Very Lost, want to set up auto pressing buttons
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Very Lost, want to set up auto pressing buttons
Hey so I just got the Titan One today, I'm not very tech savvy (at all) and I'm pretty lost with the whole thing. I really got it for one reason I have Carpal Tunnel and the game I play is Diablo 3. It would be really helpful if I could have the skills I cast on cooldown to just go off without me having to always be pressing them.
For example I want to make it so if I turn the script or something on it automatically starts pressing A X RB (xbox one controller.)
Is this possible?
For example I want to make it so if I turn the script or something on it automatically starts pressing A X RB (xbox one controller.)
Is this possible?
-
mak1208 - Private First Class
- Posts: 3
- Joined: Thu Mar 03, 2016 10:32 pm
Re: Very Lost, want to set up auto pressing buttons
This is entirely possible! What sort of requirements do you have? Should the buttons just be pressed in quick succession one after another?
-
Elvish - Captain
- Posts: 531
- Joined: Tue Jun 09, 2015 4:57 am
Re: Very Lost, want to set up auto pressing buttons
mak1208 wrote:Hey so I just got the Titan One today, I'm not very tech savvy (at all) and I'm pretty lost with the whole thing. I really got it for one reason I have Carpal Tunnel and the game I play is Diablo 3. It would be really helpful if I could have the skills I cast on cooldown to just go off without me having to always be pressing them.
For example I want to make it so if I turn the script or something on it automatically starts pressing A X RB (xbox one controller.)
Is this possible?
Here is my Diablo script a made a year or so ago. Works well with Monk, Crusader and Witch Doctor. Will automatically activate the buttons for all cooldown skills. Double tap square button or in your case, double tap X button to turn on/off. Also, you no longer have to flick the right analog stick to dodge/roll, just hold the right stick in any direction and it will constantly dodge in that direction. Adjust as you please. Have Fun
- Code: Select all
/* =============================================================================
* Arthur: Baby Cham
* Game: Diablo III & Reaper Of Souls Multi Classes
* System: Playstation 3 & 4 & XB 1
* Controller: Dualshock 4
* Game Settings: Default
* Website: Consoletuner.com
**/
/* -----------------------------------------------------------------------------
* VARIABLES
**/
int LightA = FALSE;
int HeavyA = FALSE;
int Skill1 = FALSE;
int Skill2 = FALSE;
int Skill3 = FALSE;
int Skill4 = FALSE;
int Healing = FALSE;
int R2sens = 100;
int RXsens = 100;
int RYsens = 100;
int LXsens = 100;
int LYsens = 100;
int DbleClick_SQUARE1 = 0;
int DbleClick_SQUARE2 = 0;
int DbleClick_SQUARE3 = 0;
int DbleClick_SQUARE4 = 0;
int DbleClick_SQUARE5 = 0;
int DbleClick_SQUARE6 = 0;
int DbleClick_SQUARE7 = 0;
int Timeout_Melee = 0;
/* -----------------------------------------------------------------------------
* MAIN
**/
main {
// Double click SQUARE to turn on/off LightAttack.
if(DbleClick_SQUARE1 > 0) DbleClick_SQUARE1 = DbleClick_SQUARE1 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE1 <= 0) {
DbleClick_SQUARE1 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE1 > 0) {
LightA = !LightA;
}
if(LightA && !combo_running(HeavyAttack)) {
combo_run(LightAttack);
} else if(combo_running(LightAttack)) {
combo_stop(LightAttack);
reset_leds(); }
// Double click SQUARE to turn on/off HeavyAttack.
if(DbleClick_SQUARE2 > 0) DbleClick_SQUARE2 = DbleClick_SQUARE2 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE2 <= 0) {
DbleClick_SQUARE2 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE2 > 0) {
HeavyA = !HeavyA;
Timeout_Melee = 0;
}
if(HeavyA) {
set_val(TRACE_1, Timeout_Melee);
Timeout_Melee = Timeout_Melee + get_rtime();
if(Timeout_Melee <= 3000) combo_run(Heal2);
else combo_run(HeavyAttack);
} else if(combo_running(Heal2)) {
combo_stop(Heal2); }
// Double click SQUARE to turn on/off SquareAttack.
