Gears Ulimate edition Gamepack Request
Re: Gears Ulimate edition Gamepack Request
1. Open Gtuner and select a blank script. Delete everything in the blank script
2. Click the "SELECT ALL" button above the script
3. Paste the selection into the blank script
4. Press F7 to compile, look at the Output section at the bottom of screen. It should read "Build succeeded with 0 warnings..." if it is error free.
5. Save the script to your computer
6. Go to the Programmer tab
7. Drag your script that you saved from the Compiler Scripts section to an open Device Memory Slot (i.e. slot 1)
8. Click Program Device
9. If no errors, you now have the Titan 1 programmed with the script.
10. Follow the Console Turn On procedure below
Note: You can load multiple memory slots on the Titan 1; therefore, you can have various gamepacks, scripts and/or various configurations of the gamepack/scripts loaded into the memory slots. For example, slot 1 and 2 may be for Battlefield 4 but slot 1 has Rapid Fire and Drop Shot while slot 2 has Burst Fire.
2. Click the "SELECT ALL" button above the script
3. Paste the selection into the blank script
4. Press F7 to compile, look at the Output section at the bottom of screen. It should read "Build succeeded with 0 warnings..." if it is error free.
5. Save the script to your computer
6. Go to the Programmer tab
7. Drag your script that you saved from the Compiler Scripts section to an open Device Memory Slot (i.e. slot 1)
8. Click Program Device
9. If no errors, you now have the Titan 1 programmed with the script.
10. Follow the Console Turn On procedure below
Note: You can load multiple memory slots on the Titan 1; therefore, you can have various gamepacks, scripts and/or various configurations of the gamepack/scripts loaded into the memory slots. For example, slot 1 and 2 may be for Battlefield 4 but slot 1 has Rapid Fire and Drop Shot while slot 2 has Burst Fire.
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UK_Wildcats - Brigadier General
- Posts: 2243
- Joined: Thu Jan 08, 2015 6:53 pm
Re: Gears Ulimate edition Gamepack Request
thank you will try it!!
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Laser - Staff Sergeant
- Posts: 12
- Joined: Fri May 01, 2015 3:35 pm
Re: Gears Ulimate edition Gamepack Request
I see this has not been updated recently.
I just received my titan today. uploaded a few of these scripts.
The issue that I have is that when I pick up a weapon, I can not active reload. There is a delay when I hit the RB button and I can hit the reload, but never active.
Other than that the script works great, active for all starting weapons is perfect. Auto Scope has a delay, but I wasn't even looking for this, perhaps that is good, I normally no scope
Is there a script that lets me toggle active reload on and off?
Thanks,
I just received my titan today. uploaded a few of these scripts.
The issue that I have is that when I pick up a weapon, I can not active reload. There is a delay when I hit the RB button and I can hit the reload, but never active.
Other than that the script works great, active for all starting weapons is perfect. Auto Scope has a delay, but I wasn't even looking for this, perhaps that is good, I normally no scope
Is there a script that lets me toggle active reload on and off?
Thanks,
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panickj - Private First Class
- Posts: 2
- Joined: Mon Feb 01, 2016 8:50 pm
Re: Gears Ulimate edition Gamepack Request
- Code: Select all
//Active Reload defines.
define Lancer = 710;
define HammerBurst = 1100;
define Pistol = 500;
define Gnasher = 820;
//START WEAPON on the line below
define StartWeapon = Lancer;
int CurrentWeapon = StartWeapon;
int cDelay = 100;
int Zoomed_In = FALSE;
int Auto_Cover = FALSE;
//This set up rapid fire on pistol.
