Dj Teddy's Script Only for FragFX SharkV1 Ps3Version 13.3.16

Titan One general support. Questions, firmware update, feature request.

Dj Teddy's Script Only for FragFX SharkV1 Ps3Version 13.3.16

Postby teddy18 » Mon Mar 07, 2016 7:14 pm

Hallo

I am a User who bought The Titan One Specially to use the FragFX on the Xboxone and Ps4

I Wannt to Post here Scripts only that i made for the Device at the first side

In This Area http://www.consoletuner.com/forum/viewtopic.php?f=5&t=3348
Are Posts Questions and Problems with Scripts discussed

Spacel Thanks at Consoletuner Team and J2Kbr without there Help in forum would not be possible to write the Scripts
Thank You :smile0202: :joia: :joia:


Load the Script in Plugin MaxAimDI

* Battlefield 4(Ps4) Frag fx SharkV1 v1.0
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
* Setings FragFX V1 Ps3 Version
* Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
* In Gamesetings
* Set in Game Sensitivity 100%
Code: Select all
/* *
* Battlefield 4(Ps4) Frag fx SharkV1 v1.0
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
*  Setings FragFX V1 Ps3 Version
*  Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
*  In Gamesetings
*  Set in Game Sensitivity 100%
* *********************************************************** */


define ADS_SENSITIVITY = 130; // 100 is Standard Sensitivity 130 means 30% more sensitive
main {
// Hold R1 to aktivate Commorose navigate with Left Stick
if((get_val(PS4_R1)) && (get_ptime(PS4_R1)) >= 550) {swap(PS4_RX, PS4_LX);swap(PS4_RY, PS4_LY);}

//ADS sensitivity
if(get_val(PS4_L2))
{sensitivity(PS4_RX,NOT_USE, ADS_SENSITIVITY);
sensitivity(PS4_RY, NOT_USE,ADS_SENSITIVITY); }

// FragFX: Sensitivity Adjustment
if(get_val(PS4_L2))
// Scoping not recommended to adjust the sensitivity here adjust the sensitivity in define ADS_SENSITIVITY  Replace the 130 number which you like
{sensitivity(PS4_RX, NOT_USE, 54);
sensitivity(PS4_RY, NOT_USE, 54);}
else
// Not scoping you can adjust the sensitivity here if you like Replace the 85 number which you like
{sensitivity(PS4_RX, NOT_USE, 85);
sensitivity(PS4_RY, NOT_USE, 85);}
   
// Compensate deadzone of the game
deadzone(PS4_RX, PS4_RY, DZ_CIRCLE, 15);
deadzone(PS4_LX, PS4_LY, DZ_CIRCLE, 19);

// Mind Point
sensitivity(PS4_RX, 42, NOT_USE);
sensitivity(PS4_RY, 42, NOT_USE);
       
}
 


Load the Script in Plugin MaxAimDI

* Battlefield 4(Ps4) Frag fx Shark V1 R2 Button Simulate v1.0
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
* Setings FragFX V1 Ps3 Version
* Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
* In Gamesetings
* Set in Game Sensitivity 100%
Code: Select all
/* *
* Battlefield 4(Ps4) Frag fx Shark V1 R2 Button Simulate v1.0
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
*  Setings FragFX V1 Ps3 Version
*  Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
*  In Gamesetings
*  Set in Game Sensitivity 100%
* *********************************************************** */


define ADS_SENSITIVITY = 130; // 100 is Standard Sensitivity 130 means 30% more sensitive
define FIRE_BUTTON                = PS4_R2;
int HoldTime                      = 7// defined in mSeconds for regular R2 Butten
int HoldTime2                     = 1// defined in mSeconds for regular R2 Butten
int HoldTime3                     = 1// defined in mSeconds for regular R2 Butten
int HoldTime4                     = 8// defined in mSeconds for regular R2 Butten
int HoldTime5                     = 6// defined in mSeconds for regular R2 Butten
int HoldTime6                     = 4// defined in mSeconds for regular R2 Butten
int HoldTime7                     = 2// defined in mSeconds for regular R2 Butten
int HoldTime8                     = 1// defined in mSeconds for regular R2 Butten
main {
// Hold R1 to aktivate Commorose navigate with Left Stick
if((get_val(PS4_R1)) && (get_ptime(PS4_R1)) >= 550) {swap(PS4_RX, PS4_LX);swap(PS4_RY, PS4_LY);}

