Battlefront gamepack
Re: Battlefront gamepack
I'll see if my rumble is disabled. Thanks!
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morphine3751 - Corporal
- Posts: 5
- Joined: Thu Sep 08, 2016 6:25 pm
Re: Battlefront gamepack
Anyone guys can post a screenshot of your own setting please ???
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murderer - First Sergeant
- Posts: 43
- Joined: Mon Apr 27, 2015 9:53 pm
Re: Battlefront gamepack
Can't find a rapid fire for ee3 that works, I get full auto but the fire rate is slow. I tried 50 -,25, works but is not great I want rapid speed.
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clockworkbullets - First Sergeant
- Posts: 56
- Joined: Thu Sep 22, 2016 10:24 am
Re: Battlefront gamepack
Hey I'll pay someone to make new a custom script ?
Hit me up if interested
Hit me up if interested
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clockworkbullets - First Sergeant
- Posts: 56
- Joined: Thu Sep 22, 2016 10:24 am
Re: Battlefront gamepack
J2Kbr wrote:Sorry for the late reply. The script below have the mods code from the gamepack, and I added the (2) and (3) as you described.
- Code: Select all
define GUNTOGGLE1 = 7; //L2/LT
define GUNTOGGLE2 = 4; //R2/RT
define GAME_Y_MOV = 12; // LY
define fire_button = PS4_R2;
define reload_button = PS4_SQUARE;
define sprint_button = PS4_L3;
define OPTIMIZED_PRESS = 30;
define OPTIMIZED_RELEASE = 20;
int IDLE_INTERVAL, waitI, waitII, waitIII, waitIV, waitV, rwait;
int SET1, SET2, SET3, SET4, SET5, SET6;
int rumble_idle = 0;
int run_counter = 0;
main {
// BUMPERS/TRIGGERS SWAP
swap(PS4_R1, PS4_R2);
swap(PS4_L1, PS4_L2);
// 2. Is there an alternative for combat roll(instead of double tapping O)?
// tapping a button once to roll
if(event_release(PS4_CIRCLE) && get_ptime(PS4_CIRCLE) <= 200) {
combo_run(CombatRoll);
}
//3. Is there an alternative for activating charge card (instead of having to hold down triangle)?
if(event_press(PS4_TRIANGLE)) {
combo_run(ChargeCard);
}
// PERFECT COOLDOWN
if(get_val(GUNTOGGLE1) && get_val(GUNTOGGLE2)) {
if(event_press(XB1_LEFT)) {
SET1 = TRUE;
SET2 = FALSE;
SET3 = FALSE;
SET4 = FALSE;
SET5 = FALSE;
SET6 = FALSE;
}
if(event_press(XB1_DOWN)) {
SET1 = FALSE;
SET2 = TRUE;
SET3 = FALSE;
SET4 = FALSE;
SET5 = FALSE;
SET6 = FALSE;
}
if(event_press(XB1_RIGHT)) {
SET1 = FALSE;
SET2 = FALSE;
SET3 = TRUE;
SET4 = FALSE;
SET5 = FALSE;
SET6 = FALSE;
}
if(event_press(XB1_UP)) {
SET1 = FALSE;
SET2 = FALSE;
SET3 = FALSE;
SET4 = TRUE;
SET5 = FALSE;
SET6 = FALSE;
}
if(event_press(XB1_LB)) {
SET1 = FALSE;
SET2 = FALSE;
SET3 = FALSE;
SET4 = FALSE;
SET5 = TRUE;
SET6 = FALSE;
}
if(event_press(XB1_RB)) {
SET1 = FALSE;
SET2 = FALSE;
SET3 = FALSE;
SET4 = FALSE;
SET5 = FALSE;
SET6 = TRUE;
}
}
//DH-17 -- DLT-1 -- E-11 -- EE-3 -- RT-97 == DPAD LEFT
if(SET1 == TRUE) {
IDLE_INTERVAL = 160;
waitI = 830; // Cooldown 1
waitII = 830; //Cooldown 2
waitIII = 650; //Cooldown 3
waitIV = 530; // Cooldown 4
waitV = 530; // Cooldown 5
}
//T-21 --- T21-B == DPAD DOWN
if(SET2 == TRUE) {
IDLE_INTERVAL = 320;
waitI = 530; // Cooldown 1
waitII = 650; //Cooldown 2
waitIII = 380; //Cooldown 3
waitIV = 270; // Cooldown 4
waitV = 300; // Cooldown 5
}
//DL-44 == DPAD RIGHT
if(SET3 == TRUE) {
IDLE_INTERVAL = 400;
waitI = 560; // Cooldown 1
waitII = 560; //Cooldown 2
waitIII = 340; //Cooldown 3
waitIV = 250; // Cooldown 4
waitV = 250; // Cooldown 5
}
//A280 == DPAD UP
if(SET4 == TRUE) {
IDLE_INTERVAL = 160;
waitI = 830; // Cooldown 1
waitII = 830; //Cooldown 2
waitIII = 550; //Cooldown 3
waitIV = 480; // Cooldown 4
waitV = 480; // Cooldown 5
}
//SE-14C == L1
if(SET5 == TRUE) {
IDLE_INTERVAL = 320;
waitI = 620; // Cooldown 1
waitII = 620; //Cooldown 2
waitIII = 450; //Cooldown 3
waitIV = 350; // Cooldown 4 STOPS AFTER 4, CHANGES NOT RESPONDING
waitV = 430; // Cooldown 5
}
//CA-87 ONLY DOES 2!!!!!!!!! == R1
if(SET6 == TRUE) {
IDLE_INTERVAL = 160;
waitI = 400; // Cooldown 1
waitII = 400; //Cooldown 2
waitIII = 200; //Cooldown 3
waitIV = 530; // Cooldown 4
waitV = 530; // Cooldown 5
}
if(run_counter == 1) {
