Battlefront gamepack

Titan One general support. Questions, firmware update, feature request.

Re: Battlefront gamepack

Postby SirSpoobyIV » Tue Sep 13, 2016 6:32 pm

He is saying a 100ms TOTAL cycle. so you would need to split 100 and spread it over the hold and release.
example: hold-50, release-50
as long as the sum of both numbers equal 100ms you should be golden.
I would put a little more on the hold than the release.
RPM info found here: http://symthic.com/battlefront-weapon-info
Read page 8 of this thread for a better explanation by imag18
User avatar
SirSpoobyIV
Sergeant
Sergeant
 
Posts: 8
Joined: Sun Aug 21, 2016 3:22 pm

Re: Battlefront gamepack

Postby WaLT_DiZz » Mon Oct 10, 2016 3:26 pm

hi everyone,

I just started using my T1 with Battlefront on my PS4 and already am loving it! I am a disabled Army veteran with some limitations in my hands, and the mods in this gamepack help me tremendously.

I would like to inquire about the following:

1. I'm confused about the Class 8 mod as it's listed as both turbo melee and quick scope.

2. Is there an alternative for combat roll(instead of double tapping O)?

3. Is there an alternative for activating charge card (instead of having to hold down triangle)?

THANKS IN ADVANCE!
User avatar
WaLT_DiZz
Sergeant
Sergeant
 
Posts: 9
Joined: Mon Oct 10, 2016 4:45 am

Re: Battlefront gamepack

Postby J2Kbr » Mon Oct 10, 2016 10:07 pm

Welcome to our community WalDeLuna! :)

For 1 there is a error in the documentation, Class 8 is the Quick Scope. I will be fixing the asap.

For 2 and 3. Looking at the documentation it seems there is no alternative option as you described. We can, however, make a custom script for your needs. :)
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Battlefront gamepack

Postby WaLT_DiZz » Tue Oct 11, 2016 12:03 am

that would be great, something like tap triangle instead of holding it down and tapping a button once to roll if possible?
User avatar
WaLT_DiZz
Sergeant
Sergeant
 
Posts: 9
Joined: Mon Oct 10, 2016 4:45 am

Re: Battlefront gamepack

Postby J2Kbr » Thu Oct 13, 2016 12:23 pm

WalDeLuna wrote:that would be great, something like tap triangle instead of holding it down and tapping a button once to roll if possible?

Sure, it is possible. What are the mods you have enabled in the gamepack?
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Battlefront gamepack

Postby WaLT_DiZz » Thu Oct 13, 2016 9:55 pm

Atm just Perfect cool down, easy sprint and button swap
User avatar
WaLT_DiZz
Sergeant
Sergeant
 
Posts: 9
Joined: Mon Oct 10, 2016 4:45 am

Re: Battlefront gamepack

Postby J2Kbr » Tue Oct 18, 2016 10:07 pm

Sorry for the late reply. The script below have the mods code from the gamepack, and I added the (2) and (3) as you described.
Code: Select all
define GUNTOGGLE1           =    7; //L2/LT
define GUNTOGGLE2           =    4; //R2/RT
define GAME_Y_MOV           =   12; // LY

define fire_button          = PS4_R2;
define reload_button        = PS4_SQUARE;
define sprint_button        = PS4_L3;

define OPTIMIZED_PRESS      =   30;
define OPTIMIZED_RELEASE    =   20;

int IDLE_INTERVAL, waitI, waitII, waitIII, waitIV, waitV, rwait;
int SET1, SET2, SET3, SET4, SET5, SET6;
int rumble_idle = 0;
int run_counter = 0;

main {
    // BUMPERS/TRIGGERS SWAP
    swap(PS4_R1, PS4_R2);
    swap(PS4_L1, PS4_L2);
   
    // 2. Is there an alternative for combat roll(instead of double tapping O)?
    // tapping a button once to roll
    if(event_release(PS4_CIRCLE) && get_ptime(PS4_CIRCLE) <= 200) {
        combo_run(CombatRoll);
    }

    //3. Is there an alternative for activating charge card (instead of having to hold down triangle)?
    if(event_press(PS4_TRIANGLE)) {
        combo_run(ChargeCard);
    }
       
