Help with T2 Script
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Help with T2 Script
Is there a way I can make this combo be activated at all times without me having to do anything to activate it?
- Code: Select all
#pragma METAINFO("<author_name>", 1, 0, "")
#include <titanone.gph>
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
data(1,
2, 0, 0, 0, //1. Blue
0, 2, 0, 0, //2. Red
0, 0, 2, 0, //3. Green
0, 0, 0, 2, //4. Pink
2, 0, 2, 0, //5. SkyBlue
0, 2, 2, 0, //6. Yellow
2, 2, 2, 2 //7. White
);
int Col_ind;
//END
//--Controls
define RB = 3;
define RT = 4;
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define RS = 5;
define LB = 6;
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define LT = 7;
define ADS_BTN = 7; //XB1_LB //PS4_L2
define LS = 8;
define RX = 9;
define RY = 10;
define LX = 11;
define LY = 12;
define UP = 13;
define DOWN = 14;
define LEFT = 15;
define RIGHT = 16;
define Y = 17;
define B = 18;
define A = 19;
define X = 20;
//--------------------------------------------------------------------------------------------------------MAIN SECTION----------------------------------------------------------------------------------------------------//
main {
if (get_val(PS4_TRIANGLE)) {
combo_run(SpamTriangle);
}
}
combo SpamTriangle {
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(40 );
set_val(PS4_TRIANGLE, 0);
}
-
VvV - Sergeant Major
- Posts: 87
- Joined: Mon Jun 18, 2018 12:04 pm
Re: Help with T2 Script
- Code: Select all
main {
combo_run(SpamTriangle);
}
combo SpamTriangle {
set_val(13, 100);
wait(40);
set_val(13, 0);
wait(40);
}
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
- Mad
- Major General
- Posts: 4533
- Joined: Wed May 22, 2019 5:39 am
Re: Help with T2 Script
Mad wrote:
- Code: Select all
main {
combo_run(SpamTriangle);
}
combo SpamTriangle {
set_val(13, 100);
wait(40);
set_val(13, 0);
wait(40);
}
Wow this looks so self explanatory i should’ve known.. thanks
-
VvV - Sergeant Major
- Posts: 87
- Joined: Mon Jun 18, 2018 12:04 pm
Re: Help with T2 Script
No problem
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
- Mad
- Major General
- Posts: 4533
- Joined: Wed May 22, 2019 5:39 am
Re: Help with T2 Script
I tried to add another feature to this but I can't get it to stop repeating the SwitchGun combo as well. How can I make it so the SpamTriangle combo is always active and the SwitchGun combo only activate when I press Cross?
- Code: Select all
main {
combo_run(SpamTriangle);
if (get_val(PS4_CROSS)) {
combo_run(SwitchGun);
}
}
combo SpamTriangle {
set_val(13, 100);
wait(40);
set_val(13, 0);
wait(40);
}
combo SwitchGun {
set_val(PS4_L1, 100);
wait(50);
set_val(PS4_L1, 100);
set_val(PS4_RX, 40);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 79);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 100);
wait(70);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(70);
set_val(PS4_L1, 0);
}
-
VvV - Sergeant Major
- Posts: 87
- Joined: Mon Jun 18, 2018 12:04 pm
Re: Help with T2 Script
- Code: Select all
// Run once
if (event_active(PS4_CROSS)) {
combo_run(SwitchGun);
}
// Run in a loop while held
if (is_active(PS4_CROSS)) {
combo_run(SwitchGun);
}
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
- Mad
- Major General
- Posts: 4533
- Joined: Wed May 22, 2019 5:39 am
Re: Help with T2 Script
Mad wrote:
- Code: Select all
// Run once
if (event_active(PS4_CROSS)) {
combo_run(SwitchGun);
}
// Run in a loop while held
if (is_active(PS4_CROSS)) {
combo_run(SwitchGun);
}
Not getting any errors but now it's not spamming triangle nor is it executing the Switch Gun combo properly
The switchGun Combo was made from combo Magik on GTunerPro Not IV. Maybe this is part of the reason it's not working properly? If so is there a way to convert the combo to the T2 properly?
- Code: Select all
#pragma METAINFO("<author_name>", 1, 0, "")
#include <titanone.gph>
main {
combo_run(SpamTriangle);
// Run once
if (event_active(PS4_CROSS)) {
combo_run(SwitchGun);
}
}
combo SpamTriangle {
set_val(13, 100);
wait(40);
set_val(13, 0);
wait(40);
}
combo SwitchGun {
set_val(PS4_L1, 100);
wait(50);
set_val(PS4_L1, 100);
set_val(PS4_RX, 40);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 79);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 100);
wait(70);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(70);
set_val(PS4_L1, 0);
}
-
VvV - Sergeant Major
- Posts: 87
- Joined: Mon Jun 18, 2018 12:04 pm
Re: Help with T2 Script
You're including the titanone header and mixing it with titan two code.
- Code: Select all
#include <ps4.gph>
main {
combo_run(SpamTriangle);
// Run once
if (event_active(PS4_CROSS)) {
combo_run(SwitchGun);
}
}
combo SpamTriangle {
set_val(13, 100);
wait(40);
set_val(13, 0);
wait(40);
}
combo SwitchGun {
set_val(PS4_L1, 100);
wait(50);
set_val(PS4_L1, 100);
set_val(PS4_RX, 40);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 79);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 100);
wait(70);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(70);
set_val(PS4_L1, 0);
}
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord (2K / FPS)
- Mad
- Major General
- Posts: 4533
- Joined: Wed May 22, 2019 5:39 am
Re: Help with T2 Script
Mad wrote:You're including the titanone header and mixing it with titan two code.
- Code: Select all
#include <ps4.gph>
main {
combo_run(SpamTriangle);
// Run once
if (event_active(PS4_CROSS)) {
combo_run(SwitchGun);
}
}
combo SpamTriangle {
set_val(13, 100);
wait(40);
set_val(13, 0);
wait(40);
}
combo SwitchGun {
set_val(PS4_L1, 100);
wait(50);
set_val(PS4_L1, 100);
set_val(PS4_RX, 40);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 79);
wait(10);
set_val(PS4_L1, 100);
set_val(PS4_RX, 100);
wait(70);
set_val(PS4_L1, 100);
set_val(PS4_RX, 0);
wait(70);
set_val(PS4_L1, 0);
}
Thank you its perfect
-
VvV - Sergeant Major
- Posts: 87
- Joined: Mon Jun 18, 2018 12:04 pm
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