Having problem with this Script (I'm trying to make it T1)
2 posts
• Page 1 of 1
Having problem with this Script (I'm trying to make it T1)
- Code: Select all
/*
|------------------------------------------------------------------------------------------------------|
| |
|------------------------------------------------------------------------------------------------------|
| Controls: |
| |
| -AimBot/AntiRecoil : Hold Down your trigger(Always On) |
| |
| -100% Accuracy: ADS + RB |
| |
| -Ghost Peek: ADS + LB |
| |
| -Dropshot: ADS + LEFT STICK PRESS + SHOOT |
|------------------------------------------------------------------------------------------------------|
/*
////////////////////////////////////////
TRUE = ON | FALSE = OFF
*/
////////////////////////////////////////
int Dropshot = FALSE;
int DefenseMode=FALSE;
int AttackMode=TRUE
////////////////////////////////////////
int HairTrigger = TRUE;
////////////////////////////////////////
int AntiRecoil = FALSE;
int antirecoil;
int antirecoilA = 24;
int antirecoilB = 31;
int delayA = 14;
////////////////////////////////////////
int GHOST_PEEK_NOABUSE
////////////////////////////////////////
int AimAssist = TRUE;
int aav = 19;
int aav2 = -19;
int value = 19;
int value2 =-19;
int delay = 20;
////////////////////////////////////////
int AimAbuse = TRUE;
int AimAbuse_HOLD =115;
int AimAbuse_RELEASE = 33;
////////////////////////////////////////
int PerfectAccuracy = TRUE;
/////Button Layout/////
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
main {
////////////////////////////////////////
/////AIM ASSIST/////
////////////////////////////////////////
if (AimAssist) {
if (get_val(ADS_BTN)) {
combo_run(AimAssist_Combo_Combo);}}
if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
combo_stop(AimAssist_Combo);}
////////////////////////////////////////
/////HAIR TRIGGER/////
////////////////////////////////////////
if(HairTrigger){
if(get_val(FIRE_BTN))
set_val(FIRE_BTN, 100);
}
////////////////////////////////////////
/////ANTI-RECOIL/////
////////////////////////////////////////
if(AntiRecoil){
if(get_val(FIRE_BTN)){combo_run(Antirecoil_Combo);}
if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil_Combo);}}
////////////////////////////////////////
/////100% ACCURACY/////
////////////////////////////////////////
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(PerfectAccuracy_Combo);
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(PerfectAccuracy_Combo);
}
////////////////////////////////////////
/////AIM ABUSE/////
////////////////////////////////////////
if(get_val(ADS_BTN) && event_press(LEFT)){
AimAbuse =! AimAbuse;
}
if(AimAbuse){
if(get_val(ADS_BTN)> 95){
combo_run(AimAbuse_Combo);}
if(event_release(ADS_BTN)){ combo_stop(AimAbuse_Combo);
}
////////////////////////////////////////
/////Ghost Peek/////
////////////////////////////////////////
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
combo_run( GhostPeek_Combo);
}
set_val(LEFT_BUMP, 0);
}
////////////////////////////////////////
/////Drop Shot/////
////////////////////////////////////////
if (get_val(ADS_BTN) && get_val(SPRINT_BTN)) {
combo_run( Dropshot_Combo);
}
}
/////COMBOS/////
}
combo Dropshot_Combo{
set_val(CROUCH_BTN,100);
wait(40);
wait(200);
set_val(CROUCH_BTN,100);
}
combo AimAssist_Combo {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
}
combo PerfectAccuracy_Combo {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo AimAbuse_Combo {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
combo GhostPeek_Combo {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
combo Antirecoil_Combo {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
-
drzjhon - Sergeant
- Posts: 6
- Joined: Wed Sep 26, 2018 4:38 pm
Re: Having problem with this Script (I'm trying to make it T
Fixed to compile:
- Code: Select all
/*
|------------------------------------------------------------------------------------------------------|
| |
|------------------------------------------------------------------------------------------------------|
| Controls: |
| |
| -AimBot/AntiRecoil : Hold Down your trigger(Always On) |
| |
| -100% Accuracy: ADS + RB |
| |
| -Ghost Peek: ADS + LB |
| |
| -Dropshot: ADS + LEFT STICK PRESS + SHOOT |
|------------------------------------------------------------------------------------------------------|
/*
TRUE = ON | FALSE = OFF
*/
////////////////////////////////////////
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
//
int Dropshot = FALSE;
int DefenseMode=FALSE;
int AttackMode=TRUE;
////////////////////////////////////////
int HairTrigger = TRUE;
////////////////////////////////////////
int AntiRecoil = FALSE;
int antirecoil;
int antirecoilA = 24;
int antirecoilB = 31;
int delayA = 14;
////////////////////////////////////////
int GHOST_PEEK_NOABUSE;
////////////////////////////////////////
int AimAssist = TRUE;
int aav = 19;
int aav2 = -19;
int value = 19;
int value2 =-19;
int delay = 20;
////////////////////////////////////////
int AimAbuse = TRUE;
int AimAbuse_HOLD =115;
int AimAbuse_RELEASE = 33;
////////////////////////////////////////
int PerfectAccuracy = TRUE;
/////Button Layout/////
main {
////////////////////////////////////////
/////AIM ASSIST/////
////////////////////////////////////////
if (AimAssist) {
if (get_val(ADS_BTN)) {
combo_run(AimAssist_Combo);}}
if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
combo_stop(AimAssist_Combo);}
////////////////////////////////////////
/////HAIR TRIGGER/////
////////////////////////////////////////
if(HairTrigger){
if(get_val(FIRE_BTN))
set_val(FIRE_BTN, 100);
}
////////////////////////////////////////
/////ANTI-RECOIL/////
////////////////////////////////////////
if(AntiRecoil){
if(get_val(FIRE_BTN)){combo_run(Antirecoil_Combo);}
if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil_Combo);}}
////////////////////////////////////////
/////100% ACCURACY/////
////////////////////////////////////////
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
combo_run(PerfectAccuracy_Combo);
set_val(RIGHT_BUMP, 0);
} else {
combo_stop(PerfectAccuracy_Combo);
}
////////////////////////////////////////
/////AIM ABUSE/////
////////////////////////////////////////
if(get_val(ADS_BTN) && event_press(LEFT)){
AimAbuse =! AimAbuse;
}
if(AimAbuse){
if(get_val(ADS_BTN)> 95){
combo_run(AimAbuse_Combo);}
if(event_release(ADS_BTN)){ combo_stop(AimAbuse_Combo);
}
////////////////////////////////////////
/////Ghost Peek/////
////////////////////////////////////////
if (get_val(ADS_BTN)) {
if (event_press(LEFT_BUMP)) {
combo_run( GhostPeek_Combo);
}
set_val(LEFT_BUMP, 0);
}
////////////////////////////////////////
/////Drop Shot/////
////////////////////////////////////////
if (get_val(ADS_BTN) && get_val(SPRINT_BTN)) {
combo_run( Dropshot_Combo);
}
}
/////COMBOS/////
}
combo Dropshot_Combo{
set_val(CROUCH_BTN,100);
wait(40);
wait(200);
set_val(CROUCH_BTN,100);
}
combo AimAssist_Combo {
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
set_val(R_Y, (aav));
wait(delay)
set_val(R_X, (aav));
wait(delay)
set_val(R_Y, (aav2));
wait(delay)
set_val(R_X, (aav2));
wait(delay)
}
combo PerfectAccuracy_Combo {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
combo AimAbuse_Combo {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
combo GhostPeek_Combo {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
combo Antirecoil_Combo {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
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