Need Fortnite good script, Can fire with L1 R1 please !

GPC1 script programming for Titan One. Code examples, questions, requests.

Need Fortnite good script, Can fire with L1 R1 please !

Postby Smith138 » Wed Aug 22, 2018 9:15 am

Hi i try to find a good completed script with many options like Aime abuse and aim assist , fast farming...

Like that and i want to shot with L1 and R1 i can do this frome the famouse gamepack plz help

Mods i liked to have in :

1.Aime assist
2.Aim abuse
3.Auto run
4.Insta build
5Aim abuse shotgun in 1st slot weapon
6.100% Accuracy
7.Fast farming if its not pached !
8.No recoil
9.Trigger sawp fire with R1 L1

Plz make it for me maybe many people need that one
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Re: Need Fortnite good script, Can fire with L1 R1 please !

Postby J2Kbr » Wed Aug 22, 2018 10:29 am

Hi, I am wondering what is the difference between the 1 (Aim Assist) and 2 (Aim Abuse).
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Re: Need Fortnite good script, Can fire with L1 R1 please !

Postby Smith138 » Wed Aug 22, 2018 11:10 am

- The Aim Abuse has 2 adjustable parameters :
- zoom in - how much time you will be zoom in ( in ms.)
- zoom out - how much time you will be zoom out ( in ms.)

The Aim Assist has one adjustable parameter - this is how much the screen will shake. It try to exploit in game Aim Assist .
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Re: Need Fortnite good script, Can fire with L1 R1 please !

Postby Smith138 » Wed Aug 22, 2018 7:55 pm

No one to help really ?
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Re: Need Fortnite good script, Can fire with L1 R1 please !

Postby Sillyasskid » Wed Aug 22, 2018 8:25 pm

Smith138 wrote:No one to help really ?

How do you know there is nobody working on a script for you?
Or should I say, Why do you assume no one is helping you with this? I mean its been less than 12 hours since your request.
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Re: Need Fortnite good script, Can fire with L1 R1 please !

Postby Smith138 » Wed Aug 22, 2018 10:11 pm

Sillyasskid wrote:
Smith138 wrote:No one to help really ?

How do you know there is nobody working on a script for you?
Or should I say, Why do you assume no one is helping you with this? I mean its been less than 12 hours since your request.

Yeahh i hope as well :)
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Re: Need Fortnite good script, Can fire with L1 R1 please !

Postby J2Kbr » Thu Aug 23, 2018 6:46 am

I believe to have found an script on the forums with all mods you listed, with exception of Trigger/bumpers swap which was added below for both R1/L1 and R2/L2:
Code: Select all
 
//    No toggles. Everything is activated by combos
//--------------------------------------------------------------------------------------------------------------------
//        Combos
//    Turbo Farm -------[ Left Trigger + Left Bumper ] -----(Must have throwable, scroll to throwable then switch to pickaxe)
//    Rapid Fire -------[ Left Trigger + Right Trigger + Right Bumper ]
//    Ramp Rush --------[ Left Thumpstick Push ] -----(Since they added "sprint by default" the left thumpstick is useless)
//    Drop Shot --------[ Left Trigger + A ]
//    100% Accuracy ----[ Left Trigger + Right Bumper ]
//    Aim Abuse --------[ Left Trigger ] -----(99% trigger pull)
//    Aim Assist -------[ Left Trigger ] -----(99% trigger pull)
//    Hair Trigger -----[ Right Trigger ] -----(Any amount of trigger pull = 100%)
//    No Recoil --------[ Left Trigger + Right Trigger ] -----(I have this turned off scroll down to "Anti Recoil" and change the red 0 for enable [15-33])
 
int SINGLESHOT = TRUE; //--SINGLE SHOT
 
int SENASSIST_onoff = TRUE; //--AIM ABUSE
int aimabuse_hold;
int aimabuse_rest;
 
 
 
int PICKAXE = FALSE;
 
int Dropshot       = FALSE;
int DefenseMode=FALSE;
int AttackMode=TRUE;
 
int AimAssist_onoff = TRUE;
int shake = 20;
 
int ANTI_RECOIL; //--ANTI RECOIL
int anti_recoil;
define AR_Release = 25;
define ONLY_WITH_SCOPE = TRUE;
 
int rapid_onoff = FALSE; //--RAPID FIRE
 
define build_speed = 50; //--RAMP RUSH
int RampRush;
 
