Help with a script

Titan One general support. Questions, firmware update, feature request.

Help with a script

Postby Ryujin-Jakka » Wed Dec 26, 2018 1:08 am

I'm trying to make a script like this " line 102 i wanted it to be forward , neutral , down+forward+2 & " line 108 " forward , neutral , down+forward+1 when i try to create a script for that i am not getting the correct input can someone have a go at it?

Code: Select all
// EDDY GORDO
int Back, Forward;
 
int STICKR_LEFT = FALSE;
int STICKR_RIGHT = FALSE;
int STICKR_UP = FALSE;
int STICKR_DOWN = FALSE;
int STICKL_LEFT = FALSE;
int STICKL_RIGHT = FALSE;
int STICKL_UP = FALSE;
int STICKL_DOWN = FALSE;
 
init {
Forward = PS4_RIGHT;
Back = PS4_LEFT;
}
 
main {
if(event_press(PS4_RIGHT)) {
Back = PS4_LEFT; Forward = PS4_RIGHT;
} else if(event_press(PS4_LEFT)) {
Back = PS4_RIGHT; Forward = PS4_LEFT;
}
if(get_val(PS4_RX) <= -95) {
STICKR_LEFT = !FALSE;
} else STICKR_LEFT = FALSE;
 
if(get_val(PS4_RX) >= 95) {
STICKR_RIGHT = !FALSE;
} else STICKR_RIGHT = FALSE;
 
if(get_val(PS4_RY) <= -95
&& get_val(PS4_RX) <= 75.0 && get_val(PS4_RX) >= -75.0) {
STICKR_UP = !FALSE;
} else STICKR_UP = FALSE;
 
if(get_val(PS4_RY) >= 95
&& get_val(PS4_RX) <= 75.0 && get_val(PS4_RX) >= -75.0) {
STICKR_DOWN = !FALSE;
} else STICKR_DOWN = FALSE;
 
if(get_val(PS4_LX) <= -20
&& get_val(PS4_RY) <= 25.0 && get_val(PS4_RY) >= -25.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_LEFT = !FALSE;
} else STICKL_LEFT = FALSE;
 
if(get_val(PS4_LX) >= 20
&& get_val(PS4_LY) <= 25.0 && get_val(PS4_LY) >= -25.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_RIGHT = !FALSE;
} else STICKL_RIGHT = FALSE;
 
if(get_val(PS4_LY) <= -95
&& get_val(PS4_LX) <= 75.0 && get_val(PS4_LX) >= -75.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_UP = !FALSE;
} else STICKL_UP = FALSE;
 
if(get_val(PS4_LY) >= 95
&& get_val(PS4_LX) <= 75.0 && get_val(PS4_LX) >= -75.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_DOWN = !FALSE;
} else STICKL_DOWN = FALSE;
 
if(STICKR_LEFT) {
if(Forward == PS4_RIGHT) {
combo_run(KBD_BACK);
}else if(Forward == PS4_LEFT) {
combo_run(KBD_FORWARD);
}
}
if(STICKR_RIGHT) {
if(Forward == PS4_RIGHT) {
combo_run(KBD_FORWARD);
}else if(Forward == PS4_LEFT) {
combo_run(KBD_BACK);
}
}
if(STICKR_UP) {
combo_run(Running_2);
}
if(STICKR_DOWN) {
combo_run(Running_4);
}
if(STICKL_LEFT) {
combo_run(Running_2);
}
if(STICKL_RIGHT) {
combo_run(Running_2);
}
if(STICKL_UP) {
combo_run(Running_13);
}
if(STICKL_DOWN) {
combo_run(Running_3);
}
if(event_press(PS3_R3)) {
        combo_run(Tap_11);
        combo_run(Tap_12);
        combo_run(Tap_13);
        combo_run(Tap_14);
    }
if(event_press(PS4_TOUCH)) {
        combo_run(Tap_111);
        combo_run(Tap_122);
        combo_run(Tap_133);
        combo_run(Tap_150);
    }
 }
combo KBD_FORWARD {
set_val(Forward, 100);
wait(20);
set_val(Forward, 0);
wait(20);
set_val(Forward, 100);
wait(20);
set_val(Forward, 0);
wait(127); // edit this wait time to fine tune your dash
set_val(Forward, 100);
set_val(PS4_DOWN, 100);
wait(20);
set_val(Forward, 0);
set_val(PS4_DOWN, 0);
wait(20);
}
 
