m&k fortnite

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m&k fortnite

Postby xLuckyX94 » Fri Dec 22, 2017 12:45 pm

Hello i have a Titan One i play with my Mouse and Keyboard it works very good.
But i play fortnite and i want to change my Weapon with press the Number 1-5 is this working?
At the moment i change my weapon with press Triangle mutiple times.

Sorry for my Bad englisch
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Re: m&k fortnite

Postby J2Kbr » Fri Dec 22, 2017 8:15 pm

yes, it can be done with a script, where each button (1 to 5) is mapped to an "Extra Input", and the script will press TRIANGLE a certain amount of time depending on the number pressed.

Please note the script must be loaded into MaxAim DI (not on the Titan One). With the script opened on Gtuner PRO code editor, open the MaxAim DI plugin and click on Menu Layout -> Load GPC Script.
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Re: m&k fortnite

Postby xLuckyX94 » Sat Dec 23, 2017 7:42 am

Can Anyone write the script for me?
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Re: m&k fortnite

Postby J2Kbr » Sat Dec 23, 2017 8:29 am

Sure! :)
Code: Select all
main {
    if(event_press(CEMU_EXTRA1)) {
        combo_run(Triangle_1);
    }
    if(event_press(CEMU_EXTRA2)) {
        combo_run(Triangle_2);
    }
    if(event_press(CEMU_EXTRA3)) {
        combo_run(Triangle_3);
    }
    if(event_press(CEMU_EXTRA4)) {
        combo_run(Triangle_4);
    }
    if(event_press(CEMU_EXTRA5)) {
        combo_run(Triangle_5);
    }
}
 
combo Triangle_1 {
    set_val(PS4_TRIANGLE, 100);
    wait(100);
}
 
combo Triangle_2 {
    set_val(PS4_TRIANGLE, 100);
    wait(100); wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(100);
}
 
combo Triangle_3 {
    set_val(PS4_TRIANGLE, 100);
    wait(100); wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(100); wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(100);
}
 
combo Triangle_4 {
    set_val(PS4_TRIANGLE, 100);
    wait(100); wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(100); wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(100); wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(100);
}
 
combo Triangle_5 {
    set_val(PS4_TRIANGLE, 100);
    wait(100); wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(100); wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(100); wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(100); wait(100);
    set_val(PS4_TRIANGLE, 100);
    wait(100);
}
 
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Re: m&k fortnite

Postby xLuckyX94 » Sat Dec 23, 2017 9:09 am

i test it later thanks
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Re: m&k fortnite

Postby mdart83 » Sat Jan 27, 2018 8:23 am

Lucky can you share the button mapping and script you use
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Re: m&k fortnite

Postby Cess » Fri Jun 22, 2018 8:42 pm

Can you make it for xbox please? and do you mind tying 'q' to ramp 'e' to wall and 'x' to floor, thanks!
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Re: m&k fortnite

Postby J2Kbr » Mon Jun 25, 2018 5:42 am

Cess wrote:Can you make it for xbox please? and do you mind tying 'q' to ramp 'e' to wall and 'x' to floor, thanks!

The script should work on Xbox without changes, in any case, here is it with the Xbox One designators:
Code: Select all
main {
    if(event_press(CEMU_EXTRA1)) {
        combo_run(XboxY_1);
    }
    if(event_press(CEMU_EXTRA2)) {
        combo_run(XboxY_2);
    }
    if(event_press(CEMU_EXTRA3)) {
        combo_run(XboxY_3);
    }
    if(event_press(CEMU_EXTRA4)) {
        combo_run(XboxY_4);
    }
    if(event_press(CEMU_EXTRA5)) {
        combo_run(XboxY_5);
    }
}
 
combo XboxY_1 {
    set_val(XB1_Y, 100);
    wait(100);
}
 
combo XboxY_2 {
    set_val(XB1_Y, 100);
    wait(100); wait(100);
    set_val(XB1_Y, 100);
    wait(100);
}
 
combo XboxY_3 {
    set_val(XB1_Y, 100);
    wait(100); wait(100);
    set_val(XB1_Y, 100);
    wait(100); wait(100);
    set_val(XB1_Y, 100);
    wait(100);
}
 
combo XboxY_4 {
    set_val(XB1_Y, 100);
    wait(100); wait(100);
    set_val(XB1_Y, 100);
    wait(100); wait(100);
    set_val(XB1_Y, 100);
    wait(100); wait(100);
    set_val(XB1_Y, 100);
    wait(100);
}
 
combo XboxY_5 {
    set_val(XB1_Y, 100);
    wait(100); wait(100);
    set_val(XB1_Y, 100);
    wait(100); wait(100);
    set_val(XB1_Y, 100);
    wait(100); wait(100);
    set_val(XB1_Y, 100);
    wait(100); wait(100);
    set_val(XB1_Y, 100);
    wait(100);
}
 
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