Adjusting a "Dead Zone" for XBox One Controller?

Titan One general support. Questions, firmware update, feature request.

Adjusting a "Dead Zone" for XBox One Controller?

Postby bzowk » Sat Jan 12, 2019 8:50 pm

Hey Guys -

I've got an XBox One controller that I use exclusively on my PC (Windows 10) which came with my Oculus Rift. A few weeks ago, it started drifting so that the Y Axis on the left stick doesn't return all the way to center when released. There are a few hardware mods which didn't work, replacement equipment that's hit or miss, plus Steam includes calibration where you can set a "dead zone" that allows compensation for that with software. Unfortunately, it only applies to games launched via Steam.

As I have a TitanOne that I haven't really ever used, I was wondering if possible to configure it to make the appropriate adjustments to emulate basically what Steam is doing. If so, I could then apply it to any title as it would be the hardware making the adjustment.

One more thing - if this if actually possible, would the TitanOne work similarly in "wireless" mode by plugging the XBox's USB wireless adapter into it instead of the controller directly?

Any thoughts? Thanks!
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Re: Adjusting a "Dead Zone" for XBox One Controller?

Postby J2Kbr » Mon Jan 14, 2019 12:07 pm

this simple script should fix the left stick drift:
Code: Select all
main {
    if(abs(XB1_LY) < 30) {
        set_val(XB1_LY, 0);
    }
}
The "deadzone" can be adjusted by change the value 30. Higher the value higher will be the deadzone for this axis.
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