Post your Destiny M&K settings.

Gtuner Plugins support. MaxAim, MaxRemapper, Combo Magick, Game Rec.

Post your Destiny M&K settings.

Postby tOwely » Mon Sep 08, 2014 10:18 pm

So now when Destiny is finally here. It would be nice with some screenshots of your mouse settings for Destiny.
So post them! :D
User avatar
tOwely
Sergeant Major
Sergeant Major
 
Posts: 104
Joined: Fri Aug 15, 2014 12:32 pm

Re: Post your Destiny M&K settings.

Postby J2Kbr » Tue Sep 09, 2014 10:44 am

Great idea, we probably should have a special section only to share the MaxAim DI layouts and settings.
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Post your Destiny M&K settings.

Postby tOwely » Tue Sep 09, 2014 2:57 pm

Support J2K wrote:Great idea, we probably should have a special section only to share the MaxAim DI layouts and settings.


Yes indeed you should :D
Perhaps a "post your mouse and keyboard settings" section, with a under section called "Requests"?
User avatar
tOwely
Sergeant Major
Sergeant Major
 
Posts: 104
Joined: Fri Aug 15, 2014 12:32 pm

Re: Post your Destiny M&K settings.

Postby tOwely » Tue Sep 09, 2014 4:27 pm

Wow, Destiny is really hard setting up with M&K.
I cat for the life of me get it working even slightly good.

Anyone got some settings? Would be greatly epriciated.
User avatar
tOwely
Sergeant Major
Sergeant Major
 
Posts: 104
Joined: Fri Aug 15, 2014 12:32 pm

Re: Post your Destiny M&K settings.

Postby ZeRoLiMiT » Mon Sep 15, 2014 4:22 am

I don't know how image posting is on this board but this is my settings for T1 - Orbweaver/Naga

Image
User avatar
ZeRoLiMiT
Private
Private
 
Posts: 1
Joined: Thu Aug 28, 2014 3:43 am

Re: Post your Destiny M&K settings.

Postby J2Kbr » Sat Sep 27, 2014 3:07 pm

Finally I got my Destiny copy, this morning I played for couple hours, here what I got so far.

The game aim speed, even at 10, is kinda slow for mouse. The max possible turning angle, in a single mouse swipe, is something around 180 and 220 degrees. No good, but not bad too.

The deadzone is SQUARE, with X and Y at 24.

Here my preliminary mouse settings. (if you try it, don't forget to adjust the mouse DPI). It still have space for some tweaks, but is good enough to allow aim for headshots.

destinumaxaim.png
destinumaxaim.png (22.42 KiB) Viewed 9249 times


For the best result, also load this script, it makes conditional adjustments on the RX/RY to improve accuracy.

Code: Select all
/******************************************************************************
 *
 *                            DESTINY - MAXAIM SCRIPT
 *
 ******************************************************************************/


init {
    // Disable Rumble
    block_rumble();
}

main {
    // Adjust X/Y movements
    if(abs(get_val(PS4_RX)) > 30 && abs(get_val(PS4_RY)) < 28) {
        set_val(PS4_RY, 0);
    } else if(abs(get_val(PS4_RY)) > 30 && abs(get_val(PS4_RX)) < 28) {
        set_val(PS4_RX, 0);
    }

    // Lower Sensitivity when Aiming
    if(get_val(PS4_L2)) {
        deadzone(PS4_RX, PS4_RY, -3, -3);
    }

    // Activate Super Ability
    if(get_val(CEMU_EXTRA9)) {
        set_val(PS4_R1, 100);
        set_val(PS4_L1, 100);
    }

    // R2 Rapidfire
    if(get_val(PS4_R2)) {
        combo_run(RapidFire);
    }
}

combo RapidFire {
    set_val(PS4_R2, 100);
    wait(25);
    set_val(PS4_R2, 0);
    wait(24);
    set_val(PS4_R2, 0);
}
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Post your Destiny M&K settings.

Postby tOwely » Sun Sep 28, 2014 11:27 am

Support J2K wrote:Finally I got my Destiny copy, this morning I played for couple hours, here what I got so far.

The game aim speed, even at 10, is kinda slow for mouse. The max possible turning angle, in a single mouse swipe, is something around 180 and 220 degrees. No good, but not bad too.

The deadzone is SQUARE, with X and Y at 24.

Here my preliminary mouse settings. (if you try it, don't forget to adjust the mouse DPI). It still have space for some tweaks, but is good enough to allow aim for headshots.

destinumaxaim.png


For the best result, also load this script, it makes conditional adjustments on the RX/RY to improve accuracy.