if(DbleClick_SQUARE3 > 0) DbleClick_SQUARE3 = DbleClick_SQUARE3 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE3 <= 0) {
DbleClick_SQUARE3 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE3 > 0) {
Skill1 = !Skill1;
}
if(Skill1 && !combo_running(HeavyAttack)) {
combo_run(SquareAttack);
} else if(combo_running(SquareAttack)) {
combo_stop(SquareAttack); }
// Double click SQUARE to turn on/off TriangleAttack.
if(DbleClick_SQUARE4 > 0) DbleClick_SQUARE4 = DbleClick_SQUARE4 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE4 <= 0) {
DbleClick_SQUARE4 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE4 > 0) {
Skill2 = !Skill2;
}
if(Skill2 && !combo_running(HeavyAttack)) {
combo_run(TriangleAttack);
} else if(combo_running(TriangleAttack)) {
combo_stop(TriangleAttack); }
// Double click SQUARE to turn on/off CircleAttack.
if(DbleClick_SQUARE5 > 0) DbleClick_SQUARE5 = DbleClick_SQUARE5 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE5 <= 0) {
DbleClick_SQUARE5 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE5 > 0) {
Skill3 = !Skill3;
}
if(Skill3 && !combo_running(HeavyAttack)) {
combo_run(CircleAttack);
} else if(combo_running(CircleAttack)) {
combo_stop(CircleAttack); }
// Double click SQUARE to turn on/off R1Attack.
if(DbleClick_SQUARE6 > 0) DbleClick_SQUARE6 = DbleClick_SQUARE6 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE6 <= 0) {
DbleClick_SQUARE6 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE6 > 0) {
Skill4 = !Skill4;
}
if(Skill4 && !combo_running(HeavyAttack)) {
combo_run(R1Attack);
} else if(combo_running(R1Attack)) {
combo_stop(R1Attack); }
// Double click SQUARE to turn on/off Heal.
if(DbleClick_SQUARE7 > 0) DbleClick_SQUARE7 = DbleClick_SQUARE7 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE7 <= 0) {
DbleClick_SQUARE7 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE7 > 0) {
Healing = !Healing;
}
if(Healing) {
combo_run(Heal);
} else if(combo_running(Heal)) {
combo_stop(Heal); }
// Sensitivity increased on R2 & analog sticks.
sensitivity(PS4_R2, NOT_USE, 100 + R2sens);
sensitivity(PS4_RX, NOT_USE, 100 + RXsens);
sensitivity(PS4_RY, NOT_USE, 100 + RYsens);
sensitivity(PS4_LX, NOT_USE, 100 + LXsens);
sensitivity(PS4_LY, NOT_USE, 100 + LYsens);
// Rapid fire on CROSS & CIRCLE buttons.
if(get_val(PS4_CROSS)) combo_run(RapidFire_CROSS);
if(get_val(PS4_CIRCLE)) combo_run(RapidFire_CIRCLE);
//Rumble & led indicator for battery power less than 20%.
if(get_battery() < 2) { set_rumble(RUMBLE_B, 100); }
if(get_battery() < 2) if(!get_ledx()) set_ledx(LED_3, 10);
// Push right stick in any direction for easy dodge/roll.
