MaxAim profile (Keybard and Mouse) for BF4 on PS4

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MaxAim profile (Keybard and Mouse) for BF4 on PS4

Postby J2Kbr » Tue Apr 08, 2014 12:27 am

Hey, like I mentioned before I was setting up for me a profile on MaxAim to play Battlefield 4 on Playstation 4. I just had time to finish it today, I thought the mouse settings were needing some small tweaking, but no, today I played for a while and I think it is very good, at least for my taste!!

The profile is attached to this post. Click on import on MaxAim and select this file.

And, of course, the key bindings were the way I'm used to, probably you will need change it.

There is a little script embed on it for rapidfire and auto spot.

F1: on/off auto stop
`: turn off rapidfire
1 to 4: select a type of rapid fire.
Attachments
Battlefield 4 (PS4).glf
MaxAim profile (Keybard and Mouse) for BF4 on PS4
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Re: MaxAim profile (Keybard and Mouse) for BF4 on PS4

Postby J2Kbr » Tue Apr 08, 2014 12:29 am

Here the embed script, in case you guys need to customize or add more features
Code: Select all
define ADS_BUTTON       = PS3_L2;
define SHOOT_BUTTON     = PS3_R2;
define SPOT_BUTTON      = PS4_R1;
define MCAP             = 95;

int autospot = FALSE;
int autofire = 0;

main {
    if(get_val(PS4_RX) >  MCAP) set_val(PS4_RX,  MCAP);
    if(get_val(PS4_RX) < -MCAP) set_val(PS4_RX, -MCAP);
    if(get_val(PS4_RY) >  MCAP) set_val(PS4_RY,  MCAP);
    if(get_val(PS4_RY) < -MCAP) set_val(PS4_RY, -MCAP);

    if(get_val(PS3_L1)) {
        sensitivity(PS3_RX, NOT_USE, 80);
        sensitivity(PS3_RY, NOT_USE, 80);
        deadzone(PS3_RX, PS3_RY, 4, 4);
    }

    // Auto Fire
    if(event_press(CEMU_EXTRA4)) autofire = 0;
    else if(event_press(CEMU_EXTRA5)) autofire = 2;
    else if(event_press(CEMU_EXTRA6)) autofire = 3;
    else if(event_press(CEMU_EXTRA7)) autofire = 4;
    else if(event_press(CEMU_EXTRA8)) autofire = 1;
    if(get_val(SHOOT_BUTTON)) {
        if(autofire == 2) combo_run(AutoFire2);
        else if(autofire == 3) combo_run(AutoFire3);
        else if(autofire == 4) combo_run(AutoFire4);
        else if(autofire == 1 && get_val(ADS_BUTTON)) combo_run(AutoFire3);
    }

    // Auto Spot
    if(event_press(CEMU_EXTRA1)) autospot = !autospot;
    if(autospot && !get_val(SPOT_BUTTON)) combo_run(AutoSpot);
    else if(combo_running(AutoSpot)) combo_stop(AutoSpot);
}

combo AutoFire2 {
    set_val(SHOOT_BUTTON, 100);
    wait(40);
    set_val(SHOOT_BUTTON, 0);
    wait(40);
    set_val(SHOOT_BUTTON, 0);
}

combo AutoFire3 {
    set_val(SHOOT_BUTTON, 100);
    wait(40);
    set_val(SHOOT_BUTTON, 0);
    wait(180);
    set_val(SHOOT_BUTTON, 0);
}

combo AutoFire4 {
    set_val(SHOOT_BUTTON, 100);
    wait(200);
    set_val(SHOOT_BUTTON, 0);
    wait(200);
    set_val(SHOOT_BUTTON, 0);
}

combo AutoSpot {
    set_val(SPOT_BUTTON, 100);
    wait(40); wait(1000);
}
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