Combo Magick capture length
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Combo Magick capture length
Please make it possible to increase the capture length of Combo Magick to a value defined by the user; 10s maximum is simply not enough!
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Starhowl - Sergeant First Class
- Posts: 17
- Joined: Sat Mar 22, 2014 10:47 am
Re: Combo Magick capture length
OK, let's do this in two steps.
1st - I release a version (today) with increased hard coded timeout. 15s is enough for your need?
2nd - I work on the final solution, which the user can choose the timeout; but this will take a little bit longer. Probably I'll have time to do that just after I finish all Titan One related tasks.
1st - I release a version (today) with increased hard coded timeout. 15s is enough for your need?
2nd - I work on the final solution, which the user can choose the timeout; but this will take a little bit longer. Probably I'll have time to do that just after I finish all Titan One related tasks.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Combo Magick capture length
It doesn't need to be that quick, but I'd really appreciate it; thank you for your quick support.
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Starhowl - Sergeant First Class
- Posts: 17
- Joined: Sat Mar 22, 2014 10:47 am
Re: Combo Magick capture length
Starhowl wrote:It doesn't need to be that quick, but I'd really appreciate it; thank you for your quick support.
You are welcome.
If you need just let me know what would be a good timeout for your need, I can make this change very quick.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Combo Magick capture length
A configurable timeout would be great! 10 seconds isn't enough time for most ideas that are long to execute.
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CypherNova139 - Staff Sergeant
- Posts: 13
- Joined: Sat May 10, 2014 5:11 am
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