Fortnite [REQUEST]

Titan One general support. Questions, firmware update, feature request.

Fortnite [REQUEST]

Postby wickedwrath » Tue Nov 21, 2017 4:29 pm

First of all, I'm not that experienced of coding scripts but I'm looking for a script that includes:

On/Off (left or right d-pad)
Rapid Fire
Auto Aim/Aim Assist
No Recoil
and some kind of "Easy Build" I almost only use Stairs.

I'm not interested in Auto Sprint since you have to sneek sometimes.

Thanks in Advance! :smile0202:
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Re: Fortnite [REQUEST]

Postby J2Kbr » Wed Nov 22, 2017 5:11 pm

Here is a preliminary code. I have not yet implement the aim assist as I am not sure what you are expecting from it. Please note that aim assist, as auto-aim or aim-bot, is not possible on consoles. With the Titan One you can have a script to abuse of the game aim assist by repetitively pressing and releasing the ADS/Aim button. This is very effective in campaign mode, but its effect is greatly reduced on multiplayer matches.

Code: Select all
define TOGGLE_BUTTON    = PS4_LEFT;
define FIRE_BUTTON      = PS4_R2;
 
define ANTIRECOIL_FORCE = 35;
 
int toggle;
int ar_tmp;
 
main {
    // On/Off (left or right d-pad)
    if(event_press(TOGGLE_BUTTON)) {
        toggle = !toggle;
    }
    if(toggle) {
        // Rapid Fire
        if(get_val(FIRE_BUTTON)) {
            combo_run(Rapidfire);
        } else combo_stop(Rapidfire);
        // No Recoil
        if(get_val(FIRE_BUTTON)) {
            combo_run(AntiRecoil);
        }
    }
}
 
combo Rapidfire {
    set_val(FIRE_BUTTON, 100);
    wait(40);
    set_val(FIRE_BUTTON, 0);
    wait(30);
    set_val(FIRE_BUTTON, 0);
}
 
combo AntiRecoil { // This combo must be the last one
    ar_tmp = get_val(PS4_RY) + ANTIRECOIL_FORCE;
    if(ar_tmp > 100) ar_tmp = 100;
    else if(ar_tmp < -100) ar_tmp = -100;
    set_val(PS4_RY, ar_tmp);
}
 
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Re: Fortnite [REQUEST]

Postby wickedwrath » Wed Nov 22, 2017 6:46 pm

Thank you for your time doing the script! But it seems that there is some issues with it; everytime I'm aiming, my character is aiming slowly down to the ground. I'm not familiar with scripts, keep that in mind. But it does feel odd when this is happening. This is the script I'm running with right now and seems to work fine, but I'd like to have No Recoil, On/Off-script and quick building button. If you could add those in and correct my script that would be great!

Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
 
define LeftTrigger   =  PS4_L2;
define FIRE_BUTTON   =  PS4_R2;
define SPRINT_BUTTON =  PS4_L3;
 
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
 
main {
    //L2Aim
    MSElapsed = MSElapsed + get_rtime();
 
    if(MSElapsed >= ButtonPressHold) {
        if(get_val(LeftTrigger) >= 90){
            set_val(LeftTrigger, 0);
        }
    }
 
    if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
        MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
    }
 
    // RAPIDFIRE
    if(get_val(PS4_R2)) {
        combo_run(Rapidfire);
    }
}
 
combo Rapidfire {
    set_val(PS4_R2, 100);
    wait(40);
    set_val(PS4_R2, 0);
    wait(30);
    set_val(PS4_R2, 0);
}
 
combo EasyJump {
    set_val(PS4_CROSS, 100);
    wait(120);
    set_val(PS4_CROSS, 0);
    wait(400);
    }


It may contain some non-functional codes in the script (the L2Aim, Easy jump for example) I'm not sure what it actually does, but I found it and placed it in. I wish I where smarter with coding scripts. So if you could fix them aswell.

Cheers! :smile0202:
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Re: Fortnite [REQUEST]

Postby J2Kbr » Thu Nov 23, 2017 6:49 am

The "aiming slowly down to the ground" is because the anti-Recoil, decrease the value in the define called ANTIRECOIL_FORCE to fix this.

