Re: Holding down a button (reload) to disable Easy Sprint?
Posted: Wed Feb 03, 2016 12:27 pm
wow!! that is a really good news!! I am glad you figure out this!! And thank you for sharing your finding here!
High-performance gaming devices.
https://www.consoletuner.com/forum/
define ADS_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
define MOV_Y_AXIS = PS4_LY;
define RELOAD_BUTTON = XB1_X;
define SWITCH_BUTTON = XB1_Y;
int sprinting = FALSE;
main {
if(!get_val(ADS_BUTTON) && !get_val(RELOAD_BUTTON) && !get_val(SWITCH_BUTTON)) {
if(get_val(MOV_Y_AXIS) < -97) {
sprinting = TRUE;
combo_run(EasySprint);
}
} else {
combo_stop(EasySprint);
if(sprinting) combo_run(SprintCancel);
}
if(get_val(7) > 1) set_val(7, 100);
if(get_val(4) > 1) set_val(4, 100);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
wait(40); wait(40);
}
combo SprintCancel {
set_val(MOV_Y_AXIS, 0);
sprinting = FALSE;
wait(10);
}
if((!get_val(ADS_BUTTON) && !get_val(RELOAD_BUTTON)) || (!get_val(ADS_BUTTON) && !get_val(SWITCH_BUTTON))) {
define ADS_BUTTON = PS4_R2;
define SPRINT_BUTTON = PS4_L3;
define MOV_Y_AXIS = PS4_LY;
define RELOAD_BUTTON = XB1_X;
define SWITCH_BUTTON = WII_X;
int sprinting = FALSE;
main {
if(!get_val(ADS_BUTTON) && !get_val(RELOAD_BUTTON)) {
if(get_val(MOV_Y_AXIS) < -97) {
sprinting = TRUE;
combo_run(EasySprint);
}
} else {
combo_stop(EasySprint);
if(sprinting) combo_run(SprintCancel);
}
if(!get_val(ADS_BUTTON) && !get_val(SWITCH_BUTTON)) {
if(sprinting) combo_run(SprintCancel); }
if(get_val(7) > 1) set_val(7, 100);
if(get_val(4) > 1) set_val(4, 100);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
wait(40); wait(40);
}
combo SprintCancel {
set_val(MOV_Y_AXIS, 0);
sprinting = FALSE;
wait(80);
}
pablogroup wrote:No this is Rainbow Six Siege, I have Halo 5 all sorted now. I'm playing it right now and it's so sweet:)