//--------------------------------------------> INITALIZATIOG
int a; int b; int rumble_type = RUMBLE_A;
 
define FIRE_BTN   = XB1_RT;
define ADS_BTN    = XB1_LT;
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define SPRINT_BTN = XB1_LS;
define JUMP_BTN   = XB1_A;
define RIGHT_BUMP = XB1_RB;
define LEFT_BUMP  = XB1_LB;
define SWAP_BTN   = XB1_Y;
define BUILD_BTN  = XB1_B;
define RELOAD_BTN = XB1_X;
define LX         = XB1_LX;
define RX         = XB1_RX;
define RY         = XB1_RY;
define LY         = XB1_LY;
define UP         = XB1_UP;
define DOWN       = XB1_DOWN;
define LEFT       = XB1_LEFT;
define RIGHT      = XB1_RIGHT;
define HOME       = XB1_XBOX;
define VIEW       = XB1_VIEW;
/*------------------------------
 
BUILDER PRO*/
                                                           
define WALL_BTN   = XB1_RT;
define STAIRS_BTN = XB1_LT;
define FLOOR_BTN  = XB1_RB;
define ROOF_BTN   = XB1_LB;
 
     //<--Unmapped Buttons-->
   //remap XB1_XBOX XB1_VIEW
   //unmap XB1_XBOX
   //unmap XB1_RIGHT
 
//------------------| MAIN |-----------------------------
 
main {
    // SWAP BUMPER AND TRIGGER
    swap(PS4_R1, PS4_R2);
    swap(PS4_L1, PS4_L2);
 
        //////AIM ASSIST//////---------------<3
    if (get_val(ADS_BTN) > 99) {
        combo_run(Auto_Aimm);
        } else {
        combo_stop(Auto_Aimm);
        }
     if (get_val(ADS_BTN)) {
     if (abs(get_val(RX)) > 20 || abs(get_val(RY)) > 20) {
         combo_stop(Auto_Aimm);
         }
            }
 
            /////TURBO FARMING//////---------------<3
     if (get_val(ADS_BTN) && get_val(LEFT_BUMP)) {
        combo_run(Harvesting);
        combo_run(Notify);a=0;b=2;
        set_val(LEFT_BUMP, 0);
        }
 
        //////HAIR TRIGGER//////---------------<3
    if (get_val(FIRE_BTN)) set_val(FIRE_BTN,100);   
 
 
        //////ANTI RECOIL//////---------------<3
    if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
        ANTI_RECOIL = 0;
        combo_run(AntiRecoil);
        }
 
        //////AIM ABUSE//////---------------<3
    if (SENASSIST_onoff) {
    if (get_val(ADS_BTN) > 99) {
        aimabuse_hold = 35;
        aimabuse_rest = 7;
        combo_run(AIM_ABUSE);
      } else if (combo_running(AIM_ABUSE)) {
        combo_stop(AIM_ABUSE);
        }
           }
 
        //////RAPID FIRE//////---------------<3
    if (get_val(ADS_BTN) && get_val(RIGHT_BUMP) && get_val(FIRE_BTN)) {
        combo_run(RAPID_FIRE);
        combo_run(Notify);a=0;b=2;
        set_val(RIGHT_BUMP, 0);
        } else {
        combo_stop(RAPID_FIRE);
        }
 
        //////RAMP RUSH//////---------------<3
    if (get_val(SPRINT_BTN)){
        combo_run(RampRush_Combo);
        combo_run(Notify);a=0;b=2;       
        set_val(SPRINT_BTN, 0);
        }
 
 
        //////DEAD ZONE(0)//////---------------<3
    if (abs(get_val(PS4_LY)) < 0 && abs(get_val(PS4_LX)) < 0 ){       
        set_val(PS4_LY,0);                                               
        set_val(PS4_LX,0);                                               
        }                                                                                           
    if (abs(get_val(PS4_RY)) < 0 && abs(get_val(PS4_RX)) < 0 ){         
        set_val(PS4_RY,0);                                                 
        set_val(PS4_RX,0);                                               
        }       
 
          //DropShot
          //if(get_val(ADS_BTN) && get_val(JUMP_BTN)){
        //combo_run(Dropshot);
        //combo_run(Notify);a=0;b=2;
        //set_val(JUMP_BTN, 0);
        //set_val(CROUCH_BTN, 0);
        //}
 
 
        //////SINGLE SHOT//////---------------<3
    if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
        combo_run(SINGLESHOT_Combo);
        combo_run(Notify);a=0;b=2;
        set_val(RIGHT_BUMP, 0);
        } else {
        combo_stop(SINGLESHOT_Combo);
        }
           }
 
 
 