if(abs(get_val(PS4_RX)) >= 5 || abs(get_val(PS4_RY)) >= 5) {
combo_run(RightAnalogRapidfire); }
}
/* -----------------------------------------------------------------------------
* COMBOS
**/
combo LightAttack {
set_val(PS4_CROSS, 100);
set_val(PS4_L2, 100);
set_val(PS4_R3, 100);
set_led(LED_2, 2);
wait(40);
set_val(PS4_CROSS, 0);
set_val(PS4_L2, 100);
set_val(PS4_R3, 100);
set_led(LED_2, 0);
wait(20);
set_val(PS4_CROSS, 0);
set_val(PS4_L2, 100);
set_val(PS4_R3, 100);
set_led(LED_2, 0);
}
combo HeavyAttack {
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
wait(1300);
set_val(PS4_R2, 0);
set_val(PS4_L2, 100);
Timeout_Melee = 0;
}
combo SquareAttack {
set_val(PS4_SQUARE, 100);
wait(3000);
set_val(PS4_SQUARE, 0);
wait(2800);
set_val(PS4_SQUARE, 0);
}
combo TriangleAttack {
set_val(PS4_TRIANGLE, 100);
wait(4000);
set_val(PS4_TRIANGLE, 0);
wait(3800);
set_val(PS4_TRIANGLE, 0);
}
combo CircleAttack {
wait(2000);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(10);
set_val(PS4_CIRCLE, 0);
}
combo R1Attack {
set_val(PS4_R1, 100);
wait(40);
set_val(PS4_R1, 0);
wait(20);
set_val(PS4_R1, 0);
}
combo Heal {
set_val(PS4_L1, 100);
wait(100);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_L1, 0);
}
combo Heal2 {
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(60);
set_val(PS4_L1, 0);
}
combo RapidFire_CROSS {
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
wait(100)
set_val(PS4_CROSS, 0);
}
combo RapidFire_CIRCLE {
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(100)
set_val(PS4_CIRCLE, 0);
}
combo RightAnalogRapidfire {
set_val(PS4_RX, 0);
set_val(PS4_RY, 0);
wait(60);
// Don't change analog value
wait(40);
}
ConsoleTuner Support Team
-
Baby Cham - Sergeant Major of the Army
- Posts: 235
- Joined: Thu Dec 15, 2011 3:39 pm
Re: Very Lost, want to set up auto pressing buttons
Baby Cham wrote:mak1208 wrote:Hey so I just got the Titan One today, I'm not very tech savvy (at all) and I'm pretty lost with the whole thing. I really got it for one reason I have Carpal Tunnel and the game I play is Diablo 3. It would be really helpful if I could have the skills I cast on cooldown to just go off without me having to always be pressing them.
For example I want to make it so if I turn the script or something on it automatically starts pressing A X RB (xbox one controller.)
Is this possible?
Here is my Diablo script a made a year or so ago. Works well with Monk, Crusader and Witch Doctor. Will automatically activate the buttons for all cooldown skills. Double tap square button or in your case, double tap X button to turn on/off. Also, you no longer have to flick the right analog stick to dodge/roll, just hold the right stick in any direction and it will constantly dodge in that direction. Adjust as you please. Have Fun
- Code: Select all
/* =============================================================================
* Arthur: Baby Cham
* Game: Diablo III & Reaper Of Souls Multi Classes
* System: Playstation 3 & 4 & XB 1
* Controller: Dualshock 4
* Game Settings: Default
* Website: Consoletuner.com
**/
/* -----------------------------------------------------------------------------
* VARIABLES
**/
int LightA = FALSE;
int HeavyA = FALSE;
int Skill1 = FALSE;
int Skill2 = FALSE;
int Skill3 = FALSE;
int Skill4 = FALSE;
int Healing = FALSE;
int R2sens = 100;
int RXsens = 100;
int RYsens = 100;
int LXsens = 100;
int LYsens = 100;
int DbleClick_SQUARE1 = 0;
int DbleClick_SQUARE2 = 0;
int DbleClick_SQUARE3 = 0;
int DbleClick_SQUARE4 = 0;
int DbleClick_SQUARE5 = 0;
int DbleClick_SQUARE6 = 0;
int DbleClick_SQUARE7 = 0;
int Timeout_Melee = 0;
/* -----------------------------------------------------------------------------
* MAIN
**/
main {
// Double click SQUARE to turn on/off LightAttack.
