Battlefield 1 aim abuse?
19 posts
• Page 2 of 2 • 1, 2
Re: Battlefield 1 aim abuse?
bonefisher wrote:TintaTonti wrote:bonefisher wrote:
- Code: Select all
main {
if(check_active(BUTTON_8, 200)) {
combo_run(aim_abuse);
combo_run(aim_strafe);
}else if(event_release(BUTTON_8)) {
combo_stop(aim_abuse);
}
if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
combo_stop(aim_abuse);
combo_run(aim_fire);
}
if(get_actual(BUTTON_8)) {
if(get_actual(STICK_1_X) < -40.0) {
combo_run(left_assist);
combo_stop(aim_strafe);
combo_stop(right_assist);
}
if(get_actual(STICK_1_X) > 40.0) {
combo_run(right_assist);
combo_stop(aim_strafe);
combo_stop(left_assist);
}
if(get_actual(STICK_2_Y) < -40.0 || get_actual(STICK_2_Y) > 40.0 ||
get_actual(STICK_2_X) < -40.0 || get_actual(STICK_2_X) > 40.0) {
combo_stop(aim_strafe);
combo_stop(left_assist);
combo_stop(right_assist);
}
}
}
combo aim_abuse {
set_val(BUTTON_8, 100.0);
wait(240);
set_val(BUTTON_8, 0.0);
wait(30);
set_val(BUTTON_8, 0.0);
}
combo aim_fire {
set_val(BUTTON_8, 100.0);
wait(100);
set_val(BUTTON_8, 100.0);
set_val(BUTTON_5, 100.0);
wait(40);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_5, 0.0);
wait(60);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_5, 0.0);
}
combo left_assist {
set_val(STICK_2_X, -24.0);
wait(400);
}
combo right_assist {
set_val(STICK_2_X, 24.0);
wait(400);
}
combo aim_strafe {
set_val(STICK_2_X, -24.0);
wait(400);
set_val(STICK_2_X, 24.0);
wait(400);
}
Here is what I have been tinkering with...... for T2!
Thanks! Will this work with Titan One?
No Only for Titan Two but can be written for Titan One!
If you don't mind can you write in this one? I am testing these ones. Secondly can you check this script please. Quick scope is not working. Auto spot sometimes works sometime don't, and what is the best number for Recoil?
- Code: Select all
// -----------------------------------------------------------------------------
// YOU CAN CUSTOMIZE THIS SCRIPT CHANGING THE FOLLOWING DEFINE VALUES
// -----------------------------------------------------------------------------
// BUTTON LAYOUT
// Make the same as you have configured on the game
define FIRE_BUTTON = PS4_R2;
define SCOPE_BUTTON = PS4_L2;
define SPOT_BUTTON = PS4_R1;
define SPRINT_BUTTON = PS4_L3;
// RAPIDFIRE
define RAPIDFIRE_ENABLED = TRUE; // TRUE or FALSE
define RAPIDFIRE_HOLDTIME = 40; // Hold time in ms
define RAPIDFIRE_RELEASETIME = 30; // Release time in ms
// RAPIDFIRE MODE (exclusive option, just enable one at time)
define MODE_SCOPE_ENABLE = TRUE; // TRUE or FALSE
define MODE_SCOPE_DISABLE = FALSE; // TRUE or FALSE
define MODE_PRESS_SENSITIVY = FALSE; // TRUE or FALSE
// SECONDARY RAPIDFIRE
define SRAPIDFIRE_ENABLED = TRUE; // TRUE or FALSE
define SRAPIDFIRE_HOLDTIME = 40; // Hold time in ms
define SRAPIDFIRE_RELEASETIME = 30; // Release time in ms
// QUICK SCOPE
define QUICKSCOPE_ENABLED = TRUE; // TRUE or FALSE