//  MAIN BLOCK END   
//---------------------------------------------| COMBO's
 
 
combo Notify {
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(550);
    set_led(LED_1,0);
    set_led(LED_2,0);
    set_led(LED_3,0);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,0);
    set_led(LED_3,0);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    reset_leds();
}
 
//combo Dropshot{
//set_val(CROUCH_BTN,100);
//wait(40);
//wait(100);
//set_val(CROUCH_BTN,100);
//}
 
combo Harvesting {
    set_val(FIRE_BTN, 100);
    wait(180);
    set_val(RIGHT_BUMP, 100);
    wait(40);
    set_val(SWAP_BTN, 100);
    wait(100);
}
 
combo AntiRecoil {
    anti_recoil = get_val(RY) + ANTI_RECOIL;
    if (anti_recoil > 100) anti_recoil = 100;
    set_val(RY, anti_recoil);
}
 
 
combo Auto_Aimm {
    set_val(RY, shake * -1); //1 
    wait(20)
    set_val(RX, shake); //1 
    wait(20)
    set_val(RY, shake); //1 
    wait(20)
    set_val(RX, shake * -1); //1 
    wait(20)
}
 
combo RAPID_FIRE {
    set_val(FIRE_BTN, 100);
    wait(10);
    set_val(FIRE_BTN, 0);
    wait(10);
}
 
combo AIM_ABUSE {
    set_val(ADS_BTN, 100);
    wait(aimabuse_hold);
    set_val(ADS_BTN, 0);
    wait(aimabuse_rest);
}
 
combo SINGLESHOT_Combo {
    set_val(FIRE_BTN,100);
    wait(100);
    wait(250);
    set_val(FIRE_BTN,100);
}
 
combo RampRush_Combo {
    set_val(STAIRS_BTN, 100);//Pull out STAIRS
    wait(build_speed);
    wait(build_speed);
    set_val(STAIRS_BTN, 100);//Place STAIRS
    wait(50);
    set_val(RY, 100);
    wait(20);
    set_val(FLOOR_BTN, 100);//Pull out FLOOR
    wait(build_speed);
    wait(build_speed);
    set_val(FLOOR_BTN, 100);//Place FLOOR
    wait(50);
    set_val(RY, -100);
    wait(20);
    set_val(WALL_BTN, 100);//Pull out WALLS
    wait(build_speed);
    wait(build_speed);
    set_val(WALL_BTN, 100);//Place WALLS
    wait(80);
    set_val(JUMP_BTN, 100);
    wait(80);
    set_val(STAIRS_BTN, 100);//Pull out STAIRS
    wait(build_speed);
    wait(build_speed);
    set_val(STAIRS_BTN, 100);//Place STAIRS
    wait(150);
}
 
combo VIBRATE {
    set_rumble(rumble_type, 100);
    wait(300);
    reset_rumble();
}
 
function rumble_A_if_true(var) {
    if (var) rumble_type = RUMBLE_A;
    else rumble_type = RUMBLE_B;
    combo_run(VIBRATE);
}
 
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Re: Need Fortnite good script, Can fire with L1 R1 please !

Postby Smith138 » Thu Aug 23, 2018 9:45 am

J2Kbr wrote:I believe to have found an script on the forums with all mods you listed, with exception of Trigger/bumpers swap which was added below for both R1/L1 and R2/L2:
Code: Select all
 
//    No toggles. Everything is activated by combos
//--------------------------------------------------------------------------------------------------------------------
//        Combos
//    Turbo Farm -------[ Left Trigger + Left Bumper ] -----(Must have throwable, scroll to throwable then switch to pickaxe)
//    Rapid Fire -------[ Left Trigger + Right Trigger + Right Bumper ]
//    Ramp Rush --------[ Left Thumpstick Push ] -----(Since they added "sprint by default" the left thumpstick is useless)
//    Drop Shot --------[ Left Trigger + A ]
//    100% Accuracy ----[ Left Trigger + Right Bumper ]
//    Aim Abuse --------[ Left Trigger ] -----(99% trigger pull)
//    Aim Assist -------[ Left Trigger ] -----(99% trigger pull)
//    Hair Trigger -----[ Right Trigger ] -----(Any amount of trigger pull = 100%)
//    No Recoil --------[ Left Trigger + Right Trigger ] -----(I have this turned off scroll down to "Anti Recoil" and change the red 0 for enable [15-33])
 
int SINGLESHOT = TRUE; //--SINGLE SHOT
 
int SENASSIST_onoff = TRUE; //--AIM ABUSE
int aimabuse_hold;
int aimabuse_rest;
 
