assassin's creed unity scrip request

GPC1 script programming for Titan One. Code examples, questions, requests.

assassin's creed unity scrip request

Postby caxtilteca » Wed Jan 14, 2015 7:33 am

can anyone make an script for assassins creed unity (ps4),an attack combo like the one used in the shadow of mordor gamepack,attack combo turbo attack + auto parry,or turbo square + auto circle
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Re: assassin's creed unity scrip request

Postby J2Kbr » Wed Jan 14, 2015 10:00 am

Sure thing! I don't have this game, but if you tell me what is the buttons for:

Attack (square?)
Parry (circle?)

I can make is for you.

Or better, I'm assuming square is for attack and circle is for parry, so:

Code: Select all
main {
    if(get_val(PS4_SQUARE)) {
        combo_run(AttackParry);
    }
}

combo AttackParry {
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 0);
    set_val(PS4_CIRCLE, 100);
    wait(40);
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 0);
    wait(30);
    set_val(PS4_SQUARE, 0);
}
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Re: assassin's creed unity scrip request

Postby caxtilteca » Wed Jan 14, 2015 10:47 am

Yes, that's correct, thank you so much , I will try it right away
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Re: assassin's creed unity scrip request

Postby x4lh4zreDx » Mon Oct 26, 2020 10:37 pm

how well did this work?
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Re: assassin's creed unity scrip request

Postby x4lh4zreDx » Mon Oct 26, 2020 10:40 pm

would this same string of code work on ghost of tsushima substituting L1 where circle is incorporated?
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Re: assassin's creed unity scrip request

Postby Mad » Mon Oct 26, 2020 11:10 pm

x4lh4zreDx wrote:would this same string of code work on ghost of tsushima substituting L1 where circle is incorporated?

I'm not familiar with that game, but try it out.

If it doesn't work, let us know the exact button sequence and we can try create a script for you.
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Re: assassin's creed unity scrip request

Postby x4lh4zreDx » Tue Oct 27, 2020 12:15 am

square is an attack button and triangle is an attack button. L1 is a block but when timmed at the last minute on the block window it executes a parry. Im going to try and re map that script just to see if the sequence works with the square and L1 together. Im a little rough at theese scripts i used to run diablo 2 bots back in the day and its similar but I dont understand the console scripting as much.
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Re: assassin's creed unity scrip request

Postby x4lh4zreDx » Tue Oct 27, 2020 12:16 am

I can just copy paste and edit in visual scripting on the tuner software correct?
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Re: assassin's creed unity scrip request

Postby x4lh4zreDx » Tue Oct 27, 2020 1:54 am

this doesnt work. It initiates the block instead of attacking. I tried taking the value down on the circle code line and its the same thing.All the sequencing is the square button repeatedly attacks and the triangle button repeatedly attacks. I just need it to spam the L1 button in between attacks on both square and triangle so when an enemy attacks it forces a parry. Or maybe a way to make the L1 button when I hold it instead of just blocking its a very slow turbo sequence so it applies for about a 1/4 sec and dissingages over and over like a jitter then you could just hold block down and get the same effect. Its a game where you have to block at the last sec to get the parry to proc.
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Re: assassin's creed unity scrip request

Postby x4lh4zreDx » Tue Oct 27, 2020 3:20 am

i tried using a jitter script and changed some of the wait values to get it to spam the block and release process to get it to proc and it would work sometimes but not consistently. Im sure it can be done im just not familiar with the process enough. an auto parry that would recognize the enemys attack and block at the last minute would be amazing but im sure you would have to have the acctual game code to go by. Anyone have ideas let me know I will try compiling more script.
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