX
define L_Y = 12; //XB1_LY //PS4_LY
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
define LX = XB1_LX
define RX = XB1_RX
define RY = XB1_RY
define LY = XB1_LY
//-------------------------------------------------------------------------------------------
//COLOR IDENTIFICATION
//UNMAPPING CONTROLS
unmap 16; //RIGHT
//END
//-----------------------------------------------------
//100% ACCURACY
int SINGLESHOT;
//ANTI RECOIL SETTINGS
int ANTI_RECOIL; // For AntiRecoil combo
int anti_recoil; // For AntiRecoil combo
define AR_Release = 25;
define ONLY_WITH_SCOPE = TRUE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
//
//RUMBLE
int rumble_type = RUMBLE_A;
//
//AIM ABUSE HOLD & WAIT
int aimabuse_hold;
int aimabuse_rest;
//
//---------------------------------
main {
/////////////////////////////////////////////////////////////////////////////////
// ON-OFF SETTINGS:
//////////////100% ACCURACY///////////////////
if (get_val(ADS_BTN) && get_val(NEXT_PIECE)) {
combo_stop(AIM_ABUSE);}
if (get_val(ADS_BTN) && get_val(NEXT_PIECE)) {
combo_run(SINGLESHOT);
combo_run(Notify);a=4;b=2; //FLASH GREEN WHILE USING
set_val(NEXT_PIECE, 0);
}
/////////GHOST PEEK\\\\\\\\\
if (get_val(ADS_BTN) && get_val(LEFT_BUMP)) {
combo_stop(AIM_ABUSE);
// HOLD L2(LT) and PRESS LB
if (event_press(LEFT_BUMP)) {
combo_run( SINGLE_SNEAK_PEAK)
combo_run(Notify);a=0;b=2;
}
set_val(LEFT_BUMP, 0);
}
////////AUTO RUN\\\\\\\\\\\\
if(AutoRun){if(get_val(LY) <= -20){set_val(SPRINT_BTN, 100);
}
////////AIM ASSIST\\\\\\\\\\
if (get_val(ADS_BTN) && event_press(UP)) {
AimAssist_onoff = !AimAssist_onoff;
if(AimAssist_onoff == TRUE){combo_run(Notify);a=0;b=2;}
if(AimAssist_onoff == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(AimAssist_onoff);
}
}
/////////RAPID FIRE\\\\\\\\\
if (get_val(ADS_BTN) && event_press(RAPID)) {//ADS + TRIANGLE(Y)
rapid_onoff = !rapid_onoff;
if(rapid_onoff == TRUE){combo_run(Notify);a=0;b=2;}
if(rapid_onoff == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(rapid_onoff);
}
////////SENS AIM ABUSE\\\\\\\\\
if (get_val(ADS_BTN) && event_press(LEFT)) {
SENASSIST_onoff = !SENASSIST_onoff;
AR_AimAssist_on = !AR_AimAssist_on;
if(SENASSIST_onoff == TRUE){combo_run(Notify);a=4;b=2;}
if(SENASSIST_onoff == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(SENASSIST_onoff);
}
//////DOUBLE PUMP\\\\\\\\\
if (!get_val(ADS_BTN) && event_press(Double_Tact_Button)) {
Double_Tact = !Double_Tact;
if(Double_Tact == TRUE){combo_run(Notify);a=0;b=2;}
if(Double_Tact == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(Double_Tact);
}
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
if (AimAssist_onoff) {
if (get_val(ADS_BTN))
combo_run(Auto_Aimm);
else
combo_stop(Auto_Aimm);
}
if (get_val(ADS_BTN)) {
if (abs(get_val(9)) > 15 || abs(get_val(10)) > 15) {
combo_stop(Auto_Aimm);
}
/////////////////////////////////////////////////////////////////////////////////
if (rapid_onoff) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) { // HOLD L2 AND R2 FOR RAPID (DONE LIKE THIS TO BE ABLE TO EDIT OBJECTS)
combo_run(RAPID_FIRE);
ANTI_RECOIL = 11;