define QUICKSCOPE_TIME = 400; // Quick-scope time
// AUTO SPOT
define AUTOSPOT_ENABLED = TRUE; // TRUE or FALSE
define AUTOSPOT_SCOPEONLY = TRUE; // TRUE or FALSE
define AUTOSPOT_TIME = 980; // Cycle time in ms
// EASY SPRINT
define EASYSPRINT_ENABLED = TRUE; // TRUE or FALSE
// TURN AROUND
define TURNAROUND_ENABLED = TRUE; // TRUE or FALSE
define TURNAROUND_TIME = 300; // Turn around time
// AIM ASSIST ABUSE
define AIMASSISTABUSE_ENABLED = TRUE; // TRUE or FALSE
define AIMASSISTABUSE_TIME = 80; // Aim Assist Abuse time
// ANTI RECOIL
define ANTIRECOIL_ENABLED = TRUE; // TRUE or FALSE
define ANTIRECOIL_SCOPEONLY = TRUE; // TRUE or FALSE
define ANTIRECOIL_FORCE = 65; // Anti recoil force (vertical): from 0 to 100
define ANTIRECOIL_LEFT = 0; // Anti recoil force (left): from 0 to 100
define ANTIRECOIL_RIGHT = 0; // Anti recoil force (right): from 0 to 100
// -----------------------------------------------------------------------------
// NO CHANGES ARE NEEDED FROM HERE
// -----------------------------------------------------------------------------
int modz_activated = TRUE;
int cFire_right, cFire_press, cFire_release;
int anti_recoil, anti_recoil_left, anti_recoil_right;
main {
if(get_val(PS4_L3) && event_press(PS4_CROSS)) {
modz_activated = !modz_activated;
}
if(modz_activated) {
// AUTO SPOT
if(AUTOSPOT_ENABLED) {
if(!AUTOSPOT_SCOPEONLY || get_val(SCOPE_BUTTON)) {
combo_run(AutoSpot);
}
}
// EASY SPRINT
if(EASYSPRINT_ENABLED && !get_val(SCOPE_BUTTON)) {
if(get_val(PS4_LY) <= -35) {
combo_run(EasySprint);
}
}
// ANTI-RECOIL
if(ANTIRECOIL_ENABLED && get_val(FIRE_BUTTON)) {
if(!ANTIRECOIL_SCOPEONLY || get_val(SCOPE_BUTTON)) {
combo_run(AntiRecoil);
}
}
// QUICK SCOPE
if(QUICKSCOPE_ENABLED) {
if(event_release(SCOPE_BUTTON) && get_ptime(SCOPE_BUTTON) < 140) {
combo_run(QuickScope);
}
}
// TURN AROUND
if(TURNAROUND_ENABLED) {
//
// How activate turn around combo?
//
}
// AIM ASSIST ABUSE
if(AIMASSISTABUSE_ENABLED) {
if(get_val(SCOPE_BUTTON) && get_val(FIRE_BUTTON)) {
combo_run(AimAssistAbuse);
}
}
// FIREMODES
if(!(MODE_SCOPE_ENABLE + MODE_SCOPE_DISABLE + MODE_PRESS_SENSITIVY)
|| MODE_SCOPE_ENABLE && get_val(SCOPE_BUTTON)
|| MODE_SCOPE_DISABLE && get_val(SCOPE_BUTTON)
|| MODE_PRESS_SENSITIVY && get_val(FIRE_BUTTON) == 100) {
if(get_val(FIRE_BUTTON)) {
if(!cFire_right) {
combo_stop(Fire);
cFire_right = TRUE;
}
} else if(cFire_right) {
combo_stop(Fire);
cFire_right = FALSE;
}
} else if(cFire_right) {
combo_stop(Fire);
cFire_right = FALSE;
}
if(cFire_right) {
// RAPIDFIRE
if(RAPIDFIRE_ENABLED) {
cFire_press = RAPIDFIRE_HOLDTIME;
cFire_release = RAPIDFIRE_RELEASETIME;
combo_run(Fire);
}
} else if(SRAPIDFIRE_ENABLED) { // SECONDARY RAPID FIRE
if(get_val(FIRE_BUTTON)) {
cFire_press = SRAPIDFIRE_HOLDTIME;
cFire_release = SRAPIDFIRE_RELEASETIME;
combo_run(Fire);
}
}
}
}
combo Fire {
set_val(FIRE_BUTTON, 100);