 
 
int PICKAXE = FALSE;
 
int Dropshot       = FALSE;
int DefenseMode=FALSE;
int AttackMode=TRUE;
 
int AimAssist_onoff = TRUE;
int shake = 20;
 
int ANTI_RECOIL; //--ANTI RECOIL
int anti_recoil;
define AR_Release = 25;
define ONLY_WITH_SCOPE = TRUE;
 
int rapid_onoff = FALSE; //--RAPID FIRE
 
define build_speed = 50; //--RAMP RUSH
int RampRush;
 
//--------------------------------------------> INITALIZATIOG
int a; int b; int rumble_type = RUMBLE_A;
 
define FIRE_BTN   = XB1_RT;
define ADS_BTN    = XB1_LT;
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define SPRINT_BTN = XB1_LS;
define JUMP_BTN   = XB1_A;
define RIGHT_BUMP = XB1_RB;
define LEFT_BUMP  = XB1_LB;
define SWAP_BTN   = XB1_Y;
define BUILD_BTN  = XB1_B;
define RELOAD_BTN = XB1_X;
define LX         = XB1_LX;
define RX         = XB1_RX;
define RY         = XB1_RY;
define LY         = XB1_LY;
define UP         = XB1_UP;
define DOWN       = XB1_DOWN;
define LEFT       = XB1_LEFT;
define RIGHT      = XB1_RIGHT;
define HOME       = XB1_XBOX;
define VIEW       = XB1_VIEW;
/*------------------------------
 
BUILDER PRO*/
                                                           
define WALL_BTN   = XB1_RT;
define STAIRS_BTN = XB1_LT;
define FLOOR_BTN  = XB1_RB;
define ROOF_BTN   = XB1_LB;
 
     //<--Unmapped Buttons-->
   //remap XB1_XBOX XB1_VIEW
   //unmap XB1_XBOX
   //unmap XB1_RIGHT
 
//------------------| MAIN |-----------------------------
 
main {
    // SWAP BUMPER AND TRIGGER
    swap(PS4_R1, PS4_R2);
    swap(PS4_L1, PS4_L2);
 
        //////AIM ASSIST//////---------------<3
    if (get_val(ADS_BTN) > 99) {
        combo_run(Auto_Aimm);
        } else {
        combo_stop(Auto_Aimm);
        }
     if (get_val(ADS_BTN)) {
     if (abs(get_val(RX)) > 20 || abs(get_val(RY)) > 20) {
         combo_stop(Auto_Aimm);
         }
            }
 
            /////TURBO FARMING//////---------------<3
     if (get_val(ADS_BTN) && get_val(LEFT_BUMP)) {
        combo_run(Harvesting);
        combo_run(Notify);a=0;b=2;
        set_val(LEFT_BUMP, 0);
        }
 
        //////HAIR TRIGGER//////---------------<3
    if (get_val(FIRE_BTN)) set_val(FIRE_BTN,100);   
 
 
        //////ANTI RECOIL//////---------------<3
    if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
        ANTI_RECOIL = 0;
        combo_run(AntiRecoil);
        }
 
        //////AIM ABUSE//////---------------<3
    if (SENASSIST_onoff) {
    if (get_val(ADS_BTN) > 99) {
        aimabuse_hold = 35;
        aimabuse_rest = 7;
        combo_run(AIM_ABUSE);
      } else if (combo_running(AIM_ABUSE)) {
        combo_stop(AIM_ABUSE);
        }
           }
 
        //////RAPID FIRE//////---------------<3
    if (get_val(ADS_BTN) && get_val(RIGHT_BUMP) && get_val(FIRE_BTN)) {
        combo_run(RAPID_FIRE);
        combo_run(Notify);a=0;b=2;
        set_val(RIGHT_BUMP, 0);
        } else {
        combo_stop(RAPID_FIRE);
        }
 
        //////RAMP RUSH//////---------------<3
    if (get_val(SPRINT_BTN)){
        combo_run(RampRush_Combo);
        combo_run(Notify);a=0;b=2;       
        set_val(SPRINT_BTN, 0);
        }
 
 
        //////DEAD ZONE(0)//////---------------<3
    if (abs(get_val(PS4_LY)) < 0 && abs(get_val(PS4_LX)) < 0 ){       
        set_val(PS4_LY,0);                                               
        set_val(PS4_LX,0);                                               
        }                                                                                           
    if (abs(get_val(PS4_RY)) < 0 && abs(get_val(PS4_RX)) < 0 ){         
        set_val(PS4_RY,0);                                                 
        set_val(PS4_RX,0);                                               
        }       
 