Code: Select all
/******************************************************************************
 *
 *                            DESTINY - MAXAIM SCRIPT
 *
 ******************************************************************************/


init {
    // Disable Rumble
    block_rumble();
}

main {
    // Adjust X/Y movements
    if(abs(get_val(PS4_RX)) > 30 && abs(get_val(PS4_RY)) < 28) {
        set_val(PS4_RY, 0);
    } else if(abs(get_val(PS4_RY)) > 30 && abs(get_val(PS4_RX)) < 28) {
        set_val(PS4_RX, 0);
    }

    // Lower Sensitivity when Aiming
    if(get_val(PS4_L2)) {
        deadzone(PS4_RX, PS4_RY, -3, -3);
    }

    // Activate Super Ability
    if(get_val(CEMU_EXTRA9)) {
        set_val(PS4_R1, 100);
        set_val(PS4_L1, 100);
    }

    // R2 Rapidfire
    if(get_val(PS4_R2)) {
        combo_run(RapidFire);
    }
}

combo RapidFire {
    set_val(PS4_R2, 100);
    wait(25);
    set_val(PS4_R2, 0);
    wait(24);
    set_val(PS4_R2, 0);
}


Awesome.
What does this do?:

Code: Select all
    // Adjust X/Y movements
    if(abs(get_val(PS4_RX)) > 30 && abs(get_val(PS4_RY)) < 28) {
        set_val(PS4_RY, 0);
    } else if(abs(get_val(PS4_RY)) > 30 && abs(get_val(PS4_RX)) < 28) {
        set_val(PS4_RX, 0);
    }


Right now im using this:
Code: Select all
define SENS_INCREASE_BY = 9; // Increase secondary mouse sensitivity by 20%

define RAPIDFIRE_BUTTON = PS3_R2;
define RATE_OF_FIRE = 5;   // Range: 1 to 25 RPS (Round/s)
                            // Values higher than 25 would be so fast that the
                            // game probably will not detect 100% of the events.

define ONLY_WITH_SCOPE = TRUE;// TRUE: Antirecoil only when scoping - FALSE: Antirecoil always on
define ANTI_RECOIL = 20;      //change this value to compensate to the vertical recoil
define ANTI_RECOIL_LEFT = 0//change this value to compensate to the left
define ANTI_RECOIL_RIGHT = 0; //change this value to compensate to the right


int rapidfire_enabled = FALSE;      // Enable/disable om CEMU_EXTRA1
int antirecoil_enabled = FALSE;     // Enable/disable om CEMU_EXTRA2

int hold_time, rest_time;

int fire_button, scope_button;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;


init {
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;


    if(get_console() == PIO_PS3) { // XB1 Trigger & Bumper
        fire_button = 3;
        scope_button = 6;
    } else { // Natural Trigger & Bumper
        fire_button = 4;
        scope_button = 7;
    }
}

main {
    // SCRIPT 1: SENSITIVITY INCREASE
    if(get_val(PS4_L2) || get_val(PS4_L3)) {
        sensitivity(PS4_RX, NOT_USE, 100 + SENS_INCREASE_BY);
        sensitivity(PS4_RY, NOT_USE, 100 + SENS_INCREASE_BY);
    }
    if(get_val(CEMU_EXTRA3)) {
        set_val(PS4_L1,100);
        set_val(PS4_R1,100);
    }

    // SCRIPT 2: RAPIDFIRE MOD
    if(event_press(CEMU_EXTRA1)) {
        rapidfire_enabled = !rapidfire_enabled;
    }
    if(rapidfire_enabled) {
        if(get_val(RAPIDFIRE_BUTTON)) {
            combo_run(RapidFire);
        } else if(combo_running(RapidFire)) {
            combo_stop(RapidFire);
        }
    }

    // SCRIPT 3: ANTI-RECOIL
    if(event_press(CEMU_EXTRA2)) {
        antirecoil_enabled = !antirecoil_enabled;
    }
    if(antirecoil_enabled) {
        if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
            combo_run(AntiRecoil);
        }
    }
}

combo RapidFire {
    set_val(RAPIDFIRE_BUTTON, 100);
    wait(hold_time);
    set_val(RAPIDFIRE_BUTTON, 0);
    wait(rest_time);
    set_val(RAPIDFIRE_BUTTON, 0);
}

combo AntiRecoil { // This combo must be the last one
    if(get_val(fire_button)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);}
}


But i would love to be able to set the sensitivity when running also.
Not sure how to ad it tho :/
And if the part of the script you posted that i linked is necessary, could you add that to my script also please?
Because the others i believe i already have in my script, just with some more settings for them.
And the block rumble shouldnt be needed if i turned the Rumble off on the PS4 right?


I'll try your settings out later, hopefully they are a big improvement from what i got now, because even tho its very playable, its still very far from a "pc feel".
User avatar
tOwely
Sergeant Major
Sergeant Major
 
Posts: 104
Joined: Fri Aug 15, 2014 12:32 pm

Re: Post your Destiny M&K settings.