wait(cFire_press);
set_val(FIRE_BUTTON, 0);
wait(cFire_release);
set_val(FIRE_BUTTON, 0);
}
combo QuickScope {
set_val(FIRE_BUTTON, 0);
set_val(SCOPE_BUTTON, 100);
wait(QUICKSCOPE_TIME);
set_val(FIRE_BUTTON, 100);
set_val(SCOPE_BUTTON, 100);
wait(40);
}
combo AutoSpot {
set_val(SPOT_BUTTON, 100);
wait(40); wait(AUTOSPOT_TIME);
}
combo EasySprint {
set_val(SPRINT_BUTTON, 100);
wait(100); wait(100);
}
combo TurnAround {
set_val(XB1_LX, 100);
wait(TURNAROUND_TIME);
wait(20);
}
combo AimAssistAbuse {
set_val(SCOPE_BUTTON, 100);
wait(40);
set_val(SCOPE_BUTTON, 0);
wait(AIMASSISTABUSE_TIME);
set_val(SCOPE_BUTTON, 0);
}
combo AntiRecoil {
if(get_val(FIRE_BUTTON)) {
anti_recoil = get_val(10) + ANTIRECOIL_FORCE;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_left = get_val(9) -ANTIRECOIL_LEFT;
if(anti_recoil_left > 100) anti_recoil_left = 100;
set_val(9, anti_recoil_left);
anti_recoil_right = get_val(9) +ANTIRECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(9, anti_recoil_right);
}
}
-
TintaTonti - Sergeant Major
- Posts: 71
- Joined: Sun Mar 26, 2017 4:08 am
Re: Battlefield 1 aim abuse?
I'm in the still testing stage to make it right. Once I get it done all the way I'll make it for Titan One. The Quick Scope you have it on by setting it true. You just have to tap ADS trigger fast to activate it. On the anti-recoil each gun has its own number so you just need to tinker with it til you level out.
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Battlefield 1 aim abuse?
bonefisher wrote:
- Code: Select all
main {
if(check_active(BUTTON_8, 200)) {
combo_run(aim_abuse);
combo_run(aim_strafe);
}else if(event_release(BUTTON_8)) {
combo_stop(aim_abuse);
}
if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
combo_stop(aim_abuse);
combo_run(aim_fire);
}
if(get_actual(BUTTON_8)) {
if(get_actual(STICK_1_X) < -40.0) {
combo_run(left_assist);
combo_stop(aim_strafe);
combo_stop(right_assist);
}
if(get_actual(STICK_1_X) > 40.0) {
combo_run(right_assist);
combo_stop(aim_strafe);
combo_stop(left_assist);
}
if(get_actual(STICK_2_Y) < -40.0 || get_actual(STICK_2_Y) > 40.0 ||
get_actual(STICK_2_X) < -40.0 || get_actual(STICK_2_X) > 40.0) {
combo_stop(aim_strafe);
combo_stop(left_assist);
combo_stop(right_assist);
}
}
}
combo aim_abuse {
set_val(BUTTON_8, 100.0);
wait(240);
set_val(BUTTON_8, 0.0);
wait(30);
set_val(BUTTON_8, 0.0);
}
combo aim_fire {
set_val(BUTTON_8, 100.0);
wait(100);
set_val(BUTTON_8, 100.0);
set_val(BUTTON_5, 100.0);
wait(40);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_5, 0.0);
wait(60);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_5, 0.0);
}
combo left_assist {
set_val(STICK_2_X, -24.0);
wait(400);
}
combo right_assist {
set_val(STICK_2_X, 24.0);
wait(400);
}
combo aim_strafe {
set_val(STICK_2_X, -24.0);
wait(400);
set_val(STICK_2_X, 24.0);
wait(400);
}
Here is what I have been tinkering with...... for T2!