}
}
/////////////////////////////////////////////////////////////////////////////////
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
ANTI_RECOIL = 7;
combo_run(AntiRecoil);
}
/////////////////////////////////////////////////////////////////////////////////
if (AR_AimAssist_on) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
aimabuse_hold = 220; // HOW LONG IS L2 HELD FOR
aimabuse_rest = 18; // HOW LONG IS L2 NOT HELD FOR
combo_run(AIM_ABUSE); //AIM ABUSE
} else {
combo_stop(AIM_ABUSE);
}
}
/////////////////////////////////////////////////////////////////////////////////
if (SENASSIST_onoff) {
if (get_val(ADS_BTN) > 95) {
if(SENASSIST_onoff == TRUE){combo_run(Notify);a=4;b=2;}
if(SENASSIST_onoff == FALSE){combo_run(Notify);a=2;b=0;}
aimabuse_hold = 110; // HOW LONG IS L2 HELD FOR
aimabuse_rest = 18; // HOW LONG IS L2 NOT HELD FOR
combo_run(AIM_ABUSE); //AIM ABUSE
} else {
combo_stop(AIM_ABUSE);
}
}
//////////////////////////////////////////////////////////////
if (get_val(ADS_BTN) && event_press(CROUCH_BTN)) {
Drop_onoff = !Drop_onoff;
if(Drop_onoff == TRUE){combo_run(Notify);a=0;b=2;}
if(Drop_onoff == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(Drop_onoff);
}
///////////////////////////////////////////////////////////////
if (Double_Tact) {
if (get_val(FIRE_BTN) && get_ptime(FIRE_BTN) >= 175) { //HOLD FIRE BTN FOR MORE THAN 175 MS TO RUN JITTER
set_val(FIRE_BTN, 0);
combo_run(Double_Tact);
} else {
combo_stop(Double_Tact);
}
if (get_val(ADS_BTN)) {
combo_run(BR_AIM_ASSIST);
} else {
combo_stop(BR_AIM_ASSIST);
}
}
/////////////////////////////////////////////////////////////////////////////////
if (Drop_onoff) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN) > +90) { //Remove > +90 to just drop shot when holding Both L2 and R2
combo_run(Drop_shot);
}
/////////////////////////////////////////////////////////////////////////////////
if (!get_val(ADS_BTN) && get_val(L_Y) < -90) {//AUTO RUN
set_val(SPRINT_BTN, 100);
}
/////////////////////////////////////////////////////////////////////////////////
if (Ghost_Peek) {
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
ANTI_RECOIL = 2;
combo_run(SINGLE_SNEAK_PEAK);
}
set_val(LEFT_BUMP, 0);}
}}
////////////////////////////////////////////////////////////////////////////////
if (get_val(FIRE_BTN)) { // IF YOU PRESS AT LEAST 1% OF FIRE BTN IT'LL HAVE AN OUTPUT OF 100
set_val(FIRE_BTN, 100);}
}
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// COMBO BLOCKS
combo Notify {
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(550);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo Auto_Aimm { //AIM ASSIST V2
set_val(R_Y, shake * -1); //1
wait(20)
set_val(R_X, shake); //1
wait(20)
set_val(R_Y, shake); //1
wait(20)
set_val(R_X, shake * -1); //1
wait(20)
} //end
combo Double_Tact { //DOUBLE TACT // DOUBLE HEAVY
set_val(NEXT_PIECE, 100);
wait(780); // IF SWITCHING TO(PUMP) SET 780(CAN ALSO TRY 770) ELSE TO 650 FOR (TACT/ HEAVY)
set_val(FIRE_BTN, 100);
wait(30);
set_val(LEFT_BUMP, 100);
wait(650); // IF SWITCHING TO(PUMP) SET 780(CAN ALSO TRY 770) ELSE TO 650 FOR (TACT/ HEAVY)