//ADS sensitivity
if(get_val(PS4_L2))
{sensitivity(PS4_RX,NOT_USE, ADS_SENSITIVITY);
sensitivity(PS4_RY, NOT_USE,ADS_SENSITIVITY); }

// FragFX: Sensitivity Adjustment
if(get_val(PS4_L2))
// Scoping not recommended to adjust the sensitivity here adjust the sensitivity in define ADS_SENSITIVITY  Replace the 130 number which you like
{sensitivity(PS4_RX, NOT_USE, 54);
sensitivity(PS4_RY, NOT_USE, 54);}
else
// Not scoping you can adjust the sensitivity here if you like Replace the 85 number which you like
{sensitivity(PS4_RX, NOT_USE, 85);
sensitivity(PS4_RY, NOT_USE, 85);}
   
// Compensate deadzone of the game
deadzone(PS4_RX, PS4_RY, DZ_CIRCLE, 15);
deadzone(PS4_LX, PS4_LY, DZ_CIRCLE, 19);

// Mind Point
sensitivity(PS4_RX, 42, NOT_USE);
sensitivity(PS4_RY, 42, NOT_USE);

// R2 Button Simulate: Combo
if(get_val(FIRE_BUTTON)) {
set_val(FIRE_BUTTON, 100 / 100);}
// Combo Start if value is 1
if((get_val(FIRE_BUTTON)) == 1) {combo_run(R2);}
// Combo end if value is 0
if((get_val(FIRE_BUTTON)) == 0) {combo_stop (R2);}
       
}
    combo R2{
    set_val(FIRE_BUTTON, 10);
    wait(HoldTime3);
    set_val(FIRE_BUTTON, 11);
    wait(HoldTime3);
    set_val(FIRE_BUTTON, 12);
    wait(HoldTime3);
    set_val(FIRE_BUTTON, 13);
    wait(HoldTime3);
    set_val(FIRE_BUTTON, 14);
    wait(HoldTime3);
    set_val(FIRE_BUTTON, 15);
    wait(HoldTime3);
    set_val(FIRE_BUTTON, 16);
    wait(HoldTime3);
    set_val(FIRE_BUTTON, 17);
    wait(HoldTime3);
    set_val(FIRE_BUTTON, 18);
    wait(HoldTime3);
    set_val(FIRE_BUTTON, 19);
    wait(HoldTime3);
    set_val(FIRE_BUTTON, 20);
    wait(HoldTime);
    set_val(FIRE_BUTTON, 21);
    wait(HoldTime);
    set_val(FIRE_BUTTON, 22);
    wait(HoldTime);
    set_val(FIRE_BUTTON, 23);
    wait(HoldTime);
    set_val(FIRE_BUTTON, 24);
    wait(HoldTime);
    set_val(FIRE_BUTTON, 25);
    wait(HoldTime4);
    set_val(FIRE_BUTTON, 26);
    wait(HoldTime5);
    set_val(FIRE_BUTTON, 27);
    wait(HoldTime6);
    set_val(FIRE_BUTTON, 28);
    wait(HoldTime7);
    set_val(FIRE_BUTTON, 29);
    wait(HoldTime8);
    set_val(FIRE_BUTTON, 30);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 31);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 32);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 33);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 34);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 35);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 36);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 37);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 38);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 39);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 40);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 41);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 42);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 43);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 44);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 45);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 46);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 47);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 48);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 49);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 50);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 51);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 52);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 53);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 54);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 55);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 56);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 57);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 58);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 59);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 60);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 61);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 62);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 63);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 64);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 65);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 66);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 67);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 68);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 69);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 70);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 81);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 82);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 83);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 84);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 85);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 86);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 87);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 88);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 89);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 80);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 91);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 92);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 93);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 94);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 95);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 96);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 97);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 98);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 99);
    wait(HoldTime2);
    set_val(FIRE_BUTTON, 100);
    wait(4000);
}   


Update 12.3.2016
This Script dont use conbo to Simulate R2 Button it use elapsed time