combo KBD_BACK {
set_val(Back, 100);
wait(20);
set_val(Back, 0);
wait(20);
set_val(Back, 100);
wait(20);
set_val(Back, 0);
wait(127); // edit this wait time to fine tune your dash
set_val(Back, 100);
set_val(PS4_DOWN, 100);
wait(20);
set_val(Back, 0);
set_val(PS4_DOWN, 0);
wait(20);
}
 
combo Running_13 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_SQUARE,100);
    set_val(PS4_TRIANGLE,100);
    wait(20); wait(10);
}
 
combo Running_2 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_TRIANGLE,100);
    wait(20); wait(10);
}
 
combo Running_3 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_CROSS,100);
    wait(20); wait(10);
}
 
combo Running_4 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_CIRCLE,100);
    wait(20); wait(10);
}
 
combo FFF {
    set_val(Forward,100);
    wait(20); wait(20);
    set_val(Forward,100);
    wait(20); wait(20);
    set_val(Forward,100);
    wait(20); wait(20);
 
}    combo Tap_11 {
    set_val(PS3_DOWN, 0);
    wait(20);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
combo Tap_12 {
    set_val(Forward, 0);
    wait(30);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
combo Tap_13 {
    set_val(Forward, 0);
    wait(40);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
combo Tap_14 {
    set_val(PS3_TRIANGLE, 0);
    wait(40);
    set_val(PS3_TRIANGLE, 100);
    wait(40);
    set_val(PS3_TRIANGLE, 100);
}
combo Tap_111 {
    set_val(PS3_DOWN, 0);
    wait(20);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
 combo Tap_122 {
    set_val(Forward, 0);
    wait(30);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
combo Tap_133 {
    set_val(Forward, 0);
    wait(40);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
 combo Tap_150 {
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 100);
}


i do not know how to add a neutral to it
User avatar
Ryujin-Jakka
Master Sergeant
Master Sergeant
 
Posts: 27
Joined: Sat Sep 09, 2017 11:55 pm

Re: Help with a script

Postby J2Kbr » Wed Dec 26, 2018 8:20 am

At line 102 you are starting all 4 combos simultaneously. to run one combo after the other you will need an extra combo, example:
Code: Select all
combo MySequence {
    call(Tap_11);
    call(Tap_12);
    call(Tap_13);
    call(Tap_14);
}
And at line 102 you just need:
Code: Select all
    if(event_press(PS3_R3)) {
        combo_run(MySequence);
    }
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Help with a script

Postby Ryujin-Jakka » Wed Dec 26, 2018 9:28 am

i think i got it it said i have 0 issues
Code: Select all
// EDDY GORDO
int Back, Forward;
 
int STICKR_LEFT = FALSE;
int STICKR_RIGHT = FALSE;
int STICKR_UP = FALSE;
int STICKR_DOWN = FALSE;
int STICKL_LEFT = FALSE;
int STICKL_RIGHT = FALSE;
int STICKL_UP = FALSE;
int STICKL_DOWN = FALSE;
 
init {
Forward = PS4_RIGHT;
Back = PS4_LEFT;
}
 
main {
if(event_press(PS4_RIGHT)) {
Back = PS4_LEFT; Forward = PS4_RIGHT;
} else if(event_press(PS4_LEFT)) {
Back = PS4_RIGHT; Forward = PS4_LEFT;
}
if(get_val(PS4_RX) <= -95) {
STICKR_LEFT = !FALSE;
} else STICKR_LEFT = FALSE;
 
if(get_val(PS4_RX) >= 95) {
STICKR_RIGHT = !FALSE;
} else STICKR_RIGHT = FALSE;
 
if(get_val(PS4_RY) <= -95
&& get_val(PS4_RX) <= 75.0 && get_val(PS4_RX) >= -75.0) {
STICKR_UP = !FALSE;
} else STICKR_UP = FALSE;
 
if(get_val(PS4_RY) >= 95
&& get_val(PS4_RX) <= 75.0 && get_val(PS4_RX) >= -75.0) {
STICKR_DOWN = !FALSE;
} else STICKR_DOWN = FALSE;
 
