Venom X script vs TitanOne direct script

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Venom X script vs TitanOne direct script

Postby Dephault » Sun Aug 07, 2016 2:17 am

Hey guys,
Just ran into a problem with a script that I have here.
I use jitter with crossbows and the script works fine when plugged directly into the Titanone.
When plugged in with the VenomX (through MaxAimDI) however, the very same script has timing out and is not near as smooth.

I am guessing that the milliseconds lost between devices is putting it out somehow?
I have tried to fix this but sadly am unable. The code is below and I will put two videos up showing the difference.
If anyone is able to find a solution, I would appreciate it very much.

Thanks.

Code: Select all

int jitterOn = TRUE;


   main {
 // Toggles the jitter to be on or off.
        if(get_val(PS4_UP) && get_val(PS4_CROSS)) jitterOn = !jitterOn;
       

        // If R2 is pressed run R2_jitter combo.
        // Only runs now if the jitterOn value is TRUE.
        if(get_val(PS4_R2) && jitterOn) combo_run(R2_jitter);
}
       
combo R2_jitter {
     set_val(PS4_L2, 100);
     wait (10);
     set_val(PS4_L1, 100);
     wait(41);
     set_val(PS4_L2, 100);
     wait (40);
     set_val(PS4_L1, 100);
     set_val(PS4_R1, 100);
     wait(11);
     set_val(PS4_L1, 0);
     set_val(PS4_R1, 0);
    }


Video of working jitter through titanone:
https://www.youtube.com/watch?v=G4Bzmpf ... e=youtu.be

Video of not working through MaxAimDI and VenomX:
(still trying to upload :/)
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Re: Venom X script vs TitanOne direct script

Postby J2Kbr » Mon Aug 08, 2016 10:09 am

When loading the script on MaxAim DI, there is no 10ms on the last statements on combos, so you should add a wait command, something like this:

Code: Select all
int jitterOn = TRUE;

main {
    // Toggles the jitter to be on or off.
    if(get_val(PS4_UP) && get_val(PS4_CROSS)) jitterOn = !jitterOn;


    // If R2 is pressed run R2_jitter combo.
    // Only runs now if the jitterOn value is TRUE.
    if(get_val(PS4_R2) && jitterOn) combo_run(R2_jitter);
}

combo R2_jitter {
    set_val(PS4_L2, 100);
    wait (10);
    set_val(PS4_L1, 100);
    wait(41);
    set_val(PS4_L2, 100);
    wait (40);
    set_val(PS4_L1, 100);
    set_val(PS4_R1, 100);
    wait(11);
    set_val(PS4_L1, 0);
    set_val(PS4_R1, 0);
    wait(10); // Add wait 10 to have same effect as running on titan One.
}
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Re: Venom X script vs TitanOne direct script

Postby Dephault » Sat Aug 13, 2016 7:27 am

Thanks for this. I will try tonight some time and get back to you. Also I will try to get my usb working to upload the video so you can see whats happening.
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Re: Venom X script vs TitanOne direct script

Postby Dephault » Mon Aug 15, 2016 5:04 am

Hey,
No luck with the added timing. :(

Here's what's happening:

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Re: Venom X script vs TitanOne direct script

Postby J2Kbr » Mon Aug 15, 2016 10:03 am

Ok, definitively is a timing issue. To better help you I will need test and adjust the combo times while testing on the game. I will try do that as soon as possible. however, I am very busy lately with Titan Two and some other stuff. :(
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Re: Venom X script vs TitanOne direct script

Postby Dephault » Fri Aug 19, 2016 10:49 pm

No worries at all. Titan two progress looks so good!
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