Gears Ulimate edition Gamepack Request

Titan One general support. Questions, firmware update, feature request.

Re: Gears Ulimate edition Gamepack Request

Postby Fragsnipa » Wed Aug 26, 2015 9:51 pm

Redoing the COde
Last edited by Fragsnipa on Thu Aug 27, 2015 2:35 am, edited 2 times in total.
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
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Re: Gears Ulimate edition Gamepack Request

Postby srbtattoo » Wed Aug 26, 2015 10:33 pm

for active i use visual script and i use rapid fire and its 20/ 800
also weapon slide on x not down dpad
down dpad just for turning on rapid fire
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Re: Gears Ulimate edition Gamepack Request

Postby srbtattoo » Wed Aug 26, 2015 10:37 pm

awesome hopefully we can get the rapid fire and weapon slide to work. you need a on off for rapid fire because the lancer fire funny with rapid on, also you won't be able to use the hammer of dawn and the torque bow
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Re: Gears Ulimate edition Gamepack Request

Postby Fragsnipa » Thu Aug 27, 2015 3:15 am

Ok I manage to get perfect Reload for sniper to work. To get Perfect Reload on SNiper. SNiper must pickup on the gnasher aka the shotgun slot. Once you fire the sniper wait for active reload to appear. As soon as it appear you must hit reload to achieve perfect reload. I will post code soon. Shout out to KittyDawn for the source code I work off.
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
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Re: Gears Ulimate edition Gamepack Request

Postby Elvish » Thu Aug 27, 2015 3:35 am

1. Tag - If holding Left Trigger it will click Left Stick again and again
2. Weapon Slide - Press X to preform
3. Auto Fire - While holding right trigger press D down to dissable, and D up to enable.
4. Active Reload - Press RB to preform
5. I wrote a script to auto zoom, but the Tag script already messes with the zoom in button, and I have no idea what "Tagging" is.

Code: Select all
//Active Reload defines.
define Lancer       = 720;
define HammerBurst  = 1100;
define Pistol       = 500;
define Gnasher      = 850;
     

//START WEAPON on the line below
define StartWeapon = Lancer;

int CurrentWeapon = StartWeapon;
int cDelay = 100;
int Rapid_Fire = FALSE;
int Zoomed_In = FALSE;


main {

    //Tag, whatever that means?
    if(get_val(XB1_LT)){
        combo_run(Tag);
    }
   
    //Weapon Slide
    if(event_press(XB1_X) && !combo_running(Weapon_Slide)){
        combo_run(Weapon_Slide);
    }

    if(get_val(XB1_RT)){
        if(get_val(XB1_DOWN)){
            set_val(XB1_DOWN, 0);
            Rapid_Fire = FALSE;
        }
        if(event_press(XB1_UP)){
            set_val(XB1_UP, 0);
            Rapid_Fire = TRUE;
        }
    }
    if(get_val(XB1_RT) && Rapid_Fire && !combo_running(RapidFire)){
        combo_run(RapidFire);
    }

    //Active reload
    if(event_press(XB1_RB)) {
        combo_run(ReloadGun);
    }
    set_val(XB1_RB, 0);

    // Switch weapon reload timing
    if(event_press(XB1_RIGHT) && !get_val(XB1_RT)) {
        CurrentWeapon = StartWeapon;
    }
    if(event_press(XB1_LEFT) && !get_val(XB1_RT)) {
        CurrentWeapon = Gnasher;
    }
    if(event_press(XB1_DOWN) && !get_val(XB1_RT)) {
        CurrentWeapon = Pistol;
    }
   
    //Reload delay
    if(CurrentWeapon == Gnasher){
        cDelay = 800;
    }
    else{
        cDelay = 100;
    }
   
    //Auto Zoom
    /*if(get_val(XB1_LT) && get_ptime(XB1_LT) >= 300 && !Zoomed_In){
        Zoomed_In = TRUE;
        combo_run(ZoomIn);
    }
    else if(!get_val(XB1_LT)){
        Zoomed_In = FALSE;
    }*/

   
    /*This one is basically when ADS with a sniper, you don't zoom, you have to press R3 to zoom in.
    So to eliminate to press another button to zoom. Why not hold down the ADS for about 300ms then it
    will zoom in automatic. This great for people who want to zoom in quick*/

}


combo ReloadGun {
                            wait(cDelay);
    set_val(XB1_RB, 100);   wait(60);
    set_val(XB1_RB, 0);     wait(CurrentWeapon);
    set_val(XB1_RB, 100);   wait(60);
    set_val(XB1_RB, 0);
}

combo Tag {
    set_val(XB1_LS, 100);   wait(100);
    set_val(XB1_LS0);    wait(300);
    set_val(XB1_LS, 100);   wait(100);
    set_val(XB1_LS0);    wait(300);
}

combo Weapon_Slide
{
    set_val(XB1_X, 100);   wait(60);
    set_val(XB1_X, 0);     wait(20);
    set_val(XB1_A, 100);   wait(60);
    set_val(XB1_A, 0);
}

combo RapidFire
{
    set_val(XB1_RT, 100);   wait(175);
    set_val(XB1_RT, 0);     wait(225);   
}

combo ZoomIn
{
    set_val(XB1_LS, 100);
    wait(150);
    set_val(XB1_LS, 0);
}
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Re: Gears Ulimate edition Gamepack Request

Postby srbtattoo » Thu Aug 27, 2015 3:40 am

thanks so much I'm will test it when i get home tonight. ill let you know how it works. elvish you are awesome thanks for the hard work.
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Re: Gears Ulimate edition Gamepack Request