set_val(FIRE_BTN, 100);
wait(30);
}
combo JUMP {
wait(120);
set_val(JUMP_BTN, 100);
wait(110);
set_val(JUMP_BTN, 0);
wait(200); // how long to wait until next Jump
} //end
combo SINGLESHOT {
set_val(PS4_R2,100);
wait(110);
wait(660);
set_val(PS4_R2,100);
}
combo SINGLE_SNEAK_PEAK {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(10);//INCREASE THIS IF YOU SHOOT THE STAIRS
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
} // END
combo AIM_ABUSE { // RAPID AIM
set_val(ADS_BTN, 100);
wait(aimabuse_hold);
set_val(ADS_BTN, 0);
wait(aimabuse_rest);
} //end
combo RAPID_FIRE {
set_val(FIRE_BTN, 100);
wait(10);
set_val(FIRE_BTN, 0);
wait(10);
} //end
combo BR_AIM_ASSIST { //AR Auto Aim
set_val(ADS_BTN, 100);
wait(aimabuse_hold);
set_val(ADS_BTN, 0);
wait(aimabuse_rest);
} //end
combo Drop_shot {
set_val(5, 100); //PS4_R3 //XB1_RS
wait(80);
wait(60);
}
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
} //end
//--------------------------------------------------------------
combo AntiRecoil {
anti_recoil = get_val(R_Y) + ANTI_RECOIL;
if (anti_recoil > 100) anti_recoil = 100;
set_val(R_Y, anti_recoil);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
// COLOR LED function
//--------------------------------------------------------------
-
LE5BLOCK - Sergeant First Class
- Posts: 23
- Joined: Sun Dec 10, 2017 9:10 am
Re: fortnite script i get an error when i try to run it
Errors fixed:
- Code: Select all
// GPC Online Library
// fortnite_all_in_one_1.06_.gpc
// GPC Online Library
// fortnite_all_in_one_1.06_.gpc
// GPC Online Library
// fortnite_all_in_one_1.06_.gpc
// GPC Online Library
// fortnite_all_in_one_1.06_.gpc
/*
Author: WalterHMartinez
Credits:
HH4rdCor3 : Tap script
CONSOLES: PS4 & XBOX 1
FEATURES:
ADVANCED Anti Recoil
DROPSHOT - HOLD ADS + PRESS RS(R3)
Rapid Fire - HOLD LT/L2 + TRIANGLE(Y)
=
Double PUMP - RIGHT D-PAD -- HOLD ADS + SHOOT BUTTON
Aim Abuse (Auto Aim) - LT/L2 + LEFT
SENSITIVE AIM ASSIST - LT/L2 + LEFT
Aim Assist - LT/L2 + UP
Auto Run - ON BY DEFAULT
Ghost Peeking - ALWAYS ON -- HOLD ADS + LB/L1 -- FOR SINGLE SHOT WEAPONS
100% ACCURACY - ALWAYS ON -- HOLD ADS + RB/R1 -- FOR SINGLE SHOT WEAPONS
------------------------------------------------------------------------
------------------------------------------------------------------------
--LED INICATOR--
FLASH GREEN = ON
FLASH RED = OFF
100% ACCURACY = FLASH YELLOW WHILE USIN
GHOST PEEK = FLASH GREEN EVERYTIME YOU HOLD ADS + TAP LB
*/
//RAPID FIRE OFF BY DEFAULT: HOLD L2 (LT) AND HOLD R2 (RT)
int rapid_onoff = FALSE; // HOLD "ADS_BTN" and TAP "RAPID" BUTTON for toggle ON_OFF
//AUTORUN ON BY DEFAULT
int AutoRun = TRUE;//CHANGE 'TRUE' TO 'FALSE' TO TURN AUTO RUN OFF
// OG DOUBLE TACT SHOTGUN JITTER: HOLD L2 (LT) AND HOLD R2 (RT)
int Double_Tact = FALSE; // TAP "TACT" BUTTON for toggle ON_OFF
//AR OP AIM ABUSE AUTO AIM WHEN ADS AND FIRE
int AR_AimAssist_on = TRUE; // HOLD "ADS_BTN" and TAP "LEFT" for toggle ON_OFF
//AIM ASSIST V2
int AimAssist_onoff = FALSE; // HOLD "ADS_BTN" and TAP "UP" for toggle ON_OFF