Postby J2Kbr » Sun Sep 28, 2014 12:03 pm

zOlid wrote:Awesome. What does this do?:
Code: Select all
    // Adjust X/Y movements
    if(abs(get_val(PS4_RX)) > 30 && abs(get_val(PS4_RY)) < 28) {
        set_val(PS4_RY, 0);
    } else if(abs(get_val(PS4_RY)) > 30 && abs(get_val(PS4_RX)) < 28) {
        set_val(PS4_RX, 0);
    }

I usually like to completely remove the deadzone, so any/all mouse movement - including the very tiny ones - are recognized by the game. But this have a collateral effect when you try make horizontal or vertical movements. For example, moving the mouse horizontally, with zero deadzone, the crosshair also moves up/down. It happens because the mouse are also going up/down a little bit when you are moving it horizontally. Same is true for vertical movements. So, this code checks if you are performing a strict horizontal or vertical movement to cancel the undesired collateral effect.

zOlid wrote:But i would love to be able to set the sensitivity when running also. Not sure how to ad it tho :/ And if the part of the script you posted that i linked is necessary, could you add that to my script also please? Because the others i believe i already have in my script, just with some more settings for them. And the block rumble shouldnt be needed if i turned the Rumble off on the PS4 right? I'll try your settings out later, hopefully they are a big improvement from what i got now, because even tho its very playable, its still very far from a "pc feel".

I changed your script to include the horizontal/vertical correction and lower sensitivity while aiming. For that I had to remove the sensitivity adjustments you were doing in the original code.

Correct, the block_rumble is not need if you have it off on the game settings.

Code: Select all
define RAPIDFIRE_BUTTON = PS4_R2;
define RATE_OF_FIRE = 5;

define ONLY_WITH_SCOPE = TRUE;
define ANTI_RECOIL = 20;
define ANTI_RECOIL_LEFT = 0;
define ANTI_RECOIL_RIGHT = 0;

int rapidfire_enabled = FALSE;
int antirecoil_enabled = FALSE;

int hold_time, rest_time;

int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;

init {
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;

    // Disable Rumble
    block_rumble();
}

main {
     // Adjust X/Y movements
    if(abs(get_val(PS4_RX)) > 30 && abs(get_val(PS4_RY)) < 28) {
        set_val(PS4_RY, 0);
    } else if(abs(get_val(PS4_RY)) > 30 && abs(get_val(PS4_RX)) < 28) {
        set_val(PS4_RX, 0);
    }

    // Lower Sensitivity when Aiming
    if(get_val(PS4_L2)) {
        deadzone(PS4_RX, PS4_RY, -3, -3);
    }

    // Activate Super Ability
    if(get_val(CEMU_EXTRA3)) {
        set_val(PS4_L1,100);
        set_val(PS4_R1,100);
    }

    // SCRIPT 2: RAPIDFIRE MOD
    if(event_press(CEMU_EXTRA1)) {
        rapidfire_enabled = !rapidfire_enabled;
    }
    if(rapidfire_enabled) {
        if(get_val(RAPIDFIRE_BUTTON)) {
            combo_run(RapidFire);
        } else if(combo_running(RapidFire)) {
            combo_stop(RapidFire);
        }
    }

    // SCRIPT 3: ANTI-RECOIL
    if(event_press(CEMU_EXTRA2)) {
        antirecoil_enabled = !antirecoil_enabled;
    }
    if(antirecoil_enabled) {
        if(!ONLY_WITH_SCOPE || get_val(PS4_L2)) {
            combo_run(AntiRecoil);
        }
    }
}

combo RapidFire {
    set_val(RAPIDFIRE_BUTTON, 100);
    wait(hold_time);
    set_val(RAPIDFIRE_BUTTON, 0);
    wait(rest_time);
    set_val(RAPIDFIRE_BUTTON, 0);
}

combo AntiRecoil { // This combo must be the last one
    if(get_val(PS4_R2)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);}
}
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Post your Destiny M&K settings.

