Titan one on Xbox One X with PUBG can't drive any vehicle

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Titan one on Xbox One X with PUBG can't drive any vehicle

Postby Nyunyi » Mon Mar 09, 2020 3:15 pm

Hy everybody,

I have a big issue with the Titan One in PUBG. I hope someone knows the solution to this. When I use Titan One (plugged in the Xbox) I not able to drive any car or other vehicles. I mean, I pull the right trigger to accelerate the vehicle but nothing happens. I tried it with different controllers and tried to switch the current mod to 0 but the result is the same. The vehicle not moving. Of course, I using the latest firmware.
Does somebody have the same issue? There is any solution to this?
Thank you any help in advance.
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Re: Titan one on Xbox One X with PUBG can't drive any vehicl

Postby J2Kbr » Tue Mar 10, 2020 11:45 am

I believe what is interfering with driving is the Rapidfire. If I am correct, one way you can use rapidfire and still be able to accelerate vehicles is set the Fire Mode to “Activated on full press fire trigger”, this will activate the Rapidfire only if the trigger button is fully pressed and still allow you to use vehicle by half pressing the fire trigger. In addition to that also enable the “Fire Hair-Trigger” to ensure full throttle when driving.
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Re: Titan one on Xbox One X with PUBG can't drive any vehicl

Postby phantoma » Sun Apr 19, 2020 3:36 am

I asked a similar question about using a vehicle in BF:Bad Company 2 and it looks like my post was deleted.

Did I break a rule or something?
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Re: Titan one on Xbox One X with PUBG can't drive any vehicl

Postby Mad » Sun Apr 19, 2020 5:31 am

phantoma wrote:I asked a similar question about using a vehicle in BF:Bad Company 2 and it looks like my post was deleted.

Did I break a rule or something?

The database was restored so some posts were lost.

Since you tried the rapid fire activated on full trigger press with no success it may be something else causing the issue. Can you post your script again so I can take a look?
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Re: Titan one on Xbox One X with PUBG can't drive any vehicl

Postby phantoma » Sun Apr 19, 2020 6:37 am

Mad wrote:
phantoma wrote:I asked a similar question about using a vehicle in BF:Bad Company 2 and it looks like my post was deleted.

Did I break a rule or something?

The database was restored so some posts were lost.

Since you tried the rapid fire activated on full trigger press with no success it may be something else causing the issue. Can you post your script again so I can take a look?


Cool, and thanks for any help....

Code: Select all
// GPC Online Library
// multiplatform_antirecoil__rapid_fire_adjustable_w_auto_spot.gpc
 
/* *
Features; Rapid Fire (Adjustable), Anti-Recoil Vertical + Horizontal
 
Author:     JaggedDiamond                   
System:     MULTI
Controller: MULTI - Optimized for MOUSE & KEYBOARD
GAME:       Battlefield series - COD series - Black Ops series
 
************************************************************/

define SPOT_BUTTON     = XB1_RT;
define ONLY_WITH_SCOPE = TRUE;// Use Anti-recoil only when scoping
define ANTI_RECOIL = 40;       //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 0//change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 0; //change this value to compensate to the right (0 - 100)
 
/* *
*  SIMPLE RAPID FIRE
* *************************************************************************** */

 
define RAPIDFIRE_BUTTON = XB1_RT;
 
define RATE_OF_FIRE = 20;    // Range: 1 to 25 RPS (Round/s)
                            // Values higher than 25 would be so fast that the
                            // Game probably will not detect 100% of the events.
 
///////////////////////////////////////////////////////////////////////////////////////////
 
int fire_button, scope_button;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
 
int hold_time, rest_time;
 
init {
    if(get_console() == PIO_XB1) { // Xbox 360 Trigger & Bumper
        fire_button = 3;
        scope_button = 6;
    } else {                       // Natural Trigger & Bumper
        fire_button = 4;
        scope_button = 7;
    }
 
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
}
 
main {
    if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
        combo_run(AntiRecoil);
    }
 
    if(get_val(RAPIDFIRE_BUTTON)) {
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
    }
}
 
combo RapidFire {
    set_val(RAPIDFIRE_BUTTON, 100);
    wait(hold_time);
    set_val(RAPIDFIRE_BUTTON, 0);
    wait(rest_time);
    set_val(RAPIDFIRE_BUTTON, 0);
}
 
combo AntiRecoil { // This combo must be the last one
    if(get_val(fire_button)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    }
}


This is the code below with the first suggestion, just to be sure I wrote it in right.