Load the Script in Plugin MaxAimDI

* Battlefield 4(Ps4) Frag fx Shark V1 R2 Button Simulate v1.1
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
* Setings FragFX V1 Ps3 Version
* Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
* In Gamesetings
* Set in Game Sensitivity 100%
Code: Select all
/* *
* Battlefield 4(Ps4) Frag fx Shark V1 R2 Button Simulate v1.1
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
*  Setings FragFX V1 Ps3 Version
*  Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
*  In Gamesetings
*  Set in Game Sensitivity 100%
* *********************************************************** */


define ADS_SENSITIVITY = 130; // 100 is Standard Sensitivity 130 means 30% more sensitive
int Milliseconds = 12;        // elapsed time Strat with 12 dont with 0
int Seconds = 12;             // elapsed time Strat with 12 dont with 0
int Minutes = 0;
int Hours = 0;
int Timer_Running = FALSE;   // Turn of / on elapsed time
main {

   // R2 Butten Simulate Area with  Returns the elapsed time, in milliseconds start

  //Lines 21-74 are for the timer. This will keep track of Milliseconds, Seconds, Minutes, and Hours.
    if(Timer_Running){
        Milliseconds = Milliseconds + get_rtime();
    }
    if(Milliseconds >= 4){
        Milliseconds = 2;     //this adjust the speed for the Second Area = 2: this adjust the reaction time for the Second Area >= 4:
        Seconds = Seconds + 1;//Dont touch + 1 means it goes in step up if you set + 2 its to fast
        if(Seconds >= 101){
            Seconds = 100;//This is for the R2 Button  = 100 vaule means Stop at 100 dont go in Loop modus: This is for the R2 Button >= 101 vaule means go to 100
            Minutes = Minutes + 1;//Dont touch form line 31 til 36
            if(Minutes >= 60){
                Minutes = 0;
                Hours = Hours + 1;
                if(Hours >= 24){
                    Hours = 0; //I can't imagine any combo would need to run for more than 24 hours... so stop tracking at this point.
                }
            }
        }
    }
           
       
 //Use the trace variables so that we can see what the elapsed time is while using device monitor
    set_val(TRACE_1, Milliseconds);
    set_val(TRACE_2, Seconds);
    set_val(TRACE_3, Minutes);
    set_val(TRACE_4, Hours);
   

 //Turn the timer on if i Press the R2 Button
    if(event_press(PS4_R2)){
        Timer_Running = TRUE;
    }

//Turn the timer off if i Release the R2 Button   
    if(event_release(PS4_R2)){
        Timer_Running = FALSE;
    }
   
 
//Rest timmer to Zero if if i Release the R2 Button
if((event_release(PS4_R2)) && (get_ptime(PS4_R2)))  {
        Milliseconds = 0;
        Seconds = 0;
        Minutes = 0;
        Hours = 0; }   


// R2 Butten 
// this is a Part from R2 Butten Simulate Area its very in important we activate here elapsed time when we Press R2 Button

// If i Press the R2 Button set value 1 run Seconds
// If i  dont Press the R2 Button set value 0  dont run Seconds
  if((get_val(PS4_R2)) <= 1) {set_val(PS4_R2, 0);}

  else {set_val(PS4_R2,Seconds);}

// R2 Butten Simulate Area with  Returns the elapsed time, in milliseconds end   

// Hold R1 to aktivate Commorose navigate with Left Stick
if((get_val(PS4_R1)) && (get_ptime(PS4_R1)) >= 550) {swap(PS4_RX, PS4_LX);swap(PS4_RY, PS4_LY);}

//ADS sensitivity
if(get_val(PS4_L2))
{sensitivity(PS4_RX,NOT_USE, ADS_SENSITIVITY);
sensitivity(PS4_RY, NOT_USE,ADS_SENSITIVITY); }

// FragFX: Sensitivity Adjustment
if(get_val(PS4_L2))
// Scoping not recommended to adjust the sensitivity here adjust the sensitivity in define ADS_SENSITIVITY  Replace the 130 number which you like
{sensitivity(PS4_RX, NOT_USE, 54);
sensitivity(PS4_RY, NOT_USE, 54);}
else
// Not scoping you can adjust the sensitivity here if you like Replace the 85 number which you like
{sensitivity(PS4_RX, NOT_USE, 85);
sensitivity(PS4_RY, NOT_USE, 85);}
   
