(Request) Fortnite

Titan One general support. Questions, firmware update, feature request.

(Request) Fortnite

Postby SlightlyPlayed » Tue Mar 06, 2018 12:00 pm

Hi there I'm Slightlyplayed.

I'm making this request because fortnite does not allow you to assign your our own button to liking and it's also impossible to accomplish what I had in mind with the Ps4 system's assign button in the setting.

As I know nothing about scripting or how to even use it (I'm gona have to google this after lol) , I was hoping that one of you guys could help me out. I would appreciate it a lot.

So on the console version, its impossible to assign button directly to a wall or stairs unlike the pc version of this game, you have to go into "building mode" by pressing Circle and then selecting whatever. I was thinking to assign button directly to structures. While there are some scripts I saw in the older posts here but they quite dont do it for me. I was thinking something like this :

D-pad Up - Ramp/stairs
D-pad Right - Wall
D-pad Down - Floor or platform
D-pad Left - Pyramid (this isn't even needed)

Crouch - R3
Emoticon selection wheel- L3
R1 and L1 = Switching weapons
Touchpad = Map


Rest of it is essentially same as the combat pro set up.

Thank you once again for any help at all.
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Re: (Request) Fortnite

Postby J2Kbr » Wed Mar 07, 2018 11:49 am

Welcome to our forums.

What you are requesting is already implemented on the Fortnite Titan Two Gamepack. I am converting this gamepack to the Titan One and make it available as soon as possible.

In the meantime, at the Titan One scripting forums there are threads with Fortnite scripts you could be checking. ;)
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can anyone add aimbot like script to this ? TIA

Postby yAZZYFizz » Mon Mar 19, 2018 7:57 am

Code: Select all
//mode and tracker
define buildmode = 1;
define combatmode = 0;
int mode = combatmode;
 
//building tracker
int bldslottrack=1;
 
main {
    //keeps track of which mode
    if ((event_press(PS4_CIRCLE)) && (mode == combatmode)) {
            mode = buildmode
            }
    else if ((event_press(PS4_CIRCLE)) && (mode == buildmode)) {
            mode = combatmode;
            }
 
    //keeps track of build slot
    if ((event_press(PS4_R1)) && (mode == buildmode)) {
        bldslottrack = bldslottrack + 1
            if (bldslottrack > 4) {
                bldslottrack = 1
                }}
    if ((event_press(PS4_L1)) && (mode == buildmode)) {
        bldslottrack = bldslottrack - 1
            if (bldslottrack < 1) {
            bldslottrack = 4
            }}
    //wall hotkey
    if (event_press(PS4_LEFT) && (mode == combatmode)) {
            combo_run(bldwallfrmC)
            }
        else if ((event_press(PS4_LEFT))&& (mode == buildmode) && (bldslottrack == 2)) {
            combo_run(bldwallfrm2)
        }
        else if ((event_press(PS4_LEFT)) && (mode == buildmode) && (bldslottrack == 3)){
            combo_run(bldwallfrm3)
        }
        else if ((event_press(PS4_LEFT)) && (mode == buildmode) && (bldslottrack == 4)) {
            combo_run(bldwallfrm4)
        }
    //floor hotkey   
    if (event_press(CEMU_EXTRA5) && (mode == combatmode)) {
            combo_run(bldfloorfrmC)
        }
        else if ((event_press(CEMU_EXTRA5)) && (mode == buildmode) && (bldslottrack == 1)) {
            combo_run(bldfloorfrm1)
        }
        else if ((event_press(CEMU_EXTRA5)) && (mode == buildmode) && (bldslottrack == 3)) {
            combo_run(bldfloorfrm3)
        }
        else if ((event_press(CEMU_EXTRA5)) && (mode == buildmode) && (bldslottrack == 4)) {
            combo_run(bldfloorfrm4)
        }
    //ramp hotkey
     if (event_press(PS4_RIGHT) && (mode == combatmode)) {
            combo_run(bldrampfrmC)
        }
        else if ((event_press(PS4_RIGHT)) && (mode == buildmode) && (bldslottrack == 1)) {
            combo_run(bldrampfrm1)
        }
        else if ((event_press(PS4_RIGHT)) && (mode == buildmode) && (bldslottrack == 2)) {
            combo_run(bldrampfrm2)
        }
        else if ((event_press(PS4_RIGHT)) && (mode == buildmode) && (bldslottrack == 4)) {
            combo_run(bldrampfrm4)
        }
 
    //roof hotkey
     if (event_press(NOT_USE) && (mode == combatmode)) {
            combo_run(bldrooffrmC)
        }
        else if ((event_press(NOT_USE)) && (mode == buildmode) && (bldslottrack == 1)) {
            combo_run(bldrooffrm1)
        }
        else if ((event_press(NOT_USE)) && (mode == buildmode) && (bldslottrack == 2)) {
            combo_run(bldrooffrm2)
        }
        else if ((event_press(NOT_USE)) && (mode == buildmode) && (bldslottrack == 3)) {
            combo_run(bldrooffrm3)
        }
 