if(get_val(PS4_LX) <= -20
&& get_val(PS4_RY) <= 25.0 && get_val(PS4_RY) >= -25.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_LEFT = !FALSE;
} else STICKL_LEFT = FALSE;
 
if(get_val(PS4_LX) >= 20
&& get_val(PS4_LY) <= 25.0 && get_val(PS4_LY) >= -25.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_RIGHT = !FALSE;
} else STICKL_RIGHT = FALSE;
 
if(get_val(PS4_LY) <= -95
&& get_val(PS4_LX) <= 75.0 && get_val(PS4_LX) >= -75.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_UP = !FALSE;
} else STICKL_UP = FALSE;
 
if(get_val(PS4_LY) >= 95
&& get_val(PS4_LX) <= 75.0 && get_val(PS4_LX) >= -75.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_DOWN = !FALSE;
} else STICKL_DOWN = FALSE;
 
if(STICKR_LEFT) {
if(Forward == PS4_RIGHT) {
combo_run(KBD_BACK);
}else if(Forward == PS4_LEFT) {
combo_run(KBD_FORWARD);
}
}
if(STICKR_RIGHT) {
if(Forward == PS4_RIGHT) {
combo_run(KBD_FORWARD);
}else if(Forward == PS4_LEFT) {
combo_run(KBD_BACK);
}
}
if(STICKR_UP) {
combo_run(Running_2);
}
if(STICKR_DOWN) {
combo_run(Running_4);
}
if(STICKL_LEFT) {
combo_run(Running_2);
}
if(STICKL_RIGHT) {
combo_run(Running_2);
}
if(STICKL_UP) {
combo_run(Running_13);
}
if(STICKL_DOWN) {
combo_run(Running_3);
}
    if(event_press(PS3_R3)) {
        combo_run(MySequence);
    }
if(event_press(PS4_TOUCH)) {
        combo_run(Tap_111);
        combo_run(Tap_122);
        combo_run(Tap_133);
        combo_run(Tap_150);
    }
 }
combo KBD_FORWARD {
set_val(Forward, 100);
wait(20);
set_val(Forward, 0);
wait(20);
set_val(Forward, 100);
wait(20);
set_val(Forward, 0);
wait(127); // edit this wait time to fine tune your dash
set_val(Forward, 100);
set_val(PS4_DOWN, 100);
wait(20);
set_val(Forward, 0);
set_val(PS4_DOWN, 0);
wait(20);
}
 
combo KBD_BACK {
set_val(Back, 100);
wait(20);
set_val(Back, 0);
wait(20);
set_val(Back, 100);
wait(20);
set_val(Back, 0);
wait(127); // edit this wait time to fine tune your dash
set_val(Back, 100);
set_val(PS4_DOWN, 100);
wait(20);
set_val(Back, 0);
set_val(PS4_DOWN, 0);
wait(20);
}
 
combo Running_13 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_SQUARE,100);
    set_val(PS4_TRIANGLE,100);
    wait(20); wait(10);
}
 
combo Running_2 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_TRIANGLE,100);
    wait(20); wait(10);
}
 
combo Running_3 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_CROSS,100);
    wait(20); wait(10);
}
 
combo Running_4 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_CIRCLE,100);
    wait(20); wait(10);
}
 
combo FFF {
    set_val(Forward,100);
    wait(20); wait(20);
    set_val(Forward,100);
    wait(20); wait(20);
    set_val(Forward,100);
    wait(20); wait(20);
 
}    combo Tap_11 {
    set_val(PS3_DOWN, 0);
    wait(20);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
combo Tap_12 {
    set_val(Forward, 0);
    wait(30);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
combo Tap_13 {
    set_val(Forward, 0);
    wait(40);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
combo Tap_14 {
    set_val(PS3_TRIANGLE, 0);
    wait(40);
    set_val(PS3_TRIANGLE, 100);
    wait(40);
    set_val(PS3_TRIANGLE, 100);
}
combo Tap_111 {
    set_val(PS3_DOWN, 0);
    wait(20);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
 combo Tap_122 {
    set_val(Forward, 0);
    wait(30);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
combo Tap_133 {
    set_val(Forward, 0);
    wait(40);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
 combo Tap_150 {
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 100);
}
combo MySequence {
    call(Tap_11);
    call(Tap_12);
    call(Tap_13);
    call(Tap_14);
}


