Help with Fortnite Code
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Help with Fortnite Code
Hello, i was wondering if it was possible to use/convert code from the device on my titanone? and if so could someone etheir convert this code for me? or show me how to do it myself? I dont really have alot of knowledge on coding so far and am i kinda bad when it comes to this kinda stuff but am very intrested in learning more about it.
- Code: Select all
// GPC Online Library
// fortnite_:_no_toggle.gpc
// No toggles. Everything is activated by combos
//--------------------------------------------------------------------------------------------------------------------
// Combos
// Turbo Farm ----- [ Left Trigger + Left Bumper ] ----- (Must have throwable, scroll to throwable then switch to pickaxe)
// Rapid Fire ----- [ Right Trigger + Right Bumper ]
// Ramp Rush ----- [ Left Thumpstick Push ] ----- (Since they added "sprint by default" the left thumpstick is useless)
// 100% Accuracy ----- [ Left Trigger + Right Bumper ]
// Aim Abuse ----- [ Left Trigger ] ----- (99% trigger pull)
// Aim Assist ------ [ Left Trigger ] ----- (99% trigger pull)
// Hair Trigger ----- [ Right Trigger ] ----- (Any amount of trigger pull = 100%)
int SINGLESHOT = TRUE;
int SHAKE = 20;
define BLD_SPEED = 50;
int RAMP_RUSH;
int a;
int b;
define FIRE_BTN = XB1_RT;
define ADS_BTN = XB1_LT;
define CROUCH_BTN = XB1_RS;
define SPRINT_BTN = XB1_LS;
define JUMP_BTN = XB1_A;
define RIGHT_BUMP = XB1_RB;
define LEFT_BUMP = XB1_LB;
define SWAP_BTN = XB1_Y;
define BUILD_BTN = XB1_B;
define RELOAD_BTN = XB1_X;
define LX = XB1_LX;
define RX = XB1_RX;
define RY = XB1_RY;
define LY = XB1_LY;
define UP = XB1_UP;
define DOWN = XB1_DOWN;
define LEFT = XB1_LEFT;
define RIGHT = XB1_RIGHT;
define HOME = XB1_XBOX;
define VIEW = XB1_VIEW;
define WALL_BTN = XB1_RT;
define STAIRS_BTN = XB1_LT;
define FLOOR_BTN = XB1_RB;
define ROOF_BTN = XB1_LB;
main {
//HAIR TRIGGER
if (get_val(FIRE_BTN)) set_val(FIRE_BTN,100);
//DEAD ZONE
if (abs(get_val(XB1_LY)) < 0 && abs(get_val(XB1_LX)) < 0 ){
set_val(XB1_LY,0);
set_val(XB1_LX,0);
}
if (abs(get_val(XB1_RY)) < 0 && abs(get_val(XB1_RX)) < 0 ){
set_val(XB1_RY,0);
set_val(XB1_RX,0);
}
//TURBO FARMING
if (get_val(ADS_BTN) && get_val(LEFT_BUMP)) {
combo_run(TURBOFARM);
combo_run(Notify);a=0;b=2;
set_val(LEFT_BUMP, 0);
}
//SINGLE SHOT
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(SINGLESHOT);
combo_run(Notify);a=0;b=2;
set_val(RIGHT_BUMP, 0);
}
//AIM ABUSE
if (get_val(ADS_BTN) > 99) {
combo_run(AIM_ABUSE);
}
//AIM ASSIST
if (get_val(ADS_BTN) > 99) {
combo_run(AUTO_AIM);
} else {
combo_stop(AUTO_AIM);
}
if (get_val(ADS_BTN)) {
if (abs(get_val(RX)) > 20 || abs(get_val(RY)) > 20) {
combo_stop(AUTO_AIM);
}
}
//RAPID FIRE
if (get_val(RIGHT_BUMP) && get_val(FIRE_BTN)) {
combo_run(RAPID_FIRE);
combo_run(Notify);a=0;b=2;
set_val(RIGHT_BUMP, 0);
}
//RAMP RUSH
if (get_val(SPRINT_BTN)){
combo_run(RAMP_RUSH);
combo_run(Notify);a=0;b=2;
set_val(SPRINT_BTN, 0);
}
}
combo Notify {
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(550);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo TURBOFARM {
set_val(FIRE_BTN, 100);
wait(250);
set_val(RIGHT_BUMP, 100);
set_val(FIRE_BTN, 100);
wait(60);
set_val(SWAP_BTN, 100);
wait(50);
wait(50);
}
combo SINGLESHOT {
set_val(FIRE_BTN,100);
wait(120);
wait(250);
set_val(FIRE_BTN,100);
}
combo AIM_ABUSE {
set_val(ADS_BTN, 100);
wait(35);
set_val(ADS_BTN, 0);
wait(7);
}
combo AUTO_AIM {
set_val(RY, SHAKE * -1); //1
wait(20)
set_val(RX, SHAKE); //1
wait(20)
set_val(RY, SHAKE); //1
wait(20)
set_val(RX, SHAKE * -1); //1
wait(20)
}
combo RAPID_FIRE {
set_val(FIRE_BTN, 100);
wait(10);
set_val(FIRE_BTN, 0);
wait(10);
}
combo RAMP_RUSH {
set_val(STAIRS_BTN, 100);//Pull out STAIRS
wait(BLD_SPEED);
wait(BLD_SPEED);
set_val(STAIRS_BTN, 100);//Place STAIRS
wait(50);
set_val(RY, 100);
wait(20);
set_val(FLOOR_BTN, 100);//Pull out FLOOR
wait(BLD_SPEED);
wait(BLD_SPEED);
set_val(FLOOR_BTN, 100);//Place FLOOR
wait(50);
set_val(RY, -100);
wait(20);
set_val(WALL_BTN, 100);//Pull out WALLS
wait(BLD_SPEED);
wait(BLD_SPEED);
set_val(WALL_BTN, 100);//Place WALLS
wait(80);
set_val(JUMP_BTN, 100);
wait(80);
set_val(STAIRS_BTN, 100);//Pull out STAIRS
wait(BLD_SPEED);
wait(BLD_SPEED);
set_val(STAIRS_BTN, 100);//Place STAIRS
wait(150);
}
-
Alex Thumann - Sergeant
- Posts: 9
- Joined: Thu Dec 15, 2016 8:49 pm
Re: Help with Fortnite Code
I believe this is the same script that was fixed here:
viewtopic.php?p=69283#p69283
viewtopic.php?p=69283#p69283
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
2 posts
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