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Merging two titan one scripts

PostPosted: Fri Oct 19, 2018 8:35 pm
by ballizt
So like I use scripts but tbh I dont know too much about coding and all that shtuff, and I used to use an Aim Assist script for fortnite on ps4 with maxaim. but recently fortnite has been able to detect the use of the titan one and will kick you out of the game. So ive been using a script to make it where I wont get kicked out of games. But because ive been using this script I cant use my aim assist script and I see its not as easy as pasting the AntiKick script into the aim assist gpc file. If someone could help me and merge these two together it would be much appreciated :)

Re: Merging two titan one scripts

PostPosted: Fri Oct 19, 2018 8:36 pm
by ballizt
This is the aim assist script
Code: Select all
 define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
    2, 0, 0, 0, //1. Blue
    0, 2, 0, 0, //2. Red
    0, 0, 2, 0, //3. Lime/Green
    0, 0, 0, 2, //4. Fuchsia/Pink
    2, 0, 2, 0, //5. SkyBlue
    0, 2, 2, 0, //6. Yellow
    2, 2, 2, 2 //7. White
);
 
 
 
 
 
 
 
 
define ONLY_WITH_SCOPE = TRUE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
int SG_AIM_ASSIST_onoff = FALSE;
int AR_AIM_ASSIST_onoff = TRUE;
int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
define ANTI_RECOIL = 8; //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 2; //change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 2; //change this value to compensate to the right (0 - 100)
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
int Col_ind;
int fire_button = 4;
int scope_button = 7;
 
 
 
 
 
 
main {
 
 
    if (event_press(PS4_LEFT)) {
        SG_AIM_ASSIST_onoff = TRUE;
        AR_AIM_ASSIST_onoff = FALSE;
    }
    if (event_press(PS4_RIGHT)) {
        AR_AIM_ASSIST_onoff = TRUE;
        SG_AIM_ASSIST_onoff = FALSE;
    }
    if (AR_AIM_ASSIST_onoff) colourled(Blue);
    else colourled(Red);
    /////////////////////////////////////////////////////////////////////////////////
    //AR AIM ASSIST
    if (AR_AIM_ASSIST_onoff) {
        if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
            combo_run(AR_AIM_ASSIST);
        } else if (combo_running(AR_AIM_ASSIST)) {
            combo_stop(AR_AIM_ASSIST);
        }
    }
    //SG AIM ASSIST
    if (SG_AIM_ASSIST_onoff) {
        if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
            combo_run(SG_AIM_ASSIST);
        } else if (combo_running(AR_AIM_ASSIST)) {
            combo_stop(SG_AIM_ASSIST);
        }
    }
    /////////////////////////////////////////////////////////////////////////////////
    // ANTI RECOIL
    if (!ONLY_WITH_SCOPE || get_val(scope_button)) {
        combo_run(AntiRecoil);
    }
    /////////////////////////////////////////////////////////////////////////////////
} //END
 
 
 
 
combo SG_AIM_ASSIST { //Shotgun Auto Aim
    set_val(ADS_BTN, 100);
    wait(150);
    set_val(ADS_BTN, 0);
    wait(20);
} //end
combo AR_AIM_ASSIST { //AR Auto Aim
    set_val(ADS_BTN, 100);
    wait(55);
    set_val(ADS_BTN, 0);
    wait(17);
} //end
combo AntiRecoil { // This combo must be the last one
    if (get_val(fire_button)) {
        anti_recoil = get_val(10) + ANTI_RECOIL;
        if (anti_recoil > 100) anti_recoil = 100;
        set_val(10, anti_recoil);
        anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
        if (anti_recoil_left > 100) anti_recoil_left = 100;
        set_val(9, anti_recoil_left);
        anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
        if (anti_recoil_right > 100) anti_recoil_right = 100;
        set_val(9, anti_recoil_right);
    }
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
    Col_ind = (Colour * 4) - 3;
    set_led(LED_1, dbyte(Col_ind));
    set_led(LED_2, dbyte(Col_ind + 1));
    set_led(LED_3, dbyte(Col_ind + 2));
    set_led(LED_4, dbyte(Col_ind + 3));
 
 
} // End
 

Re: Merging two titan one scripts

PostPosted: Fri Oct 19, 2018 8:37 pm
by ballizt
and this is the antikick script
Code: Select all
 main {
 if (get_val(12))
if (!get_val(11)) set_val(11,21);
 else     if (get_val(11) && !get_val(12)) set_val(12,23);
}
 

Re: Merging two titan one scripts

PostPosted: Fri Oct 19, 2018 11:51 pm
by alanmcgregor
Epic disable the keyboard kick, are you still getting kick?