//AIM ASSIST V2 HOW MUCH SCREEN SHAKE
int shake = 20; //V2 //23 is Good for SG
//OLD SCHOOL AIM ABUSE (HOLD L2(LT) MORE THAN 90%)
int SENASSIST_onoff = FALSE; // HOLD "ADS_BTN" and TAP "LEFT" for toggle ON_OFF
//DROPSHOT (HOLD LT(L2) AND PRESS RS(R3)
int Drop_onoff = FALSE;
int Ghost_Peek;
//BUTTONS:
//RAPID FIRE BUTTON
int RAPID = 17; // TRIANGLE(Y)
//GHOST PEEK BUTTON
define DROP = 20;
//DOUBLE TACT BUTTON
define Double_Tact_Button = 16; //RIGHT //CHANGED TO DOUBLE PUMP
//----------------------------------------
// BUTTON LAYOUT: COMBAT PRO
int a; int b;
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define LEFT_BUMP = 6; //XB1_LT //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define WALL_BTN = 4; //XB1_RB //PS4_R2
define STAIRS_BTN = 7; //XB1_LB //PS4_L2
define FLOOR_BTN = 3; //XB1_RT //PS4_R1
define ROOF_BTN = 6; //XB1_LT //PS4_L1
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define R_X = 9; //XB1_RX //PS4_RX
define R_Y = 10; //XB1_RY //PS4_RY
define L_X = 11; //XB1_LX //PS4_LX
define L_Y = 12; //XB1_LY //PS4_LY
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
define LX = XB1_LX;
define RX = XB1_RX;
define RY = XB1_RY;
define LY = XB1_LY;
//-------------------------------------------------------------------------------------------
//COLOR IDENTIFICATION
//UNMAPPING CONTROLS
unmap 16; //RIGHT
//END
//-----------------------------------------------------
//100% ACCURACY
int SINGLESHOT;
//ANTI RECOIL SETTINGS
int ANTI_RECOIL; // For AntiRecoil combo
int anti_recoil; // For AntiRecoil combo
define AR_Release = 25;
define ONLY_WITH_SCOPE = TRUE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
//
//RUMBLE
int rumble_type = RUMBLE_A;
//
//AIM ABUSE HOLD & WAIT
int aimabuse_hold;
int aimabuse_rest;
//
//---------------------------------
main {
/////////////////////////////////////////////////////////////////////////////////
// ON-OFF SETTINGS:
//////////////100% ACCURACY///////////////////
if (get_val(ADS_BTN) && get_val(NEXT_PIECE)) {
combo_stop(AIM_ABUSE);}
if (get_val(ADS_BTN) && get_val(NEXT_PIECE)) {
combo_run(SINGLESHOT_Combo);
combo_run(Notify);a=4;b=2; //FLASH GREEN WHILE USING
set_val(NEXT_PIECE, 0);
}
/////////GHOST PEEK\\\\\\\\\
if (get_val(ADS_BTN) && get_val(LEFT_BUMP)) {
combo_stop(AIM_ABUSE);
// HOLD L2(LT) and PRESS LB
if (event_press(LEFT_BUMP)) {
combo_run( SINGLE_SNEAK_PEAK)
combo_run(Notify);a=0;b=2;
}
set_val(LEFT_BUMP, 0);
}
////////AUTO RUN\\\\\\\\\\\\
if(AutoRun){if(get_val(LY) <= -20){set_val(SPRINT_BTN, 100);
}
////////AIM ASSIST\\\\\\\\\\
if (get_val(ADS_BTN) && event_press(UP)) {
AimAssist_onoff = !AimAssist_onoff;
if(AimAssist_onoff == TRUE){combo_run(Notify);a=0;b=2;}
if(AimAssist_onoff == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(AimAssist_onoff);
}
}
/////////RAPID FIRE\\\\\\\\\
if (get_val(ADS_BTN) && event_press(RAPID)) {//ADS + TRIANGLE(Y)
rapid_onoff = !rapid_onoff;
if(rapid_onoff == TRUE){combo_run(Notify);a=0;b=2;}
if(rapid_onoff == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(rapid_onoff);
}
////////SENS AIM ABUSE\\\\\\\\\
