Need Help With DoubleTap and SingleTap Input for Analog #s
3 posts
• Page 1 of 1
Need Help With DoubleTap and SingleTap Input for Analog #s
Hello,
I am trying to make a code that involves making a fight stick play Smash Brothers Ultimate similar to how a Wii Remote plays Brawl for the Wii. The function I am referring to is its Double tap to smash/run feature, and Single tap to tilt/walk. In this case, the Switch Controller has analog values of X and Y between -100 and 100, Left and Right/ Up and Down respectively. I was hoping to make the stick's movement buttons/switches to serve two different values:
if I were to single tap right on the fight stick, I get a Switch LS analog value of 75 (tilt)
and
if I were to double tap right on the fight stick, I get a Switch LS analog value of 100 (smash)
As of so far, I have NO clue how to make a double tap instance into an analog value. Can anyone help?
I am trying to make a code that involves making a fight stick play Smash Brothers Ultimate similar to how a Wii Remote plays Brawl for the Wii. The function I am referring to is its Double tap to smash/run feature, and Single tap to tilt/walk. In this case, the Switch Controller has analog values of X and Y between -100 and 100, Left and Right/ Up and Down respectively. I was hoping to make the stick's movement buttons/switches to serve two different values:
if I were to single tap right on the fight stick, I get a Switch LS analog value of 75 (tilt)
and
if I were to double tap right on the fight stick, I get a Switch LS analog value of 100 (smash)
As of so far, I have NO clue how to make a double tap instance into an analog value. Can anyone help?
-
Arkade789 - Private First Class
- Posts: 2
- Joined: Sun Feb 03, 2019 2:21 am
Re: Need Help With DoubleTap and SingleTap Input for Analog
Welcome to our forums, please try this:
- Code: Select all
int left_s, left_t, left_v;
int right_s, right_t, right_v;
main {
if(left_s == 0) {
if(get_val(SWITCH_LX) <= -95) left_s = 1;
left_v = 0;
} else if(left_s == 1) {
if(get_val(SWITCH_LX) > -95) { left_t = 0; left_s = 2; }
} else if(left_s == 2) {
if(get_val(SWITCH_LX) <= -95) { left_s = 1; left_v = 1; }
left_t = left_t + get_rtime();
if(left_t > 100) left_s = 0;
}
if(get_val(SWITCH_LX) <= -75) {
if(left_v) set_val(SWITCH_LX, -100);
else set_val(SWITCH_LX, -75);
}
if(right_s == 0) {
if(get_val(SWITCH_LX) >= 95) right_s = 1;
right_v = 0;
} else if(right_s == 1) {
if(get_val(SWITCH_LX) < 95) { right_t = 0; right_s = 2; }
} else if(right_s == 2) {
if(get_val(SWITCH_LX) >= 95) { right_s = 1; right_v = 1; }
right_t = right_t + get_rtime();
if(right_t > 100) right_s = 0;
}
if(get_val(SWITCH_LX) >= 75) {
if(right_v) set_val(SWITCH_LX, 100);
else set_val(SWITCH_LX, 75);
}
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Need Help With DoubleTap and SingleTap Input for Analog
Holy snap, you're wonderful! Thanks so much!
I've even modified the code to include vertical taps and smashes. Looking at this from scratch, it makes sense!
I've even modified the code to include vertical taps and smashes. Looking at this from scratch, it makes sense!
-
Arkade789 - Private First Class
- Posts: 2
- Joined: Sun Feb 03, 2019 2:21 am
3 posts
• Page 1 of 1
Who is online
Users browsing this forum: No registered users and 68 guests