Below the scripts merged into a single one. :smile0517:
Code: Select all
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
 
define TOGGLE_BUTTON = PS4_LEFT;
define LeftTrigger   =  PS4_L2;
define FIRE_BUTTON   =  PS4_R2;
define SPRINT_BUTTON =  PS4_L3;
 
define ANTIRECOIL_FORCE = 25;
 
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
int toggle;
int ar_tmp;
 
main {
    //L2Aim
    MSElapsed = MSElapsed + get_rtime();
 
    if(MSElapsed >= ButtonPressHold) {
        if(get_val(LeftTrigger) >= 90){
            set_val(LeftTrigger, 0);
        }
    }
 
    if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
        MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
    }
 
    // On/Off (left or right d-pad)
    if(event_press(TOGGLE_BUTTON)) {
        toggle = !toggle;
    }
    if(toggle) {
         // RAPIDFIRE
        if(get_val(PS4_R2)) {
            combo_run(Rapidfire);
        }
        // No Recoil
        if(get_val(FIRE_BUTTON)) {
            combo_run(AntiRecoil);
        }
    }
}
 
combo Rapidfire {
    set_val(PS4_R2, 100);
    wait(40);
    set_val(PS4_R2, 0);
    wait(30);
    set_val(PS4_R2, 0);
}
 
combo EasyJump {
    set_val(PS4_CROSS, 100);
    wait(120);
    set_val(PS4_CROSS, 0);
    wait(400);
}
 
combo AntiRecoil { // This combo must be the last one
    ar_tmp = get_val(PS4_RY) + ANTIRECOIL_FORCE;
    if(ar_tmp > 100) ar_tmp = 100;
    else if(ar_tmp < -100) ar_tmp = -100;
    set_val(PS4_RY, ar_tmp);
}
 
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Re: Fortnite [REQUEST]

Postby Steven » Thu Dec 14, 2017 5:55 am

when i try to compile the code so i can use it i keep getting and error, GPC error: line (11): syntax error, unexpected ASSIGN '='. can i get help, i dont know how to fix it
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Re: Fortnite [REQUEST]

Postby J2Kbr » Mon Dec 18, 2017 10:17 am

This code of for the Titan One (Gtuner Pro), to use on the Titan Two (Gtuner IV) include the header <titanone.gph>:

Code: Select all
#include <titanone.gph>
 
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
 
define TOGGLE_BUTTON = PS4_LEFT;
define LeftTrigger   =  PS4_L2;
define FIRE_BUTTON   =  PS4_R2;
define SPRINT_BUTTON =  PS4_L3;
 
define ANTIRECOIL_FORCE = 25;
 
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
int toggle;
int ar_tmp;
 
main {
    //L2Aim
    MSElapsed = MSElapsed + get_rtime();
 
    if(MSElapsed >= ButtonPressHold) {
        if(get_val(LeftTrigger) >= 90){
            set_val(LeftTrigger, 0);
        }
    }
 
    if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
        MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
    }
 
    // On/Off (left or right d-pad)
    if(event_press(TOGGLE_BUTTON)) {
        toggle = !toggle;
    }
    if(toggle) {
         // RAPIDFIRE
        if(get_val(PS4_R2)) {
            combo_run(Rapidfire);
        }
        // No Recoil
        if(get_val(FIRE_BUTTON)) {
            combo_run(AntiRecoil);
        }
    }
}
 
combo Rapidfire {
    set_val(PS4_R2, 100);
    wait(40);
    set_val(PS4_R2, 0);
    wait(30);
    set_val(PS4_R2, 0);
}
 
combo EasyJump {
    set_val(PS4_CROSS, 100);
    wait(120);
    set_val(PS4_CROSS, 0);
    wait(400);
}
 
combo AntiRecoil { // This combo must be the last one
    ar_tmp = get_val(PS4_RY) + ANTIRECOIL_FORCE;
    if(ar_tmp > 100) ar_tmp = 100;
    else if(ar_tmp < -100) ar_tmp = -100;
    set_val(PS4_RY, ar_tmp);
}
 
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Re: Fortnite [REQUEST]

Postby Cyrus2392 » Thu Dec 21, 2017 11:11 pm

how come when I aim it keeps adsing back and forth?
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Re: Fortnite [REQUEST]

Postby J2Kbr » Fri Dec 22, 2017 10:12 am

this behavior is because the aim-assist abuse, it helps quick target the enemy by press/release the aim button. It can be disable by commenting this line:
Code: Select all
set_val(LeftTrigger, 0);

commented:
Code: Select all
//set_val(LeftTrigger, 0);
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Re: Fortnite [REQUEST]

Postby KinkedFatlife » Thu Feb 22, 2018 5:58 pm

how do you activate mods?
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Re: Fortnite [REQUEST]

Postby Doxy » Sat Feb 24, 2018 9:27 am

How can I add a toggle to the auto aim?
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