Will this work with mouse on Battlefield 1?
-
TintaTonti - Sergeant Major
- Posts: 71
- Joined: Sun Mar 26, 2017 4:08 am
Re: Battlefield 1 aim abuse?
Hello bonefisher great work you do man awesome. Did you complete the script above? If so please let me know where to find the finished product would love to try it out thanks in advance.
-
wichit2016 - Sergeant
- Posts: 7
- Joined: Fri Feb 26, 2016 12:44 am
Re: Battlefield 1 aim abuse?
Will this work on ps4???
-
kimsamson15 - Staff Sergeant
- Posts: 11
- Joined: Fri Nov 09, 2018 11:01 am
Re: Battlefield 1 aim abuse?
Sir bonefisher?
-
kimsamson15 - Staff Sergeant
- Posts: 11
- Joined: Fri Nov 09, 2018 11:01 am
Re: Battlefield 1 aim abuse?
bonefisher wrote:TintaTonti wrote:bonefisher wrote:
- Code: Select all
main {
if(check_active(BUTTON_8, 200)) {
combo_run(aim_abuse);
combo_run(aim_strafe);
}else if(event_release(BUTTON_8)) {
combo_stop(aim_abuse);
}
if(get_actual(BUTTON_8) && get_actual(BUTTON_5)) {
combo_stop(aim_abuse);
combo_run(aim_fire);
}
if(get_actual(BUTTON_8)) {
if(get_actual(STICK_1_X) < -40.0) {
combo_run(left_assist);
combo_stop(aim_strafe);
combo_stop(right_assist);
}
if(get_actual(STICK_1_X) > 40.0) {
combo_run(right_assist);
combo_stop(aim_strafe);
combo_stop(left_assist);
}
if(get_actual(STICK_2_Y) < -40.0 || get_actual(STICK_2_Y) > 40.0 ||
get_actual(STICK_2_X) < -40.0 || get_actual(STICK_2_X) > 40.0) {
combo_stop(aim_strafe);
combo_stop(left_assist);
combo_stop(right_assist);
}
}
}
combo aim_abuse {
set_val(BUTTON_8, 100.0);
wait(240);
set_val(BUTTON_8, 0.0);
wait(30);
set_val(BUTTON_8, 0.0);
}
combo aim_fire {
set_val(BUTTON_8, 100.0);
wait(100);
set_val(BUTTON_8, 100.0);
set_val(BUTTON_5, 100.0);
wait(40);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_5, 0.0);
wait(60);
set_val(BUTTON_8, 0.0);
set_val(BUTTON_5, 0.0);
}
combo left_assist {
set_val(STICK_2_X, -24.0);
wait(400);
}
combo right_assist {
set_val(STICK_2_X, 24.0);
wait(400);
}
combo aim_strafe {
set_val(STICK_2_X, -24.0);
wait(400);
set_val(STICK_2_X, 24.0);
wait(400);
}
Here is what I have been tinkering with...... for T2!
Thanks! Will this work with Titan One?
No Only for Titan Two but can be written for Titan One!
-
kimsamson15 - Staff Sergeant
- Posts: 11
- Joined: Fri Nov 09, 2018 11:01 am
Re: Battlefield 1 aim abuse?
Does it work on ps4?
-
kimsamson15 - Staff Sergeant
- Posts: 11
- Joined: Fri Nov 09, 2018 11:01 am
Re: Battlefield 1 aim abuse?
Yes it works on all consoles.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3251
- Joined: Sun Dec 16, 2012 1:43 pm
19 posts
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