    // PERFECT COOLDOWN
    if(get_val(GUNTOGGLE1) && get_val(GUNTOGGLE2)) {
        if(event_press(XB1_LEFT)) {
            SET1 = TRUE;
            SET2 = FALSE;
            SET3 = FALSE;
            SET4 = FALSE;
            SET5 = FALSE;
            SET6 = FALSE;
        }
        if(event_press(XB1_DOWN)) {
            SET1 = FALSE;
            SET2 = TRUE;
            SET3 = FALSE;
            SET4 = FALSE;
            SET5 = FALSE;
            SET6 = FALSE;
        }
        if(event_press(XB1_RIGHT)) {
            SET1 = FALSE;
            SET2 = FALSE;
            SET3 = TRUE;
            SET4 = FALSE;
            SET5 = FALSE;
            SET6 = FALSE;
        }
        if(event_press(XB1_UP)) {
            SET1 = FALSE;
            SET2 = FALSE;
            SET3 = FALSE;
            SET4 = TRUE;
            SET5 = FALSE;
            SET6 = FALSE;
        }
        if(event_press(XB1_LB)) {
            SET1 = FALSE;
            SET2 = FALSE;
            SET3 = FALSE;
            SET4 = FALSE;
            SET5 = TRUE;
            SET6 = FALSE;
        }
        if(event_press(XB1_RB)) {
            SET1 = FALSE;
            SET2 = FALSE;
            SET3 = FALSE;
            SET4 = FALSE;
            SET5 = FALSE;
            SET6 = TRUE;
        }
    }
    //DH-17 -- DLT-1 -- E-11 -- EE-3 -- RT-97   == DPAD LEFT                               
    if(SET1 == TRUE) {
        IDLE_INTERVAL = 160;
        waitI = 830// Cooldown 1                                   
        waitII = 830; //Cooldown 2                                     
        waitIII = 650; //Cooldown 3                                     
        waitIV = 530; // Cooldown 4                                   
        waitV = 530; // Cooldown 5                                   
    }
    //T-21 --- T21-B                            == DPAD DOWN             
    if(SET2 == TRUE) {
        IDLE_INTERVAL = 320;
        waitI = 530// Cooldown 1                               
        waitII = 650; //Cooldown 2                                 
        waitIII = 380; //Cooldown 3                               
        waitIV = 270; // Cooldown 4
        waitV = 300; // Cooldown 5
    }
    //DL-44                                     == DPAD RIGHT                                                             
    if(SET3 == TRUE) {
        IDLE_INTERVAL = 400;
        waitI = 560// Cooldown 1
        waitII = 560; //Cooldown 2
        waitIII = 340; //Cooldown 3
        waitIV = 250; // Cooldown 4
        waitV = 250; // Cooldown 5
    }
    //A280                                      == DPAD UP                                                             
    if(SET4 == TRUE) {
        IDLE_INTERVAL = 160;
        waitI = 830// Cooldown 1                                                 
        waitII = 830; //Cooldown 2                                 
        waitIII = 550; //Cooldown 3                               
        waitIV = 480; // Cooldown 4                               
        waitV = 480; // Cooldown 5
    }
    //SE-14C                                    == L1                                                           
    if(SET5 == TRUE) {
        IDLE_INTERVAL = 320;
        waitI = 620// Cooldown 1
        waitII = 620; //Cooldown 2
        waitIII = 450; //Cooldown 3
        waitIV = 350; // Cooldown 4  STOPS AFTER 4, CHANGES NOT RESPONDING
        waitV = 430; // Cooldown 5
    }
    //CA-87   ONLY DOES 2!!!!!!!!!              == R1                                         
    if(SET6 == TRUE) {
        IDLE_INTERVAL = 160;
        waitI = 400// Cooldown 1
        waitII = 400; //Cooldown 2
        waitIII = 200; //Cooldown 3
        waitIV = 530; // Cooldown 4
        waitV = 530; // Cooldown 5
    }
    if(run_counter == 1) {
        rwait = waitII;
    } else if(run_counter == 2) {
        rwait = waitIII;
    } else if(run_counter == 3) {
        rwait = waitIV;
    } else if(run_counter >= 4) {
        rwait = waitV;
    }else {
        rwait = waitI;
    }
    if(get_val(fire_button)) {
        if(event_press(fire_button)) {
            run_counter = 0;
            rumble_idle = 0;
        } else if(get_rumble(RUMBLE_A) || get_rumble(RUMBLE_B)) {
            rumble_idle = 0;
        } else {
            rumble_idle = rumble_idle + get_rtime();
            if(rumble_idle >= IDLE_INTERVAL + (run_counter * 25)) {
                rumble_idle = 0;
                combo_run(Reload);
            }
        }
    }
   
    if(get_val(GAME_Y_MOV) == -100) {
        combo_run(EasySprint);
    }
}

combo Reload {
    wait(rwait);
    set_val(reload_button, 100);
    wait(rwait);
    run_counter = run_counter + 1;
}

combo EasySprint {
    set_val(sprint_button, 100);
    wait(OPTIMIZED_PRESS); wait(OPTIMIZED_RELEASE);
}

combo CombatRoll {
    wait(100);
    set_val(PS4_CIRCLE, 100);
    wait(50);
}

combo ChargeCard {
    set_val(PS4_TRIANGLE, 100);
    wait(2000);
}
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

Re: Battlefront gamepack

Postby morphine3751 » Wed Oct 19, 2016 1:46 pm

Can anyone explain how exactly perfect cool down works? I've attempted to utilize it however I am not seeing how it's working in game.

Thanks!
User avatar
morphine3751
Corporal
Corporal
 
Posts: 5
Joined: Thu Sep 08, 2016 6:25 pm

Re: Battlefront gamepack

Postby WaLT_DiZz » Thu Oct 20, 2016 12:43 am

i believe the rumble needs to be on for perfect cool down to work

also will one of the perfect cool down mods work for the newest weapon, the tl-50 heavy repeater?
User avatar
WaLT_DiZz
Sergeant
Sergeant
 
Posts: 9
Joined: Mon Oct 10, 2016 4:45 am

Re: Battlefront gamepack

Postby J2Kbr » Thu Oct 20, 2016 7:07 pm

WalDeLuna wrote:i believe the rumble needs to be on for perfect cool down to work

correct.
ConsoleTuner Support Team
User avatar
J2Kbr
General of the Army
General of the Army
 
Posts: 20323
Joined: Tue Mar 18, 2014 1:39 pm

PreviousNext

Return to Titan One Device

Who is online

Users browsing this forum: No registered users and 116 guests