Re: Merging two titan one scripts

PostPosted: Sat Oct 20, 2018 4:39 am
by ballizt
Well shit now I know they disabled it, I’ve just been using this ever since they started kicking. Also do u know if that disable is
Temporary or not?

Re: Merging two titan one scripts

PostPosted: Sat Oct 20, 2018 10:54 am
by J2Kbr
In case the keyboard kick comes back, here is the scripts merged:
Code: Select all
 define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
    2, 0, 0, 0, //1. Blue
    0, 2, 0, 0, //2. Red
    0, 0, 2, 0, //3. Lime/Green
    0, 0, 0, 2, //4. Fuchsia/Pink
    2, 0, 2, 0, //5. SkyBlue
    0, 2, 2, 0, //6. Yellow
    2, 2, 2, 2 //7. White
);
 
 
 
 
 
 
 
 
define ONLY_WITH_SCOPE = TRUE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
int SG_AIM_ASSIST_onoff = FALSE;
int AR_AIM_ASSIST_onoff = TRUE;
int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
define ANTI_RECOIL = 8; //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 2; //change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 2; //change this value to compensate to the right (0 - 100)
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
int Col_ind;
int fire_button = 4;
int scope_button = 7;
 
 
 
 
 
 
main {
  if (get_val(12))
if (!get_val(11)) set_val(11,21);
 else     if (get_val(11) && !get_val(12)) set_val(12,23);
 
    if (event_press(PS4_LEFT)) {
        SG_AIM_ASSIST_onoff = TRUE;
        AR_AIM_ASSIST_onoff = FALSE;
    }
    if (event_press(PS4_RIGHT)) {
        AR_AIM_ASSIST_onoff = TRUE;
        SG_AIM_ASSIST_onoff = FALSE;
    }
    if (AR_AIM_ASSIST_onoff) colourled(Blue);
    else colourled(Red);
    /////////////////////////////////////////////////////////////////////////////////
    //AR AIM ASSIST
    if (AR_AIM_ASSIST_onoff) {
        if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
            combo_run(AR_AIM_ASSIST);
        } else if (combo_running(AR_AIM_ASSIST)) {
            combo_stop(AR_AIM_ASSIST);
        }
    }
    //SG AIM ASSIST
    if (SG_AIM_ASSIST_onoff) {
        if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
            combo_run(SG_AIM_ASSIST);
        } else if (combo_running(AR_AIM_ASSIST)) {
            combo_stop(SG_AIM_ASSIST);
        }
    }
    /////////////////////////////////////////////////////////////////////////////////
    // ANTI RECOIL
    if (!ONLY_WITH_SCOPE || get_val(scope_button)) {
        combo_run(AntiRecoil);
    }
    /////////////////////////////////////////////////////////////////////////////////
} //END
 
 
 
 
combo SG_AIM_ASSIST { //Shotgun Auto Aim
    set_val(ADS_BTN, 100);
    wait(150);
    set_val(ADS_BTN, 0);
    wait(20);
} //end
combo AR_AIM_ASSIST { //AR Auto Aim
    set_val(ADS_BTN, 100);
    wait(55);
    set_val(ADS_BTN, 0);
    wait(17);
} //end
combo AntiRecoil { // This combo must be the last one
    if (get_val(fire_button)) {
        anti_recoil = get_val(10) + ANTI_RECOIL;
        if (anti_recoil > 100) anti_recoil = 100;
        set_val(10, anti_recoil);
        anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
        if (anti_recoil_left > 100) anti_recoil_left = 100;
        set_val(9, anti_recoil_left);
        anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
        if (anti_recoil_right > 100) anti_recoil_right = 100;
        set_val(9, anti_recoil_right);
    }
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
    Col_ind = (Colour * 4) - 3;
    set_led(LED_1, dbyte(Col_ind));
    set_led(LED_2, dbyte(Col_ind + 1));
    set_led(LED_3, dbyte(Col_ind + 2));
    set_led(LED_4, dbyte(Col_ind + 3));
 
 
} // End