Postby tOwely » Sun Sep 28, 2014 12:35 pm

Support J2K wrote:
zOlid wrote:Awesome. What does this do?:
Code: Select all
    // Adjust X/Y movements
    if(abs(get_val(PS4_RX)) > 30 && abs(get_val(PS4_RY)) < 28) {
        set_val(PS4_RY, 0);
    } else if(abs(get_val(PS4_RY)) > 30 && abs(get_val(PS4_RX)) < 28) {
        set_val(PS4_RX, 0);
    }

I usually like to completely remove the deadzone, so any/all mouse movement - including the very tiny ones - are recognized by the game. But this have a collateral effect when you try make horizontal or vertical movements. For example, moving the mouse horizontally, with zero deadzone, the crosshair also moves up/down. It happens because the mouse are also going up/down a little bit when you are moving it horizontally. Same is true for vertical movements. So, this code checks if you are performing a strict horizontal or vertical movement to cancel the undesired collateral effect.

zOlid wrote:But i would love to be able to set the sensitivity when running also. Not sure how to ad it tho :/ And if the part of the script you posted that i linked is necessary, could you add that to my script also please? Because the others i believe i already have in my script, just with some more settings for them. And the block rumble shouldnt be needed if i turned the Rumble off on the PS4 right? I'll try your settings out later, hopefully they are a big improvement from what i got now, because even tho its very playable, its still very far from a "pc feel".

I changed your script to include the horizontal/vertical correction and lower sensitivity while aiming. For that I had to remove the sensitivity adjustments you were doing in the original code.

Correct, the block_rumble is not need if you have it off on the game settings.

Code: Select all
define RAPIDFIRE_BUTTON = PS4_R2;
define RATE_OF_FIRE = 5;

define ONLY_WITH_SCOPE = TRUE;
define ANTI_RECOIL = 20;
define ANTI_RECOIL_LEFT = 0;
define ANTI_RECOIL_RIGHT = 0;

int rapidfire_enabled = FALSE;
int antirecoil_enabled = FALSE;

int hold_time, rest_time;

int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;

init {
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;

    // Disable Rumble
    block_rumble();
}

main {
     // Adjust X/Y movements
    if(abs(get_val(PS4_RX)) > 30 && abs(get_val(PS4_RY)) < 28) {
        set_val(PS4_RY, 0);
    } else if(abs(get_val(PS4_RY)) > 30 && abs(get_val(PS4_RX)) < 28) {
        set_val(PS4_RX, 0);
    }

    // Lower Sensitivity when Aiming
    if(get_val(PS4_L2)) {
        deadzone(PS4_RX, PS4_RY, -3, -3);
    }

    // Activate Super Ability
    if(get_val(CEMU_EXTRA3)) {
        set_val(PS4_L1,100);
        set_val(PS4_R1,100);
    }

    // SCRIPT 2: RAPIDFIRE MOD
    if(event_press(CEMU_EXTRA1)) {
        rapidfire_enabled = !rapidfire_enabled;
    }
    if(rapidfire_enabled) {
        if(get_val(RAPIDFIRE_BUTTON)) {
            combo_run(RapidFire);
        } else if(combo_running(RapidFire)) {
            combo_stop(RapidFire);
        }
    }

    // SCRIPT 3: ANTI-RECOIL
    if(event_press(CEMU_EXTRA2)) {
        antirecoil_enabled = !antirecoil_enabled;
    }
    if(antirecoil_enabled) {
        if(!ONLY_WITH_SCOPE || get_val(PS4_L2)) {
            combo_run(AntiRecoil);
        }
    }
}

combo RapidFire {
    set_val(RAPIDFIRE_BUTTON, 100);
    wait(hold_time);
    set_val(RAPIDFIRE_BUTTON, 0);
    wait(rest_time);
    set_val(RAPIDFIRE_BUTTON, 0);
}

combo AntiRecoil { // This combo must be the last one
    if(get_val(PS4_R2)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);}
}


So they are only applied when zooming?
I tried your settings (not the script yet tho, and i must say it dont really feel good. Are you sure about that its rectangle?
Because it just feels very twichy, and not linear at all for me.
Also the acceleration feels very off also, when i try to check if i got accelration, i move the mouse slow and see how far i come, then i move it a bit faster and check if its the same amount. But with your settings the accelration is so big that it moves much further when moving a bit faster.
User avatar
tOwely
Sergeant Major
Sergeant Major
 
Posts: 104
Joined: Fri Aug 15, 2014 12:32 pm

Re: Post your Destiny M&K settings.

Postby tOwely » Sun Sep 28, 2014 12:57 pm

Have you tried my settings?
Tbh they feel much better to me, especially when doing a "acceleration" test in game.

The thing about them is that i have not synced the dpi to what my mouse is running.
My mouse is 5040 dpi (and thats what i run it at), but in my settings im on 1000 dpi.
Is it easy to translate some how with out destroying everything?

Your script how ever did improve the slight "wavey" nature of moving the mouse.
But when i try it with yours it dont feel good, slow movements are to slow, and mid/high are ok.
User avatar
tOwely
Sergeant Major
Sergeant Major
 
Posts: 104
Joined: Fri Aug 15, 2014 12:32 pm

Next

Return to Gtuner Plugins Support

Who is online

Users browsing this forum: No registered users and 38 guests