Code: Select all
// GPC Online Library
// multiplatform_antirecoil__rapid_fire_adjustable_w_auto_spot.gpc
 
/* *
Features; Rapid Fire (Adjustable), Anti-Recoil Vertical + Horizontal
 
Author:     JaggedDiamond                   
System:     MULTI
Controller: MULTI - Optimized for MOUSE & KEYBOARD
GAME:       Battlefield series - COD series - Black Ops series
 
************************************************************/

define SPOT_BUTTON     = XB1_RT;
define ONLY_WITH_SCOPE = TRUE;// Use Anti-recoil only when scoping
define ANTI_RECOIL = 40;       //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 0//change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 0; //change this value to compensate to the right (0 - 100)
 
/* *
*  SIMPLE RAPID FIRE
* *************************************************************************** */

 
define RAPIDFIRE_BUTTON = XB1_RT;
 
define RATE_OF_FIRE = 20;    // Range: 1 to 25 RPS (Round/s)
                            // Values higher than 25 would be so fast that the
                            // Game probably will not detect 100% of the events.
 
///////////////////////////////////////////////////////////////////////////////////////////
 
int fire_button, scope_button;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
 
int hold_time, rest_time;
 
init {
    if(get_console() == PIO_XB1) { // Xbox 360 Trigger & Bumper
        fire_button = 3;
        scope_button = 6;
    } else {                       // Natural Trigger & Bumper
        fire_button = 4;
        scope_button = 7;
    }
 
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
}
 
main {
    if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
        combo_run(AntiRecoil);
    }
 
    if(get_val(RAPIDFIRE_BUTTON) > 95) {
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
    }
}
 
combo RapidFire {
    set_val(RAPIDFIRE_BUTTON, 100);
    wait(hold_time);
    set_val(RAPIDFIRE_BUTTON, 0);
    wait(rest_time);
    set_val(RAPIDFIRE_BUTTON, 0);
}
 
combo AntiRecoil { // This combo must be the last one
    if(get_val(fire_button)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    }
}
Last edited by phantoma on Mon Apr 20, 2020 4:48 am, edited 1 time in total.
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Re: Titan one on Xbox One X with PUBG can't drive any vehicl

Postby antithesis » Sun Apr 19, 2020 10:23 pm

Set the rapidfire combo to only work when ADS. That way it won't interfere with acceleration while driving.
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Re: Titan one on Xbox One X with PUBG can't drive any vehicl

Postby phantoma » Mon Apr 20, 2020 1:20 pm

antithesis wrote:Set the rapidfire combo to only work when ADS. That way it won't interfere with acceleration while driving.

Thanks, would something from this thread maybe work?
viewtopic.php?f=6&t=6495
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Re: Titan one on Xbox One X with PUBG can't drive any vehicl

Postby Mad » Mon Apr 20, 2020 10:10 pm

Code: Select all
// GPC Online Library
// multiplatform_antirecoil__rapid_fire_adjustable_w_auto_spot.gpc
 
/* *
Features; Rapid Fire (Adjustable), Anti-Recoil Vertical + Horizontal
 
Author:     JaggedDiamond                   
System:     MULTI
Controller: MULTI - Optimized for MOUSE & KEYBOARD
GAME:       Battlefield series - COD series - Black Ops series
 
************************************************************/

define SPOT_BUTTON     = XB1_RT;
define ONLY_WITH_SCOPE = TRUE;// Use Anti-recoil only when scoping
define ANTI_RECOIL = 40;       //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 0//change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 0; //change this value to compensate to the right (0 - 100)
 
/* *
*  SIMPLE RAPID FIRE
* *************************************************************************** */

 
define RAPIDFIRE_BUTTON = XB1_RT;
 
define RATE_OF_FIRE = 20;    // Range: 1 to 25 RPS (Round/s)
                            // Values higher than 25 would be so fast that the
                            // Game probably will not detect 100% of the events.
 
