nintendo switch fortnite m&kb to gyro
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nintendo switch fortnite m&kb to gyro
since the 5.0 update on fortnite it supports the motion control on fortnite.
is there a way to convert the mouse to the gyro? i believe we will get a better response and 1:1 feeling?
thanks in advance!
is there a way to convert the mouse to the gyro? i believe we will get a better response and 1:1 feeling?
thanks in advance!
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souler92 - Master Sergeant
- Posts: 34
- Joined: Thu Jul 05, 2018 11:00 am
Re: nintendo switch fortnite m&kb to gyro
With Titan One + MaxAim DI is not possible convert mouse to motion sensors (it is with the Titan Two).
Have you tried this MaxAim DI config?
viewtopic.php?p=66814#p66814
It is based on the Titan Two's Input Translator that I've being using with great results.
Have you tried this MaxAim DI config?
viewtopic.php?p=66814#p66814
It is based on the Titan Two's Input Translator that I've being using with great results.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: nintendo switch fortnite m&kb to gyro
im regretting more and more i bought the titan one. but the two is just a bit too expensive :( especially i just got the titan one. is it not possible because of the limitations or because there is no code for it?
anyway i used that settings as reference yes! and i get a damn close 1:1. i use 0 smoothness tho, and if i do the circle test the pointer goes elipse and more down, resulting the pointer going all the way down after 4'ish circles
anyway i do love your support at questions and i do apologize i ask alot
anyway i used that settings as reference yes! and i get a damn close 1:1. i use 0 smoothness tho, and if i do the circle test the pointer goes elipse and more down, resulting the pointer going all the way down after 4'ish circles
anyway i do love your support at questions and i do apologize i ask alot
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souler92 - Master Sergeant
- Posts: 34
- Joined: Thu Jul 05, 2018 11:00 am
Re: nintendo switch fortnite m&kb to gyro
souler92 wrote:is it not possible because of the limitations or because there is no code for it?
It is a software limitation and also the normalization on the Titan One is 8bits, which also impose limitations on motion sensor resolution.
souler92 wrote:anyway i used that settings as reference yes! and i get a damn close 1:1. i use 0 smoothness tho, and if i do the circle test the pointer goes elipse and more down, resulting the pointer going all the way down after 4'ish circles
Glad the suggested settings worked for you. The Y Axis normally has more sensitivity to make easy look up and down (less mouse movement). But you can change that in the settings to have it more like a circle.
souler92 wrote:anyway i do love your support at questions and i do apologize i ask alot
No worries, we are here to help.
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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