new questions
35 posts
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Re: new questions
in the post u shown i dont see the ps3 acc lines u say to keep and i dont know how to change buttons to 360
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cmoneytheman92 - First Sergeant
- Posts: 43
- Joined: Sat Feb 06, 2016 3:31 pm
Re: new questions
Ok, what button do you want to simulate the ps3 controller shake?
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BlueForce - Master Sergeant
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- Joined: Thu Feb 04, 2016 10:03 pm
Re: new questions
another question I Wana know how to do trigger stop
Last edited by cmoneytheman92 on Wed Feb 10, 2016 6:26 am, edited 1 time in total.
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cmoneytheman92 - First Sergeant
- Posts: 43
- Joined: Sat Feb 06, 2016 3:31 pm
Re: new questions
i get it when i change the output to ps3 its not gona show ps4 i wanna have the left analog to be the shake like when i push it in i want that to be it
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cmoneytheman92 - First Sergeant
- Posts: 43
- Joined: Sat Feb 06, 2016 3:31 pm
Re: new questions
if I understood correctly, you want the controller shake when pressing the trigger button, this should do what you want:
- Code: Select all
define TRIGGER_BUTTON = PS4_R2;
int need_reset;
main {
if(get_val(TRIGGER_BUTTON)) {
need_reset = TRUE;
set_rumble(RUMBLE_A, get_val(TRIGGER_BUTTON));
} else if(need_reset) {
need_reset = FALSE;
reset_rumble();
}
}
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J2Kbr - General of the Army
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- Joined: Tue Mar 18, 2014 1:39 pm
Re: new questions
a person gave me this script to give me that shake effect that u do with ps3 and 4 to do with a 360 analog press i dont kno if this is will work or not and i dont know which analog side this is
main {
// ACC AIM ASSIST
set_val(XB360_RX, inv(get_val(PS4_ACCX)));
set_val(XB360_RY, inv(get_val(PS4_ACCY)));
sensitivity(XB360_RX, NOT_USE, 140 * 3);
sensitivity(XB360_RY, NOT_USE, 150 * 3);
deadzone(XB360_RX, XB360_RY, DZ_CIRCLE, 28)
main {
// ACC AIM ASSIST
set_val(XB360_RX, inv(get_val(PS4_ACCX)));
set_val(XB360_RY, inv(get_val(PS4_ACCY)));
sensitivity(XB360_RX, NOT_USE, 140 * 3);
sensitivity(XB360_RY, NOT_USE, 150 * 3);
deadzone(XB360_RX, XB360_RY, DZ_CIRCLE, 28)
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cmoneytheman92 - First Sergeant
- Posts: 43
- Joined: Sat Feb 06, 2016 3:31 pm
Re: new questions
Try this:
then put this into your gpc compiler, save it as whatever you want, then program it into your titan one and this should work. I dont have a 360 or a ps3 so i can't test it.
- Code: Select all
main {
if(get_val(XB360_LS)) {
combo_run(tilt);
}
combo tilt {
set_val(PS3_GYRO, 20);
set_val(PS3_GYRO, -20);
wait(20);
set_val(PS3_GYRO, -20);
set_val(PS3_GYRO, 16);
wait(20);
set_val(PS3_GYRO, 16);
set_val(PS3_GYRO, 20);
wait(20);
set_val(PS3_GYRO, -16);
set_val(PS3_GYRO, 13);
wait(20);
set_val(PS3_GYRO, 22);
set_val(PS3_GYRO, -13);
wait(20);
set_val(PS3_GYRO, -22);
set_val(PS3_GYRO, -8);
wait(20);
set_val(PS3_GYRO, 13);
set_val(PS3_GYRO, 8);
wait(20);
set_val(PS3_GYRO, -13);
set_val(PS3_GYRO, -17);
wait(20);
set_val(PS3_GYRO, 20);
set_val(PS3_GYRO, 17);
wait(20);
set_val(PS3_GYRO, -20);
set_val(PS3_GYRO, 9);
wait(20);
set_val(PS3_GYRO, 16);
set_val(PS3_GYRO, -9);
wait(20);
set_val(PS3_GYRO, -16);
set_val(PS3_GYRO, -19);
wait(20);
set_val(PS3_GYRO, 22);
set_val(PS3_GYRO, 19);
wait(20);
set_val(PS3_GYRO, -22);
set_val(PS3_GYRO, 24);
wait(20);
set_val(PS3_GYRO, 13);
set_val(PS3_GYRO, -24);
wait(20);
set_val(PS3_GYRO, -13);
set_val(PS3_GYRO, 21);
wait(20);
}
then put this into your gpc compiler, save it as whatever you want, then program it into your titan one and this should work. I dont have a 360 or a ps3 so i can't test it.
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BlueForce - Master Sergeant
- Posts: 32
- Joined: Thu Feb 04, 2016 10:03 pm
Re: new questions
ill try it blue let u kno when i get the titan i have the gtuner tho so ill be ready so like do i delete everything in the gpc compiler and paste or do i paste on 16 and keep goin from there
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cmoneytheman92 - First Sergeant
- Posts: 43
- Joined: Sat Feb 06, 2016 3:31 pm
Re: new questions
that would be a fresh program so just delete everything then paste all of that
Live free or die
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BlueForce - Master Sergeant
- Posts: 32
- Joined: Thu Feb 04, 2016 10:03 pm
Re: new questions
how would i create one if the one u made me dont work
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cmoneytheman92 - First Sergeant
- Posts: 43
- Joined: Sat Feb 06, 2016 3:31 pm
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