// Compensate deadzone of the game
deadzone(PS4_RX, PS4_RY, DZ_CIRCLE, 15);
deadzone(PS4_LX, PS4_LY, DZ_CIRCLE, 19);

// Mind Point
sensitivity(PS4_RX, 42, NOT_USE);
sensitivity(PS4_RY, 42, NOT_USE);
       
 } 
 


Update 13.3.2016
This Version 1.2 works without Plugin MaxAimDI

* Battlefield 4(Ps4) Frag fx Shark V1 R2 Button Simulate v1.2 Titanone
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
* Setings FragFX V1 Ps3 Version
* Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
* In Gamesetings
* Set in Game Sensitivity 100%

Code: Select all
/* *
* Battlefield 4(Ps4) Frag fx Shark V1 R2 Button Simulate v1.2 Titanone
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
*  Setings FragFX V1 Ps3 Version
*  Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
*  In Gamesetings
*  Set in Game Sensitivity 100%
* *********************************************************** */


define ADS_SENSITIVITY = 130; // 100 is Standard Sensitivity 130 means 30% more sensitive
int Milliseconds = 12;        // elapsed time Strat with 12 dont with 0
int Seconds = 12;             // elapsed time Strat with 12 dont with 0
int Minutes = 0;
int Hours = 0;
int Timer_Running = FALSE;   // Turn of / on elapsed time
main {

   // R2 Butten Simulate Area with  Returns the elapsed time, in milliseconds start

  //Lines 21-74 are for the timer. This will keep track of Milliseconds, Seconds, Minutes, and Hours.
    if(Timer_Running){
        Milliseconds = Milliseconds + get_rtime();
    }
    if(Milliseconds >= 100){
        Milliseconds = 100;     //this adjust the speed for the Second Area = 2: this adjust the reaction time for the Second Area >= 4:
        Seconds = Seconds + 1;//Dont touch + 1 means it goes in step up if you set + 2 its to fast
        if(Seconds >= 101){
            Seconds = 100;//This is for the R2 Button  = 100 vaule means Stop at 100 dont go in Loop modus: This is for the R2 Button >= 101 vaule means go to 100
            Minutes = Minutes + 1;//Dont touch form line 31 til 36
            if(Minutes >= 60){
                Minutes = 0;
                Hours = Hours + 1;
                if(Hours >= 24){
                    Hours = 0; //I can't imagine any combo would need to run for more than 24 hours... so stop tracking at this point.
                }
            }
        }
    }
           
       
 //Use the trace variables so that we can see what the elapsed time is while using device monitor
    set_val(TRACE_1, Milliseconds);
    set_val(TRACE_2, Seconds);
    set_val(TRACE_3, Minutes);
    set_val(TRACE_4, Hours);
   

 //Turn the timer on if i Press the R2 Button
    if(event_press(PS4_R2)){
        Timer_Running = TRUE;
    }

//Turn the timer off if i Release the R2 Button   
    if(event_release(PS4_R2)){
        Timer_Running = FALSE;
    }
   
 
//Rest timmer to Zero if if i Release the R2 Button
if((event_release(PS4_R2)) && (get_ptime(PS4_R2)))  {
        Milliseconds = 0;
        Seconds = 0;
        Minutes = 0;
        Hours = 0; }   


// R2 Butten 
// this is a Part from R2 Butten Simulate Area its very in important we activate here elapsed time when we Press R2 Button

// If i Press the R2 Button set value 1 run Seconds
// If i  dont Press the R2 Button set value 0  dont run Seconds
  if((get_val(PS4_R2)) <= 1) {set_val(PS4_R2, 0);}

  else {set_val(PS4_R2,Milliseconds);}

// R2 Butten Simulate Area with  Returns the elapsed time, in milliseconds end   

// Hold R1 to aktivate Commorose navigate with Left Stick
if((get_val(PS4_R1)) && (get_ptime(PS4_R1)) >= 550) {swap(PS4_RX, PS4_LX);swap(PS4_RY, PS4_LY);}