          //DropShot
          //if(get_val(ADS_BTN) && get_val(JUMP_BTN)){
        //combo_run(Dropshot);
        //combo_run(Notify);a=0;b=2;
        //set_val(JUMP_BTN, 0);
        //set_val(CROUCH_BTN, 0);
        //}
 
 
        //////SINGLE SHOT//////---------------<3
    if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
        combo_run(SINGLESHOT_Combo);
        combo_run(Notify);a=0;b=2;
        set_val(RIGHT_BUMP, 0);
        } else {
        combo_stop(SINGLESHOT_Combo);
        }
           }
 
 
 
//  MAIN BLOCK END   
//---------------------------------------------| COMBO's
 
 
combo Notify {
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(550);
    set_led(LED_1,0);
    set_led(LED_2,0);
    set_led(LED_3,0);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,0);
    set_led(LED_3,0);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    reset_leds();
}
 
//combo Dropshot{
//set_val(CROUCH_BTN,100);
//wait(40);
//wait(100);
//set_val(CROUCH_BTN,100);
//}
 
combo Harvesting {
    set_val(FIRE_BTN, 100);
    wait(180);
    set_val(RIGHT_BUMP, 100);
    wait(40);
    set_val(SWAP_BTN, 100);
    wait(100);
}
 
combo AntiRecoil {
    anti_recoil = get_val(RY) + ANTI_RECOIL;
    if (anti_recoil > 100) anti_recoil = 100;
    set_val(RY, anti_recoil);
}
 
 
combo Auto_Aimm {
    set_val(RY, shake * -1); //1 
    wait(20)
    set_val(RX, shake); //1 
    wait(20)
    set_val(RY, shake); //1 
    wait(20)
    set_val(RX, shake * -1); //1 
    wait(20)
}
 
combo RAPID_FIRE {
    set_val(FIRE_BTN, 100);
    wait(10);
    set_val(FIRE_BTN, 0);
    wait(10);
}
 
combo AIM_ABUSE {
    set_val(ADS_BTN, 100);
    wait(aimabuse_hold);
    set_val(ADS_BTN, 0);
    wait(aimabuse_rest);
}
 
combo SINGLESHOT_Combo {
    set_val(FIRE_BTN,100);
    wait(100);
    wait(250);
    set_val(FIRE_BTN,100);
}
 
combo RampRush_Combo {
    set_val(STAIRS_BTN, 100);//Pull out STAIRS
    wait(build_speed);
    wait(build_speed);
    set_val(STAIRS_BTN, 100);//Place STAIRS
    wait(50);
    set_val(RY, 100);
    wait(20);
    set_val(FLOOR_BTN, 100);//Pull out FLOOR
    wait(build_speed);
    wait(build_speed);
    set_val(FLOOR_BTN, 100);//Place FLOOR
    wait(50);
    set_val(RY, -100);
    wait(20);
    set_val(WALL_BTN, 100);//Pull out WALLS
    wait(build_speed);
    wait(build_speed);
    set_val(WALL_BTN, 100);//Place WALLS
    wait(80);
    set_val(JUMP_BTN, 100);
    wait(80);
    set_val(STAIRS_BTN, 100);//Pull out STAIRS
    wait(build_speed);
    wait(build_speed);
    set_val(STAIRS_BTN, 100);//Place STAIRS
    wait(150);
}
 
combo VIBRATE {
    set_rumble(rumble_type, 100);
    wait(300);
    reset_rumble();
}
 
function rumble_A_if_true(var) {
    if (var) rumble_type = RUMBLE_A;
    else rumble_type = RUMBLE_B;
    combo_run(VIBRATE);
}
 

Really Thank you soo much sir i post the same message in every popular web like cronu.smax. but no help but you are jute awesome thank you for your help and keep runing like that :)

1 laste question sorry to disturb you i need insta build meen you can build very fast then normal speed withoud any freez did you add it ? And you forget also autorun plz add
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Smith138
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Re: Need Fortnite good script, Can fire with L1 R1 please !

Postby Massacre » Thu Aug 23, 2018 11:21 pm

You dont need auto run as it was added into the game in your settings, turn it on. As far as building if you know how to use it then you can do it well.
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Massacre
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Posts: 95
Joined: Wed Jul 06, 2016 1:55 am
Location: Oklahoma

Re: Need Fortnite good script, Can fire with L1 R1 please !

Postby Smith138 » Fri Aug 24, 2018 8:03 pm

Massacre wrote:You dont need auto run as it was added into the game in your settings, turn it on. As far as building if you know how to use it then you can do it well.

Hi you have any good script :)
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Smith138
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Joined: Fri Aug 03, 2018 8:44 am


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