hi i need help on this script error code i received
Posted: Wed Nov 28, 2018 7:51 pm
hi i recieved this custom script for fortnite
But evertime i try to load it up it says
------ GPC: Build started ------
> 1: bestbest.gpc : C:\Users\jorge\Desktop\bestbest.gpc
> ERROR line 26: syntax error near unexpected token 'main'.
Build failed with 1 errors ...
And line 26 looks pretty normal...and the guy wont send me a refund so i need to make it work
- Code: Select all
/* *
* GPC SCRIPT
*
* GPC is a scripting language with C-like syntax.
* To learn more access GPC Language Reference on Help menu.
* *********************************************************** */
main {
//
// The main procedure is called before every report is sent to
// console. You can think of this procedure as a loop which only
// ends when the script is unloaded.
//
// TODO: handle/change values of buttons, analog stick and/or sensors
//
}
/* *
* GPC SCRIPT
*
* GPC is a scripting language with C-like syntax.
* To learn more access GPC Language Reference on Help menu.
* *********************************************************** */
main {
//
// The main procedure is called before every report is sent to
// console. You can think of this procedure as a loop which only
// ends when the script is unloaded.
//
// TODO: handle/change values of buttons, analog stick and/or sensors
//
}
/* *
* GPC SCRIPT
*
* GPC is a scripting language with C-like syntax.
* To learn more access GPC Language Reference on Help menu.
* *********************************************************** */
main {
//
// The main procedure is called before every report is sent to
// console. You can think of this procedure as a loop which only
// ends when the script is unloaded.
//
// TODO: handle/change values of buttons, analog stick and/or sensors
//
}
- Code: Select all
/*
FORTNITE - BATTLE ROYAL GAMEPACK FOR device / TITAN ONE / TITAN TWO
TOGGLE MENU DESCRIPTION
=========================================================================================================================================================================================================================================
|------*/int In_Game_Sens = 8; /*#######|------------------- SENSITIVITY OPTIMIZING! -------------------|
*\------------------------------------/*
|------*/int AntiRecoil = TRUE; /*#######|--------------------- NO toggle available! --------------------|
|------*/int Aimbot = TRUE; /*#######|------- HOLD "Scope_BTN" and press "UP" for toggle ------|
|------*/int AimAssist = TRUE; /*#######|--------------------- NO toggle available! --------------------|
|------*/int DropShot = TRUE; /*#######|------- HOLD "Scope_BTN" and press "Reload_BTN" for toggle -------|
|------*/int HairTrigger = TRUE; /*#######|--------------------- NO toggle available! --------------------|
|------*/int RumbleNotify = TRUE; /*#######|--------------------- NO toggle available! --------------------|
|------*/int ButtonSwap = FALSE; /*#######|--------------------- NO toggle available! --------------------|
|------*/int InstaSwap = TRUE; /*#######|--------------------- NO toggle available! --------------------|
|------*/int RapidFire = TRUE; /*#######|------- HOLD "Scope_BIN" and press "RIGHT" for toggle -------|
|------*/int GhostPeeking = TRUE; /*#######|------- HOLD "Scope_BIN" and press "L1" for toggle -------|
========================================================================================================================================================================================================================================*/
//\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
//----------------------------------------------------------------------------------|
// VERSION: GAMEPACK V3 |
/////////////////////////////////////////////////////////////////////////////////////
int Scope_BTN;int Shoot_BTN;int LY;int Run_BTN;int Reload_BTN;int Jump_BTN;int UP;int RY;int RIGHT;int RX;
int Crouch_BTN;int RightBumber;int LeftBumber;int Left;int Down;int a;int b;int Melee_BTN; int Switch_BTN;
int AimBot = TRUE;
int rumble_type = RUMBLE_A;
//AimAssist:
int valueY = 12;
int valueX = 12;
int delayA = 14;
int RF = TRUE;
int rfs =5;
int rfs2 =5;
//NoRecoil:
int antirecoil_sg = 18;
int antirecoil_fg = 20;