///////////////////////////////////////////////////////////////////////////////////////////
 
int fire_button, scope_button;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
 
int hold_time, rest_time;
 
init {
    if(get_console() == PIO_XB1) { // Xbox 360 Trigger & Bumper
        fire_button = 3;
        scope_button = 6;
    } else {                       // Natural Trigger & Bumper
        fire_button = 4;
        scope_button = 7;
    }
 
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
}
 
main {
    if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
        combo_run(AntiRecoil);
    }
 
    if(get_val(XB1_LT) && get_val(XB1_RT)) {
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
    }
}
 
combo RapidFire {
    set_val(RAPIDFIRE_BUTTON, 100);
    wait(hold_time);
    set_val(RAPIDFIRE_BUTTON, 0);
    wait(rest_time);
    set_val(RAPIDFIRE_BUTTON, 0);
}
 
combo AntiRecoil { // This combo must be the last one
    if(get_val(fire_button)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    }
}
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Re: Titan one on Xbox One X with PUBG can't drive any vehicl

Postby phantoma » Tue Apr 21, 2020 9:42 am

Mad wrote:
Code: Select all
// GPC Online Library
// multiplatform_antirecoil__rapid_fire_adjustable_w_auto_spot.gpc
 
/* *
Features; Rapid Fire (Adjustable), Anti-Recoil Vertical + Horizontal
 
Author:     JaggedDiamond                   
System:     MULTI
Controller: MULTI - Optimized for MOUSE & KEYBOARD
GAME:       Battlefield series - COD series - Black Ops series
 
************************************************************/

define SPOT_BUTTON     = XB1_RT;
define ONLY_WITH_SCOPE = TRUE;// Use Anti-recoil only when scoping
define ANTI_RECOIL = 40;       //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 0//change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 0; //change this value to compensate to the right (0 - 100)
 
/* *
*  SIMPLE RAPID FIRE
* *************************************************************************** */

 
define RAPIDFIRE_BUTTON = XB1_RT;
 
define RATE_OF_FIRE = 20;    // Range: 1 to 25 RPS (Round/s)
                            // Values higher than 25 would be so fast that the
                            // Game probably will not detect 100% of the events.
 
///////////////////////////////////////////////////////////////////////////////////////////
 
int fire_button, scope_button;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
 
int hold_time, rest_time;
 
init {
    if(get_console() == PIO_XB1) { // Xbox 360 Trigger & Bumper
        fire_button = 3;
        scope_button = 6;
    } else {                       // Natural Trigger & Bumper
        fire_button = 4;
        scope_button = 7;
    }
 
    hold_time = 500 / RATE_OF_FIRE;
    rest_time = hold_time - 20;
    if(rest_time < 0) rest_time = 0;
}
 
main {
    if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
        combo_run(AntiRecoil);
    }
 
    if(get_val(XB1_LT) && get_val(XB1_RT)) {
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
    }
}
 
combo RapidFire {
    set_val(RAPIDFIRE_BUTTON, 100);
    wait(hold_time);
    set_val(RAPIDFIRE_BUTTON, 0);
    wait(rest_time);
    set_val(RAPIDFIRE_BUTTON, 0);
}
 
combo AntiRecoil { // This combo must be the last one
    if(get_val(fire_button)) {
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;
    set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;
    set_val(9, anti_recoil_right);
    }
}


Wow, you did it! Omg, thank you so much. I'm now competitive even with my 350ms pings because I can survive a bit longer in a vehicle. :smile0202: :smile0203: :joia:
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Re: Titan one on Xbox One X with PUBG can't drive any vehicl

Postby Nyunyi » Mon May 18, 2020 4:52 pm

And what happening if I am not using Rapid Fire? It is totally turned off right now but still can't use any vehicle (PUBG) :(
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