Buttons assignment
4 posts
• Page 1 of 1
Buttons assignment
Hi,
Is there possible to assign two DS4 buttons to one button on the beyboard or mouse, for example L3 + R3 to tab button on the keyboard?
Is there possible to assign two DS4 buttons to one button on the beyboard or mouse, for example L3 + R3 to tab button on the keyboard?
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muplos - Corporal
- Posts: 4
- Joined: Sun Oct 28, 2018 1:25 am
Re: Buttons assignment
- Code: Select all
#include <keyboard.gph>
#include <ps4.gph>
main {
if(key_status(KEY_TAB)) {
set_val(PS4_L3, 100);
set_val(PS4_R3, 100);
}
}
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Sillyasskid - Captain
- Posts: 574
- Joined: Sat May 14, 2016 3:07 am
Re: Buttons assignment
Sillyasskid wrote:
- Code: Select all
#include <keyboard.gph>
#include <ps4.gph>
main {
if(key_status(KEY_TAB)) {
set_val(PS4_L3, 100);
set_val(PS4_R3, 100);
}
}
Is any easy way to set it in gtuner?
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muplos - Corporal
- Posts: 4
- Joined: Sun Oct 28, 2018 1:25 am
Re: Buttons assignment
My bad That script will only work with the Titan Two not the Titan One.
For the Titan One, I'm pretty sure the procedure is to first assign the tab key to the CEMU_EXTRA1 button within the Max-Aim Plugin. Then load this script inside Max-Aim.
For the Titan One, I'm pretty sure the procedure is to first assign the tab key to the CEMU_EXTRA1 button within the Max-Aim Plugin. Then load this script inside Max-Aim.
- Code: Select all
main {
if(get_val(CEMU_EXTRA1)) {
set_val(PS4_L3, 100);
set_val(PS4_R3, 100);
}
}
-
Sillyasskid - Captain
- Posts: 574
- Joined: Sat May 14, 2016 3:07 am
4 posts
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