int antirecoil;
//BlockMod:
int button;
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
init { //-BUTTON LAYOUT-\\
if(get_console() == PIO_PS4){
Scope_BTN = PS4_L2;
Shoot_BTN = PS4_R2;
LY = PS4_LY;
Run_BTN = PS4_L3;
Reload_BTN = PS4_SQUARE;
Jump_BTN = PS4_CROSS;
UP = PS4_UP;
RY = PS4_RY;
RIGHT = PS4_RIGHT;
RX = PS4_RX;
RY = PS4_RY;
Crouch_BTN = PS4_CIRCLE;
Left = PS4_LEFT;
Down = PS4_DOWN;
RightBumber = PS4_R1;
LeftBumber = PS4_L1;
Melee_BTN = PS4_R3;
Switch_BTN = PS4_TRIANGLE;
}else{
Switch_BTN = XB1_Y;
RightBumber = XB1_RB;
Scope_BTN = XB1_LT;
Shoot_BTN = XB1_RT;
LY = XB1_LY;
Run_BTN = XB1_LS;
Reload_BTN = XB1_X;
Jump_BTN = XB1_A;
UP = XB1_UP;
RY = XB1_RY;
RIGHT = XB1_RIGHT;
RX = XB1_RX;
RY = XB1_RY;
Crouch_BTN = XB1_B;
Left = XB1_LEFT;
Down = XB1_DOWN;
LeftBumber = XB1_LB;
Melee_BTN = XB1_RS;
}
//NoRecoil - InGameSens Optimizing
antirecoil_sg = antirecoil_sg*4/In_Game_Sens;
antirecoil_fg = antirecoil_fg*4/In_Game_Sens;
}//CREDITS: WuMx
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
main {
if(ButtonSwap){
swap (PS4_R2,PS4_R1);
swap (PS4_L2,PS4_L1);
}
if(HairTrigger){
if(get_val(Scope_BTN)){set_val(Scope_BTN,100);}
if(get_val(Shoot_BTN)){set_val(Shoot_BTN,100);}
}
if(AimAssist){
if(get_val(Scope_BTN)){
combo_run(AssY);
combo_run(AssX);
}
if((get_val(RY)) > valueY || (get_val(RY)) < valueY*(-1)){
combo_stop(AssY);
}
if((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
combo_stop(AssX);
}
}
if(get_val(Scope_BTN) && event_press(RIGHT)){
RF = ! RF;
if(RF == TRUE){combo_run(Notify);a=0;b=2;}
if(RF == FALSE){combo_run(Notify);a=2;b=0;}
}
if(RF){
if((get_val(Scope_BTN)) && (get_val(Shoot_BTN))) {
combo_run(RF);
}
}
if(get_val(7) && event_press(13)){
AimBot =! AimBot;
}
if(AimBot){
if(get_val(7)> 95){
combo_run(AimBot);}
if(event_release(7)){ combo_stop(AimBot);
}
}
if(AntiRecoil){
if(get_val(Shoot_BTN)){combo_run(Antirecoil);}
if(get_rumble(RUMBLE_A) > 5 && get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoil_sg;}
if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoil_fg;}
if(abs(get_val(RY)) >= antirecoil+ 10){combo_stop(Antirecoil);}
}
if(get_val(Scope_BTN) && event_press(Reload_BTN)){
button = Reload_BTN;
combo_run(BlockButton);
DropShot =! DropShot;
if(DropShot == TRUE){combo_run(Notify);a=0;b=2;}
if(DropShot == FALSE){combo_run(Notify);a=2;b=0;}
}
if(DropShot){
if(get_val(Scope_BTN)&&get_val(Shoot_BTN)){combo_run(DropShot);}
}
if(get_val(Scope_BTN) && event_press(LeftBumber)){
GhostPeeking =! GhostPeeking;
button = LeftBumber;
combo_run(BlockButton);
if(GhostPeeking == TRUE){combo_run(Notify);a=0;b=2;}
if(GhostPeeking == FALSE){combo_run(Notify);a=2;b=0;}
}
if(GhostPeeking){
if(get_val(Shoot_BTN)){
combo_run(GhostPeeking);
if(event_release(Shoot_BTN)){
combo_stop(GhostPeeking);
}
}
}
}//CREDITS: WuMx
///////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
combo Notify {
if(RumbleNotify){set_rumble(RUMBLE_B,65);}
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,0);
set_led(LED_3,0);
set_led(LED_4,0);
wait(250);
set_led(LED_1,0);
set_led(LED_2,a);
set_led(LED_3,b);
set_led(LED_4,0);
wait(250);
reset_leds();
}
combo RF{
set_val(Shoot_BTN, 100);
wait(rfs);
set_val(Shoot_BTN, 0);
wait(rfs2);
}
combo GhostPeeking {
set_val(Shoot_BTN, 0);
set_val(Jump_BTN, 100);
wait(20);
set_val(Shoot_BTN, 0);
wait(80);
set_val(Shoot_BTN, 100);
wait(100);
wait(40);
set_val(Shoot_BTN, 0);
set_val(Melee_BTN, 100);
wait(40);
set_val(Shoot_BTN, 0);
wait(280);
set_val(Shoot_BTN, 0);
}
combo BlockButton{
set_val(button,0);
wait(700);
}
combo DropShot{
set_val(Melee_BTN,100);
wait(40);
wait(200);
set_val(Melee_BTN,100);
}
combo AimBot {
set_val(7, 100);
wait(180);
set_val(7, 0);
wait(15);
}
combo AssY {
set_val(RY, valueY);
wait(delayA);
set_val(RY, valueY*(-1));
wait(delayA);
}
combo AssX {
wait(2);//33
set_val(RX, valueX);
wait(delayA/1.5);
set_val(RX, valueX*(-1));
wait(delayA/1.5);
}
combo Antirecoil {
set_val(RY, antirecoil);
}
//END
//CREDITS WuMx - Main Dev
But evertime i try to load it up it says
------ GPC: Build started ------
> 1: bestbest.gpc : C:\Users\jorge\Desktop\bestbest.gpc
> ERROR line 26: syntax error near unexpected token 'main'.
Build failed with 1 errors ...
And line 26 looks pretty normal...and the guy wont send me a refund so i need to make it work