if(DbleClick_SQUARE1 > 0) DbleClick_SQUARE1 = DbleClick_SQUARE1 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE1 <= 0) {
DbleClick_SQUARE1 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE1 > 0) {
LightA = !LightA;
}
if(LightA && !combo_running(HeavyAttack)) {
combo_run(LightAttack);
} else if(combo_running(LightAttack)) {
combo_stop(LightAttack);
reset_leds(); }
// Double click SQUARE to turn on/off HeavyAttack.
if(DbleClick_SQUARE2 > 0) DbleClick_SQUARE2 = DbleClick_SQUARE2 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE2 <= 0) {
DbleClick_SQUARE2 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE2 > 0) {
HeavyA = !HeavyA;
Timeout_Melee = 0;
}
if(HeavyA) {
set_val(TRACE_1, Timeout_Melee);
Timeout_Melee = Timeout_Melee + get_rtime();
if(Timeout_Melee <= 3000) combo_run(Heal2);
else combo_run(HeavyAttack);
} else if(combo_running(Heal2)) {
combo_stop(Heal2); }
// Double click SQUARE to turn on/off SquareAttack.
if(DbleClick_SQUARE3 > 0) DbleClick_SQUARE3 = DbleClick_SQUARE3 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE3 <= 0) {
DbleClick_SQUARE3 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE3 > 0) {
Skill1 = !Skill1;
}
if(Skill1 && !combo_running(HeavyAttack)) {
combo_run(SquareAttack);
} else if(combo_running(SquareAttack)) {
combo_stop(SquareAttack); }
// Double click SQUARE to turn on/off TriangleAttack.
if(DbleClick_SQUARE4 > 0) DbleClick_SQUARE4 = DbleClick_SQUARE4 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE4 <= 0) {
DbleClick_SQUARE4 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE4 > 0) {
Skill2 = !Skill2;
}
if(Skill2 && !combo_running(HeavyAttack)) {
combo_run(TriangleAttack);
} else if(combo_running(TriangleAttack)) {
combo_stop(TriangleAttack); }
// Double click SQUARE to turn on/off CircleAttack.
if(DbleClick_SQUARE5 > 0) DbleClick_SQUARE5 = DbleClick_SQUARE5 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE5 <= 0) {
DbleClick_SQUARE5 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE5 > 0) {
Skill3 = !Skill3;
}
if(Skill3 && !combo_running(HeavyAttack)) {
combo_run(CircleAttack);
} else if(combo_running(CircleAttack)) {
combo_stop(CircleAttack); }
// Double click SQUARE to turn on/off R1Attack.
if(DbleClick_SQUARE6 > 0) DbleClick_SQUARE6 = DbleClick_SQUARE6 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE6 <= 0) {
DbleClick_SQUARE6 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE6 > 0) {
Skill4 = !Skill4;
}
if(Skill4 && !combo_running(HeavyAttack)) {
combo_run(R1Attack);
} else if(combo_running(R1Attack)) {
combo_stop(R1Attack); }
// Double click SQUARE to turn on/off Heal.
if(DbleClick_SQUARE7 > 0) DbleClick_SQUARE7 = DbleClick_SQUARE7 - get_rtime();
if(event_press(PS4_SQUARE) && DbleClick_SQUARE7 <= 0) {
DbleClick_SQUARE7 = 300; }
else if(event_press(PS4_SQUARE) && DbleClick_SQUARE7 > 0) {
Healing = !Healing;
}
if(Healing) {
combo_run(Heal);
} else if(combo_running(Heal)) {
combo_stop(Heal); }
// Sensitivity increased on R2 & analog sticks.