i'll give it a try
User avatar
Ryujin-Jakka
Master Sergeant
Master Sergeant
 
Posts: 27
Joined: Sat Sep 09, 2017 11:55 pm

Re: Help with a script

Postby Ryujin-Jakka » Wed Dec 26, 2018 10:24 am

it's giving me forward,down+forward, neutral,forward,neutral,triangle
here is a link with the input i am trying to get ( https://www.youtube.com/watch?v=Q8SzP8NGo1U ) it's at the 0:21 OTGF input of the right. its just the f,n,d/f+1 that is giving me a hard time can someone change it to that i wanted " line 102 " to be f,n,d/f+2 and " line "105" to be f,n,d/f+1 :ashamed:
Code: Select all
// EDDY GORDO
int Back, Forward;
 
int STICKR_LEFT = FALSE;
int STICKR_RIGHT = FALSE;
int STICKR_UP = FALSE;
int STICKR_DOWN = FALSE;
int STICKL_LEFT = FALSE;
int STICKL_RIGHT = FALSE;
int STICKL_UP = FALSE;
int STICKL_DOWN = FALSE;
 
init {
Forward = PS4_RIGHT;
Back = PS4_LEFT;
}
 
main {
if(event_press(PS4_RIGHT)) {
Back = PS4_LEFT; Forward = PS4_RIGHT;
} else if(event_press(PS4_LEFT)) {
Back = PS4_RIGHT; Forward = PS4_LEFT;
}
if(get_val(PS4_RX) <= -95) {
STICKR_LEFT = !FALSE;
} else STICKR_LEFT = FALSE;
 
if(get_val(PS4_RX) >= 95) {
STICKR_RIGHT = !FALSE;
} else STICKR_RIGHT = FALSE;
 
if(get_val(PS4_RY) <= -95
&& get_val(PS4_RX) <= 75.0 && get_val(PS4_RX) >= -75.0) {
STICKR_UP = !FALSE;
} else STICKR_UP = FALSE;
 
if(get_val(PS4_RY) >= 95
&& get_val(PS4_RX) <= 75.0 && get_val(PS4_RX) >= -75.0) {
STICKR_DOWN = !FALSE;
} else STICKR_DOWN = FALSE;
 
if(get_val(PS4_LX) <= -20
&& get_val(PS4_RY) <= 25.0 && get_val(PS4_RY) >= -25.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_LEFT = !FALSE;
} else STICKL_LEFT = FALSE;
 
if(get_val(PS4_LX) >= 20
&& get_val(PS4_LY) <= 25.0 && get_val(PS4_LY) >= -25.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_RIGHT = !FALSE;
} else STICKL_RIGHT = FALSE;
 
if(get_val(PS4_LY) <= -95
&& get_val(PS4_LX) <= 75.0 && get_val(PS4_LX) >= -75.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_UP = !FALSE;
} else STICKL_UP = FALSE;
 
if(get_val(PS4_LY) >= 95
&& get_val(PS4_LX) <= 75.0 && get_val(PS4_LX) >= -75.0) {
set_val(PS4_LX, 0);
set_val(PS4_LY, 0);
STICKL_DOWN = !FALSE;
} else STICKL_DOWN = FALSE;
 
if(STICKR_LEFT) {
if(Forward == PS4_RIGHT) {
combo_run(KBD_BACK);
}else if(Forward == PS4_LEFT) {
combo_run(KBD_FORWARD);
}
}
if(STICKR_RIGHT) {
if(Forward == PS4_RIGHT) {
combo_run(KBD_FORWARD);
}else if(Forward == PS4_LEFT) {
combo_run(KBD_BACK);
}
}
if(STICKR_UP) {
combo_run(Running_2);
}
if(STICKR_DOWN) {
combo_run(Running_4);
}
if(STICKL_LEFT) {
combo_run(Running_2);
}
if(STICKL_RIGHT) {
combo_run(Running_2);
}
if(STICKL_UP) {
combo_run(Running_13);
}
if(STICKL_DOWN) {
combo_run(Running_3);
}
    if(event_press(PS3_R3)) {
        combo_run(MySequence);
    }
if(event_press(PS4_TOUCH)) {
        combo_run(Tap_111);
        combo_run(Tap_122);
        combo_run(Tap_133);
        combo_run(Tap_150);
    }
 }
combo KBD_FORWARD {
set_val(Forward, 100);
wait(20);
set_val(Forward, 0);
wait(20);
set_val(Forward, 100);
wait(20);
set_val(Forward, 0);
wait(127); // edit this wait time to fine tune your dash
set_val(Forward, 100);
set_val(PS4_DOWN, 100);
wait(20);
set_val(Forward, 0);
set_val(PS4_DOWN, 0);
wait(20);
}
 