//ADS sensitivity
if(get_val(PS4_L2))
{sensitivity(PS4_RX,NOT_USE, ADS_SENSITIVITY);
sensitivity(PS4_RY, NOT_USE,ADS_SENSITIVITY); }

// FragFX: Sensitivity Adjustment
if(get_val(PS4_L2))
// Scoping not recommended to adjust the sensitivity here adjust the sensitivity in define ADS_SENSITIVITY  Replace the 130 number which you like
{sensitivity(PS4_RX, NOT_USE, 54);
sensitivity(PS4_RY, NOT_USE, 54);}
else
// Not scoping you can adjust the sensitivity here if you like Replace the 85 number which you like
{sensitivity(PS4_RX, NOT_USE, 85);
sensitivity(PS4_RY, NOT_USE, 85);}
   
// Compensate deadzone of the game
deadzone(PS4_RX, PS4_RY, DZ_CIRCLE, 15);
deadzone(PS4_LX, PS4_LY, DZ_CIRCLE, 19);

// Mind Point
sensitivity(PS4_RX, 42, NOT_USE);
sensitivity(PS4_RY, 42, NOT_USE);
       
 } 
 


Update 13.3.2016
Load the Script in Plugin MaxAimDI

* Call Of Duty Blackops 3(Ps4) Frag fx SharkV1 v1.0
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
* Setings FragFX V1 Ps3 Version
* Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
* In Gamesetings
* Set in Game Sensitivity Maximum 14

Code: Select all
/* *
* Call Of Duty Blackops 3(Ps4) Frag fx SharkV1 v1.0
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
*  Setings FragFX V1 Ps3 Version
*  Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
*  In Gamesetings
*  Set in Game Sensitivity Maximum 14
* *********************************************************** */

define ADS_SENSITIVITY = 259; // 100 is Standard Sensitivity 130 means 30% more sensitive
main {

//ADS sensitivity
if(get_val(PS4_L2))
{sensitivity(PS4_RX,NOT_USE, ADS_SENSITIVITY);
sensitivity(PS4_RY, NOT_USE,ADS_SENSITIVITY); }

// FragFX: Sensitivity Adjustment
if(get_val(PS4_L2))
// Scoping not recommended to adjust the sensitivity here adjust the sensitivity in define ADS_SENSITIVITY  Replace the 130 number which you like
{sensitivity(PS4_RX, NOT_USE, 46);
sensitivity(PS4_RY, NOT_USE, 46);}
else
// Not scoping you can adjust the sensitivity here if you like Replace the 85 number which you like
{sensitivity(PS4_RX, NOT_USE, 90);
sensitivity(PS4_RY, NOT_USE, 90);}

   // Compensate deadzone of the game
deadzone(PS4_RX, PS4_RY, DZ_CIRCLE, 10);

// Mind Point
sensitivity(PS4_RX, 41, NOT_USE);
sensitivity(PS4_RY, 41, NOT_USE);

}


Load the Script in Plugin MaxAimDI

* Call Of Duty Blackops 3(Ps4) Frag fx SharkV1 R2 Button Simulate v1.0
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
* Setings FragFX V1 Ps3 Version
* Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
* In Gamesetings
* Set in Game Sensitivity Maximum 14

Code: Select all
/* *
* Call Of Duty Blackops 3(Ps4) Frag fx SharkV1 R2 Button Simulate v1.0
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
*  Setings FragFX V1 Ps3 Version
*  Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
*  In Gamesetings
*  Set in Game Sensitivity Maximum 14
* *********************************************************** */

define ADS_SENSITIVITY = 259; // 100 is Standard Sensitivity 130 means 30% more sensitive
int Milliseconds = 12;        // elapsed time Strat with 12 dont with 0
int Seconds = 12;             // elapsed time Strat with 12 dont with 0
int Minutes = 0;
int Hours = 0;
int Timer_Running = FALSE;   // Turn of / on elapsed time
main {

//ADS sensitivity
if(get_val(PS4_L2))
{sensitivity(PS4_RX,NOT_USE, ADS_SENSITIVITY);
sensitivity(PS4_RY, NOT_USE,ADS_SENSITIVITY); }

