MaxAim DI Gamecube Inputs for Smash Brothers
Posted: Sun May 30, 2021 5:57 am
Heya everyone, I just got the Titan One a few days ago and it's amazing. One of the reasons I bought it was to play Switch games with friends using Parsec and one of the games we often play a lot is the Super Smash Bros series.
The main issue I'm having at the moment is that the remapping of the Xbox One Controller to Gamecube using MaxAim DI is more complex than I originally thought. I couldn't find any posts about this except for one: viewtopic.php?t=14210#p92994 which helped quite a lot with the analog sensitivity issues. The main concern however is that the shoulder buttons for the Gamecube controller need specific GCP Scripts which I currently am having issues with.
If anyone can make a custom GCP Script for a Gamecube Controller intended for Smash Bros. I'd appreciate it.
The main issue I'm having at the moment is that the remapping of the Xbox One Controller to Gamecube using MaxAim DI is more complex than I originally thought. I couldn't find any posts about this except for one: viewtopic.php?t=14210#p92994 which helped quite a lot with the analog sensitivity issues. The main concern however is that the shoulder buttons for the Gamecube controller need specific GCP Scripts which I currently am having issues with.
If anyone can make a custom GCP Script for a Gamecube Controller intended for Smash Bros. I'd appreciate it.