Fortnite script help
Posted: Sun Aug 12, 2018 12:13 am
Can someone tell me what I'm doing wrong. I have messed with it but get error codes every 5 lines I feel like. If you want to fix it go for it and I'll thank you in advance,..
- Code: Select all
//--------------------------------------------> INITALIZATION
int a; int b; int rumble_type = RUMBLE_A;
define FIRE_BTN = XB1_RT;
define ADS_BTN = XB1_LT;
define CROUCH_BTN = XB1_RS;
define SPRINT_BTN = XB1_LS;
define JUMP_BTN = XB1_A;
define RIGHT_BUMP = XB1_RB;
define LEFT_BUMP = XB1_LB;
define SWAP_BTN = XB1_Y;
define BUILD_BTN = XB1_B;
define RELOAD_BTN = XB1_X;
define LX = XB1_LX;
define RX = XB1_RX;
define RY = XB1_RY;
define LY = XB1_LY;
define UP = XB1_UP;
define DOWN = XB1_DOWN;
define LEFT = XB1_LEFT;
define RIGHT = XB1_RIGHT;
define HOME = XB1_XBOX;
define VIEW = XB1_VIEW;
/*------------------------------
BUILDER PRO*/
define WALL_BTN = XB1_RT;
define STAIRS_BTN = XB1_LT;
define FLOOR_BTN = XB1_RB;
define ROOF_BTN = XB1_LB;
//<--Unmapped Buttons-->
remap XB1_XBOX XB1_VIEW
unmap XB1_XBOX
//------------------| MAIN |-----------------------------
main {
//AimAssist Settings
delayA = (7 * valueX ) / In_Game_Sens; set_val(TRACE_2, delayA);
//////AIM ASSIST//////---------------<3
if (AimAssist){
if (get_val(ADS_BTN)){
combo_run(Aim_Assist);
}
if ((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
combo_stop(Aim_Assist);
}
}
//////ANTI RECOIL//////---------------<3
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
ANTI_RECOIL = 8;
combo_run(AntiRecoil);
}
//////AIM ABUSE//////---------------<3
if (AimAbuse){
if (get_val(ADS_BTN) > 95) {
combo_run(AIM_ABUSE);}
if (event_release(ADS_BTN)){ combo_stop(AIM_ABUSE);}
}
//////DROP SHOT//////---------------<3
if (!get_val(ADS_BTN) && event_press(VIEW)) {
DROPSHOT = !DROPSHOT;
if (DROPSHOT == TRUE){combo_run(Notify);a=0;b=2;}
if (DROPSHOT == FALSE){combo_run(Notify);a=2;b=0;}
rumble_A_if_true(DROPSHOT);
}
if (DROPSHOT) {
if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
combo_run(DROP_SHOT);
}
}
/////TURBO FARMING//////---------------<3
if (get_val(ADS_BTN) && get_val(LEFT_BUMP)) {
combo_run(Harvesting);
combo_run(Notify);a=0;b=2;
set_val(LEFT_BUMP, 0);
} else {
combo_stop(Harvesting);
}
//////DEAD ZONE(0)//////---------------<3
if (abs(get_val(PS4_LY)) < 0 && abs(get_val(PS4_LX)) < 0 ){
set_val(PS4_LY,0);
set_val(PS4_LX,0);
}
if (abs(get_val(PS4_RY)) < 0 && abs(get_val(PS4_RX)) < 0 ){
set_val(PS4_RY,0);
set_val(PS4_RX,0);
}
//////SINGLE SHOT//////---------------<3
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(SINGLESHOT);
combo_run(Notify);a=0;b=2;
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(SINGLESHOT);
}
}
// MAIN BLOCK END
//---------------------------------------------| COMBO's
combo Notify {
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(550);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo AntiRecoil {
anti_recoil = get_val(RY) + ANTI_RECOIL;
if (anti_recoil > 100) anti_recoil = 100;
set_val(RY, anti_recoil);
}
combo Aim_Assist {
wait(4)//45
set_val(RX, valueX);
wait(delayA);
set_val(RX, valueX*(-1));
wait(delayA);
}
combo AIM_ABUSE{
set_val(ADS_BTN,100);
wait(AimSpeed);
set_val(ADS_BTN,0);
wait(delay);
}
combo SINGLESHOT {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo DROP_SHOT{
set_val(CROUCH_BTN,100);
wait(40);
wait(200);
set_val(CROUCH_BTN,100);
}
combo Harvesting {
set_val(FIRE_BTN, 100);
wait(163);
set_val(RIGHT_BUMP, 100);
wait(35);
set_val(SWAP_BTN, 100);
wait(225);
}
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}