// FragFX: Sensitivity Adjustment
if(get_val(PS4_L2))
// Scoping not recommended to adjust the sensitivity here adjust the sensitivity in define ADS_SENSITIVITY  Replace the 130 number which you like
{sensitivity(PS4_RX, NOT_USE, 46);
sensitivity(PS4_RY, NOT_USE, 46);}
else
// Not scoping you can adjust the sensitivity here if you like Replace the 85 number which you like
{sensitivity(PS4_RX, NOT_USE, 90);
sensitivity(PS4_RY, NOT_USE, 90);}

   // Compensate deadzone of the game
deadzone(PS4_RX, PS4_RY, DZ_CIRCLE, 10);

// Mind Point
sensitivity(PS4_RX, 41, NOT_USE);
sensitivity(PS4_RY, 41, NOT_USE);

 // R2 Butten Simulate Area with  Returns the elapsed time, in milliseconds start

  //Lines 21-74 are for the timer. This will keep track of Milliseconds, Seconds, Minutes, and Hours.
    if(Timer_Running){
        Milliseconds = Milliseconds + get_rtime();
    }
    if(Milliseconds >= 4){
        Milliseconds = 2;     //this adjust the speed for the Second Area = 2: this adjust the reaction time for the Second Area >= 4:
        Seconds = Seconds + 1;//Dont touch + 1 means it goes in step up if you set + 2 its to fast
        if(Seconds >= 101){
            Seconds = 100;//This is for the R2 Button  = 100 vaule means Stop at 100 dont go in Loop modus: This is for the R2 Button >= 101 vaule means go to 100
            Minutes = Minutes + 1;//Dont touch form line 31 til 36
            if(Minutes >= 1){
                Minutes = 0;
                Hours = Hours + 1;
                if(Hours >= 24){
                    Hours = 0; //I can't imagine any combo would need to run for more than 24 hours... so stop tracking at this point.
                }
            }
        }
    }
           
       
 //Use the trace variables so that we can see what the elapsed time is while using device monitor
    set_val(TRACE_1, Milliseconds);
    set_val(TRACE_2, Seconds);
    set_val(TRACE_3, Minutes);
    set_val(TRACE_4, Hours);
   

 //Turn the timer on if i Press the R2 Button
    if(event_press(PS4_R2)){
        Timer_Running = TRUE;
    }

//Turn the timer off if i Release the R2 Button   
    if(event_release(PS4_R2)){
        Timer_Running = FALSE;
    }
   
 
//Rest timmer to Zero if if i Release the R2 Button
if((event_release(PS4_R2)) && (get_ptime(PS4_R2)))  {
        Milliseconds = 0;
        Seconds = 0;
        Minutes = 0;
        Hours = 0; }   


// R2 Butten 
// this is a Part from R2 Butten Simulate Area its very in important we activate here elapsed time when we Press R2 Button

// If i Press the R2 Button set value 1 run Seconds
// If i  dont Press the R2 Button set value 0  dont run Seconds
  if((get_val(PS4_R2)) <= 1) {set_val(PS4_R2, 0);}

  else {set_val(PS4_R2,Seconds);}

// R2 Butten Simulate Area with  Returns the elapsed time, in milliseconds end   

}


Update 12.3.2016
This Version 1.1 works without Plugin MaxAimDI

* Call Of Duty Blackops 3(Ps4) Frag fx SharkV1 R2 Button Simulate v1.1 Titanone
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
* Setings FragFX V1 Ps3 Version
* Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
* In Gamesetings
* Set in Game Sensitivity Maximum 14

Code: Select all
/* *
* Call Of Duty Blackops 3(Ps4) Frag fx SharkV1 R2 Button Simulate v1.1
* By Dj Teddy Spacel Thanks at Consoletuner Team and J2Kbr
*  Setings FragFX V1 Ps3 Version
*  Set the Nunchuk Controller Sensitivity Between 6 and 5 in the middle of 6 and 5
*  In Gamesetings
*  Set in Game Sensitivity Maximum 14
* *********************************************************** */

define ADS_SENSITIVITY = 259; // 100 is Standard Sensitivity 130 means 30% more sensitive
int Milliseconds = 12;        // elapsed time Strat with 12 dont with 0
int Seconds = 12;             // elapsed time Strat with 12 dont with 0
int Minutes = 0;
int Hours = 0;
int Timer_Running = FALSE;   // Turn of / on elapsed time
main {

