MaxAim profile (Keybard and Mouse) for BF4 on PS4
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MaxAim profile (Keybard and Mouse) for BF4 on PS4
Hey, like I mentioned before I was setting up for me a profile on MaxAim to play Battlefield 4 on Playstation 4. I just had time to finish it today, I thought the mouse settings were needing some small tweaking, but no, today I played for a while and I think it is very good, at least for my taste!!
The profile is attached to this post. Click on import on MaxAim and select this file.
And, of course, the key bindings were the way I'm used to, probably you will need change it.
There is a little script embed on it for rapidfire and auto spot.
F1: on/off auto stop
`: turn off rapidfire
1 to 4: select a type of rapid fire.
The profile is attached to this post. Click on import on MaxAim and select this file.
And, of course, the key bindings were the way I'm used to, probably you will need change it.
There is a little script embed on it for rapidfire and auto spot.
F1: on/off auto stop
`: turn off rapidfire
1 to 4: select a type of rapid fire.
- Attachments
-
- Battlefield 4 (PS4).glf
- MaxAim profile (Keybard and Mouse) for BF4 on PS4
- (7.5 KiB) Downloaded 523 times
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: MaxAim profile (Keybard and Mouse) for BF4 on PS4
Here the embed script, in case you guys need to customize or add more features
- Code: Select all
define ADS_BUTTON = PS3_L2;
define SHOOT_BUTTON = PS3_R2;
define SPOT_BUTTON = PS4_R1;
define MCAP = 95;
int autospot = FALSE;
int autofire = 0;
main {
if(get_val(PS4_RX) > MCAP) set_val(PS4_RX, MCAP);
if(get_val(PS4_RX) < -MCAP) set_val(PS4_RX, -MCAP);
if(get_val(PS4_RY) > MCAP) set_val(PS4_RY, MCAP);
if(get_val(PS4_RY) < -MCAP) set_val(PS4_RY, -MCAP);
if(get_val(PS3_L1)) {
sensitivity(PS3_RX, NOT_USE, 80);
sensitivity(PS3_RY, NOT_USE, 80);
deadzone(PS3_RX, PS3_RY, 4, 4);
}
// Auto Fire
if(event_press(CEMU_EXTRA4)) autofire = 0;
else if(event_press(CEMU_EXTRA5)) autofire = 2;
else if(event_press(CEMU_EXTRA6)) autofire = 3;
else if(event_press(CEMU_EXTRA7)) autofire = 4;
else if(event_press(CEMU_EXTRA8)) autofire = 1;
if(get_val(SHOOT_BUTTON)) {
if(autofire == 2) combo_run(AutoFire2);
else if(autofire == 3) combo_run(AutoFire3);
else if(autofire == 4) combo_run(AutoFire4);
else if(autofire == 1 && get_val(ADS_BUTTON)) combo_run(AutoFire3);
}
// Auto Spot
if(event_press(CEMU_EXTRA1)) autospot = !autospot;
if(autospot && !get_val(SPOT_BUTTON)) combo_run(AutoSpot);
else if(combo_running(AutoSpot)) combo_stop(AutoSpot);
}
combo AutoFire2 {
set_val(SHOOT_BUTTON, 100);
wait(40);
set_val(SHOOT_BUTTON, 0);
wait(40);
set_val(SHOOT_BUTTON, 0);
}
combo AutoFire3 {
set_val(SHOOT_BUTTON, 100);
wait(40);
set_val(SHOOT_BUTTON, 0);
wait(180);
set_val(SHOOT_BUTTON, 0);
}
combo AutoFire4 {
set_val(SHOOT_BUTTON, 100);
wait(200);
set_val(SHOOT_BUTTON, 0);
wait(200);
set_val(SHOOT_BUTTON, 0);
}
combo AutoSpot {
set_val(SPOT_BUTTON, 100);
wait(40); wait(1000);
}
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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