rwait = waitII;
} else if(run_counter == 2) {
rwait = waitIII;
} else if(run_counter == 3) {
rwait = waitIV;
} else if(run_counter >= 4) {
rwait = waitV;
}else {
rwait = waitI;
}
if(get_val(fire_button)) {
if(event_press(fire_button)) {
run_counter = 0;
rumble_idle = 0;
} else if(get_rumble(RUMBLE_A) || get_rumble(RUMBLE_B)) {
rumble_idle = 0;
} else {
rumble_idle = rumble_idle + get_rtime();
if(rumble_idle >= IDLE_INTERVAL + (run_counter * 25)) {
rumble_idle = 0;
combo_run(Reload);
}
}
}
if(get_val(GAME_Y_MOV) == -100) {
combo_run(EasySprint);
}
}
combo Reload {
wait(rwait);
set_val(reload_button, 100);
wait(rwait);
run_counter = run_counter + 1;
}
combo EasySprint {
set_val(sprint_button, 100);
wait(OPTIMIZED_PRESS); wait(OPTIMIZED_RELEASE);
}
combo CombatRoll {
wait(100);
set_val(PS4_CIRCLE, 100);
wait(50);
}
combo ChargeCard {
set_val(PS4_TRIANGLE, 100);
wait(2000);
}
Thanks for this info really useful, I copied the script and still having issues activating this on Starwars Battlefront. I have added it to SLOT 3 of the TITAN 1 but when choosing the slot number whilst gaming this does activate the mod. Is there something I am missing?
On my side I am on a PS4 using a XIM4 with a TITAN 1 (moving onto the T2 later this week).
I am using the EE3 with Hold = 55, Release = 20. Auto Run, and standard button set up.
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Diagnosis - Sergeant First Class
- Posts: 20
- Joined: Wed Aug 23, 2017 8:05 am
Re: Battlefront gamepack
I just ordered a Titan 2.. Will the Battlefront Gamepack work on the Titan 2? hoping so.. Also the question about the rapid for working for the EE3 asked by clockworkbullets doesnt look like it was answered? Thanks!!
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johnsmith1999 - Sergeant Major
- Posts: 95
- Joined: Thu Aug 31, 2017 3:38 am
Re: Battlefront gamepack
johnsmith1999 wrote:I just ordered a Titan 2.. Will the Battlefront Gamepack work on the Titan 2? hoping so.. Also the question about the rapid for working for the EE3 asked by clockworkbullets doesnt look like it was answered? Thanks!!
I have the T2 just arrived but not yet try to configure it for battlefront, my understanding is might have to make amends to the code, but not entirely sure, so if someone can advise.
For EE3 I use Hold = 55 / Release = 20
I prefer this when combined with the XIM4 I can take out all enemies for example the other day in walker assault had a score of 85 - 3.
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Diagnosis - Sergeant First Class
- Posts: 20
- Joined: Wed Aug 23, 2017 8:05 am
Re: Battlefront gamepack
Thanks for the info very helpful! I am excited to get my T2 and try it out.. Curious as to why your using both the Xim4 and the Titan together? I thought the Titan2 could accomplish everything the Xim can? Ie. Mouse and Keyboard AND Rapid Fire etc.
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johnsmith1999 - Sergeant Major
- Posts: 95
- Joined: Thu Aug 31, 2017 3:38 am
Re: Battlefront gamepack
I use the XIM4 with the T1, the XIM does not provide rapid fire or any other mods its simply allows use of mouse and keyboard where the settings can be updated on the fly via the XIM app. The issue I found when using the XIM is at times the rate of fire does not register in game, the T1 helps to overcome this as opposed to constant mouse tapping!
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Diagnosis - Sergeant First Class
- Posts: 20
- Joined: Wed Aug 23, 2017 8:05 am
Re: Battlefront gamepack
Help! I am setting up my Titan 2 and got as far as to install the Star Wars Battlefront Gamepack and its no where to be found. I am using Gtuner IV... I searched for Star Wars and its not working. Can someone please help convert this? I was so excited to get my Titan2 Today and use it with Star Wars Battlefront, its the only game I own
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johnsmith1999 - Sergeant Major
- Posts: 95
- Joined: Thu Aug 31, 2017 3:38 am
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