sensitivity(PS4_R2, NOT_USE, 100 + R2sens);
sensitivity(PS4_RX, NOT_USE, 100 + RXsens);
sensitivity(PS4_RY, NOT_USE, 100 + RYsens);
sensitivity(PS4_LX, NOT_USE, 100 + LXsens);
sensitivity(PS4_LY, NOT_USE, 100 + LYsens);
// Rapid fire on CROSS & CIRCLE buttons.
if(get_val(PS4_CROSS)) combo_run(RapidFire_CROSS);
if(get_val(PS4_CIRCLE)) combo_run(RapidFire_CIRCLE);
//Rumble & led indicator for battery power less than 20%.
if(get_battery() < 2) { set_rumble(RUMBLE_B, 100); }
if(get_battery() < 2) if(!get_ledx()) set_ledx(LED_3, 10);
// Push right stick in any direction for easy dodge/roll.
if(abs(get_val(PS4_RX)) >= 5 || abs(get_val(PS4_RY)) >= 5) {
combo_run(RightAnalogRapidfire); }
}
/* -----------------------------------------------------------------------------
* COMBOS
**/
combo LightAttack {
set_val(PS4_CROSS, 100);
set_val(PS4_L2, 100);
set_val(PS4_R3, 100);
set_led(LED_2, 2);
wait(40);
set_val(PS4_CROSS, 0);
set_val(PS4_L2, 100);
set_val(PS4_R3, 100);
set_led(LED_2, 0);
wait(20);
set_val(PS4_CROSS, 0);
set_val(PS4_L2, 100);
set_val(PS4_R3, 100);
set_led(LED_2, 0);
}
combo HeavyAttack {
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
wait(1300);
set_val(PS4_R2, 0);
set_val(PS4_L2, 100);
Timeout_Melee = 0;
}
combo SquareAttack {
set_val(PS4_SQUARE, 100);
wait(3000);
set_val(PS4_SQUARE, 0);
wait(2800);
set_val(PS4_SQUARE, 0);
}
combo TriangleAttack {
set_val(PS4_TRIANGLE, 100);
wait(4000);
set_val(PS4_TRIANGLE, 0);
wait(3800);
set_val(PS4_TRIANGLE, 0);
}
combo CircleAttack {
wait(2000);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(10);
set_val(PS4_CIRCLE, 0);
}
combo R1Attack {
set_val(PS4_R1, 100);
wait(40);
set_val(PS4_R1, 0);
wait(20);
set_val(PS4_R1, 0);
}
combo Heal {
set_val(PS4_L1, 100);
wait(100);
set_val(PS4_L1, 0);
wait(80);
set_val(PS4_L1, 0);
}
combo Heal2 {
set_val(PS4_L1, 100);
wait(80);
set_val(PS4_L1, 0);
wait(60);
set_val(PS4_L1, 0);
}
combo RapidFire_CROSS {
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
wait(100)
set_val(PS4_CROSS, 0);
}
combo RapidFire_CIRCLE {
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(100)
set_val(PS4_CIRCLE, 0);
}
combo RightAnalogRapidfire {
set_val(PS4_RX, 0);
set_val(PS4_RY, 0);
wait(60);
// Don't change analog value
wait(40);
}
Thank you much appreciated however I legitimately have zero idea what to do with that or really how to make that into my skills autocasting. This is a foreign language to me, I guess I didn't expect this product to be this complicated.
-
mak1208 - Private First Class
- Posts: 3
- Joined: Thu Mar 03, 2016 10:32 pm
Re: Very Lost, want to set up auto pressing buttons
Elvish wrote:This is entirely possible! What sort of requirements do you have? Should the buttons just be pressed in quick succession one after another?
Essentially just something that when turned on can spam the buttons repeatedly, order is really not an issue, just have 3 skills that would like to be autocast on cooldown, so it would be 3 buttons on the controller that when I activated it would just be automatically pressed over and over would be ideal.
-
mak1208 - Private First Class
- Posts: 3
- Joined: Thu Mar 03, 2016 10:32 pm
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