Fortnite [REQUEST]

Titan One general support. Questions, firmware update, feature request.

Re: Fortnite [REQUEST]

Postby J2Kbr » Sat Feb 24, 2018 7:50 pm

KinkedFatlife wrote:how do you activate mods?

With the DPad Left.

Doxy wrote:How can I add a toggle to the auto aim?

Added with DPad Right:
Code: Select all
#include <titanone.gph>
 
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
 
define TOGGLE_BUTTON = PS4_LEFT;
define LeftTrigger   =  PS4_L2;
define FIRE_BUTTON   =  PS4_R2;
define SPRINT_BUTTON =  PS4_L3;
 
define ANTIRECOIL_FORCE = 25;
 
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
int toggle;
int ar_tmp;
 
int toggle_aim = TRUE;
 
main {
    if(event_press(PS4_RIGHT)) {
        toggle_aim = !toggle_aim;
    }
    if(toggle_aim) {
        //L2Aim
        MSElapsed = MSElapsed + get_rtime();
 
        if(MSElapsed >= ButtonPressHold) {
            if(get_val(LeftTrigger) >= 90){
                set_val(LeftTrigger, 0);
            }
        }
 
        if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
            MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
        }
    }
 
    // On/Off (left or right d-pad)
    if(event_press(TOGGLE_BUTTON)) {
        toggle = !toggle;
    }
    if(toggle) {
         // RAPIDFIRE
        if(get_val(PS4_R2)) {
            combo_run(Rapidfire);
        }
        // No Recoil
        if(get_val(FIRE_BUTTON)) {
            combo_run(AntiRecoil);
        }
    }
}
 
combo Rapidfire {
    set_val(PS4_R2, 100);
    wait(40);
    set_val(PS4_R2, 0);
    wait(30);
    set_val(PS4_R2, 0);
}
 
combo EasyJump {
    set_val(PS4_CROSS, 100);
    wait(120);
    set_val(PS4_CROSS, 0);
    wait(400);
}
 
combo AntiRecoil { // This combo must be the last one
    ar_tmp = get_val(PS4_RY) + ANTIRECOIL_FORCE;
    if(ar_tmp > 100) ar_tmp = 100;
    else if(ar_tmp < -100) ar_tmp = -100;
    set_val(PS4_RY, ar_tmp);
}
 
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Re: Fortnite [REQUEST]

Postby Doxy » Tue Feb 27, 2018 4:58 am

Much appreciated, J2Kbr.
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Re: Fortnite [REQUEST]

Postby Eman69 » Mon May 14, 2018 3:44 am

J2Kbr wrote:
KinkedFatlife wrote:how do you activate mods?

With the DPad Left.

Doxy wrote:How can I add a toggle to the auto aim?

Added with DPad Right:
Code: Select all
#include <titanone.gph>
 
//L2 Aim Improved Doubletab R3 Autosprint L3 Wiggle Double Tab Circle Change Material.
 
define TOGGLE_BUTTON = PS4_LEFT;
define LeftTrigger   =  PS4_L2;
define FIRE_BUTTON   =  PS4_R2;
define SPRINT_BUTTON =  PS4_L3;
 
define ANTIRECOIL_FORCE = 25;
 
int dtap_flag;
int b_Run = 0;
int MSElapsed = 0;
int ButtonPressSpeed = 40;
int ButtonPressHold = 320;
int toggle;
int ar_tmp;
 
int toggle_aim = TRUE;
 
main {
    if(event_press(PS4_RIGHT)) {
        toggle_aim = !toggle_aim;
    }
    if(toggle_aim) {
        //L2Aim
        MSElapsed = MSElapsed + get_rtime();
 
        if(MSElapsed >= ButtonPressHold) {
            if(get_val(LeftTrigger) >= 90){
                set_val(LeftTrigger, 0);
            }
        }
 
        if(MSElapsed >= ButtonPressHold+ButtonPressSpeed) {
            MSElapsed = MSElapsed - (ButtonPressHold+ButtonPressSpeed);
        }
    }
 
    // On/Off (left or right d-pad)
    if(event_press(TOGGLE_BUTTON)) {
        toggle = !toggle;
    }
    if(toggle) {
         // RAPIDFIRE
        if(get_val(PS4_R2)) {
            combo_run(Rapidfire);
        }
        // No Recoil
        if(get_val(FIRE_BUTTON)) {
            combo_run(AntiRecoil);
        }
    }
}
 
combo Rapidfire {
    set_val(PS4_R2, 100);
    wait(40);
    set_val(PS4_R2, 0);
    wait(30);
    set_val(PS4_R2, 0);
}
 
combo EasyJump {
    set_val(PS4_CROSS, 100);
    wait(120);
    set_val(PS4_CROSS, 0);
    wait(400);
}
 
combo AntiRecoil { // This combo must be the last one
    ar_tmp = get_val(PS4_RY) + ANTIRECOIL_FORCE;
    if(ar_tmp > 100) ar_tmp = 100;
    else if(ar_tmp < -100) ar_tmp = -100;
    set_val(PS4_RY, ar_tmp);
}
 


This is exactly what I want except If it could be a faster like the Gamepack one it would be op thank you if you could do this for me
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Re: Fortnite [REQUEST]

Postby J2Kbr » Mon May 14, 2018 9:38 am

To make faster reduce this value on the code:
Code: Select all
int ButtonPressHold = 320;

something like 200 should be equivalent to what we have on the Gamepack.
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Re: Fortnite [REQUEST]

Postby Eman69 » Tue May 15, 2018 12:43 am

J2Kbr wrote:To make faster reduce this value on the code:
Code: Select all
int ButtonPressHold = 320;

something like 200 should be equivalent to what we have on the Gamepack.

Thanks so much for your help
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