if (get_val(ADS_BTN) && event_press(LEFT)) {
SENASSIST_onoff = !SENASSIST_onoff;
AR_AimAssist_on = !AR_AimAssist_on;
if(SENASSIST_onoff == TRUE){combo_run(Notify);a=4;b=2;}
if(SENASSIST_onoff == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(SENASSIST_onoff);
}
//////DOUBLE PUMP\\\\\\\\\
if (!get_val(ADS_BTN) && event_press(Double_Tact_Button)) {
Double_Tact = !Double_Tact;
if(Double_Tact == TRUE){combo_run(Notify);a=0;b=2;}
if(Double_Tact == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(Double_Tact);
}
//////////////////////////////////////////////////////////////
//////////////////////////////////////////////////////////////
if (AimAssist_onoff) {
if (get_val(ADS_BTN))
combo_run(Auto_Aimm);
else
combo_stop(Auto_Aimm);
}
if (get_val(ADS_BTN)) {
if (abs(get_val(9)) > 15 || abs(get_val(10)) > 15) {
combo_stop(Auto_Aimm);
}
/////////////////////////////////////////////////////////////////////////////////
if (rapid_onoff) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) { // HOLD L2 AND R2 FOR RAPID (DONE LIKE THIS TO BE ABLE TO EDIT OBJECTS)
combo_run(RAPID_FIRE);
ANTI_RECOIL = 11;
}
}
/////////////////////////////////////////////////////////////////////////////////
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
ANTI_RECOIL = 7;
combo_run(AntiRecoil);
}
/////////////////////////////////////////////////////////////////////////////////
if (AR_AimAssist_on) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
aimabuse_hold = 220; // HOW LONG IS L2 HELD FOR
aimabuse_rest = 18; // HOW LONG IS L2 NOT HELD FOR
combo_run(AIM_ABUSE); //AIM ABUSE
} else {
combo_stop(AIM_ABUSE);
}
}
/////////////////////////////////////////////////////////////////////////////////
if (SENASSIST_onoff) {
if (get_val(ADS_BTN) > 95) {
if(SENASSIST_onoff == TRUE){combo_run(Notify);a=4;b=2;}
if(SENASSIST_onoff == FALSE){combo_run(Notify);a=2;b=0;}
aimabuse_hold = 110; // HOW LONG IS L2 HELD FOR
aimabuse_rest = 18; // HOW LONG IS L2 NOT HELD FOR
combo_run(AIM_ABUSE); //AIM ABUSE
} else {
combo_stop(AIM_ABUSE);
}
}
//////////////////////////////////////////////////////////////
if (get_val(ADS_BTN) && event_press(CROUCH_BTN)) {
Drop_onoff = !Drop_onoff;
if(Drop_onoff == TRUE){combo_run(Notify);a=0;b=2;}
if(Drop_onoff == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(Drop_onoff);
}
///////////////////////////////////////////////////////////////
if (Double_Tact) {
if (get_val(FIRE_BTN) && get_ptime(FIRE_BTN) >= 175) { //HOLD FIRE BTN FOR MORE THAN 175 MS TO RUN JITTER
set_val(FIRE_BTN, 0);
combo_run(Double_Tact_Combo);
} else {
combo_stop(Double_Tact_Combo);
}
if (get_val(ADS_BTN)) {
combo_run(BR_AIM_ASSIST);
} else {
combo_stop(BR_AIM_ASSIST);
}
}
/////////////////////////////////////////////////////////////////////////////////
if (Drop_onoff) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN) > +90) { //Remove > +90 to just drop shot when holding Both L2 and R2
combo_run(Drop_shot);
}
/////////////////////////////////////////////////////////////////////////////////
if (!get_val(ADS_BTN) && get_val(L_Y) < -90) {//AUTO RUN
set_val(SPRINT_BTN, 100);
