Battlefront gamepack

Titan One general support. Questions, firmware update, feature request.

Re: Battlefront gamepack

Postby morphine3751 » Fri Oct 21, 2016 3:39 pm

I'll see if my rumble is disabled. Thanks!
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Re: Battlefront gamepack

Postby murderer » Wed Jan 04, 2017 10:44 pm

Anyone guys can post a screenshot of your own setting please ???
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Re: Battlefront gamepack

Postby clockworkbullets » Tue Jan 17, 2017 2:18 am

Can't find a rapid fire for ee3 that works, I get full auto but the fire rate is slow. I tried 50 -,25, works but is not great I want rapid speed.
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Re: Battlefront gamepack

Postby clockworkbullets » Wed Jan 18, 2017 6:07 am

Hey I'll pay someone to make new a custom script ?
Hit me up if interested :)
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Re: Battlefront gamepack

Postby Diagnosis » Wed Aug 30, 2017 12:03 pm

J2Kbr wrote:Sorry for the late reply. The script below have the mods code from the gamepack, and I added the (2) and (3) as you described.
Code: Select all
define GUNTOGGLE1           =    7; //L2/LT
define GUNTOGGLE2           =    4; //R2/RT
define GAME_Y_MOV           =   12; // LY
 
define fire_button          = PS4_R2;
define reload_button        = PS4_SQUARE;
define sprint_button        = PS4_L3;
 
define OPTIMIZED_PRESS      =   30;
define OPTIMIZED_RELEASE    =   20;
 
int IDLE_INTERVAL, waitI, waitII, waitIII, waitIV, waitV, rwait;
int SET1, SET2, SET3, SET4, SET5, SET6;
int rumble_idle = 0;
int run_counter = 0;
 
main {
    // BUMPERS/TRIGGERS SWAP
    swap(PS4_R1, PS4_R2);
    swap(PS4_L1, PS4_L2);
 
    // 2. Is there an alternative for combat roll(instead of double tapping O)?
    // tapping a button once to roll
    if(event_release(PS4_CIRCLE) && get_ptime(PS4_CIRCLE) <= 200) {
        combo_run(CombatRoll);
    }
 
    //3. Is there an alternative for activating charge card (instead of having to hold down triangle)?
    if(event_press(PS4_TRIANGLE)) {
        combo_run(ChargeCard);
    }
 
    // PERFECT COOLDOWN
    if(get_val(GUNTOGGLE1) && get_val(GUNTOGGLE2)) {
        if(event_press(XB1_LEFT)) {
            SET1 = TRUE;
            SET2 = FALSE;
            SET3 = FALSE;
            SET4 = FALSE;
            SET5 = FALSE;
            SET6 = FALSE;
        }
        if(event_press(XB1_DOWN)) {
            SET1 = FALSE;
            SET2 = TRUE;
            SET3 = FALSE;
            SET4 = FALSE;
            SET5 = FALSE;
            SET6 = FALSE;
        }
        if(event_press(XB1_RIGHT)) {
            SET1 = FALSE;
            SET2 = FALSE;
            SET3 = TRUE;
            SET4 = FALSE;
            SET5 = FALSE;
            SET6 = FALSE;
        }
        if(event_press(XB1_UP)) {
            SET1 = FALSE;
            SET2 = FALSE;
            SET3 = FALSE;
            SET4 = TRUE;
            SET5 = FALSE;
            SET6 = FALSE;
        }
        if(event_press(XB1_LB)) {
            SET1 = FALSE;
            SET2 = FALSE;
            SET3 = FALSE;
            SET4 = FALSE;
            SET5 = TRUE;
            SET6 = FALSE;
        }
        if(event_press(XB1_RB)) {
            SET1 = FALSE;
            SET2 = FALSE;
            SET3 = FALSE;
            SET4 = FALSE;
            SET5 = FALSE;
            SET6 = TRUE;
        }
    }
    //DH-17 -- DLT-1 -- E-11 -- EE-3 -- RT-97   == DPAD LEFT                               
    if(SET1 == TRUE) {
        IDLE_INTERVAL = 160;
        waitI = 830// Cooldown 1                                   
        waitII = 830; //Cooldown 2                                     
        waitIII = 650; //Cooldown 3                                     
        waitIV = 530; // Cooldown 4                                   
        waitV = 530; // Cooldown 5                                   
    }
    //T-21 --- T21-B                            == DPAD DOWN             
    if(SET2 == TRUE) {
        IDLE_INTERVAL = 320;
        waitI = 530// Cooldown 1                               
        waitII = 650; //Cooldown 2                                 
        waitIII = 380; //Cooldown 3                               
        waitIV = 270; // Cooldown 4
        waitV = 300; // Cooldown 5
    }
    //DL-44                                     == DPAD RIGHT                                                             
    if(SET3 == TRUE) {
        IDLE_INTERVAL = 400;
        waitI = 560// Cooldown 1
        waitII = 560; //Cooldown 2
        waitIII = 340; //Cooldown 3
        waitIV = 250; // Cooldown 4
        waitV = 250; // Cooldown 5
    }
    //A280                                      == DPAD UP                                                             
    if(SET4 == TRUE) {
        IDLE_INTERVAL = 160;
        waitI = 830// Cooldown 1                                                 
        waitII = 830; //Cooldown 2                                 
        waitIII = 550; //Cooldown 3                               
        waitIV = 480; // Cooldown 4                               
        waitV = 480; // Cooldown 5
    }
    //SE-14C                                    == L1                                                           
    if(SET5 == TRUE) {
        IDLE_INTERVAL = 320;
        waitI = 620// Cooldown 1
        waitII = 620; //Cooldown 2
        waitIII = 450; //Cooldown 3
        waitIV = 350; // Cooldown 4  STOPS AFTER 4, CHANGES NOT RESPONDING
        waitV = 430; // Cooldown 5
    }
    //CA-87   ONLY DOES 2!!!!!!!!!              == R1                                         
    if(SET6 == TRUE) {
        IDLE_INTERVAL = 160;
        waitI = 400// Cooldown 1
        waitII = 400; //Cooldown 2
        waitIII = 200; //Cooldown 3
        waitIV = 530; // Cooldown 4
        waitV = 530; // Cooldown 5
    }
    if(run_counter == 1) {
        rwait = waitII;
    } else if(run_counter == 2) {
        rwait = waitIII;
    } else if(run_counter == 3) {
        rwait = waitIV;
    } else if(run_counter >= 4) {
        rwait = waitV;
    }else {
        rwait = waitI;
    }
    if(get_val(fire_button)) {
        if(event_press(fire_button)) {
            run_counter = 0;
            rumble_idle = 0;
        } else if(get_rumble(RUMBLE_A) || get_rumble(RUMBLE_B)) {
            rumble_idle = 0;
        } else {
            rumble_idle = rumble_idle + get_rtime();
            if(rumble_idle >= IDLE_INTERVAL + (run_counter * 25)) {
                rumble_idle = 0;
                combo_run(Reload);
            }
        }
    }
 
