Page 1 of 1

[Maxaim/Gtuner] Getting Full Analog Control With MaxAimDI?

PostPosted: Sun Dec 08, 2019 4:59 am
by Fluid_O
Essentially what I'd like to do is get an XInput controller, like for example a gamecube controller with a mayflash adapter, and run it through MaxaimDI, into a Titan One, and finally get the inputs to my switch.

Anyone that follows Parsec may have an idea of what I'm trying to do here, I'd like to get inputs from my friends over parsec to my switch using the Titan One, and as a proof of concept I'd like to get a fully functioning XInput controller through Maxaim DI to the switch locally with my own controller.

So far, I've got everything working properly, except there's one issue - I can't use full analog control sticks, which is basically a requirement for the game I'd like to play (Modded Smash Brothers.) All that ends up happening is my character walks to the left or right (instead of running) when I press the analog stick left or right because its not utilizing full analog input.

To take all the fluff out and tl;dr it into one complete question, Is it possible for me to use maxaim DI and set the sticks to just be analog 1-to-1 from Xinput, instead of saying "push the stick left to emulate a left push like I'm pressing a key on a keyboard."? Thanks in advance. :smile0517:

Re: [Maxaim/Gtuner] Getting Full Analog Control With MaxAimD

PostPosted: Sun Dec 08, 2019 2:30 pm
by J2Kbr
Welcome to our forums.

You could fix this issue with a simple GPC script running on MaxAim DI. The script would read the analog input and scale it to reach the full -100 to 100 range.

For better help you with this script, please let me know what is the range that the analog currently does. You can check on Gtuner's Device Monitor.

Thanks.

Re: [Maxaim/Gtuner] Getting Full Analog Control With MaxAimD

PostPosted: Sun Dec 08, 2019 9:28 pm
by Fluid_O
It goes from -76 to 76 on LX, and -88 to 74 on LY, thanks for the quick reply.

Re: [Maxaim/Gtuner] Getting Full Analog Control With MaxAimD

PostPosted: Mon Dec 09, 2019 2:10 pm
by J2Kbr
Fluid_O wrote:It goes from -76 to 76 on LX, and -88 to 74 on LY, thanks for the quick reply.

Thank, here is the script:
Code: Select all
main {
    sensitivity(XB1_RX, NOT_USE, 136);
    sensitivity(XB1_RY, NOT_USE, 136);
    sensitivity(XB1_LX, NOT_USE, 136);
    sensitivity(XB1_LY, NOT_USE, 136);
}

Please note, when using MaxAim DI the script should be loaded on the active MaxAim Layout, and not on the device's memory slot. For that, open the Script on Gtuner Pro code editor and run MaxAim DI via plugin menu. On MaxAim, click on Menu Layout -> Load GPC Script.

Re: [Maxaim/Gtuner] Getting Full Analog Control With MaxAimD

PostPosted: Tue Dec 10, 2019 12:40 am
by Fluid_O
Works perfectly, but while I'm here I'd like to solve a second problem.

LT and RT are bound to shield in that game, is there a way that I can set a deadzone with a GCP script so its like "if LZ/LRZ goes above 30, input LT/RT?", or the opposite, "If LZ/LRZ is less than 30, do not input LT/RT?"

I tried using the deadzone in the direct input settings but that doesn't encompass LZ and LRZ. At the moment they usually sit at around 0 - 20, so using LZ/LRZ+ just makes it constant input LT/RT, so I just shield forever.

EDIT: Nevermind, I managed to figure out how to accomplish this on my own, thank you so much for your assistance.

Re: [Maxaim/Gtuner] Getting Full Analog Control With MaxAimD

PostPosted: Tue Dec 10, 2019 7:34 am
by J2Kbr
Fluid_O wrote:EDIT: Nevermind, I managed to figure out how to accomplish this on my own, thank you so much for your assistance.

:smile0517:

Re: [Maxaim/Gtuner] Getting Full Analog Control With MaxAimD

PostPosted: Sat May 29, 2021 6:11 am
by Coyoteway
Hey, do you know the method which fixed the Shoulder Buttons as well as the Z Button as I'm having the same issues with the input?