}
/////////////////////////////////////////////////////////////////////////////////
if (Ghost_Peek) {
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
ANTI_RECOIL = 2;
combo_run(SINGLE_SNEAK_PEAK);
}
set_val(LEFT_BUMP, 0);}
}}
////////////////////////////////////////////////////////////////////////////////
if (get_val(FIRE_BTN)) { // IF YOU PRESS AT LEAST 1% OF FIRE BTN IT'LL HAVE AN OUTPUT OF 100
set_val(FIRE_BTN, 100);}
}
}
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
// COMBO BLOCKS
combo Notify {
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(550);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo Auto_Aimm { //AIM ASSIST V2
set_val(R_Y, shake * -1); //1
wait(20)
set_val(R_X, shake); //1
wait(20)
set_val(R_Y, shake); //1
wait(20)
set_val(R_X, shake * -1); //1
wait(20)
} //end
combo Double_Tact_Combo { //DOUBLE TACT // DOUBLE HEAVY
set_val(NEXT_PIECE, 100);
wait(780); // IF SWITCHING TO(PUMP) SET 780(CAN ALSO TRY 770) ELSE TO 650 FOR (TACT/ HEAVY)
set_val(FIRE_BTN, 100);
wait(30);
set_val(LEFT_BUMP, 100);
wait(650); // IF SWITCHING TO(PUMP) SET 780(CAN ALSO TRY 770) ELSE TO 650 FOR (TACT/ HEAVY)
set_val(FIRE_BTN, 100);
wait(30);
}
combo JUMP {
wait(120);
set_val(JUMP_BTN, 100);
wait(110);
set_val(JUMP_BTN, 0);
wait(200); // how long to wait until next Jump
} //end
combo SINGLESHOT_Combo {
set_val(PS4_R2,100);
wait(110);
wait(660);
set_val(PS4_R2,100);
}
combo SINGLE_SNEAK_PEAK {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(10);//INCREASE THIS IF YOU SHOOT THE STAIRS
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
} // END
combo AIM_ABUSE { // RAPID AIM
set_val(ADS_BTN, 100);
wait(aimabuse_hold);
set_val(ADS_BTN, 0);
wait(aimabuse_rest);
} //end
combo RAPID_FIRE {
set_val(FIRE_BTN, 100);
wait(10);
set_val(FIRE_BTN, 0);
wait(10);
} //end
combo BR_AIM_ASSIST { //AR Auto Aim
set_val(ADS_BTN, 100);
wait(aimabuse_hold);
set_val(ADS_BTN, 0);
wait(aimabuse_rest);
} //end
combo Drop_shot {
set_val(5, 100); //PS4_R3 //XB1_RS
wait(80);
wait(60);
}
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
} //end
//--------------------------------------------------------------
combo AntiRecoil {
anti_recoil = get_val(R_Y) + ANTI_RECOIL;
if (anti_recoil > 100) anti_recoil = 100;
set_val(R_Y, anti_recoil);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
// COLOR LED function
//--------------------------------------------------------------
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: fortnite script i get an error when i try to run it
work in titan two ??
-
wwwDODEwww - Private
- Posts: 1
- Joined: Mon Jun 11, 2018 6:59 pm
Re: fortnite script i get an error when i try to run it
wwwDODEwww wrote:work in titan two ??
The Titan Two has back compatibility with scripts from Titan One. Just include the titanone.gph header file at the very beginning of the code:
- Code: Select all
#include <titanone.gph>
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
4 posts
• Page 1 of 1
Return to GPC1 Script Programming
Who is online
Users browsing this forum: No registered users and 85 guests