    //tracker reset to build mode slot1
    if (event_press(PS4_LEFT)) {
        mode = 1
        bldslottrack = 1
    }
}
 //wall combos
combo bldwallfrmC {
    set_val(PS4_CIRCLE,100);
    wait(50);
    bldslottrack=1;
    mode = buildmode;
}
 combo bldwallfrm2{
    set_val(PS4_CIRCLE,100);
    wait(50);
    bldslottrack=1;
    mode=buildmode;
 }
 combo bldwallfrm3{
    set_val(PS4_R1,100);
    wait(50);
    set_val(PS4_R1,0);
    wait(50)
    set_val(PS4_R1,100);
    wait(50);
    bldslottrack=1;
    mode=buildmode;
 }
 combo bldwallfrm4{
    set_val(PS4_R1,100);
    wait(50);
    bldslottrack=1;
    mode=buildmode;
 }
//floor combos
combo bldfloorfrmC{
    set_val(XB1_B,100);
    wait(50);
    set_val(XB1_B,0);
    wait(50);
    set_val(XB1_RB,100);
    wait(50);
    bldslottrack=2;
    mode=buildmode;
}
combo bldfloorfrm1{
    set_val(XB1_RB,100);
    wait(50);
    bldslottrack=2;
    mode=buildmode;
}
combo bldfloorfrm3{
    set_val(XB1_LB,100);
    wait(50);
    bldslottrack=2;
    mode=buildmode;
}
combo bldfloorfrm4{
    set_val(XB1_RB,100);
    wait(50);
    set_val(XB1_RB,0);
    wait(50)
    set_val(XB1_RB,100);
    wait(50);
    bldslottrack=2;
    mode=buildmode;
}
//ramp combos
combo bldrampfrmC{
    set_val(PS4_CIRCLE,100);
    wait(50);
    set_val(PS4_CIRCLE,0);
    wait(50);
    set_val(PS4_R1,100);
    wait(50);
    set_val(PS4_R1,0);
    wait(50)
    set_val(PS4_R1,100);
    wait(50);
    bldslottrack=3;
    mode=buildmode;
}
combo bldrampfrm1{
    set_val(PS4_R1,100);
    wait(50);
    set_val(PS4_R1,0);
    wait(50);
    set_val(PS4_R1,100);
    wait(50);
    bldslottrack=3;
    mode=buildmode;
}
combo bldrampfrm2{
    set_val(PS4_R1,100);
    wait(50);
    bldslottrack=3;
    mode=buildmode;
}
combo bldrampfrm4{
    set_val(PS4_L1,100);
    wait(50);
    bldslottrack=3;
    mode=buildmode;
}
 
//roof combos
combo bldrooffrmC{
    set_val(NOT_USE,100);
    wait(50);
    set_val(NOT_USE,0)
    wait(50);
    set_val(NOT_USE,100);
    wait(50);
    bldslottrack=4;
    mode=buildmode;
}
combo bldrooffrm1{
    set_val(NOT_USE,100);
    wait(50);
    bldslottrack=4;
    mode=buildmode;
}
combo bldrooffrm2{
    set_val(NOT_USE,100);
    wait(50);
    set_val(NOT_USE,0);
    wait(50);
    set_val(NOT_USE,100);
    wait(50);
    bldslottrack=4;
    mode=buildmode;
}
combo bldrooffrm3{
    set_val(NOT_USE,100)
    wait(50)
    bldslottrack=4;
    mode=buildmode;
}
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Re: (Request) Fortnite

Postby J2Kbr » Mon Mar 19, 2018 9:34 am

Thank you yAZZYFizz for sharing your script. If possible please also publish it on Gtuner Pro. ;) I am positive it will be of interest of many users.
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Re: (Request) Fortnite

Postby Doxy » Wed Apr 04, 2018 4:12 pm

This is fantastic when it's working and frustrating when it doesn't.

Is it latency that causes it to just switch weapons instead of bringing up my build prompts? I'm trying to tweak the timings a little, but I have no idea what it could be.
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Re: (Request) Fortnite

Postby Redhat4 » Fri Apr 13, 2018 3:59 pm

I just got a titan One and xim4 and was wondering if there was one button building that was working with that setup? I’ve got an xbox one. I searched on the forums but wasn’t sure. Thank you!!!!!
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Re: (Request) Fortnite

Postby J2Kbr » Mon Apr 16, 2018 1:51 pm

The Gamepack auto build works with XIM4. Use the keys mapped to the dpad buttons right, down and left (you can also bind those key using XIM4 configuration app).
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