[REQUEST] Halo 5: Guardians Warzone AFK Script
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Re: [REQUEST] Halo 5: Guardians Warzone AFK Script
J2Kbr wrote:misterpyrrhuloxia wrote:Does this mean that chat will be able to be relayed through the Titan One?
Unfortunately no... but this is a feature that is present in our upcoming device (Q1 2016).
Ok. Thanks.
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Squidward - Lieutenant
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Re: [REQUEST] Halo 5: Guardians Warzone AFK Script
So I thought about making a script for playing AFK through the games. But I realized it would be... problematic. There is no way that I can think of to stop sending psudo-random inputs to the console when the game ends. I an unsure how we could track if the game was being played or not. And if we send buttons during the time in between games there could be unforeseen effects.
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Elvish - Captain
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Re: [REQUEST] Halo 5: Guardians Warzone AFK Script
does a game has a minimum and maximum time from start to end?
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J2Kbr - General of the Army
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Re: [REQUEST] Halo 5: Guardians Warzone AFK Script
Nope, its based on points. It ends when a team gets to 10,000 I believe. I had games that ran 35 minutes and games that ran 25 minutes.
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Elvish - Captain
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Re: [REQUEST] Halo 5: Guardians Warzone AFK Script
u will get banned for afking. 343 knows about the afk technique with special controllers and there monitoring it. its on there forums
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NY TURK - First Sergeant
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Re: [REQUEST] Halo 5: Guardians Warzone AFK Script
The beauty of the titan one is that we can create our own afk scripts with random timers so it will never do the same thing twice. My young nephews played a few games. They got their core destroyed each time and never left their initial base. They didn't manage to even get kicked from game. I'm not saying a script would not be detectable, just that a script that's always changong would be harder to track.
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Elvish - Captain
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Re: [REQUEST] Halo 5: Guardians Warzone AFK Script
Elvish wrote:The beauty of the titan one is that we can create our own afk scripts with random timers so it will never do the same thing twice. My young nephews played a few games. They got their core destroyed each time and never left their initial base. They didn't manage to even get kicked from game. I'm not saying a script would not be detectable, just that a script that's always changong would be harder to track.
You can run inputs like shooting walking foward left right ect. Stuff that won't affect the menu when you get backed out. Also they've only banned one person for afking and he was number 1 in the world.
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TsGhKaRmA - Staff Sergeant
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Re: [REQUEST] Halo 5: Guardians Warzone AFK Script
Can someone create a script that randomizes movement, shooting and pressing the x button to spawn back in if killed?
- siviog1
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Re: [REQUEST] Halo 5: Guardians Warzone AFK Script
siviog1 wrote:Can someone create a script that randomizes movement, shooting and pressing the x button to spawn back in if killed?
This is a starting point to what you requested:
- Code: Select all
main {
set_val(PS4_LX, irand(-100, 100));
set_val(PS4_LY, irand(-100, 100));
set_val(PS4_R2, irand(0, 1));
set_val(PS4_CROSS, irand(0, 1));
}
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J2Kbr - General of the Army
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