convert cr0nus max script to titan one???

Titan One general support. Questions, firmware update, feature request.

convert cr0nus max script to titan one???

Postby JayNex » Tue Jan 22, 2019 12:55 am

Can someone help me convert this cr0nus max script to a titan one if its possible pls?
https://pastebin.com/vnZDs313
^^^^^^^^^^^^
script


btw their u guys go with a free $16 script : )
ur welcome
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Re: convert cr0nus max script to titan one???

Postby Sillyasskid » Tue Jan 22, 2019 2:13 am

Code: Select all
/*
 
_______________________________________________________________________________________________________
| Please Read:                                                                                         |
|              Current Version: V14                                                                    |
|------------------------------------------------------------------------------------------------------|
|              Description:                                                                            |
|                          I created this script for the community. I enjoyed using community scripts  |
|                          however I thought I'd have a go and create my own and it came out so much   |
|                          better than I expected! The Aim Abuse is basically a flawless lock on and   |
|                          it has even locked onto people through walls for me. I say all this whilst  |
|                          being humble, this is the best script I have ever used. I appreciate all of |
|                          the script makers in the community and I appreciate what they have done for |
|                          us. If anyone has a problem with my script, please contact my discord.      |
|------------------------------------------------------------------------------------------------------|
|              Copyright Act 1978:                                                                     |
|                                                                                                      |
|                        The "Fair Use" doctrine allows limited copying of copyrighted works for       |
|                        educational and research purposes. The copyright law provides that            |
|                        reproduction "for purposes such as criticism, news reporting, teaching        |
|                        (including multiple copies for classroom use), scholarship, or research" is   |
|                        not an infringement of copyright. = If your code was used, I will credit      |
|                        where ever needed.                                                            |
_______________________________________________________________________________________________________
 
/*
__________________________________________________________________________________________
| TRUE = ON | FALSE = OFF                                                                 |
|                                                                                         |
| This only effects if the modification is enabled or disabled at the start of the script |
__________________________________________________________________________________________
*/

 
//Dropshot
int Dropshot       = FALSE;
int DefenseMode=FALSE;
int AttackMode=TRUE;
 
//Auto Pick Up --- ***PLEASE GO TO YOUR FORTNITE SETTINGS AND TURN ON "TAP TO INTERACT"
define Speed = 50;
 
//Hair Trigger
int HairTrigger    = TRUE;
 
//Rapid Fire
int RapidFire      = FALSE;     
 
//Anti Recoil
int AntiRecoil     = FALSE;
int antirecoil;
int antirecoilA      = 24;
int antirecoilB      = 31;
int delayA           = 14;                             
 
//Ghost Peek
int GHOST_PEEK_NOABUSE;
 
//Aim Assist -- Always on
int AimAssist = TRUE;
int aav  = 19;// AIM ASSIST VALUES
int aav2 = -19;//AIM ASSIST VALUES
 
int value  = 19;
int value2 =-19;
int delay  = 20;
 
//Aim Abuse
int  AimAbuse = TRUE;
int AimAbuse_HOLD =160; //How long you HOLD ADS Button
int AimAbuse_RELEASE = 20;//How long you release ADS Button
 
//AutoRun
int AutoRun = TRUE;
 
//100% Accuracy
int PerfectAccuracy  = TRUE;
 
//Rumble
int rumble_type = RUMBLE_A;
int Notify = TRUE;
 
//Jitter
int Jitter = FALSE;
 
//Rapid Fire [Settings]
int shoot_rate         = 1;
  int rapidfire;
 
//LED
int a; int b;
 
//Layout
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define RELOAD_BTN = 20; //XB1_X //PS4_SQAURE
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A  //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define RIGHT_BUMP = 3; // XB1_RB //PS4_R1
define LEFT_BUMP = 6; //ADS_BTN //PS4_L1
define SWAP_BTN = 17; //XB1_Y  //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B  //PS4_CIRCLE
define R_X = 9; //XB1_R_X //PS4_R_X
define R_Y = 10; //XB1_R_Y //PS4_R_Y
define L_X = 11; //XB1_L_X //PS4_L_X
define L_Y = 12; //XB1_L_Y //PS4_L_Y
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
 
 main {
 
//AUTO PICK UP
if (get_val(RELOAD_BTN)){
    combo_run(TurboCross);
    }
 
//AIM ASSIST
if (AimAssist) {
   if (get_val(ADS_BTN)) {
   combo_run(_AimAssist);}}
   if (get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value||get_val(R_X)<value2||get_val(R_X)>value||get_val(R_Y)<value2||get_val(R_Y)>value){
         combo_stop(_AimAssist);}
 
 
//HAIR TRIGGER
if(HairTrigger){
   if(get_val(FIRE_BTN))
   set_val(FIRE_BTN, 100);
   }
 
//RAPID FIRE
   if(get_val(ADS_BTN) && event_press(RIGHT)){
   RapidFire =! RapidFire;
   if(RapidFire == TRUE){combo_run(_Notify);a=0;b=2;}
   if(RapidFire == FALSE){combo_run(_Notify);a=2;b=0;}
   }
   if(RapidFire){
     if(get_val(FIRE_BTN)){
        combo_run(Rapidfire);                                         
       }
     }
 
//ANTI-RECOIL     
if(AntiRecoil){
  if(get_val(FIRE_BTN)){combo_run(Antirecoil);}
  if(get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoilA;}
  if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoilB;}
  if(abs(get_val(R_Y)) >= antirecoil+ 10){combo_stop(Antirecoil);}}
 