    if(get_val(GAME_Y_MOV) == -100) {
        combo_run(EasySprint);
    }
}
 
combo Reload {
    wait(rwait);
    set_val(reload_button, 100);
    wait(rwait);
    run_counter = run_counter + 1;
}
 
combo EasySprint {
    set_val(sprint_button, 100);
    wait(OPTIMIZED_PRESS); wait(OPTIMIZED_RELEASE);
}
 
combo CombatRoll {
    wait(100);
    set_val(PS4_CIRCLE, 100);
    wait(50);
}
 
combo ChargeCard {
    set_val(PS4_TRIANGLE, 100);
    wait(2000);
}
 


Thanks for this info really useful, I copied the script and still having issues activating this on Starwars Battlefront. I have added it to SLOT 3 of the TITAN 1 but when choosing the slot number whilst gaming this does activate the mod. Is there something I am missing?

On my side I am on a PS4 using a XIM4 with a TITAN 1 (moving onto the T2 later this week).

I am using the EE3 with Hold = 55, Release = 20. Auto Run, and standard button set up.
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Re: Battlefront gamepack

Postby johnsmith1999 » Thu Aug 31, 2017 3:50 am

I just ordered a Titan 2.. Will the Battlefront Gamepack work on the Titan 2? hoping so.. Also the question about the rapid for working for the EE3 asked by clockworkbullets doesnt look like it was answered? Thanks!!
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Re: Battlefront gamepack

Postby Diagnosis » Thu Aug 31, 2017 8:25 am

johnsmith1999 wrote:I just ordered a Titan 2.. Will the Battlefront Gamepack work on the Titan 2? hoping so.. Also the question about the rapid for working for the EE3 asked by clockworkbullets doesnt look like it was answered? Thanks!!


I have the T2 just arrived but not yet try to configure it for battlefront, my understanding is might have to make amends to the code, but not entirely sure, so if someone can advise.

For EE3 I use Hold = 55 / Release = 20

I prefer this when combined with the XIM4 I can take out all enemies for example the other day in walker assault had a score of 85 - 3.
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Re: Battlefront gamepack

Postby johnsmith1999 » Thu Aug 31, 2017 1:07 pm

Thanks for the info very helpful! I am excited to get my T2 and try it out.. Curious as to why your using both the Xim4 and the Titan together? I thought the Titan2 could accomplish everything the Xim can? Ie. Mouse and Keyboard AND Rapid Fire etc.
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Re: Battlefront gamepack

Postby Diagnosis » Thu Aug 31, 2017 2:26 pm

I use the XIM4 with the T1, the XIM does not provide rapid fire or any other mods its simply allows use of mouse and keyboard where the settings can be updated on the fly via the XIM app. The issue I found when using the XIM is at times the rate of fire does not register in game, the T1 helps to overcome this as opposed to constant mouse tapping!
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Re: Battlefront gamepack

Postby johnsmith1999 » Thu Sep 07, 2017 10:21 pm

Help! I am setting up my Titan 2 and got as far as to install the Star Wars Battlefront Gamepack and its no where to be found. I am using Gtuner IV... I searched for Star Wars and its not working. Can someone please help convert this? I was so excited to get my Titan2 Today and use it with Star Wars Battlefront, its the only game I own
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