combo KBD_BACK {
set_val(Back, 100);
wait(20);
set_val(Back, 0);
wait(20);
set_val(Back, 100);
wait(20);
set_val(Back, 0);
wait(127); // edit this wait time to fine tune your dash
set_val(Back, 100);
set_val(PS4_DOWN, 100);
wait(20);
set_val(Back, 0);
set_val(PS4_DOWN, 0);
wait(20);
}
 
combo Running_13 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_SQUARE,100);
    set_val(PS4_TRIANGLE,100);
    wait(20); wait(10);
}
 
combo Running_2 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_TRIANGLE,100);
    wait(20); wait(10);
}
 
combo Running_3 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_CROSS,100);
    wait(20); wait(10);
}
 
combo Running_4 {
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20); wait(20);
    set_val(Back,100);
    wait(20);
    set_val(Back,100);
    set_val(PS4_CIRCLE,100);
    wait(20); wait(10);
}
 
combo FFF {
    set_val(Forward,100);
    wait(20); wait(20);
    set_val(Forward,100);
    wait(20); wait(20);
    set_val(Forward,100);
    wait(20); wait(20);
 
}    combo Tap_11 {
    set_val(PS3_DOWN, 0);
    wait(20);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
combo Tap_12 {
    set_val(Forward, 0);
    wait(30);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
combo Tap_13 {
    set_val(Forward, 0);
    wait(40);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
combo Tap_14 {
    set_val(PS3_TRIANGLE, 0);
    wait(40);
    set_val(PS3_TRIANGLE, 100);
    wait(40);
    set_val(PS3_TRIANGLE, 100);
}
combo Tap_111 {
    set_val(PS3_DOWN, 0);
    wait(20);
    set_val(PS3_DOWN, 100);
    wait(40);
    set_val(PS3_DOWN, 100);
}
 combo Tap_122 {
    set_val(Forward, 0);
    wait(30);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
combo Tap_133 {
    set_val(Forward, 0);
    wait(40);
    set_val(Forward, 100);
    wait(40);
    set_val(Forward, 100);
}
 combo Tap_150 {
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 100);
}
combo MySequence {
    call(Tap_11);
    call(Tap_12);
    call(Tap_13);
    call(Tap_14);
}
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Ryujin-Jakka
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Re: Help with a script

Postby J2Kbr » Thu Dec 27, 2018 10:11 am

Thank you for the detailed explanations. Currently I am without access to a Titan One / gaming consoles to test/run/fix the script. By Jan 7th I will be back to home town and able to help you with this.
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J2Kbr
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Re: Help with a script

Postby Prototype » Sat Dec 29, 2018 7:59 am

Ryujin-Jakka wrote:here is a link with the input i am trying to get ( https://www.youtube.com/watch?v=Q8SzP8NGo1U )

I tried and this combo works for me:
Code: Select all
combo MySequence {
    set_val(Forward, 100);
    wait(20);
    set_val(Forward, 0);
    wait(50);
    set_val(PS3_DOWN, 100);
    wait(20);
    set_val(PS3_DOWN, 100);
    set_val(Forward, 100);
    set_val(PS3_TRIANGLE, 100);
    wait(20);
    set_val(PS3_DOWN, 0);
    set_val(Forward, 0);
    set_val(PS3_TRIANGLE, 0);
    wait(580);
    set_val(Forward, 100);
    wait(20);
    set_val(Forward, 0);
    wait(20);
    set_val(PS3_DOWN, 100);
    set_val(Forward, 100);
    set_val(PS4_SQUARE, 100);
    wait(20);
    set_val(PS3_DOWN, 0);
    set_val(Forward, 0);
    set_val(PS4_SQUARE, 0);
    wait(20);
}
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Prototype
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