//ADS sensitivity
if(get_val(PS4_L2))
{sensitivity(PS4_RX,NOT_USE, ADS_SENSITIVITY);
sensitivity(PS4_RY, NOT_USE,ADS_SENSITIVITY); }

// FragFX: Sensitivity Adjustment
if(get_val(PS4_L2))
// Scoping not recommended to adjust the sensitivity here adjust the sensitivity in define ADS_SENSITIVITY  Replace the 130 number which you like
{sensitivity(PS4_RX, NOT_USE, 46);
sensitivity(PS4_RY, NOT_USE, 46);}
else
// Not scoping you can adjust the sensitivity here if you like Replace the 85 number which you like
{sensitivity(PS4_RX, NOT_USE, 90);
sensitivity(PS4_RY, NOT_USE, 90);}

   // Compensate deadzone of the game
deadzone(PS4_RX, PS4_RY, DZ_CIRCLE, 10);

// Mind Point
sensitivity(PS4_RX, 41, NOT_USE);
sensitivity(PS4_RY, 41, NOT_USE);

 // R2 Butten Simulate Area with  Returns the elapsed time, in milliseconds start

  //Lines 21-74 are for the timer. This will keep track of Milliseconds, Seconds, Minutes, and Hours.
    if(Timer_Running){
        Milliseconds = Milliseconds + get_rtime();
    }
    if(Milliseconds >= 100){
        Milliseconds = 100;     //this adjust the speed for the Second Area = 2: this adjust the reaction time for the Second Area >= 4:
        Seconds = Seconds + 1;//Dont touch + 1 means it goes in step up if you set + 2 its to fast
        if(Seconds >= 101){
            Seconds = 100;//This is for the R2 Button  = 100 vaule means Stop at 100 dont go in Loop modus: This is for the R2 Button >= 101 vaule means go to 100
            Minutes = Minutes + 1;//Dont touch form line 31 til 36
            if(Minutes >= 1){
                Minutes = 0;
                Hours = Hours + 1;
                if(Hours >= 24){
                    Hours = 0; //I can't imagine any combo would need to run for more than 24 hours... so stop tracking at this point.
                }
            }
        }
    }
           
       
 //Use the trace variables so that we can see what the elapsed time is while using device monitor
    set_val(TRACE_1, Milliseconds);
    set_val(TRACE_2, Seconds);
    set_val(TRACE_3, Minutes);
    set_val(TRACE_4, Hours);
   

 //Turn the timer on if i Press the R2 Button
    if(event_press(PS4_R2)){
        Timer_Running = TRUE;
    }

//Turn the timer off if i Release the R2 Button   
    if(event_release(PS4_R2)){
        Timer_Running = FALSE;
    }
   
 
//Rest timmer to Zero if if i Release the R2 Button
if((event_release(PS4_R2)) && (get_ptime(PS4_R2)))  {
        Milliseconds = 0;
        Seconds = 0;
        Minutes = 0;
        Hours = 0; }   


// R2 Butten 
// this is a Part from R2 Butten Simulate Area its very in important we activate here elapsed time when we Press R2 Button

// If i Press the R2 Button set value 1 run Seconds
// If i  dont Press the R2 Button set value 0  dont run Seconds
  if((get_val(PS4_R2)) <= 1) {set_val(PS4_R2, 0);}

  else {set_val(PS4_R2,Milliseconds);}

// R2 Butten Simulate Area with  Returns the elapsed time, in milliseconds end   

}
Last edited by teddy18 on Sun Mar 13, 2016 10:26 pm, edited 5 times in total.
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Re: Dj Teddy's Script Only for FragFX Shark V1 Ps3 Version

Postby J2Kbr » Fri Mar 11, 2016 2:13 pm

thanks for sharing your scripts!! :) Have you also published in our online library? It would be very appreciated if you could do that! thanks. :)
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Re: Dj Teddy's Script Only for FragFX Shark V1 Ps3 Version

Postby teddy18 » Fri Mar 11, 2016 7:10 pm

J2Kbr wrote:thanks for sharing your scripts!! :) Have you also published in our online library? It would be very appreciated if you could do that! thanks. :)


Yes i did it is in the online library
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