Directional button on PS4 SFV

Titan One general support. Questions, firmware update, feature request.

Directional button on PS4 SFV

Postby sfv » Mon Mar 07, 2016 3:07 pm

Hi guys,

I have the TitanOne and am using it to make combo's easier on street fighter 5 on ps4. For example for doing a combo that involves a difficult execution I bind the combo to one trigger on the ps4 controller. HOWEVER there simple is not enough buttons for me to do this as EVERY button is valuable, I have one idea though..

Image

Is it possible for the directional bad highlighted to be used as my combo triggers and not the anolog stick? So if I press down on the directional pad it does my combo, but if I press down on the analog, it does not.

If so that would be amazingly awesome.. anyone know if that's possible?

Thanks!
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Re: Directional button on PS4 SFV

Postby sfv » Wed Mar 09, 2016 9:00 am

please someone reply
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Re: Directional button on PS4 SFV

Postby Prototype » Wed Mar 09, 2016 9:38 am

You can do something like that:
Code: Select all
main {
 if(get_val(PS4_UP)) {
 set_val(PS4_UP, 0);
 combo_run(COMBO1);
 }
 if(get_val(PS4_DOWN)) {
 set_val(PS4_DOWN, 0);
 combo_run(COMBO2);
 }
 if(get_val(PS4_LEFT)) {
 set_val(PS4_LEFT, 0);
 combo_run(COMBO3);
 }
 if(get_val(PS4_RIGHT)) {
 set_val(PS4_RIGHT, 0);
 combo_run(COMBO4);
 }
 }
 combo COMBO1{
 
 }
 combo COMBO2{
 
 }
 combo COMBO3{
 
 }
 combo COMBO4{
 
 }
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Re: Directional button on PS4 SFV

Postby sfv » Thu Mar 10, 2016 7:40 pm

prototype wrote:You can do something like that:
Code: Select all
main {
 if(get_val(PS4_UP)) {
 set_val(PS4_UP, 0);
 combo_run(COMBO1);
 }
 if(get_val(PS4_DOWN)) {
 set_val(PS4_DOWN, 0);
 combo_run(COMBO2);
 }
 if(get_val(PS4_LEFT)) {
 set_val(PS4_LEFT, 0);
 combo_run(COMBO3);
 }
 if(get_val(PS4_RIGHT)) {
 set_val(PS4_RIGHT, 0);
 combo_run(COMBO4);
 }
 }
 combo COMBO1{
 
 }
 combo COMBO2{
 
 }
 combo COMBO3{
 
 }
 combo COMBO4{
 
 }


Right but is the variable PS4_UP tied to the anolog stick? Or is it a separate variable? For example analog up is PS4_Anolog_UP and the button up is PS4_UP. Is that possible?
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Re: Directional button on PS4 SFV

Postby Prototype » Fri Mar 11, 2016 9:44 am

I'm not sure to understand what you mean and i don't have SFV but maybe ingame the D-pad and analog have same action but from the controller it is two different entries so you can do what you want.

You can also do something like that if the touchpad is not used:
Code: Select all

main {
    if(get_val(PS4_TOUCHX) < 0 && (get_val(PS4_TOUCHY) < 0)&& (get_val(PS4_TOUCH)))
        combo_run(COMBO1);
       
    if(get_val(PS4_TOUCHX) > 0 && (get_val(PS4_TOUCHY) < 0)&& (get_val(PS4_TOUCH)))
        combo_run(COMBO2);
       
    if(get_val(PS4_TOUCHX) < 0 && (get_val(PS4_TOUCHY) > 0)&& (get_val(PS4_TOUCH)))
        combo_run(COMBO3);
       
    if(get_val(PS4_TOUCHX) > 0 && (get_val(PS4_TOUCHY) > 0)&& (get_val(PS4_TOUCH)))
        combo_run(COMBO4);
}

    combo COMBO1 {
    set_val(PS4_TRIANGLE, 100);
    wait(40);
    set_val(PS4_TRIANGLE, 0);
    wait(40);
    set_val(PS4_TRIANGLE, 0);
}

    combo COMBO2 {
    set_val(PS4_CROSS, 100);
    wait(40);
    set_val(PS4_CROSS, 0);
    wait(40);
    set_val(PS4_CROSS, 0);
}

    combo COMBO3 {
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 0);
    wait(40);
    set_val(PS4_SQUARE, 0);
}

    combo COMBO4 {
    set_val(PS4_CIRCLE, 100);
    wait(40);
    set_val(PS4_TRIANGLE, 0);
    wait(40);
    set_val(PS4_TRIANGLE, 0);
}
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