int AF_Lancer = 0;
int AF_Pistol = 100;
int AF_Shotgun = 0;
int Index = 0;
int AutoFire[4];
int AutoFireOn = TRUE;
int Waiting = FALSE;
int Gun_Right = 0;
int Gun_Down = 1;
int Gun_Left = 0;
init{
AutoFire[0] = AF_Lancer; //Right
AutoFire[1] = AF_Pistol; //Down
AutoFire[2] = AF_Shotgun; //Left
}
main {
set_val(TRACE_1, Index);
set_val(TRACE_2, Gun_Down);
set_val(TRACE_3, Gun_Right);
set_val(TRACE_4, Gun_Left);
//Auto Spot
if(get_val(XB1_LT)){
combo_run(Tag);
}
else if(combo_running(Tag)){
combo_stop(Tag);
}
//Rapid Fire for Pistol
if(event_press(XB1_DOWN)){
if(Index != 2)
Index = Gun_Down;
}
if(event_press(XB1_RIGHT)){
if(Index != Gun_Right)
Index = Gun_Right;
}
if(event_press(XB1_LEFT)){
if(Index != Gun_Left)
Index = Gun_Left;
}
//If AutoFire has a value and RT is being held
if(get_val(XB1_RT) && AutoFire[Index] > 0 && !Waiting){
Waiting = TRUE;
combo_run(Auto_Fire);
}
//Weapon Slide
if(event_press(XB1_X) && !combo_running(Weapon_Slide)){
combo_run(Weapon_Slide);
}
//Auto Wall Bounce Hold A + Dpad Up to enable. Hold A + Dpad Down to disable
if(get_val(XB1_A)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Auto_Cover = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Auto_Cover = TRUE;
}
}
if(get_val(XB1_A) && Auto_Cover && !combo_running(AutoCover)){
combo_run(AutoCover);
}
//Active reload
if(event_press(XB1_RB)) {
combo_run(ReloadGun);
}
set_val(XB1_RB, 0);
// Switch weapon reload timing
if(event_press(XB1_RIGHT) && !get_val(XB1_RT)) {
CurrentWeapon = StartWeapon;
}
if(event_press(XB1_LEFT) && !get_val(XB1_RT)) {
CurrentWeapon = Gnasher;
}
if(event_press(XB1_DOWN) && !get_val(XB1_RT)) {
CurrentWeapon = Pistol;
}
//Reload delay
if(CurrentWeapon == Gnasher){
cDelay = 800;
}
else{
cDelay = 100;
}
}
combo Auto_Fire
{
set_val(XB1_RT, 100);
wait(50);
set_val(XB1_RT, 0);
wait(AutoFire[Index] - 50);
Waiting = FALSE;
}
combo ReloadGun {
wait(cDelay);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0); wait(CurrentWeapon);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0);
}
combo Tag {
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
}
combo ZoomIn
{
set_val(XB1_RS, 100); wait(150);
set_val(XB1_RS, 0);
}
combo AutoCover
{
set_val(XB1_A, 100); wait(30);
set_val(XB1_A, 0); wait(30);
}
combo Weapon_Slide
{
set_val(XB1_X, 100); wait(40);
set_val(XB1_X, 0); wait(10);
set_val(XB1_A, 100); wait(40);
set_val(XB1_A, 0);
}
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srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
thanks srbtattoo for sharing the script!!
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Gears Ulimate edition Gamepack Request
Thank you! going to go try it now. Pretty amazing device, just really bummed out about not using my stereo headset adapter, that may be a dealbreaker.
THank you again to srbtattoo
THank you again to srbtattoo
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panickj - Private First Class
- Posts: 2
- Joined: Mon Feb 01, 2016 8:50 pm
Re: Gears Ulimate edition Gamepack Request
I'm going to be working on a small gears 4 script hopefully it'll be done by this weekend. Gears 4 is a little different than gown ue so it won't be as detailed.
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srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
Ok I'm almost finished with it but I need a little help. Is there some one who can modify the old script. I need active reload taken off the lancer and off the pistol but left on the gnasher. Any help would be appreciated.
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srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
I need help with a gears 4 script some one help me out please. Message me or post in here thanks
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srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
Hi srbtattoo. I just read your PM to me, you mentioned you want add toggle on/off to the script, can you please point me out which is script I should update? is this one?
viewtopic.php?p=22787#p22787
or you already have an updated version?
viewtopic.php?p=22787#p22787
or you already have an updated version?
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
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