Postby Elvish » Thu Aug 27, 2015 3:45 am

No problem! Hopfully it works well. But if not oh well! Just means more tuning ;)
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Re: Gears Ulimate edition Gamepack Request

Postby Fragsnipa » Thu Aug 27, 2015 5:19 am

Elvish wrote:No problem! Hopfully it works well. But if not oh well! Just means more tuning ;)


Auto Zoom doesnt work. For this Its Left Trigger for ADS. Click Right Stick to zoom in So basically Its XB1_LT then XB1_RS for zoom in

The Tag works

Weapon Slide Not Sure

Rapid Fire Works but very slow

I want to add Auto Wall Bounce to code
Last edited by Fragsnipa on Thu Aug 27, 2015 5:53 am, edited 1 time in total.
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
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Re: Gears Ulimate edition Gamepack Request

Postby Elvish » Thu Aug 27, 2015 5:51 am

Fragsnipa wrote:Auto Zoom doesnt work. For this Its Left Trigger for ADS. Click Right Stick to zoom in So basically Its XB1_LT then XB1_RS for zoom in

Enabled. I do not know what Tagging is however, so I do not know if Tagging will mess with this?

Fragsnipa wrote:Rapid Fire Works but very slow

Sped it up significantly.

Fragsnipa wrote:I want to add Auto Wall Bounce to code

I need to know what the button combo is for this.

Code: Select all
//Active Reload defines.
define Lancer       = 720;
define HammerBurst  = 1100;
define Pistol       = 500;
define Gnasher      = 850;
     

//START WEAPON on the line below
define StartWeapon = Lancer;

int CurrentWeapon = StartWeapon;
int cDelay = 100;
int Rapid_Fire = FALSE;
int Zoomed_In = FALSE;


main {

    //Tag, whatever that means?
    if(get_val(XB1_LT)){
        combo_run(Tag);
    }
   
    //Weapon Slide
    if(event_press(XB1_X) && !combo_running(Weapon_Slide)){
        combo_run(Weapon_Slide);
    }

    if(get_val(XB1_RT)){
        if(get_val(XB1_DOWN)){
            set_val(XB1_DOWN, 0);
            Rapid_Fire = FALSE;
        }
        if(event_press(XB1_UP)){
            set_val(XB1_UP, 0);
            Rapid_Fire = TRUE;
        }
    }
    if(get_val(XB1_RT) && Rapid_Fire && !combo_running(RapidFire)){
        combo_run(RapidFire);
    }

    //Active reload
    if(event_press(XB1_RB)) {
        combo_run(ReloadGun);
    }
    set_val(XB1_RB, 0);

    // Switch weapon reload timing
    if(event_press(XB1_RIGHT) && !get_val(XB1_RT)) {
        CurrentWeapon = StartWeapon;
    }
    if(event_press(XB1_LEFT) && !get_val(XB1_RT)) {
        CurrentWeapon = Gnasher;
    }
    if(event_press(XB1_DOWN) && !get_val(XB1_RT)) {
        CurrentWeapon = Pistol;
    }
   
    //Reload delay
    if(CurrentWeapon == Gnasher){
        cDelay = 800;
    }
    else{
        cDelay = 100;
    }
   
    //Auto Zoom
    if(get_val(XB1_LT) && get_ptime(XB1_LT) >= 300 && !Zoomed_In){
        Zoomed_In = TRUE;
        combo_run(ZoomIn);
    }
    else if(!get_val(XB1_LT)){
        Zoomed_In = FALSE;
    }
   
    /*This one is basically when ADS with a sniper, you don't zoom, you have to press R3 to zoom in.
    So to eliminate to press another button to zoom. Why not hold down the ADS for about 300ms then it
    will zoom in automatic. This great for people who want to zoom in quick*/

}


combo ReloadGun {
                            wait(cDelay);
    set_val(XB1_RB, 100);   wait(60);
    set_val(XB1_RB, 0);     wait(CurrentWeapon);
    set_val(XB1_RB, 100);   wait(60);
    set_val(XB1_RB, 0);
}

combo Tag {
    set_val(XB1_LS, 100);   wait(100);
    set_val(XB1_LS0);    wait(300);
    set_val(XB1_LS, 100);   wait(100);
    set_val(XB1_LS0);    wait(300);
}

combo Weapon_Slide
{
    set_val(XB1_X, 100);   wait(60);
    set_val(XB1_X, 0);     wait(20);
    set_val(XB1_A, 100);   wait(60);
    set_val(XB1_A, 0);
}

combo RapidFire
{
    set_val(XB1_RT, 100);   wait(75);
    set_val(XB1_RT, 0);     wait(75);   
}

combo ZoomIn
{
    set_val(XB1_RS, 100);
    wait(100);
    set_val(XB1_RS, 0);
}
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Re: Gears Ulimate edition Gamepack Request

Postby Fragsnipa » Thu Aug 27, 2015 5:59 am

Tagging is the same as Spotting in Battlefield 4. It works though. I add my own Rapid Fire COde into you code. So The Pistol shoot crazy Fast.



Sweet I got Auto Wall Bounce to Work in your Code bro. But I cant Get Auto Zoom to work :cry:

Oh SHit I forget about Fast Self revive Its basically Rapid Fire with A button. Oh shit my auto Wall bounce Make self revive very fast. Kill 2 birds with one code :P
Last edited by Fragsnipa on Thu Aug 27, 2015 6:40 am, edited 1 time in total.
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
User avatar
Fragsnipa
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