Titan One now supports Nintendo Switch

Titan One general support. Questions, firmware update, feature request.

Re: Titan One now supports Nintendo Switch

Postby montana612 » Sun Mar 11, 2018 4:48 pm

hey,bin neu hier und wollte mal fragen ob mir einer weiterhelfen kann.hab mein titan one resettet.jetzt zeigt er komischerweise immer an, "aktuelle firmware version vorhanden.ist aber nicht so.hab eine hand voll gamepacks und firmware 1.65!
weiß jemand wie ich den titan updaten kann?
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Re: Titan One now supports Nintendo Switch

Postby J2Kbr » Sun Mar 11, 2018 8:30 pm

I used google translator to try understand your question.

It seems your device have firmware version 1.65, which indicates it is not a Titan One device and therefore some new features are not available, including the Nintendo Switch support.
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Re: Titan One now supports Nintendo Switch

Postby evilC » Tue Apr 03, 2018 5:49 pm

FYI, the documentation for the API is incomplete.
Your table showing which slots each device type uses makes zero mention of the Switch (It references WII_HOME, not SWITCH_HOME).
https://www.consoletuner.com/kbase/api_reference.htm (At the end)

Also, you really, really need to fix the layout of this table.
The columns do not line up, you have to copy and paste it into Notepad to make it legible.
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Re: Titan One now supports Nintendo Switch

Postby J2Kbr » Tue Apr 03, 2018 6:22 pm

Thank you for your suggestion. I added this to my to do list and also update the API header file to include the SWITCH references.
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Re: Titan One now supports Nintendo Switch

Postby evilC » Tue Apr 03, 2018 7:14 pm

Hmm, I just cannot get the API (gcdapi.dll) to work when the device is in Switch mode.
I cannot send to the device, and when I do a gcapi_Read and check the value of uint8_t console (To check what kind of device the output is set to), I get 0 (Or the call could be failing, not sure at this point).
FYI, I do not have any consoles, so I have to test by setting the T1 mode to the desired output format, and plug the output port into my PC. I then open the Device Monitor, and when I send updates via the API, I watch the Device Monitor to see that it set the desired slot.
This seems fine for XB / PS, but I am wondering maybe because I do not have drivers installed for switch, the device cannot properly go into that mode or something?
As my code interfaces with the API, obviously it does not say "Set Switch button A to x", it says "Set Slot 19 to x", so I don't really get why I cannot send to it while in that mode.
Out of interest, I swear that I used to be able to leave the output port unconnected and still see the slots change in the Device Monitor, but this no longer seems to work.
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Re: Titan One now supports Nintendo Switch

Postby J2Kbr » Wed Apr 04, 2018 10:43 am

Hi evilC, I got your email and will be replying shortly. thanks.
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Re: Titan One now supports Nintendo Switch

Postby djmanoloco » Mon Oct 01, 2018 6:55 am

Can I use the official Microsoft XBOX 360 racing wheel (the one with the pedals) on Switch?
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Re: Titan One now supports Nintendo Switch

Postby J2Kbr » Mon Oct 01, 2018 9:02 am

I know the official MS steering wheel utilizes the same XB360 controller, in this case yes, you can use it on Switch via Titan One.
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Re: Titan One now supports Nintendo Switch

Postby djmanoloco » Wed Oct 03, 2018 5:50 am

J2Kbr wrote:I know the official MS steering wheel utilizes the same XB360 controller, in this case yes, you can use it on Switch via Titan One.

Wow. Thank you for the prompt response. Will order Titan One from Amazon tonight. :smile0203:
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Re: Titan One now supports Nintendo Switch

Postby fvig2001 » Tue Oct 09, 2018 7:19 am

So I last used this with my 3.0 Switch. When I updated to 6, the Switch crashes when I connect my Titan One with PS4 controller or PS4 Taiko drum. Is this expected? I have no issues when using this with my PS4 and 360.
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