//100% ACCURACY
if (get_val(ADS_BTN) && get_val(RIGHT_BUMP)) {
  combo_run(_PerfectAccuracy);
  combo_run(_Notify);a=4;b=2;
set_val(RIGHT_BUMP, 0);
      } else {
  combo_stop(_PerfectAccuracy);
}
 
//AIM ABUSE
if(get_val(ADS_BTN) && event_press(LEFT)){
   AimAbuse =! AimAbuse;
   if(AimAbuse == TRUE){combo_run(_Notify);a=0;b=2;}
   if(AimAbuse == FALSE){combo_run(_Notify);a=2;b=0;}
    rumble_A_if_true(AimAbuse);
}
 
if(AimAbuse){
   if(get_val(ADS_BTN)> 95){
      combo_run(_AimAbuse);}
   if(event_release(ADS_BTN)){ combo_stop(_AimAbuse);
}
 
//Ghost Peek
if (get_val(ADS_BTN)) {
         if (event_press(LEFT_BUMP)) {
                combo_run( GhostPeek);
                combo_run(_Notify);a=0;b=2;
       }
         set_val(LEFT_BUMP, 0);
         }
 
//Jitter
if (get_val(ADS_BTN) && event_press(DOWN)) {
        Jitter = !Jitter;
    }
 
    if (event_press(NEXT_PIECE) || event_press(LEFT_BUMP) || event_press(ADS_BTN)) {
        Jitter = FALSE;
    }
 
if (Jitter) {
        if(get_val(FIRE_BTN)){
            set_val(FIRE_BTN, 0);
            combo_run(_Jitter);
        } else {
            combo_stop(_Jitter);
        }
       }   
 
//AutoRun
if(AutoRun){if(get_val(L_Y) <= -20){set_val(SPRINT_BTN, 100);
}
//Dropshot
if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
   Dropshot =! Dropshot;
   if(Dropshot == TRUE){combo_run(_Notify);a=0;b=2;}
   if(Dropshot == FALSE){combo_run(_Notify);a=2;b=0;}
   }
   if(Dropshot){
      if(DefenseMode){if(get_val(FIRE_BTN)==0&&get_rumble(RUMBLE_A)||get_rumble(RUMBLE_B)){combo_run(_Dropshot);}}
      if(AttackMode){if(get_val(ADS_BTN)&&get_val(FIRE_BTN)){combo_run(_Dropshot);}}
      }
   }}
}
 
//LEDs.
// If the LED flashes Green, you have enabled a modification.
// If the LED flashes Red, you have disabled a modification.
// If the LED flashes Yellow, you are using an un-togglable modification.
 
combo _Notify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
 
combo TurboCross {             
wait(Speed);
set_val(XB1_X, 0);
wait(Speed);
set_val(XB1_X, 0);
}
 
combo _Dropshot{
set_val(CROUCH_BTN,100);
wait(40);
wait(200);
set_val(CROUCH_BTN,100);
}
 
combo _AimAssist {
set_val(R_Y, (aav));
wait(delay);
set_val(R_X, (aav));
wait(delay);
set_val(R_Y, (aav2));
wait(delay);
set_val(R_X, (aav2));
wait(delay);
set_val(R_Y, (aav));
wait(delay);
set_val(R_X, (aav));
wait(delay);
set_val(R_Y, (aav2));
wait(delay);
set_val(R_X, (aav2));
wait(delay);
 
}
combo _PerfectAccuracy {
set_val(FIRE_BTN,100);
wait(100);
wait(250);
set_val(FIRE_BTN,100);
}
 
combo _AimAbuse {
set_val(ADS_BTN, 100);
wait(AimAbuse_HOLD);
set_val(ADS_BTN, 0);
wait(AimAbuse_RELEASE);
}
 
combo Rapidfire {
      set_val(FIRE_BTN, 100);
      wait(rapidfire);
      set_val(FIRE_BTN, 0);
}
 
combo Bhop {             
wait(Speed);
set_val(JUMP_BTN, 0);
wait(Speed);
set_val(JUMP_BTN, 0);
}
 
combo _Jitter {                   
    set_val(FIRE_BTN,  100);   
    wait(200);   
    set_val(RIGHT_BUMP,100);   
    wait(320);   
    set_val(FIRE_BTN,100);   
    wait(200);
    set_val(LEFT_BUMP,100);
    wait(320);
}
 
combo GhostPeek {
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
wait(15);
set_val(FIRE_BTN, 100);
wait(15);
set_val(FIRE_BTN, 0);
wait(50);
set_val(CROUCH_BTN, 100);
wait(15);
set_val(CROUCH_BTN, 0);
}
 
 
combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
 
combo Antirecoil {
set_val(R_Y, antirecoil);
wait(delayA);
set_val(R_Y, antirecoil);
wait(delayA);
}
 
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
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Re: convert cr0nus max script to titan one???

Postby JayNex » Tue Jan 22, 2019 3:15 am

did u fix it?
I am going to be trying this tomorrow
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Re: convert cr0nus max script to titan one???

Postby Sillyasskid » Tue Jan 22, 2019 3:57 am

Yes it compiles in fine in Gtuner Pro.
So it will work with the Titan One.

If anyone wants to use this script on the Titan Two, just open it in GtunerIV and add this line at the very top of the script.
Code: Select all
#include <titanone.gph>
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