Gears Ulimate edition Gamepack Request
Re: Gears Ulimate edition Gamepack Request
You do not have to, but I encourage you to post what your entire script is. If you have things working well for the game then by all means share with the community. You can tune things better then I can as you have the game to test the code.
-
Elvish - Captain
- Posts: 531
- Joined: Tue Jun 09, 2015 4:57 am
Re: Gears Ulimate edition Gamepack Request
- Code: Select all
//Active Reload defines.
define Lancer = 720;
define HammerBurst = 1100;
define Pistol = 500;
define Gnasher = 850;
//START WEAPON on the line below
define StartWeapon = Lancer;
define RATE_OF_FIRE = 20;
int CurrentWeapon = StartWeapon;
int cDelay = 100;
int Zoomed_In = FALSE;
int Rapid_Fire = FALSE;
int Auto_Cover = FALSE;
int hold_time, rest_time;
init {
hold_time = 512 / RATE_OF_FIRE;
rest_time = hold_time - 32;
if(rest_time < 0) rest_time = 0;}
main {
//Tag, whatever that means?
if(get_val(XB1_LT)){
combo_run(Tag);
}
//Weapon Slide
if(event_press(XB1_X) && !combo_running(Weapon_Slide)){
combo_run(Weapon_Slide);
}
if(get_val(XB1_RT)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Rapid_Fire = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Rapid_Fire = TRUE;
}
}
if(get_val(XB1_RT) && Rapid_Fire && !combo_running(RapidFire)){
combo_run(RapidFire);
}
//Auto Wall Bounce Hold A + Dpad Up to enable. Hold A + Dpad Down to disable
if(get_val(XB1_A)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Auto_Cover = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Auto_Cover = TRUE;
}
}
if(get_val(XB1_A) && Auto_Cover && !combo_running(AutoCover)){
combo_run(AutoCover);
}
//Active reload
if(event_press(XB1_RB)) {
combo_run(ReloadGun);
}
set_val(XB1_RB, 0);
// Switch weapon reload timing
if(event_press(XB1_RIGHT) && !get_val(XB1_RT)) {
CurrentWeapon = StartWeapon;
}
if(event_press(XB1_LEFT) && !get_val(XB1_RT)) {
CurrentWeapon = Gnasher;
}
if(event_press(XB1_DOWN) && !get_val(XB1_RT)) {
CurrentWeapon = Pistol;
}
//Reload delay
if(CurrentWeapon == Gnasher){
cDelay = 800;
}
else{
cDelay = 100;
}
//Auto Zoom
if(get_val(XB1_LT) && get_ptime(XB1_LT) >= 300 && !Zoomed_In){
Zoomed_In = TRUE;
combo_run(ZoomIn);
}
else if(!get_val(XB1_LT)){
Zoomed_In = FALSE;
}
/*This one is basically when ADS with a sniper, you don't zoom, you have to press R3 to zoom in.
So to eliminate to press another button to zoom. Why not hold down the ADS for about 300ms then it
will zoom in automatic. This great for people who want to zoom in quick*/
}
combo ReloadGun {
wait(cDelay);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0); wait(CurrentWeapon);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0);
}
combo Tag {
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
}
combo Weapon_Slide
{
set_val(XB1_X, 100); wait(60);
set_val(XB1_X, 0); wait(20);
set_val(XB1_A, 100); wait(60);
set_val(XB1_A, 0);
}
combo RapidFire {
set_val(XB1_RT, 100);
wait(hold_time);
set_val(XB1_RT, 0);
wait(rest_time);
set_val(XB1_RT, 0);
}
combo ZoomIn
{
set_val(XB1_LS, 100);
wait(150);
set_val(XB1_LS, 0);
}
combo AutoCover {
set_val(XB1_A, 100);
wait(30);
set_val(XB1_A, 0);
wait(30);
}
I combine my code with your COde. We should start here Got to figure out how to get Auto Zoom in to work on the longshot. I try it later. Thanks Elvish
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
-
Fragsnipa - Sergeant Major of the Army
- Posts: 191
- Joined: Sun Nov 16, 2014 6:27 am
- Location: Queens, NY
Re: Gears Ulimate edition Gamepack Request
elvish the code work ok so i tweaked the auto spot and the rapid fire and they work perfect. the weapon slide is the only thing i need now i can't figure out the timing
-
srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
Well the video I watched the guy litterally slid his thumb from X to A, so possibly the timing I have is too slow?
When requesting work on something you have working "Perfectly" please post the code so I am not working with an outdated model of the code
When requesting work on something you have working "Perfectly" please post the code so I am not working with an outdated model of the code
-
Elvish - Captain
- Posts: 531
- Joined: Tue Jun 09, 2015 4:57 am
Re: Gears Ulimate edition Gamepack Request
ok i changed rapid fire to 40 for both of the waits
then i changed all the waits to 50 for tag
the slide i can't get right but i also took out the auto zoom
then i changed all the waits to 50 for tag
the slide i can't get right but i also took out the auto zoom
-
srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
has anyone been able to test the weapon slide combo
-
srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
Its funny to me, there were 4 people requesting scripts for this but there is not a lot of activity here.
-
Elvish - Captain
- Posts: 531
- Joined: Tue Jun 09, 2015 4:57 am
Re: Gears Ulimate edition Gamepack Request
thats because the game just came out everyones playing it
-
srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
How do you put scripts on the titan one? Im an extreme noob
-
andydlc33 - Private First Class
- Posts: 2
- Joined: Wed Jan 21, 2015 6:20 am
Re: Gears Ulimate edition Gamepack Request
The basic steps to load a GPC script into Titan One are:
1) Copy and paste the code into a blank file in Gtuner's Compiler panel.
2) Save the script.
3) Go to the the Programmer Panel
4) Drag-and-drop the script name to any memory slot.
5) Click on the "Program Device" button
6) Follow the programming wizard until it finishes.
7) Connect the Titan One on console, launch the game and press the button on the device until the display shows the same number you programmed the script.
1) Copy and paste the code into a blank file in Gtuner's Compiler panel.
2) Save the script.
3) Go to the the Programmer Panel
4) Drag-and-drop the script name to any memory slot.
5) Click on the "Program Device" button
6) Follow the programming wizard until it finishes.
7) Connect the Titan One on console, launch the game and press the button on the device until the display shows the same number you programmed the script.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Who is online
Users browsing this forum: No registered users and 88 guests